I have played Diablo II for over 10 years, still play to this day. One of the most fun things to me in this game is the Runeword system and creating some of the best items in the game. It is my thought, and Blizzard might have come out and said this already, but it is my thought that as cool and uber as Runewords were in D2, they are what broke the game (to an extent). I just wanted to see what others think on this subject.
I realize that Diablo 3 is a new game and new skills, etc. and am very excited to play it. I am wondering if there are any others out there that would like to see Runeword's in Diablo 3 possibly in the future and if so, if they think it is something Blizzard is considering or possibly already even ruled out completely?
I only know what i have read about the new rune skill system and it looks very cool. I just wonder how the end game weapons will be (comparitively speaking) or if there will be the possibility for a whirlwind barb to teleport in D3.
The new rune skill system looks awesome(even though I havent tried it out) but I really doubt that blizz will do Runeswords. That being said, I truly look forward to the new rune skill system, especially at the later levels
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Most People Are Completely Ignorant To The Microscopic World Around Them -Me
I really hope they don't bring back runewords, I might be the only one but I thought the system was overly complicated and convoluted. All it boiled down to was good luck in drops/clicking as fast to ninja runes from other people, or trading them.
If they do bring it back they might as well just have left the old rune system in we had before. I don't think we're going to be seeing any crazy stuff that was possible with runewords in D2. Ever.
I'm pretty sure they didn't do that because runes became a currency.
I recall a blue post a long time ago mentioning how gold was not a valid currency in D2. Due to duping, SoJs became the currency.
In LoD, SoJ was still a currency, but runes became the prominent currency.
Blizzard didn't like that, and they want gold, the actual currency, to have it's value. Hence, the auction house.
I both liked and disliked the runeword system. Sure, my ebotdcb is awesome, but if I don't have it, I might as well not have a sword barb, ya know? The new system solves that problem too.
i think the biggest reason for no runewords is the fact that in diablo 2 runewords really devalued alot of skills... take enigma for example, giving the ability to teleport to any char greatly devalued the farming nitche of sorcs while at the same time gave ludicrous advantages to characters like hammerdins (13-17k hammers, 5k life, maxblock AND teleport??) wind druids (7knado 3khurricane, 7k life mb AND teleport...) as you can see.... the characters with mass life/damage completely took over battle.net for a long time (now we sort of see resurgance of sorc with es builds).... not to mention what they did to skillbuilds such as zealers who were at a tactical disadvantage after teleport became available to every char...
I still play Diablo2 on battle net (europe lod softcore ladder) and i must say that i dont like runewords, they broke the entire game. I miss the times of running around with The Grandfather, Windforce, Hellslayer... those (ofc and many many others) were such a cool weapons and now are totaly worthless and useless in the shadow of OP and sterile runewords.
Why sterile? Any runewords keeps the "basic" colour of item, every character looks the same. Dont you miss the time of brightly orange characters wearing Goldskin, or shiny green/yellow/red weapons? I definitly do
And dont you worry, the new "end game" currency in D3 wont be gold, but gems.
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Rencol - Diablo fan since 1996 and walking encyclopedia of Diablo lore.
I'm almost positive they will never put out items that give one classes ability to another; They want every class to feel unique. Of course I could be biting my tongue in a year or so with the next exp pack, but not only do I not see runewords, or just + skills to another class, I wouldn't like it.
So if you took out the plus skills (which was like, besides just the uber stats, the biggest reasons runewords were awesome) you would just have harder to obtain legendaries. Which I think would be cool, but I also think it would be cooler to have something where you had to gather pieces of a certain item to make it, like the blade, hilt, and sheath of a sword or something. Call them maybe artifacts? =D But I would keep them on par with the same type of legendaries. Just my thoughts =P
I'm dissapointed myself in lack of runewords. Feels like if they had items such as this working perfectly in Diablo 2, then should have been easy enough to duplicate in diablo 3. More variety in types of items that drop and ability to differentiate your gear from everyone elses the better in my eyes.
New skill rune system looks ok, but have to get my hands on the game to see if it feels like I'm actually able to fully customize my character enough.
I really liked runewords and the idea of it and i really hope Blacksmiths will bring back this kind of a crafting system. After just farming items was fun and all but trading and upgrading runes espacially with ftriend ( we alwways shared everything we got on specific chars) was great fun and even low runewords could give you great opporunities. There have to be some items rare to find that are not weapons or armor in my opinion
Actually I don't like it either. I liked the old D2 Rune-System. It felt like you weren't chasing about Uniques or Set-Items alone but also for items which you can upgrade and put sockets in it. Depending on the number of sockets it was worth being used for a runeword either for your mercenary or yourself. Although the system is "non-intuitive" it gives you a lot of freedom on how to use the item. You were able to sell / trade it without any runes in it as well. And somehow I feel like the trading was a huge part of the game as well. The currency were items / gems / runes and just sometimes gold.
You can't talk about runes themselves without regard to items which have sockets in them. Now, I am not quite sure if there are jewels for socketed equipment or not since I didn't follow all information about D3 given by Blizzard. Maybe I am wrong, but I think they implemented the same jewel & socket system like in WoW. I thought I read about it some time.
Since we are talking about sockets of "white" equipment and sockets of "uniques" it would be able to add runes to the game without big changes. The problem is that you have to think careful about using a unique with sockets or a runeweapon/-armor. The value of sets / uniques and rune-equipment doesn't have to be equal since your overall equipment-strength depends on the mixture
Remember: Runes weren't included in D2 in the first place. LoD implemented them. So there is still a chance that Blizzard will implement something similar with an addon to keep people coming.
I think they will bring something like the runewordsystem in the expansion. Obviously not calling it runewords but something like it, with a lot of different builds for it.. The crafting "professions" is a cool new change i think, but it would make sense for them to add something like the runewords, since it was a great addition to Diablo II.
I think blizz is making a huge step in the right direction . not that I didn't like runewords or the former skill runes system but the game is finaly shifting from grinding to a progression model .
runes in D2 were rare, promoted duping,illegal trade, stealing quest rewrds from lower player people pretended to "help" etc . they were also rare in both drop rates and the chance of getting the ones you actually need .
in D3 it's all about progression. you unlock all the skill runes by lvl 60 instead of farming forever for those you need in both type and rank . same goes for gems which you can unsocket and reuse instead of extra farming from scratch whenever you need to upgrade your gear.
grinding isn't fun, nor it needed to give you a sense of accomplishment . end game content challenge and a good story line do .
I'd like to mention, in addition to the other reasons runewords are not in the game, that they were not in classic Diablo 2 either.. This is classic Diablo 3. I know it's not even out yet, but a massive number of things changed about Diablo 2 after the expansion. There's really no point in comparing a game that has been patched for 12 years and has an expansion pack to a game that isn't even out yet, content wise.
As much as I'd like runewords, or something like them, it's not really that feasible with the current system (or even the previous one).
I really would like to see the earlier version of the rune system make a comeback, though. I was looking forward to the hunt (I know some will see it as a grind) and the exciting moments of hearing one drop, to see if it's worthwhile.
i did like the runewords for a small time. but i enjoy it more to walk around knowing you have the imba Grandfather in your hand. or Windforce. that was awsome, and was more intresting then runewords now adays... i think its gettings a bit out of hand on Diablo 2 right now.
Well the current D3 rune system really have absolutely nothing in common except the name with the D2 runes. Like someone said Blizzard has stated that they consider the runewords just a crafting system which they now have replaced with a much more developed one.
If you're talking about the various very powerful effects that that the items could have we haven't seen what drops in inferno. Nothing stops Blizzard from making enigma or breath of the dying or whatever type unique items.