Let's Brainstorm for a Good Solution to PVP

  • #21
    The only thing really needed are maps for different purposes (arena for TDM, CTF, other objectives) and a lobby with possibility of creating teams, everything else could be managed by community, including balancing (banning the use of some skills and/or items in the game description), organized small tournaments, ladders, whatever is needed. It would keep the community engaged in building their own PvP with tools given by Blizzard.
  • #22

    The only thing really needed are maps for different purposes (arena for TDM, CTF, other objectives) and a lobby with possibility of creating teams, everything else could be managed by community, including balancing (banning the use of some skills and/or items in the game description), organized small tournaments, ladders, whatever is needed. It would keep the community engaged in building their own PvP with tools given by Blizzard.


    and do you know how much this is going to help the economy? i want to call out everyone in pvp and make some money OR GEAR thats what i want
  • #23

    Blizzard says Team Deathmatch doesn't work because it gets old fast. For the sake of argument, let's assume that's true.

    What ideas do you have for PvP that would replace this system?

    Note: This is not a thread to argue about the news from yesterday - this thread is about solutions.


    Just a note: What's a fun pvp? Serious people, pvp is pvp. Duel? great. TDM? great. Diablo 2 pvp style? great.

    There's no solution bro. What the hell do you expect to be fun in pvp? it's totally subjective. People want to kill others, show it's superiority, be challenged, pvp people will find it fun whatever they put into this game.

    For me duels and TDM is a small step. what's wrong with their implementation? What "blizzard style" phylosophy is that, that makes the community wait for so long for nothing? I'm not talking about 7 months, I'm talking about years and years of development that was screwed by some retarded phylosophy.

    There's nothing wrong bro, there's nothing boring. Let this community play this shit pvp already. Battlegrounds? capture the flag? king of the hill? who cares, I want a quality pvp (NO ONESHOT FEST), the format(STYLE OF PVP) can be any.
  • #24
    pvp is hard to implement cause of the huge imbalance between dps. and survivability.

    noone is gonna survive 1 sec against a 300k dps demon hunter with hungering arrow.

    i'm sry if i'm gonna going to refer to diablo 2 again, but the numbers were way closer to eachother. wich makes balancing a little easier.

    the most drastic option i would see fit is to change absolutly everything, how hp is calculated, how damage is calculated, everything...

    they made it hard for themself. in d3 items don't give small upgrades. they give worldchanging upgrades. and thats the entire problem.
  • #25

    pvp is hard to implement cause of the huge imbalance between dps. and survivability.

    noone is gonna survive 1 sec against a 300k dps demon hunter with hungering arrow.




    Just remove crit damage against players and nerf damage dealt by 1/4. Sounds easy to me.
  • #26

    pvp is hard to implement cause of the huge imbalance between dps. and survivability.

    noone is gonna survive 1 sec against a 300k dps demon hunter with hungering arrow.

    i'm sry if i'm gonna going to refer to diablo 2 again, but the numbers were way closer to eachother. wich makes balancing a little easier.

    the most drastic option i would see fit is to change absolutly everything, how hp is calculated, how damage is calculated, everything...

    they made it hard for themself. in d3 items don't give small upgrades. they give worldchanging upgrades. and thats the entire problem.

    I concur with everything you said. That's why itemization is flawed, but I'm not getting into that subject again.
  • #27

    The only thing really needed are maps for different purposes (arena for TDM, CTF, other objectives) and a lobby with possibility of creating teams, everything else could be managed by community, including balancing (banning the use of some skills and/or items in the game description), organized small tournaments, ladders, whatever is needed. It would keep the community engaged in building their own PvP with tools given by Blizzard.


    This is all the game needs to rule for the next 10 years ... seriously, that was why people played d2 for a freakin decade and why there were plenty of private duel communities around. Guess what, it was great fun without your help. Spice it up, give the possibility to battle for loot, to battle as team or even to hold a clanwar. ADD CLANSUPPORT. GIEF SEVERAL OPTIONS OF TEAM PVP MODES. LET US CREATE OUR OWN GAMES. LET US ORGANISE TOURNAMENTS. STOP TRYING TO BALANCE CHARACTERS, you have never succeeded, see WORLD OF FAILCRAFT arena.

    Dear clueless Blizzard lend an ear to all the people who have gathered experience in playing diablo pvp over the past 13 years. Stop iterating your systems and bullshit ideas like: let's incorparate pve elements into pvp... Listen to the community since you have no fuckin idea about what is fun nor do your internal testers. You have proven your internal tests are shit and not worth anything, several times. You have also proven that none of your OH SO GREAT TEAM of developers has ever understood why D2 was so successful ... has anyone of you ever played the game for more than 2 months????

    I hope some blue reads this as they say they do. Read it damn bashiok and pass it on to your team of losers.
    GIEF PVP YOU LAZY SCRUBS!
  • #28
    I find it a bit pretensious that they've decided on their own that TDM "feels pointless" after a while (specially without rewards).

