Oh ok, I'm going to keep erasing characters to make the same exact thing over and over without making any tweaks to it. Besides, if I have a red corvette, someone steals it and I collect insurance money and buy a new red corvette, I don't still have the same red corvette do I?
And how is that in ANY way relevant to how the game works? Man, you can't even tell that your argument is complete bullcrap. Who gives a crap if it is the "same" character or not? Of course it is not the same, the stats and skills are reset. It's a free reset. It is not a philosophical matter, it is a practical one.
Geez the way some people argue makes my stomach turn.
Quote from "nickm83" »
btw when I mentioned previously how fast you could level people still cried about it being tedious and unfair to have to use the delete/remake method to fix a mistake, yet you refer to it as free respec in a day lol.
So you are arguing that the reset function (which is theoretically already there, as established) should be:
- Tedious
- Based on an exploit
- Unlimited
Okay. I can see the logic in that.
Quote from "nickm83" »
You say "fix rushing," how do you suggest fixing someone having a friend help them out to do something faster? Like I mentioned before, even if you had to complete every quest in the game, it just means a rush would take 20 minutes instead of 10, big deal.
Grinding areas with imbalanced exp rewards in a systematic progression (Tristram > Tombs > Baal > NM Baal > ... ) as a means to an end (to get rushed and skip the content) is what I consider to be rushing as well, because it is not something you can do on your own and it is not how the game is meant to be played, as common sense would imply. So if they balance the experience gains, and it truly takes you months to get to a high level, then we will see who will be crying about the game being too hardcore. Certainly not me.
Well I don't see where your coming from when you say having a higher level friend help me out is a flaw in the game,
I didn't. I said have another player do everything for you so that you get all the necessary quests done is a flaw in the game. But continue.
but that I shouldnt have to kill a majority of monsters in an area to proceed.
I think you should want to kill the majority of monsters in every area to proceed. That lack of appeal is the game flaw I've been saying over and over again but, once again, you keep ignoring it.
What should I have to walk from entrance to exit of each area on my own only killing whats on my way,
I never said you had to kill every monster. Just doing what you're saying there would be a massive improvement from the current practice.
because clearing the area would be extreme, and having help to speed past it would be extreme?
Well, let's see. You're already promoting one extreme- seeding past everything (in your open support of both rushing and grushing)- and I never promoted the other- killing every monster in every area to proceed. You seem to have a selective and tempered-with memory here. I said you should want to kill most of the monsters in each area, but the game obviously doesn't offer that much appeal in that area or everyone would be doing it.
It is unfair to expect newer players to be as knowledgable of the game as someone with years of experience, therefore we should dumb the game down to make it easier for them.
Once again, the game is not being dumbed down. An option is being added that can or cannot be used, solely at the player's digression. If you don't want to use it, you don't have to. If you feel that your build is secure, then don't use it.
The only thing this might change is the fact that you get one chance to observe critical failings in your build and one chance to fix it (per character), if, as I am hoping, it will only work once per character. The mechanic, though, has hardly been elaborated upon.
Its a point and click game, with a character menu, a skills tree menu, and an inventory menu. It comes with an instruction manual.
An instruction manual which tells you hardly anything useful and is so outdated because of patching that you might as well read a newspaper from the 1800's.
And, of course, you completely simplified and glossed over the features we are talking about. You could say that same thing about just about any game and it would still apply. What you are completely ignoring is the massive amounts of unexplained stat properties, unexplained modifiers, the unexplained massive difference in skill implementation and effectiveness in PvP as opposed to PvM, the fact that most builds will be useless when players reach Hell mode because of immunes and dual-immunes- all of that stuff is vital to builds before they are even invested in, yet none of it is even noted in that skimpy hand-held manual or in the game, itself.
It makes no sense, whatsoever, to hold all players to the same expectation of a priori knowledge when none of the commercially-supplied "information" sources that come with the game, including the game, itself, provide hardly any useful information on any of this. These other websites you are mentioning sprang up because of the obscene lack of information Blizzard supplied anyone with.
Theres tons of websites, some of which are even afilliated with blizzard, designed to share knowledge of the game.
That's a very poor point. A game shouldn't have to rely on outside sources to help people figure out how things run inside it- that's the developers being lazy. It's great that they are there, of course, and this site is one of them, it should not be necessary, however, to go to these sites to figure things out. The game doesn't even offer an in-game browser or encyclopedia for any of these information sites, so you need to interrupt your play experience to get to any of this stuff.
