Over the last months of playing ROS i encountered some things that deeply annoy me, and i wanted to share those with you.
Since this isnt exclusevly a "whiner" post i also included some suggestions how to easily make the game more fun and better (IMO).
Greater Rifts Suggestions:
A great addition to the game, like so many other things Patch 2.1 has brought us. The problem is that its deeply flawed and too much RNG
(hate that word).
Make the Rift Levels much smaller and always show where the exit of the level is (Minimap). This way players can skip a horrific mix of monsters.
(This would also encourage players to include a mobility skill or item in their build / equip)
DONT let Elite Packs spawn at the very start of a level. Its very annoying quiting a rift because there are 2 elite packs waiting for you when you enter a new level / rift in the very first second. (This one annoys me deeply) Some maps dont even give you the chance to dodge that pack because you have to pass through molten and 5 other ground effects which will instantly kill you in 2 seconds on higher GR's. It would also be an addition if there is always a big room at the start of every level / rift which will leave you with dodge / evade / skip options..
Monster Diversity is a big problem. Why do i change level to get the same horrific monsters / layout in the next stage? Shouldnt happen.
Every Level should be different then the last one including the monsters!
Drop Chance / Loot / Items:
A big topic. And a hard one.. Here are my suggestions:
GR Loot from the Endboss should be determined by the level of the rift. Nothing pushes players more then the rewards they are reaping.
Since Loot is broken since 2.1.1 (GR Boss often drops 1 legendary item only and a shitload of useless Reusable Parts and Arcane Dust...)
think about this. There are a lot of super rare items that everyone wants to have and which are quite impossible to get.. (Kridershot, Witching Hour, Shard of Hate, Furnace etc..) What about increasing the dropchance of those super-special items to become REGULAR loot like crap items such as Irontoe Mudsputters and all the stuff you have looted a thousand times over and which is totally useless for every class? The chance should be increased for EVERY difficulty thats above a T6 difficulty by an multiplier. Its still a little bit of RNG but a lot less then before..
Ramaladnis Gift should be available for Purchase at Kadara. Some players have thousands of Shards, Essences and cant use them.
It should be a high price tough since it can be a substantial upgrade to your weapons. What about 250 Death Breath or even more? 500 maybe?
The item would be farmable and the RNG factor would be diminished. Players could also spend their stacked up resources.
Or, for example, why cant i buy a max Huge Emerald Stone for like 75 million gold? Everyone who HAD the fortune of entering a goblin rift and killing GREED is rich beyond measure. There is NO more use for the gold you have. Gold is simply an option you never run out of EVER again.
For all the others who farm goblins 10 hours a day.. You guys are doomed and will always stay above average to cover your re-enchant and repair costs. have fun! Thats not fun at all. I had the fortune of entering a T6 act1 Split Farm Group where 1 goblin rift opened.. I was just super lucky.. Other player have searched for more then 100 hours playtime and didnt get this chance.
Give players OPTIONS and possibilities to spend their resources!
ITEMS:
Hellfire amulet should ALWAYS roll Socket + Critdamage + Mainstat - NO EXCEPTIONS. Its very hard and time consuming to farm, and to be honest i have helped a lot of ppl farming it.. it just sucks ass what rolls you get after farming the mats for just 1 for more then 1 hour++
It will still be hard to roll an useable passive (very class dependent) with the elemental %damage and a high crithitdmg stat.
Some legendaries are still broken and will always be that way if you dont adapt the items to the game.
For example.. Thorn builds are still broken and not viable on a lot of classes. Implement more of them or chance the basic rules of THORNS again!
Monster affixes:
Thunderstorm / COLD / JAILER should be hardly nerved. These affixes will 1hit you no matter how much resi / life / %life you have.
Give those killer affixes a much smaller initial damage and a longer duration of the effect itself. (Example: Jailer will 1 hit you on a GR40+ with 10mill toughness and 1000 resi all -- pfff what?? FACT! - STUPID?! Increase the JAILER duration and reduce the inital damage to -50% so its survivable!
Same Problem with Thunderstorm / Cold ....
