I've made the same post on the official forums, but i thought i could get more constructive feedback in here
Since I'm always up for trying different builds, I was looking into a damage over time-based build.
The problem is, I don't know how DOTs scale or not scale with different attack speeds.
I'll give 2 examples of numbers, to show you how I think the DOTs work. (i'll take fictive numbers, just to make the calculations easy)
INTRODUCTION based on normal attacks
for both examples the Damage (displayed in the character screen) is the same: 20 000
as far as I'm not mistaken this number is your avarage damage per second (DPS)
gearset 1 has a lot of attack speed, resulting in 2 attacks per second (APS):
20 000 DPS / 2attacks per second = 10 000 avarage damage per attack (DPA)
If i'm not mistaken, DPA is the same as weapon damage.
this results in for example: flaming dart:
does 180% weapon damage => 1,8 x 10 000 DPA = 18 000 DPA => 18 000 DPA x 2 APS = 36 000 DPS
if we do the same calculations for gearset 2, which has low attackspeed, let's say only 1 APS: