The D2 runeword system was more a crafting system than anything else and largely based on luck for rune drops and certain items (ie using a superior eth zerker axe with ED to make botd). I think moving over to properly craftable items is the correct step forward from a clunky system that greatly depriciated the value of uniques/set items. I hope more so they moved away from bonuses that give you abilities of other classes which imo really made certain builds have too much of an advantage as someone previously stated.
I realy hope they will put runewords back into diablo with an expansion why would they else have changed the rune stones inte skill runes if not to put the real rune stones into the game later.
I have exactly same point of view. There will be 2 expansions for Diablo 3 so why they should give us all at 1st spot? It was same in Diablo 2 with out Lord of Destruction where You were using half of simple rare items coz they were way better then uniques.
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ps. Sorry for my bad english, it's just not my native language.
Probably the point of no runewords was almost all classes went for the exact rune word. Call to Arms anyone? So like many have said, it broke the game. Currently the skill system in place looks much better and still allows for game variety and a unique feel.
I do think in the later stages of hell and inferno some rune skills will be the go too pieces compared to others.
i hate the hell outta runewords, enigma totally ruined it for the sorc, basically in the beginning of d2 teleport made the sorc a very popular char. now its like why be the sorc when everyone can teleport. see what im saying, teleport made the sorc unique from other classes. i think not having other class skill bonuses on items would make ppl really love there own char 10x more.
If they were to return in the fashion that they were implemented in Diablo 2, then no. Death to the rune word. As many have said, it kind of "broke" the game. While wizzing around on a Hammerdin with Teleport was fun, it didn't have much challenge and got pretty boring pretty quickly.
If they were to bring back runes and bring in a system where creating a "runeword" would rather just generate a random Rare of the item you socketed then I may be on board. But I honestly don't see much of a need to do so. I know for sure that I am 100% against putting other classes skills onto items however.
(Excuse any spelling/grammar issues. It's 4:30am here )
With the D3 crafting system there is no need for runewords. The crafting system is basically runewords, but with a bit of randomness to them. So no more generetic items, it's more like the good old days of standard D2 where the end-game gear consisted of a few uniques and the rest was rare.
Honestly I enjoyed the runeword system and how you used to farm for the pieces to a puzzle to gain a good piece of loot. Way back when, runewords created a sort of adventure to go out and collect all the pieces, which I loved.
I do not mind not seeing runewords on the other hand because we had years and years of Diablo 2 to play around with it and I do not think with D3 that new runes and gear will give it new life but rather aggrevate the player base since we have seen it already. With a new expansion, at least for me, I am looking for new concepts and mechanics to play and master.
I honestly think that blizzard has thought on the same way as this. They are creating a new game which has taken a extremely long time to get ready. They know that putting a old concept like runewords on a brand new game will only make players think they are lazy and couldn't give us new and exciting things. If they are going to take as long as they have on D3, I would rather the game give me a gaming experience I have not had before. In the least continue on with an already awesome franchise that Diablo Universe has become.
The way items will be randomized in D3 along with the new rune/skill system which will be a lot more exciting than if they brought back runewords. I am excited to be able to play D3 either in beta or live but I dont want to play something I have done before. It was awesome back then but it is best to leave it in the past. Give us new stuff to play with
I understand the reasons they took it away and think RuneWords themselves should not come back. But i do think there should be another type of item to put in socketed weapons and armor to give them different and according stats. I love the options it all gives you, jewels, gems, runes. Hell, add more and I'd be happy with that. I love knowing you could have the same exact weapon of somebody else but change the way it looks or incorporate a little bonus damage vs undead or turning your crystal sword purple. Slowing enemies down with every swing. Swinging a little faster. Knocking people back. Or even getting a little extra gold after each kill. That customization of weapons and armor on top of the already random stats and attributes there are in the diablo series make this game and each person/character so unique from one another.
Runewords were introduced quite late into D2, weren't they?
Same might happen in D3, if devs will think it's doable/needed/appropriate.
I agree, I really like the basic idea of runewords, they were kind of fun.
But not to an extent where you can gain "core" abilities of another class such as the teleport utility spell.
I wouldn't be suprised to see a comeback in an expansion to come for D3 though.
Hopefully in a more fair and balanced way.
Bonus damage to all kinds of types! That's what we are talking about buddy. I agree that it would be nice to have some variation between items, but D2 had enough variation through the randomness of the runewords. you could have 10-30 resistance to everything and were always hoping to get the best out of it. Although it could turn out as a bad idea, there was always some gambling to get the best stats possible. And being able to put gems into items which give LL (not MAEK, since barbs don't have mana anymore xD) would be nice as well.
Runewords were my LEAST favorite part about D2. Rune drops were ridiculously random, and even though there were a ton of runewords there were just a few that were amazingly good (Enigma, Infinity come to mind). As a crafting system, Runes were really predictable and boring.
The only reason Runes were exciting in D2 was because runeword items had abilities and affixes that didn't exist on rares or uniques, which is mainly because they were added years after the original game was released. I hope D3 will have a much deeper pool of random affixes.
I like Runewords, I really did - I liked the customisation, the sense of searching for the different parts and the moment where a few days of farming/trading would come together and you'd haveyour imba item. I think it covered for a lot of issues like trying to find a certain unique that didn't cost a retarded amount of SoJ's...
That being said I think Runewords were poorly implemented - they should have been weaker than uniques in general, with the rarest runewords being comparable with uniques (but still slightly weaker). The drops on all rune should have been higher to compensate for their "weakness".
Bah the coolest thing in any game so far to insert into your gear was monster specific cards each with a unique attribute.
This is ragnorak onlines gimmick and this game is still kicking and expanding.
Nothing cooler then mob specific rare items to farm for a specific thing you wanted on your item.
i liked to make runewords in d2 but in d3, i just hope they won't bring them back. They really made lots of unique items kind of useless, only the late game uniques (which really are unique and hard to get) were good but still runewords were better. Runewords like enigma really gave a huge advance to any class because of teleport ability. (expect sorceress)
I think that new craft system is better because to create some new cool item you hadn't to find several other items (and store them while collecting). Instead of it, you need just a recipe. It's much more convenient, imho
So much hate on runewords in here. I actually think they were a great idea, even if they were a bit unbalanced. You guys are saying that it "broke" the game because it allowed characters to become uber powerful, this is the exact reason why people have been still playing d2 to this day. There is a huge gap between a character that just has normal gear, and someone who has the best gear, and I think this is what makes d2 so unique and wonderful. Sadly this type of feeling wont ever happen in D3.