Resistance GEMS should get an significant upgrade. Caster classes dont have resistance problems cause of their high int gear.
Maybe you could think about this?
With regards
Erynae
DH Paragon 493
GR difficulty should NOT be determined by monsters who can 1 hit you.. thats a stupid concept.
1) RNG in grifts: I must admit I kinda hate it myself, on the other hand, look at it this way: legendary/set items are dropping crazy. You can gear up a char in 1-2 days with best in slot items. The RNG in grifts is a way to give the hardcore (as in: playing a lot) player an advantage over the casual that's running with bis gear as well: time to get good RNG, amount of trial/grift keys to remake bad RNG grifts without completing. Not the best way to check skill/gear, but at least something for the hardcore player.
2) You want better drops in grifts? In the end, you do get more bloodshards (=more gambling), they should give more legendary drops (must admit it feels less now than in 2.1), so what you ask is already there. There rare items have a lower drop chance than the other items, but since you get more items it increased the total chance to get that special item. As I said in point 1 already, stuff drops way to easy. Don't make it even more casual.
3) Ramaladni's gift, biggest gems, ... from kadala? You said it yourself, if you have the gold gem, gold is not an issue. Why not just put a button on her "maxed rolled WH, Tasker, ..."? I was thinking myself it would be nice to be able to gamble (with your bloodshards) for crafting mats, having options of like 1-20 whites, blues, yellow, some gems, forgotten souls, (greater) rift keys, and if you're very lucky maybe a gift. But just buying it? Please no... (as a side note: once you collected the gold and gems to craft a max level, I can agree with an "instant craft" and not spending half an hour to get there).
4) Hellfire amulet, again, something for the hardcore player to have a distance from the casual. I do agree it is hard to get a good one, but your solution is not the right solution at all. While you might want element%/main/cd/socket, I am looking for either element%/cc/cd/socket or cc/cd/as/socket, depending on my breakpoint I want to go for (on a DH). So what's the next thing? Let people just pick the 4 stats they want on it? Saying it is hard to get the right passive is also false: every class has 18 passives (barb 19) and you will be using 5. That's almost 28% chance to have a good passive. With your suggestion for the 3 fixed main stats, and the option to reroll the 4th, that would mean your 4th HF amu would outperform almost any amulet that can drop.
5) For your "broken" items: not every item has to be good on every class or build. They don't have to be good at all. It's sad the drop chance has been increased to insanity, but in a perfect world, even a bad legendary would be an upgrade for quite some time, because of the higher rolls than on rares. Once you do have your great items (all the BIS items, should take at least a few months IMO, now 2 days), you still need your forgotten souls to reroll/craft. So there is a place for every item in the game.
6) Here I must agree. Increasing both incoming damage and outgoing damage requirement with every level, and no way to test your balance (torment 30+ normal rifts?), is not the best way to make people balance their gear. At some point it really comes down to not having that 1 affix on mobs. On the other hand, it is a nice way to get some unused skills/items in the game (think about zdps/tank WD and monk, not exactly using what you would expect a normal char to use), so I think it has a place in the game and promotes synergy/diversity. Yes, it is sad for solo play, but that's why the leaderboards are split between solo/groups, and even per class: so you can compete against people with the same strength and weakness as you, without being jelly about the others.
7) Really, complaining about casters having no resist issues? Formula for incoming damage: 100%*(100%-reduction from resist)*(100%-reduction from armor)*... (stuff like melee damage reduction, elite reduction, ... but does not matter here). Since 10 armor does the same reduction as 1 all res, and 10int=1res, 10str/dex=10 armor, you get the same damage reduction from your mainstat. Since you can only have rolls of about 350 or 550 armor on items, but 100 all res and even 160 specific res in a SECONDARY slot, I would say casters (int classes) have it harder to get survivability than the other classes. Barb/monk get 30% reduction because they are melee, so does the crusader. If there is anything wrong with how damage reduction works, it is with the crusader. They didn't have the 30% as they were a mid class, then got 15% cause some builds were melee, everyone was playing melee with them asking for the full 30%, to turn into a ranged class with the pony build now. But even then, let them have it, as you compare your progression with your own class anyway.