Yeah your not talking about newbies, because theres a lot of veteran players on here that are still having a hard time learning features of the game, and that are working on their first build still.
You seem to be under the misguided notion that respeccing would tell people how to make a build. It wouldn't. It would only offer the neutral option for a player to replace skill points, hopefully and in my opinion only once.
Clearly there is character permanance if I must do this.
I guess so. One point to you.
Oh ok, I'm going to keep erasing characters to make the same exact thing over and over without making any tweaks to it.
I never said that, I said that each remake would essentially be the same, which means that yes, tweaks would be made, but overall gameplay would remain the same. You make a Fire Sorceress and pound points in to Fireball but completely disregard a synergy (ha ha, there we go again, synergies locking people in to specific builds), and so you remake that character and invest in the synergy, as well. Gameplay doesn't change. Nothing interesting happens. You're still spending hours of your time- wasting it, even- by either doing the same exact quests over or getting rushed and grinding (or rather, letting another player grind for you while you leech everything and do no work). Gameplay doesn't change for your character- your still using the same or very similar base skills. No variation.
Lies.
Good argument.
I just wrote a paragraph about similar builds using different gear set ups. If your smart and into dueling, your not even going to have 1 gear set up, your going to have swaps in stash, which would be why I'm against any sort of stash expansion/shared stashes if you'd like to know.
Ah, so this is the root of the problem. You're essentially nostaligcally set against anything to be added in the patch. No matter what Bashiok says, you will be a complainer. Got it.
Your pretty slick if you can tell the difference between an assassin with a bramble, a nigma, a fort, or one with a cracked version of the same armor as the others while sitting in a channel, even in game the only one you'd be able to pick out without playing with them for a bit would be the bramble, thanks to the aura.
It's actually very simple.
Even hammerdins, probably the most numerous build have many gear variations. Some wear coas, some wear shakos, some wear circlets. Some swear by hotos, others wizardspikes.
And what do the vast majority of these thousands of clones wear? Exactly what all the builds tell them to wear- exactly what is most effective and overpowered- the commonly accepted gear, all predictable and easily spotted.
So by asking you if you like hammerdins and summoners, its because your going to see a ton of them. Do you understand?
This is assuming 1) that stats and gear do not vary between PvM and PvP, 2) you will be allowed full-skill respec, and 3) people will not get rushed. If people get rushed, there would be no need to do what you said since they will not have to be the ones killing the scant few monsters to accomplish the quests.
Are you still trying to figure out why some wind druids use spirit monarchs and others use stormshields,
Wow, a choice between two shields, big customization there.
What do you want every character to be equal dps and have an equal amount of single immune monsters so pvm is fair?
I am going to assume you meant to type "why", otherwise that sentence makes very little sense. Dual-immunities and synergies only emphasize cookie-cutter builds, they do not offer more variation.
Fixing bots would solve some of this, however,
No, it wouldn't. You would still have hundreds of players making hundreds of the same games and running them the exact same way. Removing bots would just make the owner of the runner do the work. The rest of the players are still leechers and the same circumstances would be in place.
They arent useless characters, its just why bother even pretending to do anything when your in a baal run where
3 hdins
A massively over-powered build that doesn't have the same game rules apply to it as other PvM builds, like immunities.
a blizz sorc
I have never seen a Blizzard Sorceress take on a Hell Baal run with any efficacy at all. The room, itself, is, by default, filled with Cold Immunes, and Lister the Tormenter often spawns with a dual-immune featuring cold immunity.
kill everything within 5 seconds of each spawn and your on a bvc and dont feel like damaging your weapons.
I'm not saying the game should even function like this. It's forcing you to accept uncreative builds.
in D2 every character has potential to be a pvm or pvp power house depending how you build them,
Not at question.
However if you do, it can speed things up a lot and make things much easier. Hate dual immunes? Find a friend that plays a pally with conviction or necro that has lower res, or try a bowzon with an amp damage spammer.
I shouldn't have to do this. Diablo II was designed at first as oriented for single player with the addition of multiplayer until all this lame junk got patched in. I should not have to rely on other players for this.
I wouldn't exactly call it thriving compared to what it used to be like unless you count bots.
Oh, no. I said "thriving as it has always been" which means it is at an equal level with its past, which means no digression has taken place, not to say that it is, itself, particularly thriving or comparing it to any other standard with the use of the word "thriving".
