My main issue with M6 is the amount of lag it causes. I personally feel that increasing sentry damage and increasing its cooldown is the most appropriate action. This would shift some of the DPS focus onto CDR which would help to balance out fire wiz with M6 DH, while reducing graphical glitches.
I personally feel that any given class should have an array of effective builds in competitive events, such as GR. This means melee characters could gear for either DPS or tanking, with similar effectiveness, and remain viable for both group and solo play (just an example). GR is still relatively new, and only roughly 50 of its 100 levels have been cleared at this point. It is important to realise however, that we did recently see these changes occur in T6.
As time goes on, more changes may occur to the game, introducing new and more challenging, competitive events. New leg/sets may also provide more diversity, and constant skill tweaks tend to offer new builds for at least a short time. Recently, we have been given access to content which was requested for quite some time. The only drawback is that the competitive element has shifted from T6 rifts onto high rank GR. This will always occur, and as a result, only a fraction of the available builds are going to be considered competitive at any given point in time, as they will be geared towards a select purpose (DPS, elite mitigation, tanking,etc.).
If they do make changes to the M6 build, I hope they are careful. As has been stated, DH's currently suffer from being total garbage until they finish M6. If they make changes to sentries to "balance" M6, they risk making DH's completely irrelevant. For instance, if they give the sentries a life bar, it could make M6 DH's stronger solo in the early stages of progression (as the turrets would attract and tank enemies, keeping them away from the DH and in the line of fire of turrets), then some rapid falloff would happen once the turrets die before they do any DPS (much like how pet doctors currently feel).
I lean more towards the idea of trying to make other, different play styles available for all of the classes. M6 is powerful, but it's a very non-active play style to me, and it makes it less fun. If there was a more active play style that was at least 95% as effective as M6, that'd be close enough for me. It would mean that doing the highest GR possible would still require M6, but the current gap between M6 and all other builds is pretty damn huge. This problem isn't specific to DH either. While I understand that completely balancing multiple builds per class isn't feasible, it'd be nice if there were some that were within 5-10% efficiency with the current "cookie cutter builds". It's a shame that for every class, there is an exact path to success: start building whichever set is currently good -> get supporting items for the only build that works -> ? -> profit.
At least with crusader, there are a couple of viable builds to use with the one set.
I'm surprised you didn't mention Jade witchdoctors hitting for ~1.4 billion
1.4 bil is a non crit for a wd.
Do ppl in this thread recommend giving a crusaders pets and wiz hydras life bars as well?
Id like to ask for a wizards force armor nerf, its not fair they are allowed to survive jailer. Crusaders shouldnt be able to stay in horse mode. Heck why were all crying, lets put dps checks on 35+ grift entry so zdps monks and wds cant "exploit".
Anyone else jealous of a skill other classes have? Feel free to request a nerf.
I don't understand why people are crying nerf in a game that is centrally based on RNG, with no real PvP aspect. I could understand if they made grifts more of an "arcade style" where you kept the highest key frag you got until you beat the time. Removing all chances of RNG in grifts, like conduit and making each grift level concrete with the same mobs/maps. So everyone with a level 35 grift shard will face the same thing. At that point, the leaderboards would actually be a judge of balance essentially.
I am by no means a Game Designer, however, it's painfully obvious that lack of useful Legendaries and gear sets are hurting each class in the game. That and RNG stats on the gear, which seemed to be a way to squeeze out more playtime by Blizz.
Quote from Sharp I don't understand why people are crying nerf in a game that is centrally based on RNG, with no real PvP aspect. I could understand if they made grifts more of an "arcade style" where you kept the highest key frag you got until you beat the time. Removing all chances of RNG in grifts, like conduit and making each grift level concrete with the same mobs/maps. So everyone with a level 35 grift shard will face the same thing. At that point, the leaderboards would actually be a judge of balance essentially.
I am by no means a Game Designer, however, it's painfully obvious that lack of useful Legendaries and gear sets are hurting each class in the game. That and RNG stats on the gear, which seemed to be a way to squeeze out more playtime by Blizz.
