My plan is to play softcore, till I complete history mode, so I can unlock adventure mode for hardcore chars and get used to new boss mechanics etcs.
Then I'll just lvl to 70 my hc chars playing adventure mode, as soon as I get bored and I get some of the new gems, I'll make my first crusader and twink it with high level rubies.
Then probly I'll get back to my copy-softcore chars in order to test difficulty on torment etc, so I can practice for my hc chars on torment.
I will probably start off right in HC, either with a fresh crusader or go with my highly defensive barb. Got all classes at 60, and lost my fair share of 60's. I don't mind losing some more. Playing soft core does nothing for me anymore, so might as well jump in the deep end.
I am pretty sure completing the campaign mode in SC does not unlock the adventure mode in HC, or? Like leveling your Artisans in SC doesn't give you access to them in HC etc. Could be wrong though but I doubt it works like what you describe.
I am pretty sure completing the campaign mode in SC does not unlock the adventure mode in HC, or? Like leveling your Artisans in SC doesn't give you access to them in HC etc. Could be wrong though but I doubt it works like what you describe.
I've been wondering this same thing for a while. One of the loading screens does say "when you complete Act 5, you unlock Adventure Mode." So I'm assuming that could mean for both Hardcore and Softcore. To me, the logic is...when you've completed all the Acts and defeated all the bosses, you at least have some small insight into how one trip through the game works, which should be good enough to start Hardcore.
So, I think Adventure Mode should unlock after you beat Act 5, whether in Softcore or Hardcore. Reason being...part of what I think makes Hardcore Adventure Mode more dangerous than Hardcore Campaign Mode is that in Adventure Mode, since you're bouncing around the whole map, you're keeping your adrenaline high and you're staying in battle as often as possible, so death can arrive around almost any corner if you're not careful. Whereas in Hardcore Campaign Mode, you're simply going in order from step to step to step. "Okay...here's the part where I have to visit Festering Woods, better steel myself for a bunch of elites...here's the part where I duck into the sewers in Act 2...the Tower Floors in Act 3..." Since it's all in order, it's very predictable. Whereas in Adventure Mode, if you happen to have the difficulty tuned too high, and get dealt a bounty you think you can handle and rush to it too fast, you could die.
I like that kind of danger. I want that kind of danger to occur for people who aren't expecting it. I admit, I mostly play Softcore because it's a bit less stressful, and I can focus more on building my character than constantly staying alive...but I do want to get some really strong Hardcore characters going. Haven't had great luck so far, but Reaper of Souls and Adventure Mode seem like a great place to make that happen.
Hello!
My plan is to play softcore, till I complete history mode, so I can unlock adventure mode for hardcore chars and get used to new boss mechanics etcs.
Then I'll just lvl to 70 my hc chars playing adventure mode, as soon as I get bored and I get some of the new gems, I'll make my first crusader and twink it with high level rubies.
Then probly I'll get back to my copy-softcore chars in order to test difficulty on torment etc, so I can practice for my hc chars on torment.
I will probably start off right in HC, either with a fresh crusader or go with my highly defensive barb. Got all classes at 60, and lost my fair share of 60's. I don't mind losing some more. Playing soft core does nothing for me anymore, so might as well jump in the deep end.
I've been wondering this same thing for a while. One of the loading screens does say "when you complete Act 5, you unlock Adventure Mode." So I'm assuming that could mean for both Hardcore and Softcore. To me, the logic is...when you've completed all the Acts and defeated all the bosses, you at least have some small insight into how one trip through the game works, which should be good enough to start Hardcore.
So, I think Adventure Mode should unlock after you beat Act 5, whether in Softcore or Hardcore. Reason being...part of what I think makes Hardcore Adventure Mode more dangerous than Hardcore Campaign Mode is that in Adventure Mode, since you're bouncing around the whole map, you're keeping your adrenaline high and you're staying in battle as often as possible, so death can arrive around almost any corner if you're not careful. Whereas in Hardcore Campaign Mode, you're simply going in order from step to step to step. "Okay...here's the part where I have to visit Festering Woods, better steel myself for a bunch of elites...here's the part where I duck into the sewers in Act 2...the Tower Floors in Act 3..." Since it's all in order, it's very predictable. Whereas in Adventure Mode, if you happen to have the difficulty tuned too high, and get dealt a bounty you think you can handle and rush to it too fast, you could die.
I like that kind of danger. I want that kind of danger to occur for people who aren't expecting it. I admit, I mostly play Softcore because it's a bit less stressful, and I can focus more on building my character than constantly staying alive...but I do want to get some really strong Hardcore characters going. Haven't had great luck so far, but Reaper of Souls and Adventure Mode seem like a great place to make that happen.
if ladders are out i'll be starting hc from lvl 1 right out the gate no matter what
if servers are all over i'll play thru with my normal toon thru all a5
if niether are present i'll just continue the journey with the hc char i'm playing now
It is however way more fun then Softcore currently, because you only find Upgrades, and thats awsome.
Give it a try, and dont be afraid of dying... we all gotta go eventually
http://www.twitch.tv/gamingsanctum