Basically...dex serves for both you (blocking) and for your revives as they use the same dex as you. Skellys and mages have there own set attack rating, but the revives depend on you. To make a successful attack force with summoning...I suggest spending dexterity points over vitality. Since you are not the one combating, having dexterity so your minions can actually hit in hell mode will increase your build's success.
Rollback Post to RevisionRollBack
Those before me shall quiver in my wake as I unleash the fury within!
Revives increases the slained monsters damage and life to several times more. So if you revive a monster from hell, no doubt it would be several times stronger than skellys. Why do you think blizzard made revives with a duration cutback. With several revives on the field from different monsters, you can support all forms of combat to your foes.
Rollback Post to RevisionRollBack
Those before me shall quiver in my wake as I unleash the fury within!
Ok yeah he's retarded. how does this sound as a setup....
GEAR:
Helm:Shako (socket with a Ber, Jah, or UM)-Considering this build is a caster, you will want those +2 to skills. The life and mana boost are nice touches, as well.
Armor: Enigma Mage Plate or Breast Plate-Pretty much the universal caster armor.
Weapon: Beast Double Axe- Should give your monsters a good boost in ar and damage
Shield: Spirit Monarch of course(or a boneflame)
Gloves: Magefists/trangs
Belt: Spider of course
Boots: Rune slippers/treks/marrows.
rings: 2x soj or 2x bk or mix.
Ammy: Storm circlet/maras
Switch: 6bo cta wit lidless/spirit
Charms:
9x summon gc
Res sc's wit life.
Necro torch
Anni
Merc:
Pride Polearm
Bramble
CoA
SKILLS:
Curses:
Amp Damage - 1 point
Poison and Bone:
Teeth - 1 point
Bone Armor - 1 points
Corpse Explosion- 1 point
Bone Spear - 1 point
Bone Wall - 1 point
Bone Prison - 20 point
Bone Spirit - 1 point
[quote name='sk8r4lyfe4522']Ok yeah he's retarded. how does this sound as a setup....
GEAR:
Helm:Shako (socket with a Ber, Jah, or UM)-Considering this build is a caster, you will want those +2 to skills. The life and mana boost are nice touches, as well.
Armor: Enigma Mage Plate or Breast Plate-Pretty much the universal caster armor.
Weapon: Beast Double Axe- Should give your monsters a good boost in ar and damage Stick with a wand...White Wand or Arm of King Leoric...your merc with gear plus cta will give enough aura's to your army
Shield: Spirit Monarch of course(or a boneflame) Try getting either Boneflame, homonculus, or darkforce spawn...they offer more mods!!!
Gloves: Magefists/trangs Get some high dex gloves, FCR is not needed at all
Belt: Spider of course
Boots: Rune slippers/treks/marrows.
rings: 2x soj or 2x bk or mix.
Ammy: Storm circlet/maras
Switch: 6bo cta wit lidless/spirit
Charms:
9x summon gc
Res sc's wit life.
Necro torch
Anni
Merc:
Pride Polearm
Bramble
CoA
SKILLS:
Curses:
Amp Damage - 1 point Try getting 1 point in each curse skill as it will severely help you weaken you enemies both pvm and pvp.
Poison and Bone:
Teeth - 1 point
Bone Armor - 1 points
Corpse Explosion- 1 point
Bone Spear - 1 point Not needed
Bone Wall - 1 point Not needed
Bone Prison - 20 point Not needed
Bone Spirit - 1 point Not needed
Summoning:
Blood Golem - 1
Raise Skeleton - 1 Max this (You need minions to start creating corpses for Revives...After gear, they each will have 1500 damage each)
Summon Resist - 14 1 is all you need (+skill items will increase this)
Clay Golem - 1
Iron Golem - 1
Golem Mastery - 11 1 is all you need (+skill items will increase this)
Fire Golem - 20 1 is all you need (+skill items will increase this)
Skeleton Mage - 1 Max this (Good for Physical Immune)
Revive - 20
STATS:
All Vitality/Dex (half n half?) That would be good [\quote]
Rollback Post to RevisionRollBack
Those before me shall quiver in my wake as I unleash the fury within!
stats just the str you need, the vit and dex i would say half and half.
as for the stats though, wait until you reach lvl 80 to start pouring in your points. that way you only put what you need into their respective fields.
Yes...Necro torch, mara's, and anni will jump start you and will show you exactly how many points you need to wear your gear. (Strength) Once you have the much needed amount of Strength to wear your gear, pour the rest equally into dex and vitality. They will both be around 220.