Sure, theres glitch rushing, and yeah, thats a glitch, I couldnt care less either way if it was or wasnt removed in the patch.
Hey I said that a while back. You said...
You're already promoting one extreme- seeding past everything (in your open support of both rushing and grushing)-
I'm clearly not promoting glitch rushing, I admitted its a glitch, and it wouldnt bother me at all to see it go. I never promoted glitch rushing, but yes, I do support regular rushes that require you to level to at least 24 to do your norm ancients/baal, do either some norm baaling or a bit of leveling in nm, and some nm baaling or hell grinding to be able to get to hell baal. I support it, becuase rushing is simply having someone help you get through the game quicker and more efficiently. Even if blizzard tried to limit it by, yes I'm going to use an EXTREME EXAMPLE, making you have to completely clear each area, people will still rush. I'll just have a friend with an auradin walk me through normal and nightmare, and switch to a more capable build to kill crap for me in hell. Why, simply because at the very least killing in hell drops better gear and I'd much rather spend time in areas where I might get something then doing the same thing in areas where all crap is going to drop.
I think you should want to kill the majority of monsters in every area to proceed. That lack of appeal is the game flaw I've been saying over and over again but, once again, you keep ignoring it.
Why would I ever want to kill anything in normal or nightmare when I can kill the same stuff in hell and get better loot? I kill in normal until I am good enough to kill in nm, kill in nm until I can handle hell, then kill in hell. I'm not gonna waste any more time killing lower level crap then I absolutely have to. Besides, it takes a hell of a lot longer to go from 95-99 then it takes to go from 1-94, seems like it was intentionally designed for you to spend more time in the harder difficulties.
That's a very poor point. A game shouldn't have to rely on outside sources to help people figure out how things run inside it- that's the developers being lazy. It's great that they are there, of course, and this site is one of them, it should not be necessary, however, to go to these sites to figure things out. The game doesn't even offer an in-game browser or encyclopedia for any of these information sites, so you need to interrupt your play experience to get to any of this stuff.
Good point, blizzard should start a mailing list to mail people supplemental instruction manuals, becuase forcing you to hit alt+tab to look something up real quick is practically a crime.
It makes no sense, whatsoever, to hold all players to the same expectation of a priori knowledge
Hey, good point. Guess I was one of those lucky people who was born knowing everything about this game. Oh wait, no I wasn't, but I guess I enjoyed a game that required me to think to get good at. You can learn everything you need to know about the game by reading a few stickied post on the bnet forums, scanning the arreat summit site, asking players in game questions, and *gasp* doing some experimenting on your own.
Good argument.
Yeah it was, calling people on blatant lies is great.
Ah, so this is the root of the problem. You're essentially nostaligcally set against anything to be added in the patch. No matter what Bashiok says, you will be a complainer. Got it.
Nah, I'd be completely for it if he said they were releasing some new gear that was aimed at making some crappy builds more useful or make more potential variations of builds that are already useful, or if some crappy skills were tweaked to actually be useful, that would also open up more build options. I'd also be more then happy if he said botting and duping would be elimated. I'd also love if the "content patch" contained some new areas and bosses to pwn. Fixing desynching would probably give me an all out erection. If your going to make personal attacks against me at least make them somewhat realistic.
It's actually very simple.
Oh, please explain how when they are all identical as far as looks go when your sitting in a channel.
No, it wouldn't. You would still have hundreds of players making hundreds of the same games and running them the exact same way.
No you wouldn't. People generally bot when the are afk, and do other things like pvp or trade when they arent afk. Nobodies gonna do manual baal runs 18 hours a day just because they can't bot anymore.
I have never seen a Blizzard Sorceress take on a Hell Baal run with any efficacy at all. The room, itself, is, by default, filled with Cold Immunes, and Lister the Tormenter often spawns with a dual-immune featuring cold immunity.
Way to chop up a sentence into 2 and 3 word quotes to pull out out of context. I was saying if you were in baal game with 3 hammerdins and a blizzard sorc that can pretty much insta kill stuff while spamming the spawn point at throne and your on a build that doesnt do much aoe damage are you going to bother even pretending to do anything?
This is assuming 1) that stats and gear do not vary between PvM and PvP, 2) you will be allowed full-skill respec, and 3) people will not get rushed. If people get rushed, there would be no need to do what you said since they will not have to be the ones killing the scant few monsters to accomplish the quests.
