Diablo I Music, Cinematics and Speech Files

  • #1
    This thread contains all music, all speech files, sound effects, links to all videos, monster animations, item images and other images found in Diablo I. All these files have been extracted from DIABLODAT.mpq found on the Diablo I CD.

    Music
    Speech Files
    Cinematic
    Graphics

    Music
    Download Link: Diablo I Music.rar
    YouTube Link: Diablo I Music

    Countains all music (6 tracks, but still) from Diablo I, all converted to .mp3 format.

    Cinematics
    Download Link 1: Diablo I NPC Speech.rar
    Download Link 2: Diablo I Character Speech.rar
    Download Link 3: Diablo I Sounds.rar

    Contains all speech files from Diablo I. NPC Speech contains all speech by the townspeople and by the books found in the game, Character speech all speech by teh three classes (rogue, sorceror, warrior) and Sounds contain all sound effects, including monster deaths (for those of you who want to hear Knights dying once again). SOunds also include monster speech, like Snotspil and Gharbad's dialogue.

    Interesting things here:
    • It appears that Izual was supposed to appear in D1, as there's a file bearing his name in the files.¨¨
    • Another leftover sound is someone, probably a warlock (whatever that is in the Diablo Universe), who tempts the player into releasing him from his prison.

    Cinematics
    YouTube Link: Diablo I Cinematics

    All cinematics can be viewed on our YouTube page.

    Graphics
    Wiki Link: DiabloWiki.com - Category:Diablo I Images Category:Diablo I Images

    All graphics and animations for D1 can be found in the above link eventually. It'st ill under construction (i.e. things are still being uploaded to the wiki). But eventually the page will contain all monster animations, item images and NPC's.
    DiabloWiki.com - PlugY PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.

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  • #2
    Quote from PhrozenDragon


    Interesting things here:
    • It appears that Izual was supposed to appear in D1, as there's a file bearing his name in the files.



    I would think there wasn't anywhere appropriate to slot him in, so they left him for D2
    Thx for the sounds files, they're great. :)
  • #3
    Quote from SandyTheSandman

    I would think there wasn't anywhere appropriate to slot him in, so they left him for D2
    Thx for the sounds files, they're great. :)

    Probably. There another cut one, wlock01.wav (warlock?), which appears to be an imprisoned demon that temps the player to release them from their prison.

    He sounds much more ominous and bad ass than Snotspil to say the least ;)
    DiabloWiki.com - PlugY PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.

    Supporting big shoulderpads and flashy armor since 2004.
  • #4
    I've known for a long time about the cut content from Diablo 1. But I thought it was Inarius, not Izual that was going to be in the game. The manual referenced him quite heavily. I believe he will make an appearance in Diablo 3.

    I also wonder what the game would've been like had they not cut Tremaine out of the game. I figured he was probably a rank or so lower than Lazarus and managed to escape corruption but had become paranoid and stricken with neurosis after the whole corruption of the Cathedral.
  • #5
    Quote from Siaynoq

    I've known for a long time about the cut content from Diablo 1.


    Basically all Hellfire content is content cut from Diablo I. AFAIK only that annoying organic lair (the festering nest) was completely their own creation. The other new level is partially recycled material. They also polished some of the unfinished animations etc. that were cut from Diablo I.
  • #6
    Quote from Siaynoq

    I've known for a long time about the cut content from Diablo 1. But I thought it was Inarius, not Izual that was going to be in the game. The manual referenced him quite heavily. I believe he will make an appearance in Diablo 3.

    "How much suffering mortal does it take, before you loose your grace? Let me show you." - izual01.wav

    It's possible either Izual or Inarius spawned from the concept of the other, as both are angels who betrayed heaven, though one did it for personal flaws while the other might have been corrupted and/or evil/demonic at heart. Both could at one point have been slated for the game, but Blizzard has a habit of not changing their file names (Anya is known as Dreya in the Diablo II files, among others), so if the file is named Izual, it was probably intended for him in the beginning. Whether Inarius is a by-product of Izual that was created to expand on the fallen angel concept, or simply never got into production we'll probably never know though.

    Quote from Siaynoq

    I also wonder what the game would've been like had they not cut Tremaine out of the game. I figured he was probably a rank or so lower than Lazarus and managed to escape corruption but had become paranoid and stricken with neurosis after the whole corruption of the Cathedral.

