Well I don't mind if one handed Mighty Weapons would be the same damage as normal 2 handers, only give barb specific bonuses. Then I wouldn't have to worry.
But as far as logic goes I think they are 1 handers that deal slightly more damage than normal 1 handers, hence being "mighty".
This is an Action RPG, you won't be doing strictly 1 job. Everyone is going to pull their own weight in every job. Some classes will just have more of 1 thing than another, and be played differently. That's how the variation is given
lol owned. On topic though you cant possibly expect a barb to play like wizard, or any other class. So why expect that from the monk? I suspect the monk will be played defensively for maximum effectiveness. To not take breath of heaven in pvp is foolish.
I think Monk is going to be very versatile, you could either go full out offense, full out support or a mix of the both.
I'm going for the latter, a couple of defensive abilites, Dashing Strike for that incredible mobility and then the most destructive spirit gen and spender.
Well you gotta believe in Blizzard there....
either they did a good job and monk is decent, being able to solo inferno without spending 10 hours every monster (would mean bad dps but heals) or monk sucks.
But really... it's the same for almost everybody. Monk are no healers, they heal a bit while fighting but it has nothing to do with an mmo. If game is well balanced, either monk heals are equal to other classes defensives, or monk heals are superior and he does a little bit less damage like 90%. Doing 90% but having better survivability is not a bad trade-off.
This is assuming the game is well made hence having faith or not.
Also... PvP is like not before 6months imo, you may have enough time to get 2-3 classes by then.
Between dashing strike (keeps pressure on ranged classes), 7-sided strike (777% weapon damage during which you are invincible), the healing skills, and probably the best passives in the game, I think that a well-played monk is going to be a force to be reckoned with in PvP.
Either way, I have this uncanny ability to root for the underdog. I think monks are being highly underestimated, there is a place for smashers, but when the smasher can't smash anymore, who's going to heal them.