If I recall corectly the WoW Dev team had a plan to implement a new system in addition to the standard DPS meters that would take into consideration other aspect than pure dmg. Think someting like a scoreboard on the end of a battleground or arena match.
Havent heard of it since, I guess they scraped it or it was "too expensive" to implement
Yes but only to track your own damage. And target dummies in town. It would be great to test out different skills, combos and weapons to see what's outputting more damage. Of course this would would only work for single target damage but it's still a great point of comparison to other skills. Target dummies in WoW added a great deal of theory crafting and min/maxing to the game. Which is what farming gear is all about =D
DPS meter would only have sens if each of your friends go in a different direction. Otherwise whomever gets to mobs first that one will kill them all. Others will just try to follow. Only with elite mobs that rushing guy may be suddenly killed and you will have to finish the job. Ok, blizzard says it will more difficult than that but I don't really believe it, not in longer term, otherwise hack and slash would change into WoW, which I tell you is not happening. There are only two options in this game (kind of like in real martial artist fights), or you kill mob fast or he will kill you (also fast)
I voted no, but in my humble opinion a DPS meter had it's ups and downs for me in my experience (and from what I've heard from other people)
But seeing as the later difficulties require you to use your brain not just you muscles, it will be fun watching people shouting: " DO MOAR DAMAGE!!!*dies after 5 seconds*
But leave it to blizzard to figure out every single possibility , and you'll hear from them if it'll get into game or not =]
And there's also a catch to this...There's also a dps feature on the character screen right? (only saw in screenshots :(...i think )
DPS has been the standby for measuring player quality (aside from not standing in the fire) within world of warcraft. With the inherent player based accustomed to the standard of measure, why wouldn't you include it?
In D3 dps is pointless. Just get a guy to some boss in inferno and check if he can kill him alone without you helping him. Should be good enough :))) I don't like people thinking that there will be people taking a tank role in D3. Good dps groups should be good enough without any tanks.
The Diablo Universe has no need for a DPS meter. The game is about hack and slashing through the unknown and not about min/max about how to continually push the top. There is no need to make players feel pressured into select builds to succeed.
Hmm. Having a DPS meter might go against the spirit of the game, if someone is 'slacking' it should probably be obvious without any addons, that being said, I can also see the attractiveness of having a recount style addon.
I hope they don't add this, will probably cause a lot of issues when DPS isn't that important, or people trying to do more DPS and dying because of it.
Diablo is not a game where a DPS meter would help. Its play style is different from MMOs like WoW or Rift for example.
Agreed with this. There's so much more to Diablo than just how much damage you can pump out.. mitigation, group support and mobility, healing, etc are all vastly more important IMO. I do hope they have a counter for total demons destroyed though, I was always curious in D1/D2 how many monsters I'd slaughtered over the years on my highest level characters.
Surpriced so many people said no here. Of course I want a dps meter. So I can see how good I can damage in inferno when using diffrent sets of gear. So for me its pretty importent that such thing comes. I don't really want to see other player dmg meter. Then people will focus on that to much.
Please. There is a reason this game is different from World of Warcraft. A DPS meter would be useless in Diablo 3. They made weapons show a DPS number simply to easily figure out if a said weapon has more damage than another.
I voted no. In diablo 3 your measure of performance is killing special mobs/bosses without dying. Who cares if you take 10 min to down a boss or if you kill it in 30s. As long as you're alive and didn't get anyone else killed(if you're partying), you did your job. It's that simple.
Doesn't really fit with Diablo's game style, you can see your dmg on the char sheet, that's enough for me to compare gear and numbers. Don't see a need for a meter, as long as enemies are dying at a rapid pace and you aren't dying, thats good enough for me. Too many min maxers in WOW who focus on dmg meters, really don't want that to be apart of D3.
i think the survivability argument is the most valid. DPS meters would be a neat feature but would direct people in that direction... don't forget "you will die" that is a branded marketing phrase.... they are playing to our death wish instinct. ALTHOUGH!!! I would be super excited to get an achieve that was something along the lines of "You broke the ceiling! - dps above 1000 / 10000 / 100000"
I voted no because I don't see the point. Your dps will inevitably depend on what you are hacking at, especially on higher difficulties where monsters will have multiple and different resistances. So I don't think min-maxing would work as you will probably need different sets of gear (like resistance gear or specific elemental weapons, etc) to beat different monsters.
It's not something that really fits in the diablo universe.
DPS meters in MMOs are there to rate performances of different players. In Diablo though, damage doesn't even matter. It's all about not dying. The only real use for it is to tell which build of yours does the most damage, but that's something you could do RIGHT NOW with pen and paper, and a few hours of time.
diablo does not need a dps meter, fights wont be lasting long enough to need one, survivability is a huge factor in the diablo series, survivability isnt a main factor in WoW, dealing the most amount of damage you possibly can with the gear you have is, therefore DPS is fundamentally optimal in WoW, but not really needed in Diablo