I agree with everything in ur post up until ur last line. RNG stats on gear has been in the Diablo series since its birth, cause you know, its a Grinding game. Blizz already has it money. They don't necessarily care if you continue to play or not.
you all bitch and moan about wanting to keep dh as is even though its true dh is overpowered. they can def use a nerf (SLIGHT not the insane hardcore build killing nerfs blizzard is known for), and other classes and specs can definitely use a buff. there have been valid ideas here like giving sentries hp like other pets, but you are all glancing over the only TRUE valid point OP made in my opinion:
...why make dh that only lays sentries, dh is supposed to be a archer class shot arrows and etc not an engineer class...
it does annoy me that dh has become an engineer class. there was a dh main in my clan who REFUSED to play m6 despite its superiority for this particular reason (the preparation gimp forced her to m6 after all but she fought the good fight for awhile).
There will always be pros and cons of different classes and specs, and some will always rise above others. But it's ridiculous for DH's to turn into engineers, and ALL valid specs of dh use m6. they just switch elements around. at least for crusader there are both stampede and condemn builds even though both use akkhan. the eq set had its 15 minutes of glory for barb and is still viable for greater rifts around 25. wd has jade and pet. even monk has a few now including support pull, sunwuko, and lightning dash. wiz definitely got funneled into firebird only now too (i miss 1.xx perma archon with a passion).
it's also a joke about how blizz said they didnt want to gimp rorg and soj, and theyd rather buff other rings to that power level to give us build diversity. but in actuality rorg is still required for every build (and easier to farm for than ever), and all they did to address soj was to halve its drop rate! at least before the change to leorics crown, my sader ran full 6 piece akkhan with soj and unity...now leorics is a necessity which makes rorg a necessity!
all in all i honestly agree with OP other than the no skill and fap parts. it definitely feels like dh is the most bullshit class right now.
I agree with everything in ur post up until ur last line. RNG stats on gear has been in the Diablo series since its birth, cause you know, its a Grinding game. Blizz already has it money. They don't necessarily care if you continue to play or not.
What? Did you even play D2? D2's system was static on stats as far as I could remember. Here is some main bullet points about D2 loot system pulled from Reddit.
D2's loot system was/is superior to D3's for 5 reasons:
The affix's were interesting, significant, and facilitated build creation - 10% to cast frost nova when struck; granting your character foreign skills; bigger affix's values, etc; check out the arreat summit for more).
In D2, the stat/skill point system determined the "base" of your characters strength - gear was like the cherry on top that could build off that to shoot your character to greater heights. In D3, your gear *is * your character - consider that from lvl1-60 you gain 177 points of your primary stat, which is meaningless when many items grant bigger bonuses then that. Certainly in D2 characters looked for +all skills on their gear, but it was such a pervasive stat among the best items that it gave room to look for items that had interesting affix's (or alternatively, items without +all skills that were fantastic in their own right).
Loot was more static than D3; compared to D3, D2's unique's and rune words have practically no RNG on them. At the very most, their affix's were set with some give in their value. This meant that if say, you got aShako you knew it was gonna rock you just didn't know what it's defense (the only RNG stat) was gonna be. In D3, many legendaries are crap purely biggest 90% of their affix's are subject to RNG and as such are prone to either poor rolls or receiving useless affix's.
Kind of a repeat of 1 and 3, but bad affix's + RNG = awful loot system. Consider gloves: of the 25 possible affix's, the only one's people want to see are primary stat, vitality, crit chance, crit damage, attack speed, all resist, and magic find (maybe a specific resist for Monks). Thus, 60% of the possible affix's for gloves are filler and only facilitate the bad roll process, and that's with gloves that have fewer possible affix's than say, an amulet.
