One of my biggest complaints about some of the D3 theorycrafting going around is that they are using a WoW-like standard of "DPS"/"DPET" - calculating how much damage you output while standing still and hitting Ultraxion / Patchwerk / Target Dummy.
Diablo is an action game. It is all about fast movement and fast reaction. You should not be standing still and DPSing a stationary target, unless it is a very easy boss (SK) that you massively outgear. And once the game is released, no one will care how hard you can crit against Normal SK.
Let's illustrate the irrelevance of DPS with a Diablo 2 analogy:
======== What would you rather have, a 6-frame melee attack that hits for 1,000 (4167 DPS) or a 12-frame attack that hits for 3,000 (6250 DPS)?
Anyone who has played D2 knows that a 12-frame melee attack is just useless. You simply won't get it off. The target will move, you will get stunned, or your mercenary will kill it before you even finish your swing. This is why abilities like Impale were useless despite having high target dummy DPS.
A faster melee attack in D2 was generally more useful than a slower melee attack even if its DPS was lower. You certainly didn't want to use anything slower than a 7 frame attack, and most people aimed for a 4-5 frame melee attack.
========
Another place where DPS greatly underestimates usefulness is "shoot-and-scoot" abilities. You can cast a Blizzard, Blessed Hammer, or Death Sentry and then run away while your ability continues to do damage. The more time you spend dodging enemy attacks (such as fighting Black Souls and Vipermagi when you don't have the HP to tank their hits) the more valuable scoot-and-shoot becomes. The extra usefulness of being able to cast spells and then run away cannot be calculated mathematically, at least not very easily or accurately.
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Diablo is an action game. It is all about fast movement and fast reaction. You should not be standing still and DPSing a stationary target, unless it is a very easy boss (SK) that you massively outgear. And once the game is released, no one will care how hard you can crit against Normal SK.
Let's illustrate the irrelevance of DPS with a Diablo 2 analogy:
========
What would you rather have, a 6-frame melee attack that hits for 1,000 (4167 DPS) or a 12-frame attack that hits for 3,000 (6250 DPS)?
Anyone who has played D2 knows that a 12-frame melee attack is just useless. You simply won't get it off. The target will move, you will get stunned, or your mercenary will kill it before you even finish your swing. This is why abilities like Impale were useless despite having high target dummy DPS.
A faster melee attack in D2 was generally more useful than a slower melee attack even if its DPS was lower. You certainly didn't want to use anything slower than a 7 frame attack, and most people aimed for a 4-5 frame melee attack.
========
Another place where DPS greatly underestimates usefulness is "shoot-and-scoot" abilities. You can cast a Blizzard, Blessed Hammer, or Death Sentry and then run away while your ability continues to do damage. The more time you spend dodging enemy attacks (such as fighting Black Souls and Vipermagi when you don't have the HP to tank their hits) the more valuable scoot-and-shoot becomes. The extra usefulness of being able to cast spells and then run away cannot be calculated mathematically, at least not very easily or accurately.