    Well, I find it funny that Blizzard can't think of enough rewards to make it worth our while. They can be rare dyes (actual Golden/Silver/Texturized dyes), titles (based on different battle achievements - tanking, disabling, dealing damage), banner customization, being able to name your own items or even having a rudimentary transmogrification system (it's about time those awesome looking crappy legendaries start being used).

    It's pretty easy to have those rewards being given randomly every couple matches (and have them all be account-bound). If you wanna dye all your gear in proper "golden dye", you'd have to play quite a few matches (since the rewards are random). And why not have PvP matches give experience and gold? Or even a bonus to the next PvE grinding marathon?

    I'd rather if they released it in its simplest form, and then work the problems out afterwards. Even if it has no rewards at first and they're introduced later. Better than causing such an outrage in the community :(
  • #29
    What I think would add some spice to deathmatch aside from creating objective based maps is incorporate some of the environment mechanics that diablo 3 has brought. For example: the butcher fight. Have fire traps in various places on the map that randomly activate or that can be activated. How about shrines or special globes that give a random elite affix to a player for a small duration? Some ideas like these is something I think could lessen the inequalities between classes and would balance the scale for pvp to have a slightly bigger focus on skill rather than how godly of gear you have on.
  • #30
    First of all, they need to implement duels, real duels, 1v1, 2v2, 3v3, 4v1, 4v2, FFA, etc. wich you invite people in your party either queu in matchmaking or make a custom games, and these people should be easy to find, like a PVP channel where you can inspect people gear and skills kinda like the diablo 2 chat channels. Thats all we need for the structure of PVP, matchmaking and custom games. Then they can add playlists like capture the flag, battlegrounds, VIP and all kind of stuff like monthly and everyone will be happy PVPing forever.

    simple but that would work perfectly.

    1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.
  • #31
    PvP Quests: Extra loot from monster/other types of rewards but you can get killed by anyone. Could optionally include a teammode
    PvP Ladder: Does this need more explanations? People want PvP and people want a ladder - simple.
    CTF/Other type of BG: Well, battlegrounds have proven to be addictive, this could me merged with the ladder easily.
    Follower wars: Oh come on, this would be boring, wouldn't it? Well, it's just something Blizzard might implement, sadly but seriously.
    Tried the adventuring life. Didn't care for it. Too much pain. Not enough profit.
  • #32
    Simple elegant solution to the PVP "Problem"
    Don't implement anything special. Have Dueling / the ability to set yourself hostile, and leave it at that and let the community make their own games up.
    No need to go making some super special events which people will take far too seriously then start demanding specific PVP gear for.
  • #33
    I would have no problem with team deathmatch and some rewards like mentioned by Zero(PS) being implemented right now.All they are doing is setting themselves up for even more failure.I mean now that they decided on their own ( again ) what the community wants (....duh...) that means people will expect A LOT,A FKN TON A LOT and they most likely wont deliver on the scale that people expect them to and then the forums will BLEEEEEEEEED.
  • #34
    Hire in the good old guys from Blizzard North and it's done. We doesn't get the PVP because they can't write a proper one. They admit it themself. I am not surprised they couldn't fix a PVP team arena lol.

    e/ Oh, and for god sake, don't give us some crappy duelling system.. Keep it clean like in D2. But i'm afraid there will be some feature that makes PK impossible.. Like you have to accept the duel or something. I really hope they don't do like this.. I want to be able to PK! But probably this won't be doable since the game is literally made for 3 year old kids lol.
  • #35
    i love the goblin hunt idea, seems like capture the flag with a diablo twist!
  • #36

    simple but that would work perfectly.

    1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.


    I can't agree with you on this one. HC is HC. Don't forget that. There should be no exception what so ever. I play hardcore and I would hate if there is some mode where your character suddenly is softcoreish. Me and all the other HC players play HC because of the thrill. To remove that is really stupid lol. If you want to duel in hc it should be like anytime playing hc. Die or Kill.
  • #37


    simple but that would work perfectly.

    1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.


    I can't agree with you on this one. HC is HC. Don't forget that. There should be no exception what so ever. I play hardcore and I would hate if there is some mode where your character suddenly is softcoreish. Me and all the other HC players play HC because of the thrill. To remove that is really stupid lol. If you want to duel in hc it should be like anytime playing hc. Die or Kill.


