WARNING: This is a subjective post, feel free to discuss but do not flame me because of my opinions
Let's start with the negative shall we?
1) No quick save and exit method - For those of you who dont know, if you use the exit now feature your character still stays in the game for a few seconds (i actually just tested this multiple times). This single handedly makes playing hardcore not viable (at least for me); As soon as you get into a stick situation you're screwed if you can't handle it because the exit now feature will likely lead to your death AND...
2) Teleport delay - you can't town in bad situations because of the 5 (or so) second delay
In diablo 2, both of these options were available and, since diablo 3 is a harder game in terms of monster difficulty, it makes playing hardcore in d3 and surviving for a longish period of time almost not possible unless you're very well geared.
In any case, even if you like these features and feel they make hardcore much more exciting there are some things you can't disagree with
3) The Lag-monster banner issue: Playing hardcore in a public game with strangers is not as viable as playing single player because of this issue. Often times, when clicking on a banner of a player with some mobs on him, you are not only spawned directly in the big mess but you're fucking lagging like a bi**h so you can't even preform any attacks. Blizzard should implement a 20 yard restriction the banners ( you can use the banner if there is 1-2 monsters within 20 yards of the player
4) No hostile based system (or any permanent death system) for pvp -This was the single thing the i enjoyed about diablo 2 's hardcore system - the thought that at any moment someone can hostile you and you could be fighting them within a few seconds. Not only does diablo 3 not offer any such system but even if it did it would be to the great disadvantage of the players because of 1 and 2.
5) AFAIK You keep your stash and gold after death-This doesn’t bother me much, but I do hear some people complaining about it. It was probably implemented to encourage those who lose characters on HC to keep playing, but a better method of encouraging someone to keep playing is by fixing any of the issues above.
Now for the positive:
No RMAH. At least blizzard did this “right” (i.e. at least we are not competing with people who use RM to advance themselves in the game.) Although this doesn’t stop people from using 3rd party websites, at least it gives me some incentive to sell the stuff I find for gold rather than money so that I can keep advancing my character rather than my bank account.
I still get that feeling… When playing hardcore, I still feel pumped as I had in diablo 2 (except to a lesser extent since I’m forced to restrict myself from doing anything risky because of 1,2 in the negative section)
CO-OPERATION: Even in the presence of 1,2,3 (negative issues), the community seems to co-operate more than I would have expected.
i'll stop now for all you tl;dr people lol
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
1 & 2 are definitely subjective, since I consider those pros. It means you don't go running through areas looking for a specific dungeon spawn or goblins or whatever and with a billion monsters on your tail just say "bai!" /saveandexit. It means you actually have to judge the strength of your character and not get in over your head.
3 is easy.
"Clear?"
"Yes"
/usebanner
4 I disagree, maybe you liked it, but it would be pretty annoying to be in a pub with a fresh 60 and some paragon 100 guy with 1 billion gold worth of gear comes in and just slaughters you. That's only fun for 1 person, and it's NOT PvP. If they implemented a permanent death ladder/king of the hill type tournament that you enter, that's one thing, but I doubt many would play it. A permanent death PvP system would go mostly unused except < level 10.
If 5 is a problem for someone, it's quite easy to eliminate it. Buy random garbage off the AH and dump your gold, then drop everything in your stash on the ground. Now you are starting over.
I actually don't get that feeling of danger on my WD at all. Between Spirit Walk, Spirit Vessel passive, 1500+ life per second regen, pets, and health globes, I don't think I'll ever die. I'm actually disappointed how easy it has been to just faceroll through acts 2 and 3 inferno without even stopping to farm once.
(Yes but how do you know people in public games arent lying?)
If 5 is a problem for someone, it's quite easy to eliminate it. Buy random garbage off the AH and dump your gold, then drop everything in your stash on the ground. Now you are starting over.
(yes but you are still competing versus people who die but do not completely start over)
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
1) You are competing versus people who die but do not completely start over?? Who what where? I dont compete against people.. i compete against monsters lol.
2) If there were quicksave and exit or instant town portal, there wouldnt be any point playing HC because you would be immortal.
1) Do you use the auction house? if so, other people are relevant and you *are* indirectly competing with them
2) Nonsense, are you saying hardcore players in diablo 2 are immortal? Such a system existed in diablo 2 as previously stated
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Working with adobe and/or java is like pushing a paper clip against a building and expecting it to move...
1 and 2 is very personal I'd say. I also think it makes hc mode more challenging because you simply cannot quit when things get to dangerous. You have to play more tactical.
On the 3rd I totally agree with you! Both on hc en sc. In sc it can cost you tons of money to die these needless deaths and in hc it's a waste of character.
I am actually glad there is no hostile based system as I did get my ass kicked a few times in D2 by lvl 80s who joined a nightmare game of lvl 30s just to kick ass.... Though I understand the thrill it brings, it also means you can't enjoy questing.
