I in particular like the last one, hit the nail on why I find that ability 'unattractive'.
Inner Sanctuary is one of those skills that, as a Monk, I look at and look at, try to jam it into a build, but always inevitably take it right back out. One would think it would be great with cyclone strike to keep enemies in the small 10 yard radius Sanctuary, but there's just so many things that force YOU out of the area of effect.
So many wonderful effects with Inner Sanctuary, but it just fails due to many factors. I feel having it attach to an item and function like an aura, with it's (relatively) short cooldown, this Chest would be highly sought. Aughlid's Chest is currently one of the BiS considerations for many Monks, but I would make room for the one I proposed in favor of Aughlids. It would actually blow Aughlids away.
Belt of Alkatrass - Legendary belt. Enemies trapped by Inner Sanctuary take 3% extra damage each second from all sources. Killing an enemy increases the duration of this effect by one second, up to a maximum of 30% extra damage.
Imagine a time warp kinda bubble that cannot be passed by enemies, not even teleporters, burrowers, or ghosts. Those that are inside are trapped, and those that were outside on cast, remain excluded for the duration of the effect.
It could be used offensively to focus down "pesky" elites that like to run away from you...
It could be used defensively to isolate and skip nasty mobs... Or in party play for some nice tactical advantages.
Chest Armour: Your Critical Hit Chance is capped at 5%, but your Critical Hit Damage is increased by 500%.
This is exactly what I would like to see in a new legendary! Enhance one property to seem mega BiS and overpowered, HOWEVER, balance that with a penalty. You have to sacrifice a core stat or ability to be able to gain the benefit. Almost every build relies upon maxing out C.C. What would it take to trade C.C. for a build that traditionally relies upon it? Add an alternative stat that "may" make the sacrifice worthwhile for a new type of build. This would lead to some interesting decision making. Perhaps mega glass cannon or tanky/low DPS. Overpowered single target or elites etc.
WIZARD SET Ring of extended force
Boots of rippled gravity Belt of solid waves
Force of Conviction
(2) Set
Reduces the resource cost of Wave of Force by 30%
(3) Set
Casting Wave of Force 3 times infuses you with clarity, reducing the recource cost all spells by 50% for 3 seconds
(4)
Wave of Force has a 20% chance on hit to cause another Wave of Force to erupt from enemy location
As much as I want some of the suggestions in this thread I suspect they will go with something that is non class/build/skill specific, more along the lines of the shard of hate (although they kinda screwed DH on that one). My suggestion for an everyone can use it leg is a ring or amulet with the ability to give the player elite affixes, something like:
"5-10% chance on killing an elite pack to gain a random elite affix for 20 seconds"
It's about time we got to throw down some arcane sentries or become electrified. I'd love to see a 4 man group running around with fire chains between them as well. They could call it a lesser soulstone ring or something like that to justify absorbing elites and gaining their powers.
[...] My suggestion for an everyone can use it leg is a ring or amulet with the ability to give the player elite affixes, something like:
"5-10% chance on killing an elite pack to gain a random elite affix for 20 seconds"
It's about time we got to throw down some arcane sentries or become electrified. I'd love to see a 4 man group running around with fire chains between them as well. They could call it a lesser soulstone ring or something like that to justify absorbing elites and gaining their powers.
Yes please!
On a personal note I'd like to have something non-skill related, helpful but more importantly odd! My suggestion is a new legendary health potion that increases damage up to 20% for 5 seconds based on the amount of normal potions you currently have. I believe they stack to 1000 now? Unsure if that's the case though. Hitting the 20% cap would occur at 500. Bottomless Potion of Magnitude.
FinalFencer also made a well formatted thread featuring a whole slew of new legendary items not too long ago. Figured this would be a good thread to tie in.
Rollback Post to RevisionRollBack
"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
This is all stuff I thought of quite a while back. They might be aimed at existing legendaries, but they are still new powers, so I think they qualify
Also, keep in mind that I made this pre-2.1, so some of the below content may be invalid.
MONK: Fist Weapons:
Fleshrake ♦ Every activation of a Spirit Generator has an X% chance to also hit a random enemy in melee range with a random Spirit Generator of the same element.
Rabid Strike ♦ Every enemy within a 30 yard radius increased your attack speed by X%, up to a maximum of X%.
Scarbringer ♦ Enemies hit bleed for X% over X seconds. Bleeding enemies have their attack speed reduced by X%
Logan’s Claw ♦ When your life drops below X%, gain X% armour, and X life per hit.
Crystal Fist ♦ Frozen enemies launch small crystal fragments when attacked, dealing X% damage as cold in a 10 yard radius.
Demon Claw ♦ Your Spirit Spenders have their cost reduced by X%. You are damaged for X% life every time you use a Spender.
