The title is self-explanatory. This is in response to this thread. I will be double-checking all accounts for double-account violations. Let the voting begin!
Of course! It is a welcomed aspect that is going to breath new life into the series for many loyal fans!
Rollback Post to RevisionRollBack
"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
I definitely agree with Repeccing. With me having a mild-form of ADD and not having the patience to go to the doctor, I would always get bored with a character or a character build halfway through nightmare. This way I don't have to start all over again.
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"Hey guys...don't you ever just...fall over...cuz ya know...the world is moving...and you're standing still?"
Oh, and in case no one noticed, this poll will close in fourteen days
Are you pulllin' my leg Seth?
Rollback Post to RevisionRollBack
"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
I just figured there is no point in drawing it out too long.
Well that was an anticlimactic response. I was hoping you knew more than us. :confused:
Rollback Post to RevisionRollBack
"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Do you approve or disprove of some form of respeccing in Diablo II?
Yes
No
It should be, "I approve/disAPprove", or "Do you approve to some form of respeccing?". This reminds me of a time when Word asked me something on the lines of "Your printer is not responding. Do you want to retry or cancel the print?" and the answers were Yes and No. I felt compelled to e-mail Microsoft about it
On topic, I'd keep respeccing out of the game. It gave meaning to every click you made after you pressed the "T" (or was it the "S"?). It also defined the character, because once you had made a frenzy barb, that 2H uber-axe you found was useless, and you had to deal with it. Specially if you played single player, like real men do. Respeccing takes all that away, replacing it with same pussy-mechanic that pats you in the back for screwing up. Wow's the "living" proof of it
On topic, I'd keep respeccing out of the game. It gave meaning to every click you made after you pressed the "T" (or was it the "S"?).
It was a cross on a red button.
It also defined the character, because once you had made a frenzy barb, that 2H uber-axe you found was useless, and you had to deal with it.
That makes the game so much more fun, I'm sure. And I'm sure your Frenzy Barb is really different from the thousands of other Frenzy Barbs.
Your character is just as defined no matter how many times you invest points- you redefine them each time in to a new, unique skill build (assuming you're not just following all the cookie-cutter builds, which most players do, since another one of the game flaws is that in heavily encourages cookie-cutter builds with immunities, dual-immunities, glitched skills, et cetera).
Respeccing takes all that away,
It takes away nothing. You don't have to use it if you don't want to. It only adds to the game and removes the necessity to exploit glitches in the game.
replacing it with same pussy-mechanic that pats you in the back for screwing up.
It offers redemption for players who are new to the game, since the game offers no tutorials or advice on building a good character, and gives the seasoned player who has spent months leveling to the late nineties the ability to reuse the skill points they have already earned from leveling to make a different skill build.
Wow's the "living" proof of it
WoW is a completely different genre and game, and I am quite certain that skill respeccing will function quite differently in Diablo II from WoW, as such.
The question and answers don't match.
It should be, "I approve/disAPprove", or "Do you approve to some form of respeccing?". This reminds me of a time when Word asked me something on the lines of "Your printer is not responding. Do you want to retry or cancel the print?" and the answers were Yes and No. I felt compelled to e-mail Microsoft about it
Haha, i was going to suggest the same thing.
Decided against it though, didn't seem to matter that much.
Kinda funny that somebody else noticed it, though.
On topic, I'd keep respeccing out of the game. It gave meaning to every click you made after you pressed the "T" (or was it the "S"?). It also defined the character, because once you had made a frenzy barb, that 2H uber-axe you found was useless, and you had to deal with it. Specially if you played single player, like real men do. Respeccing takes all that away, replacing it with same pussy-mechanic that pats you in the back for screwing up. Wow's the "living" proof of it
It was the T, and as Seth said, a little red cross as well.
About screwups, I guess it all depends on how they handle it.
If they offered full respecs with no penalties for respecs, I would be completely against it.
If they offered full respecs with a considerable cost, I'd still be against it, but a bit less.
But if they offer partial respecs with a considerable cost, I'm completely for it.
I guess I like the idea of respecs, I'm just sad with how easilyu Blizz could screw it up.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
How much respeccing would you say is fair as far as skill point numbers? Personally, I'm in favor of fuill-respeccing at a high price, maybe as a result of a new uber quest or requiring you to be at a certain, hard-to-reach level. But if they were only to do partial respeccing, I would say twenty points would be fair. That would allow you to relocate one maxed-out skill or a series of minute skill placements, but not a whole build.
I'd say 5 points at a time, but have it repeatable.
So for example, if you wanted to reroll a character fully into something else, it would be completely possible, but it would take a while and would take a considerable amount of wealth.
I'm mainly against large respecs at once, I'd rather have them drawn out over a long time so that you cannot reroll your character in one fell swoop.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
That makes the game so much more fun, I'm sure. And I'm sure your Frenzy Barb is really different from the thousands of other Frenzy Barbs.
