I think 1 point in Amplify is more than enough since you do not really gain anything with more points. Most curses are fine with 1 point and just let the plus skills make the skill more effective.
Other points can be used on Mages and Revives. I usually never place more than 1 point into them since they only last a few minutes and most of the time it is hard to find good candidates to use (Most monsters AI sucks for revives)
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its useless to add more than 1 pt in any curse other than lower res if you need to. your +skills should end up boosting you curses to acceptable levels.
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"to the worm in horseradish, the world is horseradish."
If going to invest in Iron Golem then you will want to invest into Golem Mastery as well as some of the synergies of Iron Golem. That is if you are giving them great items. If you are only using garbage items then you do not need to.
As for MFing I would not know too much anymore since I have only been playing mods since 2003 and most of them Gold Find is more important than MFing.
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mfing with a necro might not be the most efficient because effective mf has diminishing returns and thats further compounded by the necros slow killing speed. but whatever suits you, for the most part you want to find runes and those arnt affected by mf.
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Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
Are you guys sure about dumping all into vit instead of reaching max block first? I do have the homon shield. I don't know if it'd make a difference. If I ever do run into a mob, I start to drain fast (currently nightmare baaling).
I always go with life over blocking. I have had some deaths related to being in block lock.
Like I said earlier you do have meat shields that will take most of the hits and you have some of the best skills to lessen the chance of taking damage.
Dim Vision: Cast it at the edges of the screen before moving there and most monsters will not know you are there. If they do know you are there walk or tp to another spot.
Attract and Confuse: Awesome at causing monsters attacking either the attracted monster or have them attack each other. With luck they will not attack you.
Bone Armor: Helps reduce the physical damage taken. Do not place more than 1 point into it. If you want it better than it is better to place extra points into the synergies.
Bone Wall/Prison: Great skills at creating a barrier between you and the enemy. You can use Iron Maiden on the monster and they will damage themselves when attacking the Bone Wall/Prison. Take note some monsters are not affected by Bone Wall/Prison.
Getting max resistance and some magic reduction will help out a lot.
Getting some damage reduction is also nice but you should be fine with BA.
I build mostly character for HC and I find Life and Resistance the most important factors for survival. Other key to survival in HC is by paying attention to the environment and always keep an eye out for a strategic regroup in a safe area and to not take on the whole group at one time but pick your target and try to lure them out for the quick and safe kill.
[edit]
I rarely place any points into Dexterity for any character but a Bow using character. I either go Strength or Vitality. I usually go nothing in Dexterity or just enough to where any gear that requires it.
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Thanks, this gives me a good sense of direction =). I'm going to be pumping up some mages. Right now, I have 10+ in skills, and I'm still awaiting for this hellfire torch charm for more +skill, so I think I'll get a decent return for just 1 in BA, wall, and prison. If I do get the knack of playing later on and casually come across decent property drops, I may redistribute some points into Iron Golem (if I haven't already).
lol, I think I'd rather invest into revives > mages now. After doing runs, those damn mages keep blocking up the pathway for all my other minions to break through and smash up the stationary mobs firing at my troops and I =(.
mfing with a necro might not be the most efficient because effective mf has diminishing returns and thats further compounded by the necros slow killing speed. but whatever suits you, for the most part you want to find runes and those arnt affected by mf.
I disagree that necro is really slow at mfing. I find it very fast. All you need is 3 thing: Enigma, max CE, beef up your merc(Infinity, Fort, Vampgaze or helm that has LL+ DR%.. your set to mf fast. If you have resist problem, could add some resist small charms. Now you have allot spots to add up MF%. Shako, mf shield, war trav, chancie, goldwrap, rings, ammy, Gheeds and still can kill fast. All you need merc to kill 1 then its all over to this group.
mfing with a necro might not be the most efficient because effective mf has diminishing returns and thats further compounded by the necros slow killing speed. but whatever suits you, for the most part you want to find runes and those arnt affected by mf.