Item drops were more frequent in D2, making farming rewarding. The combination of "static" loot and better drops meant it was entirely possible for players to load up their characters with Best in Slot gear (or at the very least, gear worth equipping that was still interesting/useful) within reasonable time commitments. This was part of D2's addictiveness. Consider: in D2 it was entirely possible for a player to say, collect all of Tal Rasha's set save maybe the armour on their own; in D3 good luck finding even one piece of Tal Rasha's (and that's RNG and chosen affix's are actually useful to your wizard)
1. Chance to cast frost nova when struck and the likes were interesting affixes? you mean the most unused, underwhelming affixes ever introduced to a game in the genre? There were a couple of exceptions with items that gave you a proc on hit like dracul's grasp (only one i can think of right now) that were somewhat interesting or at least, useful.
3. Eventually in d2 99% of the gear is crap too. Sure it was a state driven by a bot ridden environment but still, a low def shako (Harlequin crest) was utter crap. Almsot all of the good items and runewords had a few stats that rolled a range and if you got the lower end of that range it was complete garbage. Things like botd for an example, you wanted high ed and ls iirc... ed could completely break the item and make it useless and even if it rolled max ed, a low ls roll could still make it kinda useless.
5. Item drops more frequent in d2? I think you were either playing modded d2 or just don't remember live that well. Sure you found a ton of garbage but how many times did you self found a coa for an example? Seriously this claim is wrong on so many levels... unless you consider the million irathas, sigon, arcana, <insert low level crap set here>, as decent drops then i don't really know what to tell you.
My point is that the loot system today in D3 is far superior to D2 at least in its potential. One could argue that D2's is still better because of things like runewords, charms and jewels but i think that it's just a matter of time untill we see more of this stuff in its D3 form. I mean just in 2.1 they added a bunch of legendary gems that you can upgrade by clearing content... That's already almost superior to anything D2 had.
You pulled that information from reddit? Well it's bullshit imo.
OT: As i've said before, the main problem with the game right now is not the dh, it's the overall design of GR and the scaling of damage + unavoidable damage that encourages extreme kiting which makes builds like m6 shine and basically kill off any chance of pure melee specs like swk to compete in high gr.
Edit: Reply to the next post so i won't continue posting OT...
Quote from SharpIt is the truth. Itemization was better in D2 and still is. Go look at any Leg from D2, most were meaningful and useful. In D3 I get legendaries and CRUSH them before I even ID them for the stats because I know beyond a doubt that item is terrible no matter what stats. THAT IS STUPID. Until Blizz decides to have the itemization D2 had, D2's LOOT system will be superior. And by any logic, eventually, ANY gear will be crap. They added those Leg gems because their items SUCK. I like the idea of Legendary gems, however, the affixes would have been better suited on GEAR. D3 is superior in everyway besides its loot.
This is dragging to off topic too much... But seriously dude you have no idea what you're talking about.
Most uniques in d2 were meaningful and useful? This is just wrong... Do you really want me to prove to you how wrong that is?
In D2 you eventually don't pick up 99% of the loot... In D3 you at least have a reason to pick up shit. Sure, at some point you won't even pick up 90% of the legendaries because you know they are shit but it's exactly the same in D2 unless you were a noob and couldn't tell what the item was by its type and name.
I play d2 to this day but there's logic and facts and there's nostalgia. When was the last time you played d2? Can you even name 10 uniques without looking them up on Arreat summit? Seriously dude you are just talking out of your ass... "Until Blizz decides to have the itemization D2 had, D2's LOOT system will be superior"... This claim is just... no words.
It is the truth. Itemization was better in D2 and still is. Go look at any Leg from D2, most were meaningful and useful. In D3 I get legendaries and CRUSH them before I even ID them for the stats because I know beyond a doubt that item is terrible no matter what stats. THAT IS STUPID. Until Blizz decides to have the itemization D2 had, D2's LOOT system will be superior. And by any logic, eventually, ANY gear will be crap. They added those Leg gems because their items SUCK. I like the idea of Legendary gems, however, the affixes would have been better suited on GEAR. D3 is superior in everyway besides its loot.