    I dont play hardcore, but I heard blizzard said that they want hardcore players to be able to pvp without dying after 1 match, unfortunately im 90% sure hardcore players will be able to pvp without much penalty, but there must be, at least, one way for them to duel to the death, I always loved to do iron mans in diablo 2 and watch youtube videos of hardcore geared characters duel to the death. I love the thrill of hardcore, i'd definately play if it was totally safe of lags and disconnect deaths. im so sure that if I play hardcore and I die, it will be because of a power failure or something like that lol. The feeling of fighting to the death is probably damn awesome or even fighting ubers telling yourself, tonight, its me or them, you just need the mental strenght to do so :P and a damn good connection, with a backup generator lol.
  • #38
    Just give me pvp before i die!
  • #39
    Well, I can't really say that I care much to give my opinion because I'm losing interest in this game, but I guess I'll give it a shot. Don't bother telling me that I'm stating the already stated, because I didn't care to read into detail of every post. Anyway:

    To start, I don't think TDM should be removed for any reason, but rather, should just be one of many game types available for PvP. Of course, I can agree fully that TDM would get boring if it were our only option, considering the obvious hand holding this game does and the severe lack of class diversity. (Don't even make the rune/gear argument. This game already has it's well defined cookie cutter styles for each class and most if not all people follow them, with few exceptions.) However, I can say that it should still be there if other options are available. For example:
    • Free-for-All: Everyone against everyone.
    • Siege: Capturing/defending a castle or other structure/location.
    • Capture the (Insert Object Here): Self explanatory. Probably will have other twist to go along with it.
    • Competitive Co-op: Two teams trying to complete a certain dungeon or complete a particular task before the other.
    • Dueling: Dueling would be an option that is always available at all times in the normal online game mode. This would simply be a friendly initiation of a duel with someone, which must be accepted by both players. It would be a one-on-one match. The loser would simply go back to their normal status after the duel was over. Great for settling differences quick and easy. Might even be able to toss in an ante to make it more interesting.
    • Wilderness: This game will be basically on an over sized map that acts similar to Diablo 2's original PvP style. It will have mechanics such as:
      • Hostile and Friendly mechanics, similar to Diablo 2.
      • A new, large map that would be reminiscent of Diablo's older art styles and atmosphere.
      • 16 Player lobby
      • Controllable structures defended by strong creatures that players must fight for to control
      • Players, depending on the game, may start naked (still having a weapon) or with their gear. Naked will require them to search and fight for gear hidden throughout the map. (May have many variations.)
      • Small, but effective safe zones (Areas they capture or the default area they start in.)
      • Small dungeons that carry gear, and may require them to party up instead of killing each other to complete.
      • Merchants/Healers/Etc.
      • "Match" cash/gear. Players will start with a base amount of gold that they can use to get gear. They can earn gold through kills, dungeons, random chest, so on so forth. Such gold and items will be lost after the game is over.
      • The game will feature very good items that are dropped from hidden chest and monsters. Basically, don't make them grind, just give them the shit like it's a party. Please note that these items would not be kept upon leaving the game.
      • Copious amounts of betrayal.
      • Insert other cool ideas here.
    Those are a few ideas, some of which I imagine have already been mentioned. They obviously cannot bring back the original PvP style, because the game is not set up that way, but I believe the Wilderness idea can possibly fix that and bring back some nostalgic Diablo feels. Honestly, I think it would be genius to just replicate the older PvP style into a game mode itself, along with other PvP options.

    Edit: However, one thing left to address, Hardcore PvP:

    Well, what can I say, you're hardcore. I think that if you play a hardcore character and jump into hardcore pvp, you should die, Forever. I can't say that it wouldn't make people rip their own eyes out or anything, but I'm fairly certain that if you make a hardcore character and then take that character out into the most hostile environment possible, knowing full well that this could be the end forever, then you should be able to go right on ahead and die forever. Of course, there is always the other side of the story, where you get the chance to totally ruin someones progress that they put lots of time and effort into, which I imagine would make sociopaths feel pretty good I guess, but it doesn't matter. On that note though, there could always just be the penalty of losing all the stuff your character was wearing when you die, instead of the character themselves dying forever. One way or another, Hardcore character death in PvP needs some sort of penalty or it's no different than softcore.

    The problem here though is that I honestly think Blizzard is trying to avoid giving us the sort of PvP we want. Don't ask me why, but I'm pretty sure that our opinion matters very little. The first reveal trailers we saw were amazing, I think we can all agree. As it progressed, it got better, then BAM, shit hit the fan. RMAH, locked attributes, mediocre story line, bad voice acting, hand held skill progression, removal of socket runes, removal of charms, various other crap after various other crap. Despite all the outrage and disapproval (from what I believe to be at least the majority of the community), they went along with it anyway. Despite our cries for PvP and other cool shit, it's not here. While I know they do listen to "some" things we have to say, any significant change or addition will most likely never come from our own wishes.
    Hold that against me, but just so you know, I want to be proven wrong. So badly...
    Jellyfish are the one and only true Wizards
  • #40
    matchmaking public arena duel games on top of any other friend open duel system as well in for example some each act town arenas gladiator style waiting for invite or challenge on friend list
    Those public games based on matchmaking like elo. Also there should be few kinds of them specified.
    -Random duels
    -class duels dh vs dh etc (only here i would see a ladders to make sense)
    with sepparate matchmaking for both types

    -mini tournament duels for example on each arena map, without ladder but with some interesting prizes or something like that

    - i also wouldnt mind some sort of free for all arenas on a side, like 4 players or even 8
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