I disagree that necro is really slow at mfing. I find it very fast. All you need is 3 thing: Enigma, max CE, beef up your merc(Infinity, Fort, Vampgaze or helm that has LL+ DR%.. your set to mf fast. If you have resist problem, could add some resist small charms. Now you have allot spots to add up MF%. Shako, mf shield, war trav, chancie, goldwrap, rings, ammy, Gheeds and still can kill fast. All you need merc to kill 1 then its all over to this group.
Sadly MF doesnt help to find unique and runes...
Would it go faster by having buffed up points in mages or golem?
lol, I think I'd rather invest into revives > mages now. After doing runs, those damn mages keep blocking up the pathway for all my other minions to break through and smash up the stationary mobs firing at my troops and I =(.
Agreed, the mages tend to block the small pathways. Revives can be pretty nice to have even if they don't last very long. I usually put a few points in them and not the mages.
I also agree that it's not worth it to go for max block. The necro block speed is pretty slow and you can always recast a golem right next to you to take any hits, unless you are using an Iron golem you don't want to lose. I use my clay golem as a personal body guard 'no pictures please'
I love summoners, but dislike mages for the same reason I dislike nova: annoyance
Mages...it's not the crappy damage, any extra crappy damage helps. It's not even the blocking...it's the fact that i can't cross 2 screens at faster than a crawl without the lot of them disappearing and having to resummon. Until can move by teleport, I am avoiding mages.
Poison Nova...in hell, seems half have such high resists it doesn't hurt them much, many more are immune, and about 1/4 it takes down quickly. However by the time I take anything down with nova, something is dead already, and find all i did was slow myself down not exploding corpses. I also get hurt a LOT more. Again, if have enigma to teleport around periphery novaing everything, think would be much better. Nova/CE though don't mix imo, probably not just me.
Golemwise....1 point clay slows bosses nearly as much as 20 with +skills....and it is amazing against bosses. At every other time, find fire is better at keeping me and skellies alive, because that aura seems to draw them to it unless skelly is beating on monsters or i stand nest to one. Also, keeps drawing the crowds, which is nice. Also....NO golem really does any damage in hell. Iron's thorns rarely get hit in a crowd of skellies, fire goes against high fire resists with a low attack rating and doesn't hit that much(1 maxed skelly does more damage than 1 max fire golem in hell)...gumby hits for 20.
You have about 60 points to spend after maxing skelly and mastery though. Lot of choices, none of them very good. My favorite is a huge corpse explosion radius and a fire golem aura big enough to poke enemies offscreen and draw them in, but no reason not to max mages given choices.....just really dislike having to let them catch up or resummon.
My favorite build, by far, is the Poison Nova Necromancer. My skills are as follows:
PnB
Teeth: 1(pre-req)
Bone Armor: Max
Corpse Explosion: 1(pre-req)
Poison Dagger: Max
Bone Spear: 1
Bone Spirit: 1
Poison Explosion: Max
Poison Nova: Max
Bone Wall: None
Bone Prison: None
I tend to use the Fire Golem, but different strokes for different folks, I believe. The Revive skill is fun, although not totally necessary. I have found that the revives are much more likely to control a crowd as compared to the skelies and they take on the attributes of your most hated enemies. Nice! Now, all of my gear has 5-5 poison facets in them (+5% to psn skill, -5% to enemy psn res), so you can see where I am headed with that. I mean, my Death's Web wand offers -55% to enemy poison resistance and +5% to poison skill damage alone. Couple that with the Lower Resist curse and that's a nasty combo. I use Treks instead of Marrows, too. No Enigma either. Bramble, ftw. I stack + to Run/Walk charms in place of the mobility of a Nigma and it works quite well. Chaos runs are a breeze (in Hell, of course). I am unmatched in PvP as well with this build. I've probably made over 10 elite Poison Necromancers and plan to keep doing so. Message me if you have any questions and I will be happy to address them!
Poison Nova...in hell, seems half have such high resists it doesn't hurt them much, many more are immune, and about 1/4 it takes down quickly. However by the time I take anything down with nova, something is dead already, and find all i did was slow myself down not exploding corpses. I also get hurt a LOT more. Again, if have enigma to teleport around periphery novaing everything, think would be much better. Nova/CE though don't mix imo, probably not just me.
It is possible to lower enemy resistances to a NEGATIVE amount, making poison immunes not so poison immune anymore.