Dude, that's why there are specific leader boards for each class. If youre playing a WD and youre playing in competition *most of ppl aren't, but they still complain*
YOURE COMPETING AGAING ANOTHER WD NOT AGAINST A DH
and 10 seconds between a rift clear for a DH is a difference as big as 2 grift lvls for a WD
It is the truth. Itemization was better in D2 and still is. Go look at any Leg from D2, most were meaningful and useful. In D3 I get legendaries and CRUSH them before I even ID them for the stats because I know beyond a doubt that item is terrible no matter what stats. THAT IS STUPID. Until Blizz decides to have the itemization D2 had, D2's LOOT system will be superior. And by any logic, eventually, ANY gear will be crap. They added those Leg gems because their items SUCK. I like the idea of Legendary gems, however, the affixes would have been better suited on GEAR. D3 is superior in everyway besides its loot.
D2 loot system is not superior to D3. It is not even fucking related. You should go reread about D2's loot mechanics, loot tables and levels etc then consider your statement again. Also 95% of all legs in D2 are total shit imo. I play D2 every ladder reset for the first month and I only look for about ~15 legs and look to craft 5 or so runewords. Nothing else is useful, wanted or required for any build I like to run.
How about you stay on topic and keep hating on DH like the OP, we enjoy listening about how pist you are that your class can't perform at the same level as us.
This discussion has made me curious: what do we, as players, define as "good" loot? We can throw around words like "relevant" or "trash" or "meaningful," but how do those monstrously vague attributes manifest within the game?
I personally am having fun with the loot system because it, so far as I can tell, adheres to the principle that the rarest/most difficult to attain loot yields the most powerful affixes. That, to me, is a good structure for a game that in essence is just a very long series of digital piñatas spewing forth imaginary shiny toys. It also means that, by mathematical definition, the very great and vast majority of the bits spewn forth are going to be "useless" if you define "useless" as "less powerful than the one piece of gear I happen to already have in that slot." I happen across countless items that would have been, were I to have found it upon freshly hitting 70 as opposed now after weeks of grinding, awesome—certainly better than the level 61/64 gear I was wearing at the time.
I'll agree there's a vast amount of untapped potential for interesting affix interactions, but with the mind-boggling size of the overhaul that came with RoS and then all the extra systems put into place with 2.1, I don't in any way lose hope that the devs think that they can rest on their laurels since all is rosy. More is coming. It's gonna be good.
It is the truth. Itemization was better in D2 and still is. Go look at any Leg from D2, most were meaningful and useful. In D3 I get legendaries and CRUSH them before I even ID them for the stats because I know beyond a doubt that item is terrible no matter what stats. THAT IS STUPID. Until Blizz decides to have the itemization D2 had, D2's LOOT system will be superior. And by any logic, eventually, ANY gear will be crap. They added those Leg gems because their items SUCK. I like the idea of Legendary gems, however, the affixes would have been better suited on GEAR. D3 is superior in everyway besides its loot.
D2 loot system is not superior to D3. It is not even fucking related. You should go reread about D2's loot mechanics, loot tables and levels etc then consider your statement again. Also 95% of all legs in D2 are total shit imo. I play D2 every ladder reset for the first month and I only look for about ~15 legs and look to craft 5 or so runewords. Nothing else is useful, wanted or required for any build I like to run.
How about you stay on topic and keep hating on DH like the OP, we enjoy listening about how pist you are that your class can't perform at the same level as us.
My initial comment was on topic, and this conversation still is. This all relates. Your above statement "IMO" is just that. Your opinion. I played D2 A LOT. I remember a lot about it, and I felt BETTER playing that game than I do D3 when it comes to DROPS. As stated I agree D3 has potential as far as loot goes and regardless is a great game still. However, Blizz needs to be better with items. This thread wouldn't even exist if they had better design on legendaries and more items that were useful for each class bringing them up to par with the M6. The simple fact that the M6 set is, to the "OP", so OP is because there is no other set like it in the game that lets pets use main abilities of the class and hit just as hard with no resource cost. We need better class sets, better items, and less RNG on stats on gear. I am not saying get rid of it, but it needs to have less impact. Better sets = better balance = less threads like this.
OT: As i've said before, the main problem with the game right now is not the dh, it's the overall design of GR and the scaling of damage + unavoidable damage that encourages extreme kiting which makes builds like m6 shine and basically kill off any chance of pure melee specs like swk to compete in high gr.