So to conclude: please stop asking to make this game even more casual. If anything, ask for the auction house back (you still have to farm gold, prices will go up as more gold is available, putting perfect items still out of range of casual players. Also would bring the diablo 3 streaming community back, as people would ask for gearchecks with useful responses, or even full set builds).
WD/Monk paragon 717 non season, DH/Monk paragon 566 season.
1) RNG in grifts: I must admit I kinda hate it myself, on the other hand, look at it this way: legendary/set items are dropping crazy. You can gear up a char in 1-2 days with best in slot items. The RNG in grifts is a way to give the hardcore (as in: playing a lot) player an advantage over the casual that's running with bis gear as well: time to get good RNG, amount of trial/grift keys to remake bad RNG grifts without completing. Not the best way to check skill/gear, but at least something for the hardcore player.If you dont get the items you need you can play all you want.. If you are missing a set item and cant roll up to 5 (inc. RORG) or a pure 6 its a no-go. Many specs require 1-2 super specific item. Some players cant even farm T6 cause they are missing something which just doesnt drop.I know the feeling, since months i ramapage through T6 and all GR till 38 without any problem. Its just frustrating missing 1 or 2 KEY items four your class / build. In addition SET items are NO longer a problem since they drop real good in GR's.
2) You want better drops in grifts? In the end, you do get more bloodshards (=more gambling), they should give more legendary drops (must admit it feels less now than in 2.1), so what you ask is already there. There rare items have a lower drop chance than the other items, but since you get more items it increased the total chance to get that special item. As I said in point 1 already, stuff drops way to easy. Don't make it even more casual. Yes and no. I just want a higher drop chance for the super rare items which you'll most likely never ever see. Not as a casual or even a 2k hour played char. Thats all. Stuff really drops more frequent and "easier" just not what you want or really need. Thats the problem. Why not increase the chance by a tiny formula that you get a "Witching hour" instead of an useless "Sash of Knives" by % x GR level?.
3) Ramaladni's gift, biggest gems, ... from kadala? You said it yourself, if you have the gold gem, gold is not an issue. Why not just put a button on her "maxed rolled WH, Tasker, ..."? I was thinking myself it would be nice to be able to gamble (with your bloodshards) for crafting mats, having options of like 1-20 whites, blues, yellow, some gems, forgotten souls, (greater) rift keys, and if you're very lucky maybe a gift. But just buying it? Please no... (as a side note: once you collected the gold and gems to craft a max level, I can agree with an "instant craft" and not spending half an hour to get there). I like your gambling idea. Very interesting. Blizzard should also implement a total price button for the instant GEM craft for lets say the biggest emerald. I share your opinion that "getting there" is a quest within itself. Ramaladnis is IMO a very important item which can help lower class players and even geared chars. Rerolling a stat to 10% or IAS or whatever is extremly potent and important. Therefore it should not be a random world drop and be coincidence. It would also be ok to increase the drop chance for the Gift on everything in a GR that equals a T6. (27 - xx)
4) Hellfire amulet, again, something for the hardcore player to have a distance from the casual. I do agree it is hard to get a good one, but your solution is not the right solution at all. While you might want element%/main/cd/socket, I am looking for either element%/cc/cd/socket or cc/cd/as/socket, depending on my breakpoint I want to go for (on a DH). So what's the next thing? Let people just pick the 4 stats they want on it? Saying it is hard to get the right passive is also false: every class has 18 passives (barb 19) and you will be using 5. That's almost 28% chance to have a good passive. With your suggestion for the 3 fixed main stats, and the option to reroll the 4th, that would mean your 4th HF amu would outperform almost any amulet that can drop.If you roll the best HF Amulet in the world with the wrong passive its still useless and totally worthless. (Skills cant be enchanted.. )Mainstat/Socket/Crithitdmg should be fixed stats on that item, considering farming the keywardens which is a pain + building the machines + killing the boses.. Dont get me wrong. The result will sometimes justify the means. The stated stats will help every class / character..