Daibos:
Balance ♦ You gain X life per second for every X% of spirit missing. You gain X spirit per second for every X% life missing.
The Paddle♦ Slap! – Your Spirit Generators will always do your current Area damage, while your Spirit Spenders can never.
Lai Yui’s Persuader ♦ Serenity increases your damage by X% for its duration, and slows all enemies within a X yard radius by X%
Rozpedin’s Force♦ All Cyclone Strike Runes gain the effect of the Implosion Rune
Spirit Stones:
See No Evil ♦ If there are 3 or more enemies within X yards, your next attack will also automatically cast blinding flash. This effect can only occur once every X seconds.
Erlang Shen ♦ While at full Spirit, your next Spirit Spender will ignite all nearby enemies for X% weapon damage over X seconds, as “open to debate” element.
Bezoar Stone ♦ Every time your mystic ally attacks, gain X spirit
Madstone ♦ Taking damage has an X% chance to send you into a maddening rage for X seconds. While in this state, all spirit spenders become unavailable, but all Spirit Generators gain X% attack speed and X% increased damage. This effect can only occure once every X seconds.
DEMON HUNTER: Hand Crossbows:
Izzuccob ♦ Multishot has an X% chance to knock enemies back. Enemies colliding with other enemies take X% weapon damage as element of equipped multishot rune.
Balefire Caster ♦ Fire damage has X% chance to set enemies ablaze for X% weapon damage over X second.
Dawn ♦ Undead enemies explode upon death, dealing X% weapon damage in a 10 yard radius
Blitzbolter ♦ Gain X% damage for every X% of discipline missing.
Quivers:
Fletcher’s Pride♦ After performing a backflip from Evasive fire, your next use of Evasive fire will have its damage increased by X%, and will stun all targets hit for X seconds.
Sin Seekers♦ Impale fears enemies, ands slows their movement speed by X% for X seconds.
Holy Point Shot♦ Attacking an enemy has a chance to convict an enemy, causing all enemies within X yard radius of it to attack convicted enemy for X second.
Silver Star Piercers♦ All rockets have an X% chance to launch towards a secondary target after hitting an enemy.
Flint Ripper Arrowheads♦ Every second of channelling Rapid fire, it’s damage is increased by X%, up to a maximum of X%. This effect resets when Rapid fire stops being channelled.
Dead Man’s Legacy♦ When there is X or more enemies within an X yard radius, gain X attack speed and X hatred per second for X seconds.
Archfiend Arrows♦ Damaging Elites has a chance to restore X Hatred.
BARBARIAN 1-Handed Mighty Weapons:
Ambo’s Pride ♦ Taking damage has an X% chance to automatically cast Revenge
Blade of the Warlord ♦ Hitting an enemy with Whirlwind has a chance to increases your movement speed and damage by X% for X seconds. Stacks up X times. This effect will expire as soon as Whirlwind stops being channelled.
Night’s Reaping ♦ Cleave gains the effect of the Reaping Swing Rune
2-Handed Mighty Weapons:
Bastion’s Revered ♦ Avalanche will also have its remaining cooldown reduced by 1 second for every enemy it hits.
The Gavel of Judgment ♦ Hammer of the Ancients has a chance to pull all enemies in an X yard radius towards targeted enemy.
War of the Dead ♦ Battle Rage gains the effect of the Bloodshed Rune
Dread Iron♦ Reduces the cost of sprint by X% (40-50%)
Ageless Might♦ Ancient spear creates a crevice in its wake, slowing enemy movement speed by X%, and dealing X% damage over X seconds.
Lamentation♦ Increase duration of Wrath of the Berserker by X seconds.
WIZARD Wands:
Starfire♦ Wave of Force will refund X points of Arcane power for each enemy hit.
Blackhand Key♦ While channelling Arcane torrent, enemies who come within range of you have a chance to be knocked away and take X% damage as arcane
Fragment of Destiny♦ Each activation of Spectral blades has a chance to summon a mystical blade rotating you for X seconds. The blades will attack enemies in range for X% weapon damage as element of selected Spectral Blades Rune. Up to X blades at a time.
Slorak’s Madness♦ Disintegrate gains the effect of the Chaos Nexus Rune
Atrophy♦ Familiar now launches an additional projectile at random nearby enemies.
Orbs:
Triumvirate♦ Half of your highest Elemental damage is applied to all elements.
Wizard Hats:
The Swami♦ Energy Armor has a chance to redirect enemy projectiles towards the attacker.