Absolutely.
The DH, via M6, has the BEST ability to (reliably) deal damage while also having the best chance to out-range, line-of-sight, or whatever other tactics necessary to avoid the incoming damage.
My WD sure as fuck can't out-range jailer if I want to kill the monster any time before next Tuesday. And therein lies the imbalance, which is really only an imbalance when monsters are doing SO FUCKING MUCH DAMAGE that the only way to kill them without constantly running back to your corpse is to do so from five screens away.
Greater Rifts need a lot of work, philosophy-wise otherwise this will continue to be a problem no matter how many skills, items, passives, mechanics they buff/nerf.
Im not sure why this thread is still going on. FACT: DHs, Zdps Monk/WDs, and possibly a VERY geared Wizard are the only real choices for High 44+ GRs. DPS MONKS /Barbs/Crusaders dont deal AND take too much damage. FACT: This is a systemic issue because damage is so ridiculous in high level GRs.
FACT: Damage for all classes need to come up to par with DHs.
FACT: Even then, this wont fix the problem of melee survivability.
FACT: Melee survivability needs to come up so they can do thier jobs
Opinion: this is where we guess how they accomplish this. They have melee passive damage reduction as a knob to turn; (up to 50% ?) And i suspect they will allow us to use gems to reroll secondaries into a resist of our choice (maybe?) This may cause problems with Harmony, which might have to be adjusted/revamped.
Opinion; what if they changed FireWalls/Ice Climbers to be immune to Fire/Ice respectively? With an immunity amulet, a pair of boots and gemming resist on gear, you might be highly resistant to three types of damage. Bow, lets go further, maybe Thundergods makes you immune to lightning and Profane Pauldrons immune to arcane? SHAGGY on the first page has it right; this is a symptom of terrible itemization on d3. we all use the same gear; there's very few pieces we could shift around; maybe they should add Set Bracers for the major sets and let us shift pieces around depending on what kind of damage we need to avoid - and let us customize our gear depending on what we do or do not find.
Or make individual legs competitive with sets; i definitely dont like the paradigm "use this set or..you suck" we're stuck in much at all.
I personally feel that any given class should have an array of effective builds in competitive events, such as GR. This means melee characters could gear for either DPS or tanking, with similar effectiveness, and remain viable for both group and solo play (just an example). GR is still relatively new, and only roughly 50 of its 100 levels have been cleared at this point. It is important to realise however, that we did recently see these changes occur in T6.
As time goes on, more changes may occur to the game, introducing new and more challenging, competitive events. New leg/sets may also provide more diversity, and constant skill tweaks tend to offer new builds for at least a short time. Recently, we have been given access to content which was requested for quite some time. The only drawback is that the competitive element has shifted from T6 rifts onto high rank GR. This will always occur, and as a result, only a fraction of the available builds are going to be considered competitive at any given point in time, as they will be geared towards a select purpose (DPS, elite mitigation, tanking,etc.).
I lean more towards the idea of trying to make other, different play styles available for all of the classes. M6 is powerful, but it's a very non-active play style to me, and it makes it less fun. If there was a more active play style that was at least 95% as effective as M6, that'd be close enough for me. It would mean that doing the highest GR possible would still require M6, but the current gap between M6 and all other builds is pretty damn huge. This problem isn't specific to DH either. While I understand that completely balancing multiple builds per class isn't feasible, it'd be nice if there were some that were within 5-10% efficiency with the current "cookie cutter builds". It's a shame that for every class, there is an exact path to success: start building whichever set is currently good -> get supporting items for the only build that works -> ? -> profit.
At least with crusader, there are a couple of viable builds to use with the one set.
Do ppl in this thread recommend giving a crusaders pets and wiz hydras life bars as well?
Id like to ask for a wizards force armor nerf, its not fair they are allowed to survive jailer. Crusaders shouldnt be able to stay in horse mode. Heck why were all crying, lets put dps checks on 35+ grift entry so zdps monks and wds cant "exploit".