I have a hard time with sarcasm, but yours was easy to spot. It did add something to the game. Respeccing is like playing hardcore knowing you can always revive your character with the Hero Editor. It takes away the fear, if you can call it that way. And I don't care about the other Frenzy Barbs. It not like I'll run into many of them in Single Player.
It takes away nothing. You don't have to use it if you don't want to.
No, you don't, but you know you have the option.
It offers redemption for players who are new to the game, since the game offers no tutorials or advice on building a good character, and gives the seasoned player who has spent months leveling to the late nineties the ability to reuse the skill points they have already earned from leveling to make a different skill build.
On that I agree. I was speaking from my point of view, but I can see how it could be a good tool for starters.
WoW is a completely different genre and game, and I am quite certain that skill respeccing will function quite differently in Diablo II from WoW, as such.
I know. In my opinion, WoW's respeccing was way too easy. I guess I should wait and see how they handle it in DII/DIII.
I didn't say I was against it, I just said I'd rather not have it in this game, for my sake.
EDIT:
But if they offer partial respecs with a considerable cost, I'm completely for it.
maybe as a result of a new uber quest or requiring you to be at a certain, hard-to-reach level.
I think that's the best way to include respeccing, via quests. It could add some reason to it, not just "Your character paid to forget abilities and learn some new ones".
Hmm.... as for a starter tool, perhaps respecs should only be allowed within the first 50 levels of play?
By then, you should probably have an idea as to where you want your character to go, and can reconsider if you've chosen a different path.
I'd assume that we'd get full respecs for a system like this, probably at a decent price.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
Bleh, my bad. I was thinking you meant that red button thing that shows up on the GUI.
I have a hard time with sarcasm, but yours was easy to spot.
Good, I wasn't trying to hide it
It did add something to the game. Respeccing is like playing hardcore knowing you can always revive your character with the Hero Editor.
So, instead it's okay for the same system to encourage you to just make characters over and over again, filling up account after account with characters you'll probably never use again? Games don't exist to punish people, government does that for us. Games are there to be fun. Forcing a player to have to go through the whole entire game because of a mess-up or because they want a new build even though they spent countless hours earning each level in the game is ludicrous.
I could understand it in, say, a true RPG where choices are what make the game fun. Diablo II, however, is an ARPG, which I think is entirely different. Forcing you to redo countless hours of play through the same exact areas is not cohesive with the play theme that the developers of both Diablo II and Diablo III have constantly stated as a fast-paced game. Especially if you are only doing it because of mistakes in your build, in which case you will be playing with the same character with a very similar build and very similar gear and stats through the same areas in all three difficulties.
It takes away the fear, if you can call it that way.
You shouldn't have fear of a game mechanic, you should want to use it and enjoy it. Forcing players to make irrevocable skill allotment does not make the game fun, it makes it a pain because to fix anything you have to redo the entire game again and again, including all of the difficulties, which barely offer any play differentiation.
No, you don't, but you know you have the option.
And if you know it's an option, you aren't forced to use it.
I know. In my opinion, WoW's respeccing was way too easy. I guess I should wait and see how they handle it in DII/DIII.
I really didn't ever mean it should be just like a button or something somewhere, sorry if I came across like that. Any respeccing should be equal to the effort required to unlock the (non-permanent) feature, in my opinion.
Edit--
At this point I want to make a concession. If the game offered a lot more play variation, depth, and engaging, changing content, I would not mind at all not having respeccing. However, it does not- it's really only exciting for me after months of down time from it or when I first started playing it and ran through the game ten or so times. That is why I believe respeccing should be there- so that you are not forced to replay the content any more than you want to.
Well, yeah. It's hard to disagree if you put it that way
I could understand it in, say, a true RPG where choices are what make the game fun. Diablo II, however, is an ARPG, which I think is entirely different. Forcing you to redo countless hours of play through the same exact areas is not cohesive with the play theme that the developers of both Diablo II and Diablo III have constantly stated as a fast-paced game. Especially if you are only doing it because of mistakes in your build, in which case you will be playing with the same character with a very similar build and very similar gear and stats through the same areas in all three difficulties.
That's the strongest argument for respeccing. I can see your point, and I know you can see mine, so there really little point in discussing this, at least until we actually get to use this mechanic.
I guess I enjoyed redoing my characters, back in the days when words like "Guides" and "Hero-Editor" didn't appear in my dictionary. Those two killed the game for me.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
My reasons have already been explained in the other thread ^^.
edit: Wow, respecs are off to a good start..... owned?
Are you pulllin' my leg Seth?
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Well that was an anticlimactic response. I was hoping you knew more than us. :confused:
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
It should be, "I approve/disAPprove", or "Do you approve to some form of respeccing?". This reminds me of a time when Word asked me something on the lines of "Your printer is not responding. Do you want to retry or cancel the print?" and the answers were Yes and No. I felt compelled to e-mail Microsoft about it
On topic, I'd keep respeccing out of the game. It gave meaning to every click you made after you pressed the "T" (or was it the "S"?). It also defined the character, because once you had made a frenzy barb, that 2H uber-axe you found was useless, and you had to deal with it. Specially if you played single player, like real men do. Respeccing takes all that away, replacing it with same pussy-mechanic that pats you in the back for screwing up. Wow's the "living" proof of it
It was a cross on a red button.