5) For your "broken" items: not every item has to be good on every class or build. They don't have to be good at all. It's sad the drop chance has been increased to insanity, but in a perfect world, even a bad legendary would be an upgrade for quite some time, because of the higher rolls than on rares. Once you do have your great items (all the BIS items, should take at least a few months IMO, now 2 days), you still need your forgotten souls to reroll/craft. So there is a place for every item in the game.Even for fresh lvl 70 players there is so much crap legendaries that dont have any worth or "place" as you call it..Some items would have a legendary touch if the designers would add an additional stat or increase an existing stat for a couple of percent.For example make a weapon with 11% IAS. OR you design a weapon which always rolls 10% damage PLUS an identical low / high BASE damage.. Sometimes you will find a very good weapon with better stats + affixes but BAD base damage. Its basically worthless if you are unlucky. Base damage varies wayyyy too much!
6) Here I must agree. Increasing both incoming damage and outgoing damage requirement with every level, and no way to test your balance (torment 30+ normal rifts?), is not the best way to make people balance their gear. At some point it really comes down to not having that 1 affix on mobs. On the other hand, it is a nice way to get some unused skills/items in the game (think about zdps/tank WD and monk, not exactly using what you would expect a normal char to use), so I think it has a place in the game and promotes synergy/diversity. Yes, it is sad for solo play, but that's why the leaderboards are split between solo/groups, and even per class: so you can compete against people with the same strength and weakness as you, without being jelly about the others.Surely there is a better way to determine "skill" then dying instantly by jailer. I had a GR 39 rift with 5 jailers in a row.. Didnt play the game for 2 days after that "incident" Solo and Party Player Leaderboards should be seperated as it is..
7) Really, complaining about casters having no resist issues? Formula for incoming damage: 100%*(100%-reduction from resist)*(100%-reduction from armor)*... (stuff like melee damage reduction, elite reduction, ... but does not matter here). Since 10 armor does the same reduction as 1 all res, and 10int=1res, 10str/dex=10 armor, you get the same damage reduction from your mainstat. Since you can only have rolls of about 350 or 550 armor on items, but 100 all res and even 160 specific res in a SECONDARY slot, I would say casters (int classes) have it harder to get survivability than the other classes. Barb/monk get 30% reduction because they are melee, so does the crusader. If there is anything wrong with how damage reduction works, it is with the crusader. They didn't have the 30% as they were a mid class, then got 15% cause some builds were melee, everyone was playing melee with them asking for the full 30%, to turn into a ranged class with the pony build now. But even then, let them have it, as you compare your progression with your own class anyway.Thank you for explaining this to me. I currently dont use my caster classes in T6 or GR enviroments. I concede :O)
So to conclude: please stop asking to make this game even more casual. If anything, ask for the auction house back (you still have to farm gold, prices will go up as more gold is available, putting perfect items still out of range of casual players. Also would bring the diablo 3 streaming community back, as people would ask for gearchecks with useful responses, or even full set builds). Alot of things should be open again for trade. The Auction House was a basic pillar of D3. If it goes backup again just make sure you find a way to kill the bots and keep the inflation in check.. Thank You!
WD/Monk paragon 717 non season, DH/Monk paragon 566 season.
Also do keep in mind the game is meant to be a grind. That's the endgame grinding for those amazing items. If you're not into that then Diablo is not what you should be playing.
After my entire rant about it earlier, this kinda summons it all up. Perfect!
Diablo 3 came out as a grinding game, people started complaining about there not being end game. Now people complain they have to grind. That's like complaining about doing laps in a race game or kills in a shooter...
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Over the last months of playing ROS i encountered some things that deeply annoy me, and i wanted to share those with you.
Since this isnt exclusevly a "whiner" post i also included some suggestions how to easily make the game more fun and better (IMO).
Greater Rifts Suggestions:
A great addition to the game, like so many other things Patch 2.1 has brought us. The problem is that its deeply flawed and too much RNG
(hate that word).
Make the Rift Levels much smaller and always show where the exit of the level is (Minimap). This way players can skip a horrific mix of monsters.
