"Lifesteal, Barbarian" 'Nuff Said..

  • #1
    I feel as if the mechanics of the Barbarian is going to make them an extremely powerful force to be reckoned with in both PvE & PvP.

    I say that because of their sturdiness wearing heavy armor, their maneuverability, their upfront burst, and their life-steal.

    I certainly see the Barbarian as being one of the most likely candidates for nerfs upon the release of the game..

    Do you agree? Or do you feel there are more likely classes to be in the front of the line for Blizzard spankings?
  • #2
    I have to say... Barbarian life leech seems a little out of control. Of course no one knows exactly how all of it will work, but it seems like they have so many leech abilities compared to other classes. Also, I think it's pretty obvious that the Barbarian is the favored class of Blizzard and the one that the most work has been put into.

    I mean you look at a build like this based around thorns and life regen. (You could sub out Inspiring Presence for Nerves of Steel perhaps, but I wouldn't).

    http://us.battle.net...YSch!cdV!acYbZc

    +30% base DR (Melee Bonus)
    +50% armor
    +50% armor
    +50% thorns damage
    +10% max life
    +2% max life/sec regen
    +890 life/sec regen
    -25% enemy damage
    3% all damage as life
    [Revenge]- 5% max life per target hit
    [Rend]- 6% rend damage as life
    [Furious Charge]- 6% max life per target hit
    [Frenzy]- 12% max life/6sec when killed by Frenzy

    The only thing I can think of is that the crowd control abilties that other classes have will make up for this disparity... which I could see because this particular Barbarian build has no CC at all. We'll find out how balanced it all is.
  • #3
    At the moment we don't know how it will end out.Allthough I think blizzard is going with their wow concept of focusing abit on survivability on all items we don't know how it turns out at inferno lvl. I say this because lets be fair d2 wasn't about life leach in pvp but about who hit first =).
    Also if ranged can kite propperly and have some life to damage conversion on gear (added with abit of suvivability) we don't know how it turns out.

    And btw I know that life steal was good in pve in d2 but just saying that you can't really say if it's going to be a dominating stat yet

    Edit: I can't remember but I think that blizzard said the game wouldn't be an esport and they wouldn't balance it around pvp (don't know if they said they wouldn't at all but it wasn't their focus atleast) so the whole nerfbat scenario the wow players are used to won't happen
  • #4
    Also, remember that the developers are testing the game in Inferno mode as well. I assume so, because they can't nerf skills just according to the beta. I believe the Barbarian has a lot of thron and life steals because unlike the Monk who can heal them self, the Barbarian have to relie on other method to keep himself alive.
  • #5
    Are you complaining about possibly getting mobbed on by barbs ,well tuff
  • #6
    The barb has huge armor bonus because he needs it. He has not an ton of ranged abilities, summons and traps. they were messing around barbarian survivability for quite an while and i think it's fixed after the 30% raw bonus.
    "In time the hissing of her sanity
    Faded out her voice and soiled her name
    And like marked pages in a diary
    Everything seemed clean that is unstained
    The incoherent talk of ordinary days
    Why would we really need to live?
    Decide what is clear and what's within a haze
    What you should take and what to give" - Opeth
  • #7
    Quote from sacridoc

    I have to say... Barbarian life leech seems a little out of control. Of course no one knows exactly how all of it will work, but it seems like they have so many leech abilities compared to other classes. Also, I think it's pretty obvious that the Barbarian is the favored class of Blizzard and the one that the most work has been put into.

    I mean you look at a build like this based around thorns and life regen. (You could sub out Inspiring Presence for Nerves of Steel perhaps, but I wouldn't).

    http://us.battle.net...YSch!cdV!acYbZc

    +30% base DR (Melee Bonus)
    +50% armor
    +50% armor
    +50% thorns damage
    +10% max life
    +2% max life/sec regen
    +890 life/sec regen
    -25% enemy damage
    3% all damage as life
    [Revenge]- 5% max life per target hit
    [Rend]- 6% rend damage as life
    [Furious Charge]- 6% max life per target hit
    [Frenzy]- 12% max life/6sec when killed by Frenzy

    The only thing I can think of is that the crowd control abilties that other classes have will make up for this disparity... which I could see because this particular Barbarian build has no CC at all. We'll find out how balanced it all is.


    Remember revenge and furious charge have been buffed to 6 or 8 % I believe, so its even better. I think with the barn we wont need traditional "life steal", but we can just use revenge and furious charge to return HUGE amounts of HP. e.g. one furious charge that hits 5-6 mobs will return approx 50% of your max hp.
  • #8
    Yeah, you can see that a lot of barbarian life regen works off max life too while other classes it's % of damage.