As for your 5th point... I'm not quite sure whether to agree or not. On the one hand I like being able to help my lower lvl chars with the money I already have, on the other, it does indeed make it less difficult.
An issue I have is that when you wish to lvl you cannot walk to your current quest and defeat all the former bossess on the way. Like when walking to stony field you'd do a quick bloodraven. You have to restart that specific quest again while all I want is a quickie.
I do agree that no "quickescape button" made hc mode better, as in more challenging. So that's my positivie. And if you find hc mode to easy on a wd. Start over (completely, so with no millions to make a good build when you reach vl 60) and do the same with a dh. In the beginning found it difficult enough to get one through sc, while I did the same with a wd with no problems at all.
Let's start with the negative shall we?
1) No quick save and exit method - For those of you who dont know, if you use the exit now feature your character still stays in the game for a few seconds (i actually just tested this multiple times). This single handedly makes playing hardcore not viable (at least for me); As soon as you get into a stick situation you're screwed if you can't handle it because the exit now feature will likely lead to your death AND...
2) Teleport delay - you can't town in bad situations because of the 5 (or so) second delay
In diablo 2, both of these options were available and, since diablo 3 is a harder game in terms of monster difficulty, it makes playing hardcore in d3 and surviving for a longish period of time almost not possible unless you're very well geared.
In any case, even if you like these features and feel they make hardcore much more exciting there are some things you can't disagree with
3) The Lag-monster banner issue: Playing hardcore in a public game with strangers is not as viable as playing single player because of this issue. Often times, when clicking on a banner of a player with some mobs on him, you are not only spawned directly in the big mess but you're fucking lagging like a bi**h so you can't even preform any attacks. Blizzard should implement a 20 yard restriction the banners ( you can use the banner if there is 1-2 monsters within 20 yards of the player
4) No hostile based system (or any permanent death system) for pvp -This was the single thing the i enjoyed about diablo 2 's hardcore system - the thought that at any moment someone can hostile you and you could be fighting them within a few seconds. Not only does diablo 3 not offer any such system but even if it did it would be to the great disadvantage of the players because of 1 and 2.
5) AFAIK You keep your stash and gold after death-This doesn’t bother me much, but I do hear some people complaining about it. It was probably implemented to encourage those who lose characters on HC to keep playing, but a better method of encouraging someone to keep playing is by fixing any of the issues above.
Now for the positive:
i'll stop now for all you tl;dr people lol
Which Final Fantasy Character Are You?
Final Fantasy 7
3 is easy.
"Clear?"
"Yes"
/usebanner
4 I disagree, maybe you liked it, but it would be pretty annoying to be in a pub with a fresh 60 and some paragon 100 guy with 1 billion gold worth of gear comes in and just slaughters you. That's only fun for 1 person, and it's NOT PvP. If they implemented a permanent death ladder/king of the hill type tournament that you enter, that's one thing, but I doubt many would play it. A permanent death PvP system would go mostly unused except < level 10.
If 5 is a problem for someone, it's quite easy to eliminate it. Buy random garbage off the AH and dump your gold, then drop everything in your stash on the ground. Now you are starting over.
I actually don't get that feeling of danger on my WD at all. Between Spirit Walk, Spirit Vessel passive, 1500+ life per second regen, pets, and health globes, I don't think I'll ever die. I'm actually disappointed how easy it has been to just faceroll through acts 2 and 3 inferno without even stopping to farm once.
Which Final Fantasy Character Are You?
Final Fantasy 7
1) Do you use the auction house? if so, other people are relevant and you *are* indirectly competing with them
2) Nonsense, are you saying hardcore players in diablo 2 are immortal? Such a system existed in diablo 2 as previously stated
Which Final Fantasy Character Are You?
Final Fantasy 7
On the 3rd I totally agree with you! Both on hc en sc. In sc it can cost you tons of money to die these needless deaths and in hc it's a waste of character.
I am actually glad there is no hostile based system as I did get my ass kicked a few times in D2 by lvl 80s who joined a nightmare game of lvl 30s just to kick ass.... Though I understand the thrill it brings, it also means you can't enjoy questing.
As for your 5th point... I'm not quite sure whether to agree or not. On the one hand I like being able to help my lower lvl chars with the money I already have, on the other, it does indeed make it less difficult.
An issue I have is that when you wish to lvl you cannot walk to your current quest and defeat all the former bossess on the way. Like when walking to stony field you'd do a quick bloodraven. You have to restart that specific quest again while all I want is a quickie.
I do agree that no "quickescape button" made hc mode better, as in more challenging. So that's my positivie. And if you find hc mode to easy on a wd. Start over (completely, so with no millions to make a good build when you reach vl 60) and do the same with a dh. In the beginning found it difficult enough to get one through sc, while I did the same with a wd with no problems at all.
Ha. Bagstone.