1. For a lot of builds they don't.
2. Dear god we can only hope this never happens.
3. Would this really change that I'd still want to do baal/chaos runs as a pvm build then a pvp build?
Wow, a choice between two shields, big customization there.
I know, I know, I'm about to put words in your mouth again so I'll phrase it as a question.
Yeah, way to pull one tiny example of a plethora of examples I made to make this argument. Go ahead and find 2 wind druids, only gear theres almost 100% certainty they both have on is enigma and arachnid. Head gear might be shako, circlet, or a pelt, wield could be spirit, suicide branch, wizzie, hoto, shield could be spirit of monarch, rings could be sojs/bks or rare fcr rings, etc... Sure, your somewhat limited with character customization, but everyone being a cookie cutter clone like you keep insinuating is far from the truth.
And what do the vast majority of these thousands of clones wear? Exactly what all the builds tell them to wear- exactly what is most effective and overpowered- the commonly accepted gear, all predictable and easily spotted.
Sorry boss, there is really no 1 best gear set up for any build. Also, how exactly do you tell the difference between a spirit in a zak shield skin and a hoz? Can you really tell the difference between a barb wielding an eth death cleaver and an ebotd? Didn't think so.
I never said that, I said that each remake would essentially be the same, which means that yes, tweaks would be made, but overall gameplay would remain the same. You make a Fire Sorceress and pound points in to Fireball but completely disregard a synergy (ha ha, there we go again, synergies locking people in to specific builds), and so you remake that character and invest in the synergy, as well. Gameplay doesn't change. Nothing interesting happens. You're still spending hours of your time- wasting it, even- by either doing the same exact quests over or getting rushed and grinding (or rather, letting another player grind for you while you leech everything and do no work). Gameplay doesn't change for your character- your still using the same or very similar base skills. No variation.
Could uh, just keep the one you had and screw around with a different build.
I shouldn't have to do this. Diablo II was designed at first as oriented for single player with the addition of multiplayer until all this lame junk got patched in. I should not have to rely on other players for this.
Every class is more then capable of beating hell solo if this is your goal. You could make a dual ele sorc for 2 elements worth of damage, and a merc that has some phys damage. Carry around some randoms with lower res and amp damage charges and your more then capable of beating the game.
The only reason really to make a narrow build is to maximize your damage for group efficiency or pvp killing power, so who really cares if they aren't always as capable of solo play as a character designed for it.
Oh, no. I said "thriving as it has always been" which means it is at an equal level with its past, which means no digression has taken place, not to say that it is, itself, particularly thriving or comparing it to any other standard with the use of the word "thriving".
Nah, there used to be more people playing, guess you just cant pick the bots out. Those annoying bastards that join your games at random and spam crap about item shops, are bots. Those guys that do 800 baal runs a day, are also bots. Anyone that makes random games and runs the same couple unique monsters over and over and leaves either right after you pk him or right when you hostile, is also a bot.
Grinding areas with imbalanced exp rewards in a systematic progression (Tristram > Tombs > Baal > NM Baal > ... ) as a means to an end (to get rushed and skip the content) is what I consider to be rushing as well, because it is not something you can do on your own and it is not how the game is meant to be played, as common sense would imply. So if they balance the experience gains, and it truly takes you months to get to a high level, then we will see who will be crying about the game being too hardcore. Certainly not me.
Why can't you do any of these runs on your own? Is taking advantage of a feature that grants more exp for being in a game with other people and doing it bad? I mean, we wouldn't want to discourage team play in online play would we?
As far as rebalancing the game to truly take months to level...is that a joke? Even if they made monsters drop tiny exp amounts so this did happen, what would it accomplish, you'd have to do 1000 trist runs instead of 10? Even if they fixed these imbalanced areas as you describe them, that would be a fantastic game design to require you to clear act 1 norm 19 times before you can think about taking on act 2 lol. Then, when you got to a level where you want to do some hell baals, it'd take months to get 1 level, awesome. That would totally make the game more hardcore! Just wondering, but did you know the game already has a hardcore option, and its a lot more hardcore then this crap lol.
Rehashed garbage that has all already been addressed.
I'm through with even trying to rationalize with you. You simply keep quoting me and oversimplifying every response and then apply all kinds of absolute statements to what I said that I never even intoned. Arguing with you is like throwing cotton balls at some obtuse wall. Anyone with an open mind will be able to read through this thread and others and clearly see who is right and who is a ranting and irrational recycling plant.