    In fact... it might be necessary to separate the life regen builds depending on what stats you get. Because if you focus on increasing your HP your damage will suffer and vice versa.

    Thorns might be more appropriate for having a huge life pool, while stacking damage with life leech skills + passives would be the more traditional way to regen life.

    http://us.battle.net/d3/en/calculator/barbarian#WRYUSh!bcV!acYcbc

    This is more of a thorns build. You can stack thorns + vitality with less damage gear. Might be terrible vs single targets though lol
  • #9
    Quote from sacridoc

    Yeah, you can see that a lot of barbarian life regen works off max life too while other classes it's % of damage.

    In fact... it might be necessary to separate the life regen builds depending on what stats you get. Because if you focus on increasing your HP your damage will suffer and vice versa.


    I dont think getting decently high HP means your dmg has to suffer. I will be trying to max my HP whilst also getting good dmg. The way I see it I will be going for armor that has +life on it over +armor (if there is a choice between those 2 stats) because I will be using iron impact, war cry and the armor passive. When it comes to items for damage like weapons I will always be going for the highest weapon dmg with +dmg stats.
  • #10
    I think lifesteal will be even more important than D2 since we can't chug potions anymore. I love the barb... I really hope he's viable in Inferno. With all the talk about how hard inferno is, I'm a bit worried for the melee classes. Hopefully, the DR and lifesteal will be enough to keep them alive though :)
  • #11
    I agree with Ruppgu.
    I too am worried for melee class survivability in inferno. With no way to spam potions, lifeleach needs to be slightly imba to give the barb even the slightest hope...

    Thanks Aranoch for the sig!
  • #12
    @Faithful
    My fear too. But I am glad we barbs at least got some skills with decent AoE range, slow, stun and knockback.
    Should be possible to survive by using those more instead of a build that just focus on damage output with no skills for handling dangerous situations.
  • #13
    It would be really funny if barbarian was overpowered when the game lauches. The class (along with wizard) has the simplest mechanics and is limited to melee range, which should make it easier to notice any kind of oversights. If barbarian ends up getting nerfed soon after, it must be due to some very one dimensional build that manages to buff one skill way over the top.
  • #14
    Quote from DannyBricey

    I agree with Ruppgu.
    I too am worried for melee class survivability in inferno. With no way to spam potions, lifeleach needs to be slightly imba to give the barb even the slightest hope...


    I am also assuming this to be partially true. though I wouldn't classify it as imba, nor would i regard it as an essential tool. It should be very powerful, and a whole load of fun though, as the active tanking it provides will hopefully be sufficient to facilitate ramboing on a grand scale. I can foresee this being used commonly as the foundations for many barbarian builds (along with the old favorite... leap "hwaaaa").
  • #15
    In a world without Spectral Hit, Lightning Enchanted and Cursed, melee can be viable again :D
  • #16
    You never know, builds like this that don't add anything to group play or without any situational skills (only ground stomp) may not be as good as they look. Maybe up until Nightmare.
  • #17
    Quote from Glowyrm

    You never know, builds like this that don't add anything to group play or without any situational skills (only ground stomp) may not be as good as they look. Maybe up until Nightmare.


    Capable of close quarter crowd control, while range players nuke em.
    Self healing, plus health drops from enemies, you're basically a self healing tank.

    But like your said, you never know.
  • #18
    I don't know. Lifesteal never struck me as that strong of a perk to be honest.

    Given the choice I would go for more armor, health and magic resist instead of stealing back life. The reason being that Life Steal only works when you are dealing damage. And there are certainly situations in which you cannot deal damage for some time. Anyone who played WW Barb in D2 knows that if you miss your Leech or you get crowd controlled you are basically dead.

    I also feel that with Health Globes, Lifesteal is even less of a necessity.

    If Inferno doesn't require you to go for a Lifesteal build, I would always choose more utility over Lifesteal. And if Inferno requires you to take a build which invests heavily in Lifesteal, something is wrong with Barbarian's design.
  • #19
    Personally, I'd rather increase my dodge chance, as that's 100% damage reduction. You take zero damage.
    With that being said, the Monk will be a stark competitor in PvM + PvP.
  • #20
    Quote from FixtionFXReality

    Personally, I'd rather increase my dodge chance, as that's 100% damage reduction.


    Just a chance for 100% reduction though. Depends on current stats if dodge or some other modifier will give the best bang for the buck on average.
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