More Diablo Animations?

  • #61
    Wow these pictures are frickin sweet!!!!! Im glad I found this place :D
    www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
    If you want to arrange it
    This world you can change it
    If we could somehow make this
    Christmas thing last

    By helping a neighbor
    Or even a stranger
    And to know who needs help
    You need only just ask

  • #62
    This is a good site for getting gifs.

    "Death is love, embrace it with open arms."-Creed
  • #63
    Wouldn't be if it wasn't for Rykker. He even got me Tremaine, the Priest.
  • #64
    somebody put up some more animations pleese
  • #65
    Wow, all these clips and pictures remind me just how dark and urgent Diablo was before its sequels. It really did once have a wonderful, distinctive atmosphere before Diablo 2 sort of watered it down. The monsters were so original and fascinating too.

    Thanks a lot Anakyn for putting all these things up. From what I understood you said, it's not easy to do and the time you invested in doing this must have been fairly long. We all really appreciate it. I loved the monster deaths and Tremain the Priest seems so wonderfully archetypal, it's awesome. I wouldn't mind seeing a Pit Lord death by the way if you can manage it. Those Lava Thrower guys had a pretty cool death sequence too if I remember right.
  • #66
    I'll see what I can do once I am released from the Dreaded Overtime (12 hours OT per day) in a couple of days.

    Sinsleepily,
    He Who was Once Known as Anakyn
  • #67
    Quote from "Rykker" »
    There aren't many to be found with an online search, so resigned myself to taking them from the CD-ROM, as I did with my avatar and signature.
    It's not a straight-forward process (i.e., each character, and all of its actions, is shown from eight different angles -- you have to isolate the frames for the action and angle you want; the Diablo logo file is not animated on the CD -- it's a single static image (a .pcx file) of all 15 frames. I had to crop each frame from the image, then I reassembled them into an animated gif using PaintShopPro Animation Workshop), so it's time-consuming. At least, for me it is.

    I haven't had the energy to sit through the process, again, since I made my av and sig.


    lol i know who did it
  • #68
    I've been exporting some monster gifs myself, but a few of them have some missing colors, as you can see there's missing some on the side of the chest and legs on this one and it's really bugging me.



    I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.
  • #69
    Quote from "RedNick27" »
    I've been exporting some monster gifs myself, but a few of them have some missing colors, as you can see there's missing some on the side of the chest and legs on this one and it's really bugging me.



    I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.



    I think you?re not using the correct pallete, if i?m not wrong Diablo 1 models had
    a different file to handle the colours
  • #70
    Quote from "RedNick27" »
    I've been exporting some monster gifs myself, but a few of them have some missing colors, as you can see there's missing some on the side of the chest and legs on this one and it's really bugging me.



    I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.

    Rykker's the expert at extracting these images. I would ask him about it.
  • #71
    Quote from "Clew" »
    I think you?re not using the correct pallete, if i?m not wrong Diablo 1 models had
    a different file to handle the colours

    The mpq editor I'm using came with a diablo.pal file and the Diablo 2 option under palette is unticked by default so I'm assuming it's the correct palette. I'm gonna try with some other mpq editors, if there are any.
  • #72
    Also Diablo 1 images are 16-bits colors, those white areas looks like the 32-bits error that windows give me when I launch diablo 1 with it.

    Check that

    I haven't quite figured out how to get proper animations of the Uniques, such as the doom guard, Rustweaver.
    As I said earlier in the thread, each monster-type has multiple color palettes; each one corresponding to a different variant of the monster. They do something apparently more complex for the Uniques, and I haven't discovered what that is, yet.


    I found something about the Unique monsters colors
    "Uniques have their own set of TRN files that will not work for normal monsters. Use of normal monster TRN files on uniques is unknown."
    Seems Unique colors are on those .trn

    source: Mod Making guide
  • #73
    unique TRNs are not really that unique
    all TRNs just have to be picked very carefully

    regarding that white colors: they used to be pure black originally (RGB data 000000h in .PAL file), but got converted to white in the process of extraction/conversion
  • #74
    Quote from "Mordor" »
    unique TRNs are not really that unique
    all TRNs just have to be picked very carefully

    regarding that white colors: they used to be pure black originally (RGB data 000000h in .PAL file), but got converted to white in the process of extraction/conversion

    Ah ofcourse, I see white and black has been switched in the palette file. I'm not sure if pure black is the right color though, looks a little too dark.
  • #75
    Black is right for shadow.
    However, part of this demon's legs is colored black, which, as far as I remember, wasn't the case originally - they were (very) dark red. Which also looks not like red, but pretty dark, without creating a feeling that it's too dark.
  • #76
    I have to ask, which MPQ Editor are you guys using? I've got WinMPQ.
    The Chat Gem Lives!
    Diablo III Analyst
    SC2Mapster
  • #77
    Quote from "Mordor" »
    Black is right for shadow.
    However, part of this demon's legs is colored black, which, as far as I remember, wasn't the case originally - they were (very) dark red. Which also looks not like red, but pretty dark, without creating a feeling that it's too dark.

    Hmm, I guess I'll just have to try some of the colors in the palette file and find one that fits, I'm just such a perfectionist that I can't rest unless I know I have the right colors. :P
    Quote from "Sixen" »
    I have to ask, which MPQ Editor are you guys using? I've got WinMPQ.

    I'm using cv5, it lets you view and save cel and cl2 files as gifs.
  • #78
    Quote from "RedNick27" »

    I'm using cv5, it lets you view and save cel and cl2 files as gifs.

    Ah, pretty handy tool...
    The Chat Gem Lives!
    Diablo III Analyst
    SC2Mapster
  • #79
    I think the person said that already. :dry:
  • #80
    Cool! An old thread!

    Swedish Official Fansite www.Diablo3pvp.se

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