WITCH DOCTOR Ceremonial Knives:
Last Breath♦ Mass Confusion gains the effect of the Mass Hallucination Rune
Living Umbral Oath♦ Spirit Barrage has a chance to weaken an enemy’s link with the physical realm, causing it to take X% increased damage
Mojos:
Gazing Demise♦ When taking damage, a ghostly eye has a chance to appear above you, attacking enemies for X% weapon damage, and healing you for X% of your life with every hit for X seconds.
Thing Of the Deep♦ When any of your pets take melee damage, they have a chance cast a random Rune of Plague of Toads at their position
Spite♦ Your Gargantuan returns X% of the damage it takes to all enemies within an X yard radius
Voodoo Masks:
Split Tusk♦ A random ally (player or pet) will become infused with the spirit of the great beast, granting it’s attacks an X% chance to stun enemies. The spirit will jump to a different ally every X seconds.
As I predicted, so many people in the official Bnet thread are going WAY overboard, posting small novels and large, convoluted walls of text, dozens and dozens of ideas in a single post.
IMO, this is a bad bad idea. I don't feel like Blizz is going to read much of that. There's an old adage/acronym; K.I.S.S. (Keep It Simple, Stupid).
I posted what I felt were my two best ideas, and I'll leave it at that, the random chance that one of them gets heard.
Legendary Ring
Environ of Ascension;
416-500 (Main Stat)
+5% ~ 8% Cooldown Reduction
2 Random Properties
*Adds 20 ~ 25 To All Offensive or Defensive Paragon Points. (*raises above cap)
Enemies trapped by Inner Sanctuary take 3% extra damage each second from all sources. Killing an enemy increases the duration of this effect by one second, up to a maximum of 30% extra damage.
Imagine a time warp kinda bubble that cannot be passed by enemies, not even teleporters, burrowers, or ghosts. Those that are inside are trapped, and those that were outside on cast, remain excluded for the duration of the effect.
It could be used offensively to focus down "pesky" elites that like to run away from you...
It could be used defensively to isolate and skip nasty mobs... Or in party play for some nice tactical advantages.
"Greater rifts always have good density"
soooooooo BiS.
+10 to +15 to all offensive or defensive paragon points
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Quiver- Impale gains the effect of Ricochet and has a 7% chance to release Fan of knives on hit.
Amulet- Remove the arming time of Spike Trap and all explosions happen instantly.
Belt- Condenses Multishot into a single slug of bolts that consumes all remaining hatred; Damage is remaining hatred x 41%.
1 hand bow- Chains from Entangling Shot are now serrated causing 200% per second to all enemies who touch them.
That's all for now.
You're a wizard Harry.....
Ring of extended force
Boots of rippled gravity
Belt of solid waves
Force of Conviction
(2) Set
Reduces the resource cost of Wave of Force by 30%
(3) Set
Casting Wave of Force 3 times infuses you with clarity, reducing the recource cost all spells by 50% for 3 seconds
(4)
Wave of Force has a 20% chance on hit to cause another Wave of Force to erupt from enemy location
"5-10% chance on killing an elite pack to gain a random elite affix for 20 seconds"
It's about time we got to throw down some arcane sentries or become electrified. I'd love to see a 4 man group running around with fire chains between them as well. They could call it a lesser soulstone ring or something like that to justify absorbing elites and gaining their powers.
On a personal note I'd like to have something non-skill related, helpful but more importantly odd! My suggestion is a new legendary health potion that increases damage up to 20% for 5 seconds based on the amount of normal potions you currently have. I believe they stack to 1000 now? Unsure if that's the case though. Hitting the 20% cap would occur at 500. Bottomless Potion of Magnitude.
FinalFencer also made a well formatted thread featuring a whole slew of new legendary items not too long ago. Figured this would be a good thread to tie in.
"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
This is all stuff I thought of quite a while back. They might be aimed at existing legendaries, but they are still new powers, so I think they qualify
Also, keep in mind that I made this pre-2.1, so some of the below content may be invalid.
MONK:
Fist Weapons:
Hand Crossbows:
1-Handed Mighty Weapons:
Wands:
Ceremonial Knives:
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
IMO, this is a bad bad idea. I don't feel like Blizz is going to read much of that. There's an old adage/acronym; K.I.S.S. (Keep It Simple, Stupid).
I posted what I felt were my two best ideas, and I'll leave it at that, the random chance that one of them gets heard.
Legendary Ring
Environ of Ascension;
416-500 (Main Stat)
+5% ~ 8% Cooldown Reduction
2 Random Properties
* Adds 20 ~ 25 To All Offensive or Defensive Paragon Points. (*raises above cap)
Legendary Monk Chest
Ytar's Iron Casket
416-500 Dex
416-500 Vitality
+150 To All Resistances
3 Sockets
* Inner Sanctuary Now Follows You
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan