I've been unsucessfuly searching for what Resistances actually affect in game.
Now that I've moved into Hell I am seeing more of them and was shocked to see physical resistance actually pop up as a random attribute but quite disappointed in it's actual mitigation.
I believe that it has been changed to a rating but i'm not sure what this rating affects.
Is this rating like dodge - a full miss chance.
Like armor - passive mitigation
Like damage reduction - the number is subtracted from the total damage taken of that type
The monks passive does apply to physical resistance as well as the magic resistances and I have seen items with ranged resistance listed on the website which I don't see listed anywhere on my character sheet.
If you know the answer or know of a thread that is talking about the "tanking" aspects of the game please point me in the right direction.
I'm not really sure, but I don't think it's something that's going to be stackable since a lot of the bosses have avoidable damage it seems, and stacking to defend against one spell is kind of lame
"EHP: = Life / ((1 - DR from Armor) × (1 - DR from Resistance) × (1 - 0.30 if monk or barbarian) × (1 - DR from other source))"
.6 (40% dr from armor) * .9 ( ~11% from resists) *.7 (monk) = .378
10,000 hp/ .378 = ~26500
so for me my resists (82) are about 11% at for my lvl or providing around 2.7k ehp with each point of resist contributing around 32 ehp
while vit at 10 would provide 26
In time I'm sure there will be charts mapping out the interactions. Google is just failing me so far
@ethu
As a monk with one with everything your stacking resistances to all spells as well as physical damage (i expect them to fix this to just spells at some point as the tool tip indicates)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Now that I've moved into Hell I am seeing more of them and was shocked to see physical resistance actually pop up as a random attribute but quite disappointed in it's actual mitigation.
I believe that it has been changed to a rating but i'm not sure what this rating affects.
Is this rating like dodge - a full miss chance.
Like armor - passive mitigation
Like damage reduction - the number is subtracted from the total damage taken of that type
The monks passive does apply to physical resistance as well as the magic resistances and I have seen items with ranged resistance listed on the website which I don't see listed anywhere on my character sheet.
If you know the answer or know of a thread that is talking about the "tanking" aspects of the game please point me in the right direction.
Thanks
You've been stickied
"EHP: = Life / ((1 - DR from Armor) × (1 - DR from Resistance) × (1 - 0.30 if monk or barbarian) × (1 - DR from other source))"
.6 (40% dr from armor) * .9 ( ~11% from resists) *.7 (monk) = .378
10,000 hp/ .378 = ~26500
so for me my resists (82) are about 11% at for my lvl or providing around 2.7k ehp with each point of resist contributing around 32 ehp
while vit at 10 would provide 26
In time I'm sure there will be charts mapping out the interactions. Google is just failing me so far
@ethu
As a monk with one with everything your stacking resistances to all spells as well as physical damage (i expect them to fix this to just spells at some point as the tool tip indicates)