but onto the topic at hand. I haven't played the beta but from what I have watched on streams youre build, as much as you want it to be support, lacks damage in and of itself. You won't always be able to find some people to play with and you won't really be THAT much help imo in a group. You should probably try to balance out some of the support skills for at least 1-2 damage spirit ability.
At least, that is my opinion from what I've watched. People who go for pure support just seem to have a borring time playing the game. If all you want to do is sit there and not be able to deal some damage or play on your own then fine.... but you will probably need more spirit regen if you want to use so many spirit abilities.
There's the changes I would make, that would make you a bit more useful. The thing is that being a support character will only be useful if you are playing with the same people consistently. As then they can tune their builds to compensate for your weaknesses. With this build, you will be a bit more competitive with damage, and also have a good amount of support.
You could change the rune in cyclone strike to alabaster if the healing wasn't as needed so you had a better chance of surviving when you used it. But for this build it's not going to be a main use ability, but something for oh shit moments when you need to pull enemies off of others, and deliver a good heal as well.
You'll notice that there is no runestone in fists of thunder, this is because the one I would have picked, is not a runestone available in the calculator, but is a different one available in the new system. This makes me question how many of these same runestones will be available, but we'll have to wait til they update the skill calculator with the new system. Even in the beta you can't see the Skill Runes available for skills you haven't unlocked yet, which is a bit annoying, so it's hard to tell. But this build will be a good starting place. If any of the classes will be a good support character though it's the Monk for sure, the WD is a good choice as well, but if you like the Monk, then it's a moot point.
Hope I helped, it's a bit early still to tell for sure since the new skill system hasn't been updated on the site, but while some of the other runes are likely to change, there will likely be options close to the ones I chose. Another note, I wanted to keep this short so I didn't go too in depth about the changes I made, but I can explain it more if you'd like.
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To the theorycrafters out there, Will a build like http://us.battle.net/d3/en/calculator/monk#cXZfgd!faU!aYYbcY work? Or will I need more spirit generation?
but onto the topic at hand. I haven't played the beta but from what I have watched on streams youre build, as much as you want it to be support, lacks damage in and of itself. You won't always be able to find some people to play with and you won't really be THAT much help imo in a group. You should probably try to balance out some of the support skills for at least 1-2 damage spirit ability.
At least, that is my opinion from what I've watched. People who go for pure support just seem to have a borring time playing the game. If all you want to do is sit there and not be able to deal some damage or play on your own then fine.... but you will probably need more spirit regen if you want to use so many spirit abilities.
again, just my opinion.
There's the changes I would make, that would make you a bit more useful. The thing is that being a support character will only be useful if you are playing with the same people consistently. As then they can tune their builds to compensate for your weaknesses. With this build, you will be a bit more competitive with damage, and also have a good amount of support.
You could change the rune in cyclone strike to alabaster if the healing wasn't as needed so you had a better chance of surviving when you used it. But for this build it's not going to be a main use ability, but something for oh shit moments when you need to pull enemies off of others, and deliver a good heal as well.
You'll notice that there is no runestone in fists of thunder, this is because the one I would have picked, is not a runestone available in the calculator, but is a different one available in the new system. This makes me question how many of these same runestones will be available, but we'll have to wait til they update the skill calculator with the new system. Even in the beta you can't see the Skill Runes available for skills you haven't unlocked yet, which is a bit annoying, so it's hard to tell. But this build will be a good starting place. If any of the classes will be a good support character though it's the Monk for sure, the WD is a good choice as well, but if you like the Monk, then it's a moot point.
Hope I helped, it's a bit early still to tell for sure since the new skill system hasn't been updated on the site, but while some of the other runes are likely to change, there will likely be options close to the ones I chose. Another note, I wanted to keep this short so I didn't go too in depth about the changes I made, but I can explain it more if you'd like.
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!