I'm through with even trying to rationalize with you. You simply keep quoting me and oversimplifying every response and then apply all kinds of absolute statements to what I said that I never even intoned. Arguing with you is like throwing cotton balls at some obtuse wall. Anyone with an open mind will be able to read through this thread and others and clearly see who is right and who is a ranting and irrational recycling plant.
I'm through with even trying to rationalize with you. You simply keep quoting me and oversimplifying every response and then apply all kinds of absolute statements to what I said that I never even intoned. Arguing with you is like throwing cotton balls at some obtuse wall. Anyone with an open mind will be able to read through this thread and others and clearly see who is right and who is a ranting and irrational recycling plant.
Enjoy yourself, I'm through with you.
Oh well, I guess failling to agree with your same 2 arguments which I gave multiple reasons why I disagreed with each, and calling you out on blatant lies multiple times makes me closed minded.
Just out of curiosity though, did you by any chance vote for Obama?
Oh well, I guess failling to agree with your same 2 arguments which I gave multiple reasons why I disagreed with each, and calling you out on blatant lies multiple times makes me closed minded.
Just out of curiosity though, did you by any chance vote for Obama?
Oh well, I guess failling to agree with your same 2 arguments which I gave multiple reasons why I disagreed with each, and calling you out on blatant lies multiple times makes me closed minded.
Just out of curiosity though, did you by any chance vote for Obama?
This is what happened when Seth voted for obamma
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Actually who gives a f...
It will anyway
Geez the way some people argue makes my stomach turn.
So you are arguing that the reset function (which is theoretically already there, as established) should be:
- Tedious
- Based on an exploit
- Unlimited
Okay. I can see the logic in that.
Grinding areas with imbalanced exp rewards in a systematic progression (Tristram > Tombs > Baal > NM Baal > ... ) as a means to an end (to get rushed and skip the content) is what I consider to be rushing as well, because it is not something you can do on your own and it is not how the game is meant to be played, as common sense would imply. So if they balance the experience gains, and it truly takes you months to get to a high level, then we will see who will be crying about the game being too hardcore. Certainly not me.
I didn't. I said have another player do everything for you so that you get all the necessary quests done is a flaw in the game. But continue.
I think you should want to kill the majority of monsters in every area to proceed. That lack of appeal is the game flaw I've been saying over and over again but, once again, you keep ignoring it.
I never said you had to kill every monster. Just doing what you're saying there would be a massive improvement from the current practice.
Well, let's see. You're already promoting one extreme- seeding past everything (in your open support of both rushing and grushing)- and I never promoted the other- killing every monster in every area to proceed. You seem to have a selective and tempered-with memory here. I said you should want to kill most of the monsters in each area, but the game obviously doesn't offer that much appeal in that area or everyone would be doing it.
Once again, the game is not being dumbed down. An option is being added that can or cannot be used, solely at the player's digression. If you don't want to use it, you don't have to. If you feel that your build is secure, then don't use it.
The only thing this might change is the fact that you get one chance to observe critical failings in your build and one chance to fix it (per character), if, as I am hoping, it will only work once per character. The mechanic, though, has hardly been elaborated upon.
An instruction manual which tells you hardly anything useful and is so outdated because of patching that you might as well read a newspaper from the 1800's.
And, of course, you completely simplified and glossed over the features we are talking about. You could say that same thing about just about any game and it would still apply. What you are completely ignoring is the massive amounts of unexplained stat properties, unexplained modifiers, the unexplained massive difference in skill implementation and effectiveness in PvP as opposed to PvM, the fact that most builds will be useless when players reach Hell mode because of immunes and dual-immunes- all of that stuff is vital to builds before they are even invested in, yet none of it is even noted in that skimpy hand-held manual or in the game, itself.
It makes no sense, whatsoever, to hold all players to the same expectation of a priori knowledge when none of the commercially-supplied "information" sources that come with the game, including the game, itself, provide hardly any useful information on any of this. These other websites you are mentioning sprang up because of the obscene lack of information Blizzard supplied anyone with.
That's a very poor point. A game shouldn't have to rely on outside sources to help people figure out how things run inside it- that's the developers being lazy. It's great that they are there, of course, and this site is one of them, it should not be necessary, however, to go to these sites to figure things out. The game doesn't even offer an in-game browser or encyclopedia for any of these information sites, so you need to interrupt your play experience to get to any of this stuff.