(This would also encourage players to include a mobility skill or item in their build / equip)
DONT let Elite Packs spawn at the very start of a level. Its very annoying quiting a rift because there are 2 elite packs waiting for you when you enter a new level / rift in the very first second. (This one annoys me deeply) Some maps dont even give you the chance to dodge that pack because you have to pass through molten and 5 other ground effects which will instantly kill you in 2 seconds on higher GR's. It would also be an addition if there is always a big room at the start of every level / rift which will leave you with dodge / evade / skip options..
Monster Diversity is a big problem. Why do i change level to get the same horrific monsters / layout in the next stage? Shouldnt happen.
Every Level should be different then the last one including the monsters!
Drop Chance / Loot / Items:
A big topic. And a hard one.. Here are my suggestions:
GR Loot from the Endboss should be determined by the level of the rift. Nothing pushes players more then the rewards they are reaping.
Since Loot is broken since 2.1.1 (GR Boss often drops 1 legendary item only and a shitload of useless Reusable Parts and Arcane Dust...)
think about this. There are a lot of super rare items that everyone wants to have and which are quite impossible to get.. (Kridershot, Witching Hour, Shard of Hate, Furnace etc..) What about increasing the dropchance of those super-special items to become REGULAR loot like crap items such as Irontoe Mudsputters and all the stuff you have looted a thousand times over and which is totally useless for every class? The chance should be increased for EVERY difficulty thats above a T6 difficulty by an multiplier. Its still a little bit of RNG but a lot less then before..
Ramaladnis Gift should be available for Purchase at Kadara. Some players have thousands of Shards, Essences and cant use them.
It should be a high price tough since it can be a substantial upgrade to your weapons. What about 250 Death Breath or even more? 500 maybe?
The item would be farmable and the RNG factor would be diminished. Players could also spend their stacked up resources.
Or, for example, why cant i buy a max Huge Emerald Stone for like 75 million gold? Everyone who HAD the fortune of entering a goblin rift and killing GREED is rich beyond measure. There is NO more use for the gold you have. Gold is simply an option you never run out of EVER again.
For all the others who farm goblins 10 hours a day.. You guys are doomed and will always stay above average to cover your re-enchant and repair costs. have fun! Thats not fun at all. I had the fortune of entering a T6 act1 Split Farm Group where 1 goblin rift opened.. I was just super lucky.. Other player have searched for more then 100 hours playtime and didnt get this chance.
Give players OPTIONS and possibilities to spend their resources!
ITEMS:
Hellfire amulet should ALWAYS roll Socket + Critdamage + Mainstat - NO EXCEPTIONS. Its very hard and time consuming to farm, and to be honest i have helped a lot of ppl farming it.. it just sucks ass what rolls you get after farming the mats for just 1 for more then 1 hour++
It will still be hard to roll an useable passive (very class dependent) with the elemental %damage and a high crithitdmg stat.
Some legendaries are still broken and will always be that way if you dont adapt the items to the game.
For example.. Thorn builds are still broken and not viable on a lot of classes. Implement more of them or chance the basic rules of THORNS again!
Monster affixes:
Thunderstorm / COLD / JAILER should be hardly nerved. These affixes will 1hit you no matter how much resi / life / %life you have.
Give those killer affixes a much smaller initial damage and a longer duration of the effect itself. (Example: Jailer will 1 hit you on a GR40+ with 10mill toughness and 1000 resi all -- pfff what?? FACT! - STUPID?! Increase the JAILER duration and reduce the inital damage to -50% so its survivable!
Same Problem with Thunderstorm / Cold ....
Resistance GEMS should get an significant upgrade. Caster classes dont have resistance problems cause of their high int gear.
Maybe you could think about this?
With regards
Erynae
DH Paragon 493
GR difficulty should NOT be determined by monsters who can 1 hit you.. thats a stupid concept.
I think i stayed very neutral with my posting..
With regards
1) RNG in grifts: I must admit I kinda hate it myself, on the other hand, look at it this way: legendary/set items are dropping crazy. You can gear up a char in 1-2 days with best in slot items. The RNG in grifts is a way to give the hardcore (as in: playing a lot) player an advantage over the casual that's running with bis gear as well: time to get good RNG, amount of trial/grift keys to remake bad RNG grifts without completing. Not the best way to check skill/gear, but at least something for the hardcore player.