Rollback Post to RevisionRollBack
Those before me shall quiver in my wake as I unleash the fury within!
yea, i gotta remake my hammerdin eventually. i might uber lvl him since its way faster and more consistent than other forms of lvling. in addition, others can just mooch and the lvler also gains from it.
iduno thasador, i love having a beast on my nec, the fana is great not to mention the fact you do 3k dmg with it, if your merc is to weak to kill something to summon or if you dont have pindle opened this is a great way to get summons
Rollback Post to RevisionRollBack
If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
I'll just chug a bluey I definitely need my nigma, wand, homon, arachs, marrow, and mara. So the only thing i can change is my gloves and sockets. I have 2 sojs to increase my mana...I will probably just wynd up socketing everything with +Dex
BTW...I didn't realize that when you have your entire army out, and you kill boses/uniques, your chances of getting godly items increase. The only thing i have of MF% is my shako and nigma. I went and killed Diablo, and guess what dropped...A shako, 4soc monarch, shaftstop, suicide branch, and a ber!!! all from one drop. I tested this and killed nm andy....a zon skill gc/+4 str, a ist, and peseant crown eth dropped. Again...i tested with pindle, he dropped ohm and a 5 soc pb!!! I have about 70% mf to my necro. I had 30+ revives out and 15skellys and mages. I dunno if anyone knows this but it truely works. Having soo many minions out increases your mf!
Sweeeeeet!
Rollback Post to RevisionRollBack
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Ah...good find Thasador. Never would have thought that numberous amount of minions increase your mf substantialy.
Rollback Post to RevisionRollBack
Hero of the Trojan War, son of Telamon, thus called the Telamonian Ajax, also called Ajax the Greater. In the Iliad he is represented as a gigantic man, slow of thought and speech, but quick in battle and always showing courage. He led the troops of Salamis against Troy and was one of the foremost Greek warriors, fighting both Hector and Odysseus to draws.
GEAR:
Helm:Shako (socket with a Ber, Jah, or UM)-Considering this build is a caster, you will want those +2 to skills. The life and mana boost are nice touches, as well.
Armor: Enigma Mage Plate or Breast Plate-Pretty much the universal caster armor.
Weapon: Beast Double Axe- Should give your monsters a good boost in ar and damage
Shield: Spirit Monarch of course(or a boneflame)
Gloves: Magefists/trangs
Belt: Spider of course
Boots: Rune slippers/treks/marrows.
rings: 2x soj or 2x bk or mix.
Ammy: Storm circlet/maras
Switch: 6bo cta wit lidless/spirit
Charms:
9x summon gc
Res sc's wit life.
Necro torch
Anni
Merc:
Pride Polearm
Bramble
CoA
SKILLS:
Curses:
Amp Damage - 1 point
Poison and Bone:
Teeth - 1 point
Bone Armor - 1 points
Corpse Explosion- 1 point
Bone Spear - 1 point
Bone Wall - 1 point
Bone Prison - 20 point
Bone Spirit - 1 point
Summoning:
Blood Golem - 1
Raise Skeleton - 1
Summon Resist - 14
Clay Golem - 1
Iron Golem - 1
Golem Mastery - 11
Fire Golem - 20
Skeleton Mage - 1
Revive - 20
STATS:
All Vitality/Dex (half n half?)
GEAR:
Helm:Shako (socket with a Ber, Jah, or UM)-Considering this build is a caster, you will want those +2 to skills. The life and mana boost are nice touches, as well.
Armor: Enigma Mage Plate or Breast Plate-Pretty much the universal caster armor.
Weapon: Beast Double Axe- Should give your monsters a good boost in ar and damage Stick with a wand...White Wand or Arm of King Leoric...your merc with gear plus cta will give enough aura's to your army
Shield: Spirit Monarch of course(or a boneflame) Try getting either Boneflame, homonculus, or darkforce spawn...they offer more mods!!!
Gloves: Magefists/trangs Get some high dex gloves, FCR is not needed at all
Belt: Spider of course
Boots: Rune slippers/treks/marrows.
rings: 2x soj or 2x bk or mix.
Ammy: Storm circlet/maras
Switch: 6bo cta wit lidless/spirit
Charms:
9x summon gc
Res sc's wit life.
Necro torch
Anni
Merc:
Pride Polearm
Bramble
CoA
SKILLS:
Curses:
Amp Damage - 1 point
Try getting 1 point in each curse skill as it will severely help you weaken you enemies both pvm and pvp.
Poison and Bone:
Teeth - 1 point
Bone Armor - 1 points
Corpse Explosion- 1 point
Bone Spear - 1 point Not needed
Bone Wall - 1 point Not needed
Bone Prison - 20 point Not needed
Bone Spirit - 1 point Not needed
Summoning:
Blood Golem - 1
Raise Skeleton - 1 Max this (You need minions to start creating corpses for Revives...After gear, they each will have 1500 damage each)
Summon Resist - 14 1 is all you need (+skill items will increase this)
Clay Golem - 1
Iron Golem - 1
Golem Mastery - 11 1 is all you need (+skill items will increase this)
Fire Golem - 20 1 is all you need (+skill items will increase this)
Skeleton Mage - 1 Max this (Good for Physical Immune)
Revive - 20
STATS:
All Vitality/Dex (half n half?) That would be good [\quote]
as for the stats though, wait until you reach lvl 80 to start pouring in your points. that way you only put what you need into their respective fields.
Sweeeeeet!
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Chaos, Panic, Disastor, my work here is done.
Make it idiot-proof and somone will make a better idiot.
www.zendeath.com