Anyone else jealous of a skill other classes have? Feel free to request a nerf.
I am by no means a Game Designer, however, it's painfully obvious that lack of useful Legendaries and gear sets are hurting each class in the game. That and RNG stats on the gear, which seemed to be a way to squeeze out more playtime by Blizz.
Beating on the keyboard and this is what all those random keys hit?
This baby ass QQ post?
My DH isn't my main and guess what they aren't OP other shit isn't strong. Its more then a class, its items, design, everything.
Crying for something that YOU want isn't fair for everyone else is it?
Nah why bother, you're just a QQ baby.
Quote from Sharp
I don't understand why people are crying nerf in a game that is centrally based on RNG, with no real PvP aspect. I could understand if they made grifts more of an "arcade style" where you kept the highest key frag you got until you beat the time. Removing all chances of RNG in grifts, like conduit and making each grift level concrete with the same mobs/maps. So everyone with a level 35 grift shard will face the same thing. At that point, the leaderboards would actually be a judge of balance essentially.
I am by no means a Game Designer, however, it's painfully obvious that lack of useful Legendaries and gear sets are hurting each class in the game. That and RNG stats on the gear, which seemed to be a way to squeeze out more playtime by Blizz.
I agree with everything in ur post up until ur last line. RNG stats on gear has been in the Diablo series since its birth, cause you know, its a Grinding game. Blizz already has it money. They don't necessarily care if you continue to play or not.
it does annoy me that dh has become an engineer class. there was a dh main in my clan who REFUSED to play m6 despite its superiority for this particular reason (the preparation gimp forced her to m6 after all but she fought the good fight for awhile).
There will always be pros and cons of different classes and specs, and some will always rise above others. But it's ridiculous for DH's to turn into engineers, and ALL valid specs of dh use m6. they just switch elements around. at least for crusader there are both stampede and condemn builds even though both use akkhan. the eq set had its 15 minutes of glory for barb and is still viable for greater rifts around 25. wd has jade and pet. even monk has a few now including support pull, sunwuko, and lightning dash. wiz definitely got funneled into firebird only now too (i miss 1.xx perma archon with a passion).
it's also a joke about how blizz said they didnt want to gimp rorg and soj, and theyd rather buff other rings to that power level to give us build diversity. but in actuality rorg is still required for every build (and easier to farm for than ever), and all they did to address soj was to halve its drop rate! at least before the change to leorics crown, my sader ran full 6 piece akkhan with soj and unity...now leorics is a necessity which makes rorg a necessity!
all in all i honestly agree with OP other than the no skill and fap parts. it definitely feels like dh is the most bullshit class right now.
D2's loot system was/is superior to D3's for 5 reasons:
The affix's were interesting, significant, and facilitated build creation - 10% to cast frost nova when struck; granting your character foreign skills; bigger affix's values, etc; check out the arreat summit for more).
In D2, the stat/skill point system determined the "base" of your characters strength - gear was like the cherry on top that could build off that to shoot your character to greater heights. In D3, your gear *is * your character - consider that from lvl1-60 you gain 177 points of your primary stat, which is meaningless when many items grant bigger bonuses then that. Certainly in D2 characters looked for +all skills on their gear, but it was such a pervasive stat among the best items that it gave room to look for items that had interesting affix's (or alternatively, items without +all skills that were fantastic in their own right).
Loot was more static than D3; compared to D3, D2's unique's and rune words have practically no RNG on them. At the very most, their affix's were set with some give in their value. This meant that if say, you got aShako you knew it was gonna rock you just didn't know what it's defense (the only RNG stat) was gonna be. In D3, many legendaries are crap purely biggest 90% of their affix's are subject to RNG and as such are prone to either poor rolls or receiving useless affix's.
Kind of a repeat of 1 and 3, but bad affix's + RNG = awful loot system. Consider gloves: of the 25 possible affix's, the only one's people want to see are primary stat, vitality, crit chance, crit damage, attack speed, all resist, and magic find (maybe a specific resist for Monks). Thus, 60% of the possible affix's for gloves are filler and only facilitate the bad roll process, and that's with gloves that have fewer possible affix's than say, an amulet.