You seem to be under the misguided notion that respeccing would tell people how to make a build. It wouldn't. It would only offer the neutral option for a player to replace skill points, hopefully and in my opinion only once.
I guess so. One point to you.
I never said that, I said that each remake would essentially be the same, which means that yes, tweaks would be made, but overall gameplay would remain the same. You make a Fire Sorceress and pound points in to Fireball but completely disregard a synergy (ha ha, there we go again, synergies locking people in to specific builds), and so you remake that character and invest in the synergy, as well. Gameplay doesn't change. Nothing interesting happens. You're still spending hours of your time- wasting it, even- by either doing the same exact quests over or getting rushed and grinding (or rather, letting another player grind for you while you leech everything and do no work). Gameplay doesn't change for your character- your still using the same or very similar base skills. No variation.
Good argument.
Ah, so this is the root of the problem. You're essentially nostaligcally set against anything to be added in the patch. No matter what Bashiok says, you will be a complainer. Got it.
It's actually very simple.
And what do the vast majority of these thousands of clones wear? Exactly what all the builds tell them to wear- exactly what is most effective and overpowered- the commonly accepted gear, all predictable and easily spotted.
This is assuming 1) that stats and gear do not vary between PvM and PvP, 2) you will be allowed full-skill respec, and 3) people will not get rushed. If people get rushed, there would be no need to do what you said since they will not have to be the ones killing the scant few monsters to accomplish the quests.
Wow, a choice between two shields, big customization there.
I am going to assume you meant to type "why", otherwise that sentence makes very little sense. Dual-immunities and synergies only emphasize cookie-cutter builds, they do not offer more variation.
No, it wouldn't. You would still have hundreds of players making hundreds of the same games and running them the exact same way. Removing bots would just make the owner of the runner do the work. The rest of the players are still leechers and the same circumstances would be in place.
A massively over-powered build that doesn't have the same game rules apply to it as other PvM builds, like immunities.
I have never seen a Blizzard Sorceress take on a Hell Baal run with any efficacy at all. The room, itself, is, by default, filled with Cold Immunes, and Lister the Tormenter often spawns with a dual-immune featuring cold immunity.
I'm not saying the game should even function like this. It's forcing you to accept uncreative builds.
Not at question.
I shouldn't have to do this. Diablo II was designed at first as oriented for single player with the addition of multiplayer until all this lame junk got patched in. I should not have to rely on other players for this.
Oh, no. I said "thriving as it has always been" which means it is at an equal level with its past, which means no digression has taken place, not to say that it is, itself, particularly thriving or comparing it to any other standard with the use of the word "thriving".
Hey I said that a while back. You said...
I'm clearly not promoting glitch rushing, I admitted its a glitch, and it wouldnt bother me at all to see it go. I never promoted glitch rushing, but yes, I do support regular rushes that require you to level to at least 24 to do your norm ancients/baal, do either some norm baaling or a bit of leveling in nm, and some nm baaling or hell grinding to be able to get to hell baal. I support it, becuase rushing is simply having someone help you get through the game quicker and more efficiently. Even if blizzard tried to limit it by, yes I'm going to use an EXTREME EXAMPLE, making you have to completely clear each area, people will still rush. I'll just have a friend with an auradin walk me through normal and nightmare, and switch to a more capable build to kill crap for me in hell. Why, simply because at the very least killing in hell drops better gear and I'd much rather spend time in areas where I might get something then doing the same thing in areas where all crap is going to drop.
Why would I ever want to kill anything in normal or nightmare when I can kill the same stuff in hell and get better loot? I kill in normal until I am good enough to kill in nm, kill in nm until I can handle hell, then kill in hell. I'm not gonna waste any more time killing lower level crap then I absolutely have to. Besides, it takes a hell of a lot longer to go from 95-99 then it takes to go from 1-94, seems like it was intentionally designed for you to spend more time in the harder difficulties.
Good point, blizzard should start a mailing list to mail people supplemental instruction manuals, becuase forcing you to hit alt+tab to look something up real quick is practically a crime.
Hey, good point. Guess I was one of those lucky people who was born knowing everything about this game. Oh wait, no I wasn't, but I guess I enjoyed a game that required me to think to get good at. You can learn everything you need to know about the game by reading a few stickied post on the bnet forums, scanning the arreat summit site, asking players in game questions, and *gasp* doing some experimenting on your own.
Yeah it was, calling people on blatant lies is great.
Nah, I'd be completely for it if he said they were releasing some new gear that was aimed at making some crappy builds more useful or make more potential variations of builds that are already useful, or if some crappy skills were tweaked to actually be useful, that would also open up more build options. I'd also be more then happy if he said botting and duping would be elimated. I'd also love if the "content patch" contained some new areas and bosses to pwn. Fixing desynching would probably give me an all out erection. If your going to make personal attacks against me at least make them somewhat realistic.
Oh, please explain how when they are all identical as far as looks go when your sitting in a channel.
No you wouldn't. People generally bot when the are afk, and do other things like pvp or trade when they arent afk. Nobodies gonna do manual baal runs 18 hours a day just because they can't bot anymore.
Way to chop up a sentence into 2 and 3 word quotes to pull out out of context. I was saying if you were in baal game with 3 hammerdins and a blizzard sorc that can pretty much insta kill stuff while spamming the spawn point at throne and your on a build that doesnt do much aoe damage are you going to bother even pretending to do anything?
1. For a lot of builds they don't.
2. Dear god we can only hope this never happens.
3. Would this really change that I'd still want to do baal/chaos runs as a pvm build then a pvp build?
Yeah, way to pull one tiny example of a plethora of examples I made to make this argument. Go ahead and find 2 wind druids, only gear theres almost 100% certainty they both have on is enigma and arachnid. Head gear might be shako, circlet, or a pelt, wield could be spirit, suicide branch, wizzie, hoto, shield could be spirit of monarch, rings could be sojs/bks or rare fcr rings, etc... Sure, your somewhat limited with character customization, but everyone being a cookie cutter clone like you keep insinuating is far from the truth.
Sorry boss, there is really no 1 best gear set up for any build. Also, how exactly do you tell the difference between a spirit in a zak shield skin and a hoz? Can you really tell the difference between a barb wielding an eth death cleaver and an ebotd? Didn't think so.
Could uh, just keep the one you had and screw around with a different build.
Every class is more then capable of beating hell solo if this is your goal. You could make a dual ele sorc for 2 elements worth of damage, and a merc that has some phys damage. Carry around some randoms with lower res and amp damage charges and your more then capable of beating the game.
The only reason really to make a narrow build is to maximize your damage for group efficiency or pvp killing power, so who really cares if they aren't always as capable of solo play as a character designed for it.
Nah, there used to be more people playing, guess you just cant pick the bots out. Those annoying bastards that join your games at random and spam crap about item shops, are bots. Those guys that do 800 baal runs a day, are also bots. Anyone that makes random games and runs the same couple unique monsters over and over and leaves either right after you pk him or right when you hostile, is also a bot.
Why can't you do any of these runs on your own? Is taking advantage of a feature that grants more exp for being in a game with other people and doing it bad? I mean, we wouldn't want to discourage team play in online play would we?
As far as rebalancing the game to truly take months to level...is that a joke? Even if they made monsters drop tiny exp amounts so this did happen, what would it accomplish, you'd have to do 1000 trist runs instead of 10? Even if they fixed these imbalanced areas as you describe them, that would be a fantastic game design to require you to clear act 1 norm 19 times before you can think about taking on act 2 lol. Then, when you got to a level where you want to do some hell baals, it'd take months to get 1 level, awesome. That would totally make the game more hardcore! Just wondering, but did you know the game already has a hardcore option, and its a lot more hardcore then this crap lol.
I'm through with even trying to rationalize with you. You simply keep quoting me and oversimplifying every response and then apply all kinds of absolute statements to what I said that I never even intoned. Arguing with you is like throwing cotton balls at some obtuse wall. Anyone with an open mind will be able to read through this thread and others and clearly see who is right and who is a ranting and irrational recycling plant.
Enjoy yourself, I'm through with you.
Obtuse wall... Lol!
I'm all for it!
Warhammer Online: Mystics - R40/RR41 Goblin Shaman
Oh well, I guess failling to agree with your same 2 arguments which I gave multiple reasons why I disagreed with each, and calling you out on blatant lies multiple times makes me closed minded.
Just out of curiosity though, did you by any chance vote for Obama?
LOL! Why don't you try to stay quiet sometimes.
This is what happened when Seth voted for obamma
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Oh, boy.
This deserves a lock.
I couldn't agree more.
Thread Closed.