Though this is slow, as it obviously takes longer to kill them and makes this build ever so gear-dependent. Probably the MOST gear-dependent class in the game, in my opinion. And my merc mops up any stragglers...
My favorite build, by far, is the Poison Nova Necromancer. My skills are as follows:
PnB
Teeth: 1(pre-req)
Bone Armor: Max
Corpse Explosion: 1(pre-req)
Poison Dagger: Max
Bone Spear: 1
Bone Spirit: 1
Poison Explosion: Max
Poison Nova: Max
Bone Wall: None
Bone Prison: None
I tend to use the Fire Golem, but different strokes for different folks, I believe. The Revive skill is fun, although not totally necessary. I have found that the revives are much more likely to control a crowd as compared to the skelies and they take on the attributes of your most hated enemies. Nice! Now, all of my gear has 5-5 poison facets in them (+5% to psn skill, -5% to enemy psn res), so you can see where I am headed with that. I mean, my Death's Web wand offers -55% to enemy poison resistance and +5% to poison skill damage alone. Couple that with the Lower Resist curse and that's a nasty combo. I use Treks instead of Marrows, too. No Enigma either. Bramble, ftw. I stack + to Run/Walk charms in place of the mobility of a Nigma and it works quite well. Chaos runs are a breeze (in Hell, of course). I am unmatched in PvP as well with this build. I've probably made over 10 elite Poison Necromancers and plan to keep doing so. Message me if you have any questions and I will be happy to address them!
-Galaxy
You do realize that with synergies, you can get a much better bone armor by putting one point into it and the rest into bone wall and bone prison. Cheaper on mana too.
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
Well, I have been toying with the idea that I can put the remainder of my points into something else entirely, such as Lower Resist or even Revive. The Bone Armor is pretty limited to the PvP aspect of the Necromancer. Though, you make an extremely valid point and I will look into this with the Bone Necromancer that I am currently making. Thanks for the thought!
-Galaxy
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Basic Summoner Build
20 Skeletons
20 Skeleton Mastery
1 Clay Golem
1 Golem Mastery
1 Summon Resist
1 Mages
1 Revives
1 All Curses
20 Corpse Explosion
1 perquisites
Other points can be used on Mages and Revives. I usually never place more than 1 point into them since they only last a few minutes and most of the time it is hard to find good candidates to use (Most monsters AI sucks for revives)
"to the worm in horseradish, the world is horseradish."
As for MFing I would not know too much anymore since I have only been playing mods since 2003 and most of them Gold Find is more important than MFing.
"to the worm in horseradish, the world is horseradish."
Like I said earlier you do have meat shields that will take most of the hits and you have some of the best skills to lessen the chance of taking damage.
Dim Vision: Cast it at the edges of the screen before moving there and most monsters will not know you are there. If they do know you are there walk or tp to another spot.
Attract and Confuse: Awesome at causing monsters attacking either the attracted monster or have them attack each other. With luck they will not attack you.
Bone Armor: Helps reduce the physical damage taken. Do not place more than 1 point into it. If you want it better than it is better to place extra points into the synergies.
Bone Wall/Prison: Great skills at creating a barrier between you and the enemy. You can use Iron Maiden on the monster and they will damage themselves when attacking the Bone Wall/Prison. Take note some monsters are not affected by Bone Wall/Prison.
Getting max resistance and some magic reduction will help out a lot.
Getting some damage reduction is also nice but you should be fine with BA.
I build mostly character for HC and I find Life and Resistance the most important factors for survival. Other key to survival in HC is by paying attention to the environment and always keep an eye out for a strategic regroup in a safe area and to not take on the whole group at one time but pick your target and try to lure them out for the quick and safe kill.
[edit]
I rarely place any points into Dexterity for any character but a Bow using character. I either go Strength or Vitality. I usually go nothing in Dexterity or just enough to where any gear that requires it.
I disagree that necro is really slow at mfing. I find it very fast. All you need is 3 thing: Enigma, max CE, beef up your merc(Infinity, Fort, Vampgaze or helm that has LL+ DR%.. your set to mf fast. If you have resist problem, could add some resist small charms. Now you have allot spots to add up MF%. Shako, mf shield, war trav, chancie, goldwrap, rings, ammy, Gheeds and still can kill fast. All you need merc to kill 1 then its all over to this group.
Sadly MF doesnt help to find unique and runes...
Would it go faster by having buffed up points in mages or golem?
Not really since the main killer is the max Corpse Explosion. It might be faster at getting the first corpse.
Agreed, the mages tend to block the small pathways. Revives can be pretty nice to have even if they don't last very long. I usually put a few points in them and not the mages.
I also agree that it's not worth it to go for max block. The necro block speed is pretty slow and you can always recast a golem right next to you to take any hits, unless you are using an Iron golem you don't want to lose. I use my clay golem as a personal body guard 'no pictures please'
Mages...it's not the crappy damage, any extra crappy damage helps. It's not even the blocking...it's the fact that i can't cross 2 screens at faster than a crawl without the lot of them disappearing and having to resummon. Until can move by teleport, I am avoiding mages.
Poison Nova...in hell, seems half have such high resists it doesn't hurt them much, many more are immune, and about 1/4 it takes down quickly. However by the time I take anything down with nova, something is dead already, and find all i did was slow myself down not exploding corpses. I also get hurt a LOT more. Again, if have enigma to teleport around periphery novaing everything, think would be much better. Nova/CE though don't mix imo, probably not just me.
Golemwise....1 point clay slows bosses nearly as much as 20 with +skills....and it is amazing against bosses. At every other time, find fire is better at keeping me and skellies alive, because that aura seems to draw them to it unless skelly is beating on monsters or i stand nest to one. Also, keeps drawing the crowds, which is nice. Also....NO golem really does any damage in hell. Iron's thorns rarely get hit in a crowd of skellies, fire goes against high fire resists with a low attack rating and doesn't hit that much(1 maxed skelly does more damage than 1 max fire golem in hell)...gumby hits for 20.
You have about 60 points to spend after maxing skelly and mastery though. Lot of choices, none of them very good. My favorite is a huge corpse explosion radius and a fire golem aura big enough to poke enemies offscreen and draw them in, but no reason not to max mages given choices.....just really dislike having to let them catch up or resummon.
PnB
Teeth: 1(pre-req)
Bone Armor: Max
Corpse Explosion: 1(pre-req)
Poison Dagger: Max
Bone Spear: 1
Bone Spirit: 1
Poison Explosion: Max
Poison Nova: Max
Bone Wall: None
Bone Prison: None
Summons
Raise Skeleton: 1(pre-req)
Raise Skeletal Mage: 1(pre-req)
Skeleton Mastery: None
Clay Golem: 1
Golem Mastery: 1
Blood Golem: 1
Summon Resist: 1
Iron Golem: 1
Fire Golem: 1
Revive: 1
Then one into each curse, because I can.
I tend to use the Fire Golem, but different strokes for different folks, I believe. The Revive skill is fun, although not totally necessary. I have found that the revives are much more likely to control a crowd as compared to the skelies and they take on the attributes of your most hated enemies. Nice! Now, all of my gear has 5-5 poison facets in them (+5% to psn skill, -5% to enemy psn res), so you can see where I am headed with that. I mean, my Death's Web wand offers -55% to enemy poison resistance and +5% to poison skill damage alone. Couple that with the Lower Resist curse and that's a nasty combo. I use Treks instead of Marrows, too. No Enigma either. Bramble, ftw. I stack + to Run/Walk charms in place of the mobility of a Nigma and it works quite well. Chaos runs are a breeze (in Hell, of course). I am unmatched in PvP as well with this build. I've probably made over 10 elite Poison Necromancers and plan to keep doing so. Message me if you have any questions and I will be happy to address them!
-Galaxy
It is possible to lower enemy resistances to a NEGATIVE amount, making poison immunes not so poison immune anymore.
Though this is slow, as it obviously takes longer to kill them and makes this build ever so gear-dependent. Probably the MOST gear-dependent class in the game, in my opinion. And my merc mops up any stragglers...
You do realize that with synergies, you can get a much better bone armor by putting one point into it and the rest into bone wall and bone prison. Cheaper on mana too.
-Galaxy