    Tremaine?
    DiabloWiki.com - PlugY PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.

    Supporting big shoulderpads and flashy armor since 2004.
  • #7
    Quote from PhrozenDragon

    Whether Inarius is a by-product of Izual that was created to expand on the fallen angel concept, or simply never got into production we'll probably never know though.
    Mm, probably not. Regardless though. Inarius will totally be in Diablo 3.

    Quote from PhrozenDragon

    Tremaine?
    He's the guy in my sig. He was meant to be an NPC in Diablo but didn't make the final cut. There might even be a speech file or two for him.
  • #8
    Quote from Don_guillotine

    Basically all Hellfire content is content cut from Diablo I.


    Do you have any supporting documentation on that, or is that just a theory?

    http://en.wikipedia.org/wiki/Northwest_Synergistic_Software
  • #9
    Quote from Gheed2010

    Quote from Don_guillotine

    Basically all Hellfire content is content cut from Diablo I.


    Do you have any supporting documentation on that, or is that just a theory?

    http://en.wikipedia.org/wiki/Northwest_Synergistic_Software


    Following monsters were made but didn't make the release and were cut. They are in the game files. Most of them were enabled in Hellfire:
    • Unraveler - found in Hellfire and Diablo II instead
    • Goat Lord
    • Incinerator
    • Bone Demon
    • Invisible Lord
    • The Arch Lich Malignus
    • Devil Kin Brute

    Many other monsters are modified versions of work Blizzard had done. For example the end boss, Na-Krul is obviously an edited model of Diablo.

    Many spells are slightly modified versions of original spells:
    • Ring of Fire
    • Lightning Wall
    • Immolation

    Both Hellfire levels use the same map generation tools the original levels did. They just replaced the graphics. The Demon Crypt reuses the tile set for the Church, but with no shrines and libraries. Also minor changes.

    Rumor has that Blizzard made some of the tiles for the Nest, but scrapped them as they reused the idea in Diablo II. (Along fe. the two cut quests, in where the player killed Izual and Andariel).

    The new levels have some pathfinding issues because the algorithms weren't changed to suit the new levels.


    Do I need to think of more content that was reused content from the original Diablo? Mostly cut and disabled, but you can find them in the game files.
  • #10
    Wow, nice work. Of course, putting models, animations and backgrounds together is real labor (and at least the monk and Na-Krul probably involved some significant work), even if it's based on a template, but I think it says something that 'Hellfire' is the last title listed in that article on Synergistic, and that Bliz has more or less pretended that it never existed and has never licensed out their IP to an outside studio since that time (and may not even be outsourcing pre-production cinematic stuff again after that leak a few months ago).
  • #11
    Quote from Gheed2010

    Wow, nice work. Of course, putting models, animations and backgrounds together is real labor (and at least the monk and Na-Krul probably involved some significant work), even if it's based on a template, but I think it says something that 'Hellfire' is the last title listed in that article on Synergistic, and that Bliz has more or less pretended that it never existed and has never licensed out their IP to an outside studio since that time (and may not even be outsourcing pre-production cinematic stuff again after that leak a few months ago).


    Yeah. I was too young to have too much first-hand memories back then, but my interpretation of Hellfire is that it was more Sierra trying to cash on the success Diablo generated, and Blizzard just having to follow the contracts they originally had to sign. And then they made sure they never signed such outsourcing contracts again.

    The general consensus is that Blizz had a lot of ideas when making D1, but decided to release the game as we all know, and a lot of the surplus ideas made the core for what we know as D2.
  • #12
    Quote from Don_guillotine

    The general consensus is that Blizz had a lot of ideas when making D1, but decided to release the game as we all know, and a lot of the surplus ideas made the core for what we know as D2.


    There isn't much to the original D beyond 'Real-time Rogue'. D2 was much, much more ambitious in scope (and much less focused as a result IMO).
  • #13
    Quote from Gheed2010

    There isn't much to the original D beyond 'Real-time Rogue'. D2 was much, much more ambitious in scope (and much less focused as a result IMO).


    What I meant is that at some point they seem to have tried to expand the game from its original premise (simply: a hero, a dungeon, a town). Then they instead cut what little they had started to expand and ported them into DII.
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