That makes the game so much more fun, I'm sure. And I'm sure your Frenzy Barb is really different from the thousands of other Frenzy Barbs.
Your character is just as defined no matter how many times you invest points- you redefine them each time in to a new, unique skill build (assuming you're not just following all the cookie-cutter builds, which most players do, since another one of the game flaws is that in heavily encourages cookie-cutter builds with immunities, dual-immunities, glitched skills, et cetera).
It takes away nothing. You don't have to use it if you don't want to. It only adds to the game and removes the necessity to exploit glitches in the game.
It offers redemption for players who are new to the game, since the game offers no tutorials or advice on building a good character, and gives the seasoned player who has spent months leveling to the late nineties the ability to reuse the skill points they have already earned from leveling to make a different skill build.
WoW is a completely different genre and game, and I am quite certain that skill respeccing will function quite differently in Diablo II from WoW, as such.
Haha, i was going to suggest the same thing.
Decided against it though, didn't seem to matter that much.
Kinda funny that somebody else noticed it, though.
It was the T, and as Seth said, a little red cross as well.
About screwups, I guess it all depends on how they handle it.
If they offered full respecs with no penalties for respecs, I would be completely against it.
If they offered full respecs with a considerable cost, I'd still be against it, but a bit less.
But if they offer partial respecs with a considerable cost, I'm completely for it.
I guess I like the idea of respecs, I'm just sad with how easilyu Blizz could screw it up.
Edit-
And I fixed the options, DieHardDiabloFan
So for example, if you wanted to reroll a character fully into something else, it would be completely possible, but it would take a while and would take a considerable amount of wealth.
I'm mainly against large respecs at once, I'd rather have them drawn out over a long time so that you cannot reroll your character in one fell swoop.
I have a hard time with sarcasm, but yours was easy to spot. It did add something to the game. Respeccing is like playing hardcore knowing you can always revive your character with the Hero Editor. It takes away the fear, if you can call it that way. And I don't care about the other Frenzy Barbs. It not like I'll run into many of them in Single Player.
No, you don't, but you know you have the option.
On that I agree. I was speaking from my point of view, but I can see how it could be a good tool for starters.
I know. In my opinion, WoW's respeccing was way too easy. I guess I should wait and see how they handle it in DII/DIII.
I didn't say I was against it, I just said I'd rather not have it in this game, for my sake.
EDIT:
I think that's the best way to include respeccing, via quests. It could add some reason to it, not just "Your character paid to forget abilities and learn some new ones".
Thanks! I'm a bit of a maniac in that sense
By then, you should probably have an idea as to where you want your character to go, and can reconsider if you've chosen a different path.
I'd assume that we'd get full respecs for a system like this, probably at a decent price.
Bleh, my bad. I was thinking you meant that red button thing that shows up on the GUI.
Good, I wasn't trying to hide it
So, instead it's okay for the same system to encourage you to just make characters over and over again, filling up account after account with characters you'll probably never use again? Games don't exist to punish people, government does that for us. Games are there to be fun. Forcing a player to have to go through the whole entire game because of a mess-up or because they want a new build even though they spent countless hours earning each level in the game is ludicrous.
I could understand it in, say, a true RPG where choices are what make the game fun. Diablo II, however, is an ARPG, which I think is entirely different. Forcing you to redo countless hours of play through the same exact areas is not cohesive with the play theme that the developers of both Diablo II and Diablo III have constantly stated as a fast-paced game. Especially if you are only doing it because of mistakes in your build, in which case you will be playing with the same character with a very similar build and very similar gear and stats through the same areas in all three difficulties.
You shouldn't have fear of a game mechanic, you should want to use it and enjoy it. Forcing players to make irrevocable skill allotment does not make the game fun, it makes it a pain because to fix anything you have to redo the entire game again and again, including all of the difficulties, which barely offer any play differentiation.
And if you know it's an option, you aren't forced to use it.
I really didn't ever mean it should be just like a button or something somewhere, sorry if I came across like that. Any respeccing should be equal to the effort required to unlock the (non-permanent) feature, in my opinion.
Edit--
At this point I want to make a concession. If the game offered a lot more play variation, depth, and engaging, changing content, I would not mind at all not having respeccing. However, it does not- it's really only exciting for me after months of down time from it or when I first started playing it and ran through the game ten or so times. That is why I believe respeccing should be there- so that you are not forced to replay the content any more than you want to.
That's the strongest argument for respeccing. I can see your point, and I know you can see mine, so there really little point in discussing this, at least until we actually get to use this mechanic.
I guess I enjoyed redoing my characters, back in the days when words like "Guides" and "Hero-Editor" didn't appear in my dictionary. Those two killed the game for me.
They killed the majority of build experimentation.
Anyways, don't mean to push my idea, but any thoughts on respecs before a certain level?
It's at post 17.