2) You want better drops in grifts? In the end, you do get more bloodshards (=more gambling), they should give more legendary drops (must admit it feels less now than in 2.1), so what you ask is already there. There rare items have a lower drop chance than the other items, but since you get more items it increased the total chance to get that special item. As I said in point 1 already, stuff drops way to easy. Don't make it even more casual.
3) Ramaladni's gift, biggest gems, ... from kadala? You said it yourself, if you have the gold gem, gold is not an issue. Why not just put a button on her "maxed rolled WH, Tasker, ..."? I was thinking myself it would be nice to be able to gamble (with your bloodshards) for crafting mats, having options of like 1-20 whites, blues, yellow, some gems, forgotten souls, (greater) rift keys, and if you're very lucky maybe a gift. But just buying it? Please no... (as a side note: once you collected the gold and gems to craft a max level, I can agree with an "instant craft" and not spending half an hour to get there).
4) Hellfire amulet, again, something for the hardcore player to have a distance from the casual. I do agree it is hard to get a good one, but your solution is not the right solution at all. While you might want element%/main/cd/socket, I am looking for either element%/cc/cd/socket or cc/cd/as/socket, depending on my breakpoint I want to go for (on a DH). So what's the next thing? Let people just pick the 4 stats they want on it? Saying it is hard to get the right passive is also false: every class has 18 passives (barb 19) and you will be using 5. That's almost 28% chance to have a good passive. With your suggestion for the 3 fixed main stats, and the option to reroll the 4th, that would mean your 4th HF amu would outperform almost any amulet that can drop.
5) For your "broken" items: not every item has to be good on every class or build. They don't have to be good at all. It's sad the drop chance has been increased to insanity, but in a perfect world, even a bad legendary would be an upgrade for quite some time, because of the higher rolls than on rares. Once you do have your great items (all the BIS items, should take at least a few months IMO, now 2 days), you still need your forgotten souls to reroll/craft. So there is a place for every item in the game.
6) Here I must agree. Increasing both incoming damage and outgoing damage requirement with every level, and no way to test your balance (torment 30+ normal rifts?), is not the best way to make people balance their gear. At some point it really comes down to not having that 1 affix on mobs. On the other hand, it is a nice way to get some unused skills/items in the game (think about zdps/tank WD and monk, not exactly using what you would expect a normal char to use), so I think it has a place in the game and promotes synergy/diversity. Yes, it is sad for solo play, but that's why the leaderboards are split between solo/groups, and even per class: so you can compete against people with the same strength and weakness as you, without being jelly about the others.
7) Really, complaining about casters having no resist issues? Formula for incoming damage: 100%*(100%-reduction from resist)*(100%-reduction from armor)*... (stuff like melee damage reduction, elite reduction, ... but does not matter here). Since 10 armor does the same reduction as 1 all res, and 10int=1res, 10str/dex=10 armor, you get the same damage reduction from your mainstat. Since you can only have rolls of about 350 or 550 armor on items, but 100 all res and even 160 specific res in a SECONDARY slot, I would say casters (int classes) have it harder to get survivability than the other classes. Barb/monk get 30% reduction because they are melee, so does the crusader. If there is anything wrong with how damage reduction works, it is with the crusader. They didn't have the 30% as they were a mid class, then got 15% cause some builds were melee, everyone was playing melee with them asking for the full 30%, to turn into a ranged class with the pony build now. But even then, let them have it, as you compare your progression with your own class anyway.
So to conclude: please stop asking to make this game even more casual. If anything, ask for the auction house back (you still have to farm gold, prices will go up as more gold is available, putting perfect items still out of range of casual players. Also would bring the diablo 3 streaming community back, as people would ask for gearchecks with useful responses, or even full set builds).
WD/Monk paragon 717 non season, DH/Monk paragon 566 season.
Diablo 3 came out as a grinding game, people started complaining about there not being end game. Now people complain they have to grind. That's like complaining about doing laps in a race game or kills in a shooter...