Act I - reminded me of DI
Act IV - red colors!
Act II - Duriel whee...
Act III - I liked and hated many things about this one...
Act V - I think I got too tired by the time I came here.
can't really decide
it's like asking you what room you loved best in the house you grew up in..
all for diff reasons/diff memories
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they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
Lol@The Councel Members..I've never used one healing potion when killing them, even in Nightmare mode..with my Bonemancer. I just spam the walls, Decrepify their sorry asses, summon a Golem to keep them distracted, then Spirit their asses to oblivion.
well oviously you wont use a potion if you a bonemancer... simply wall would suffice lol..
playing as like an undergeared zealer or something... then you'll feel his pain
Damn... I loved the wild changes of scenery we had in ActII and actIII, but the river of flame in actIV was done very well. I loved the iew from the mountaintops though in actV.
I'd have to say ActIII was the coolest. It was very annoying though, and hard to navigate throughout.
ActIV is my overall favourite. The 3 main different types of environments were all really well done, and it wasn't stupid annoying like actIII. Plus, Diablo was done very well in it.
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One becomes strong when they are fighting to protect someone close to them... - Shiro Haku
Act I really got my motor running the first time through. Up until that point no mouse click had been more rewarding than slamming an old club against a zombies head, then hearing him moan as I trampled over him with his head still rolling. Awesome.
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When your only tool is a hammer, every problem looks like a nail.
Act V was really cool for me in the sense that it actually felt like you were pushing through an invading army as well as being able to see over the cliffs and get the feeling that you really are advancing up one hell of a mountain.
In Diablo II, the ARPG game created in the beginning of the century by Blizzard Entertainment (frequently abbreviated to "Blizzard"), a game publishing (and now creating) company, originally conceived and created by Blizzard North, there are a total of five "Acts'. Acts separate the story and game in to bite-size chunks for better understandability (this is also done in plays, musicals, etc.).
Lord of Destruction, the expansion pack to Diablo II, was released in 2001 by Blizzard Entertainment. This added one new act to the pre-existing four acts that came with Diablo II for a total of five acts. The acts are formally numbered in Roman numerals. For more information about Roman numerals, click here.
So, Act 1 = Act I, Act 2 = Act II, Act 3 = Act III, Act 4 = Act IV, and Act 5 = Act V. Since "VI" is the equivalent of "6", and there are only a total of five acts, there is no "Act VI", or "Act 6".
Act IV - red colors!
Act II - Duriel whee...
Act III - I liked and hated many things about this one...
Act V - I think I got too tired by the time I came here.
it's like asking you what room you loved best in the house you grew up in..
all for diff reasons/diff memories
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
well oviously you wont use a potion if you a bonemancer... simply wall would suffice lol..
playing as like an undergeared zealer or something... then you'll feel his pain
I'd have to say ActIII was the coolest. It was very annoying though, and hard to navigate throughout.
ActIV is my overall favourite. The 3 main different types of environments were all really well done, and it wasn't stupid annoying like actIII. Plus, Diablo was done very well in it.
One becomes strong when they are fighting to protect someone close to them... - Shiro Haku
Lord of Destruction, the expansion pack to Diablo II, was released in 2001 by Blizzard Entertainment. This added one new act to the pre-existing four acts that came with Diablo II for a total of five acts. The acts are formally numbered in Roman numerals. For more information about Roman numerals, click here.
So, Act 1 = Act I, Act 2 = Act II, Act 3 = Act III, Act 4 = Act IV, and Act 5 = Act V. Since "VI" is the equivalent of "6", and there are only a total of five acts, there is no "Act VI", or "Act 6".
Information curtosy of our own Diablo Wiki.
Therefor, what VegasRage said here:
Is nonsensical.
I think I get it now dude. Thanks.
Are you trying to be funny or something?
I'm honestly asking, no trolling or something.
Rise and rise again, until lambs become lions