First of all I'd love to see some skills decreasing heals and regen now that I read this.
No, I do not think the healer class will dominate PvP. I do think that it will be a important part of your team.
Healer classes would be easily dominated by Disablers + Lifestealer imo. Since the heals have quit a big spirit cost.
So the longer they cant generate spirit the harder it is too outheal the enemy and Retribution is ignored by getting lifesteal.
Thats an action rpg, dont mistake it with wow alike arena pvp.
Theres no intention to create a viable sustain healer for any group.
Monk has an option to buff You not to keep You alive in a long term. You are there to die, and if You do theres none of his "lack of healing or skill".
Ofcourse Your life can be lenghten up with his auras, skills, but will not keep You alive for 20 mins or so...
That's an obvious reason why theres no such thing as healer class/role in d3, and shouldnt be imho. Dont forget that to use any of healing (on activation ) skills costs spirit power, obtainable within fight, not just standing there since beggining with a predetermined pool of resource to spend on healing and nothing else. Again, there's no healing class in d3 atm imho, and should be none.
The monk will be a valuable asset to any team I'm sure but as far as his healing being game changing, I don't think so. Blizzard has implemented health globes into the arenas so even non healing classes will be able to regen life. Couple that with some life leach items and the arena will become much more of a strategic game. The strategy will revolve around controlling certain points at certain times, being able to either get health globes for yourself or keep your opponent from getting them. I see that being a much more deciding factor rather than having a monk or not.
the question is whether the monk can par with the barbarian in dmg taken/dealt. If they are about equal as an expected balance would suggest , then monk will be essential imo due to the fact that he can heal teammates.
As I recal, the munk is the only class with healing skills of some sort. And I don't think that it will be overpowered at. I think it's more of a risk and reward thing. You have to sacrifice damage to be able to heal. So no, I don't think that it will be overpowered.
How powerful do you think the Monks healing has the potential to be and do you think at some point every team will want one?
I'm guessing at some point some sort of Breath of Heaven Mantra of Retribution spec with some nice item bonuses will appear and dominate PvP. Until blizz nerfs it of course =P
What are you thoughts? Will a healer class dominate pvp?
Thats an interesting thought. have you guys seen the videos of Blizzcon of people playing with this Aura on? It does seem to heal for a decent amount! Though...I dont know how good it will be against lets say...a barb smashing you in your face. or a Wiz throwing a meteor in your area! I think its more based around "ok i took damage now its time for me to run away!! lol" and regen a little health
Considering the only real class we can consider to heal would be the monk, and that the monk can't put out more than a couple heals before having to attack to get his spirit up, I say no a healer won't dominate pvp.
In any match up you're losing dps potential to have that person try to heal. As far as the monk goes it's very hard for the monk to build up spirit; It takes awhile and you have to be toe to toe the whole time. This means healing will be very hard, and most likely not that effective. Healing will defiantly be nice in something like the arena, but I seriously doubt it will be completely needed or even that useful.
I'm pretty sure that some form of a support monk is going to be amazing in arena. I don't think the intent is heal people for 45 mins matches or anything, but if you've ever played a game like LoL, supports there cannot heal for much or all that often either, but still make a tide turning mark on the game. I think the same is going to be true with support / heal / aura monks, and possible disabler barb / tank kind of builds in the pvp enviornment.
Of course they cant just heal eachother all match, the class is not designed that way. You attack, do damage, build spirit, pop a defensive skill if you need to and heal. If powerful enough it could make the difference of surviving just long enough to land a kill or getting killed. Combined with skills like Serenity it's going to be tought to rush down a monk. Bubble, heal, repeate. I have a feeling the monk is going to be a force to be reckoned with.
Depends what in. 1v1 they would be very dominant as they would be hard to kill obviously, but 4v4 I think they would be easily dispatched. I think the nuke say of just 2 people would be able to kill a healer pretty easily, but it would depend what classes and how much CC and stuns they have etc.
They do have a healign ability, but there is only one major one and it costs a whole lot of spirit.... Its a very expensive skill and I think is ony intended for emergency healing to keep you alive. Then again its an interesting view.
With different builds and items, all class stand an even chance to kill one another is already pvp game balance, unless there is really an OP build that just dominates which and really easy to play than everyone will come to the forums and bitch about it and blizzard will probably fix it.