Seriously blizzard must remove this mobs from greater rifts . I know they said no more A5 mobs in GR ,but i think terror demons must be removed as well.
Why ? - Jade WDs know why ...
As u all know ,this mobs mostly stay hiden . When u play high GR ,they spawn @ behind ,and just 1-shots u. Jade WDs DoT them ,the mobs go to hide ,and the dots is gone. Its really annoying to kill a yellow elite + terror demons minions. U must kill elite + every single minion to get the a.gem buff ,right ? But the minions is hiding all the time ,and u have to re-dot over and over again ...not counting the time they stay hiden. On GR37 ++ thats takes a lot of time . Same shit happens to the same type rift guardian (forgot the name). Jade WD need double more time to kill this guardian that the other types ...
Excuse my noob english ,i hope u understood what im talking about.
I agree that terror demons are very annoying. I don't think Blizzard would want to remove them just because their "philosophy" on unavoidable damage which i strongly disagree with but whatever.
Only the blue packs, on yellow packs you can just kill the boss and leave the whites.
I agree with the terror demons, set up your big nuke and they disappear when you harvest. They took out the worms for the same reason, not sure why they left these guys
on yellow packs you can just kill the boss and leave the whites.
Yes ,but u aslo need to refresh the "Bane of the Powerful" gem buff. To do that u must kill elite mob + every single minion.
U can easy skip the minions ,and run ahead to get better elites ,but that on lower GR levels. When u try to achieve the max level ,thats mean every single mob is important ,and the Bane of the powerful buff refreshing is very important as well.
Another thing that gives people who run with Turbo hud a great advantage. I think it's a broken mechanic because:
Let's assume you are a Jade WD trying to clear GR 40. You have no way to predict that terror demons are approaching you. First terror demon will proc your spirit vessel, you kill it and possibly the pack with it. Another terror demon attacks you out of nowhere and your spirit vessel is on cooldown - You die.
There is NOTHING you could have done to prevent this from happening if you were not using turbo hud. Now, some of you would say unavoidable damage and all, sure, but no matter how much toughness i would stack, at some point, that terror demon will 1 hit me no matter what. If i stack enough toughness to sustain 1 hit from terror demons, my dps will be so low that i won't be able to kill one of them which will result in multiple hits which is basically death.
the devs are not balancing the game towards the "true" end game because only a small minority of players actually participate in that type of gameplay. In my opinion that's the biggest mistake the devs could make because the people who play high gr are the people who actually stick around and not just come and go whenever a patch / expansion is released.
Because they always say that D3 is not a competetive game, the GR system is flawed in a big way. I think it was stupid and naive of the playerbase (maybe) to expect a balanced end game high gr but i don't know, one of their reasoning behind this whole system was that they actually did want to include somethign competetive in the game so what the hell? I wish they were a bit less incompetent. Everytime Wyatt talks about Gr he refers to GR level 35 or so. I mean, i don't think that guy has ever played a "high gr" (relative term to the current patch) and he has absolutely no idea about what is going on in the "true" end game which is in my opinion an awesome grounds for amazing teamwork between players, each assuming a specific role to provide the most he can for the benefit of the whole group. This game could be ten times better.
Well the tittle of the topic is kinda emotional after my last fail on GR. Ofc no need to remove it ,but to fix this mobs is a must. My personal record is GR37 atm . Several times ive clear GR38 with 3-4 min left on the timer ,and the Terror Demon type Guardian f*ked up my rift. U can easy calculate how many times i have to Soul Harvest the boss without extra mobs to decrease CD by the passive. Add few sec the boss is hidden ,and dont forget it always disappears immediately before i SH it . Actually its hard to kill 30-35 bil HP boss for 3-4min as Jade doctor. The next several GR 38 ive got trolled by the empty maps ,and full of A5 mobs (or corrupted angels with the faking shields) that takes much more time to kill than the others. I know theres WDs that achieved GR 43. But Im sure its a great luck on mobs type/density + that 15 bil HP guardian (Stone... blabla forgot the name). Now i gave up playing D3 ,and im waiting for the next patch. Blizzard said "balance" on G-Rifts ,lets see
Why ? - Jade WDs know why ...
As u all know ,this mobs mostly stay hiden . When u play high GR ,they spawn @ behind ,and just 1-shots u. Jade WDs DoT them ,the mobs go to hide ,and the dots is gone. Its really annoying to kill a yellow elite + terror demons minions. U must kill elite + every single minion to get the a.gem buff ,right ? But the minions is hiding all the time ,and u have to re-dot over and over again ...not counting the time they stay hiden. On GR37 ++ thats takes a lot of time . Same shit happens to the same type rift guardian (forgot the name). Jade WD need double more time to kill this guardian that the other types ...
Excuse my noob english ,i hope u understood what im talking about.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
I agree with the terror demons, set up your big nuke and they disappear when you harvest. They took out the worms for the same reason, not sure why they left these guys
U can easy skip the minions ,and run ahead to get better elites ,but that on lower GR levels. When u try to achieve the max level ,thats mean every single mob is important ,and the Bane of the powerful buff refreshing is very important as well.
Let's assume you are a Jade WD trying to clear GR 40. You have no way to predict that terror demons are approaching you. First terror demon will proc your spirit vessel, you kill it and possibly the pack with it. Another terror demon attacks you out of nowhere and your spirit vessel is on cooldown - You die.
There is NOTHING you could have done to prevent this from happening if you were not using turbo hud. Now, some of you would say unavoidable damage and all, sure, but no matter how much toughness i would stack, at some point, that terror demon will 1 hit me no matter what. If i stack enough toughness to sustain 1 hit from terror demons, my dps will be so low that i won't be able to kill one of them which will result in multiple hits which is basically death.
the devs are not balancing the game towards the "true" end game because only a small minority of players actually participate in that type of gameplay. In my opinion that's the biggest mistake the devs could make because the people who play high gr are the people who actually stick around and not just come and go whenever a patch / expansion is released.
Because they always say that D3 is not a competetive game, the GR system is flawed in a big way. I think it was stupid and naive of the playerbase (maybe) to expect a balanced end game high gr but i don't know, one of their reasoning behind this whole system was that they actually did want to include somethign competetive in the game so what the hell? I wish they were a bit less incompetent. Everytime Wyatt talks about Gr he refers to GR level 35 or so. I mean, i don't think that guy has ever played a "high gr" (relative term to the current patch) and he has absolutely no idea about what is going on in the "true" end game which is in my opinion an awesome grounds for amazing teamwork between players, each assuming a specific role to provide the most he can for the benefit of the whole group. This game could be ten times better.
/rant