Item drops were more frequent in D2, making farming rewarding. The combination of "static" loot and better drops meant it was entirely possible for players to load up their characters with Best in Slot gear (or at the very least, gear worth equipping that was still interesting/useful) within reasonable time commitments. This was part of D2's addictiveness. Consider: in D2 it was entirely possible for a player to say, collect all of Tal Rasha's set save maybe the armour on their own; in D3 good luck finding even one piece of Tal Rasha's (and that's RNG and chosen affix's are actually useful to your wizard)
3. Eventually in d2 99% of the gear is crap too. Sure it was a state driven by a bot ridden environment but still, a low def shako (Harlequin crest) was utter crap. Almsot all of the good items and runewords had a few stats that rolled a range and if you got the lower end of that range it was complete garbage. Things like botd for an example, you wanted high ed and ls iirc... ed could completely break the item and make it useless and even if it rolled max ed, a low ls roll could still make it kinda useless.
5. Item drops more frequent in d2? I think you were either playing modded d2 or just don't remember live that well. Sure you found a ton of garbage but how many times did you self found a coa for an example? Seriously this claim is wrong on so many levels... unless you consider the million irathas, sigon, arcana, <insert low level crap set here>, as decent drops then i don't really know what to tell you.
My point is that the loot system today in D3 is far superior to D2 at least in its potential. One could argue that D2's is still better because of things like runewords, charms and jewels but i think that it's just a matter of time untill we see more of this stuff in its D3 form. I mean just in 2.1 they added a bunch of legendary gems that you can upgrade by clearing content... That's already almost superior to anything D2 had.
You pulled that information from reddit? Well it's bullshit imo.
OT: As i've said before, the main problem with the game right now is not the dh, it's the overall design of GR and the scaling of damage + unavoidable damage that encourages extreme kiting which makes builds like m6 shine and basically kill off any chance of pure melee specs like swk to compete in high gr.
Edit: Reply to the next post so i won't continue posting OT...
This is dragging to off topic too much... But seriously dude you have no idea what you're talking about.
Most uniques in d2 were meaningful and useful? This is just wrong... Do you really want me to prove to you how wrong that is?
In D2 you eventually don't pick up 99% of the loot... In D3 you at least have a reason to pick up shit. Sure, at some point you won't even pick up 90% of the legendaries because you know they are shit but it's exactly the same in D2 unless you were a noob and couldn't tell what the item was by its type and name.
I play d2 to this day but there's logic and facts and there's nostalgia. When was the last time you played d2? Can you even name 10 uniques without looking them up on Arreat summit? Seriously dude you are just talking out of your ass... "Until Blizz decides to have the itemization D2 had, D2's LOOT system will be superior"... This claim is just... no words.
YOURE COMPETING AGAING ANOTHER WD NOT AGAINST A DH
and 10 seconds between a rift clear for a DH is a difference as big as 2 grift lvls for a WD
How about you stay on topic and keep hating on DH like the OP, we enjoy listening about how pist you are that your class can't perform at the same level as us.
I personally am having fun with the loot system because it, so far as I can tell, adheres to the principle that the rarest/most difficult to attain loot yields the most powerful affixes. That, to me, is a good structure for a game that in essence is just a very long series of digital piñatas spewing forth imaginary shiny toys. It also means that, by mathematical definition, the very great and vast majority of the bits spewn forth are going to be "useless" if you define "useless" as "less powerful than the one piece of gear I happen to already have in that slot." I happen across countless items that would have been, were I to have found it upon freshly hitting 70 as opposed now after weeks of grinding, awesome—certainly better than the level 61/64 gear I was wearing at the time.
I'll agree there's a vast amount of untapped potential for interesting affix interactions, but with the mind-boggling size of the overhaul that came with RoS and then all the extra systems put into place with 2.1, I don't in any way lose hope that the devs think that they can rest on their laurels since all is rosy. More is coming. It's gonna be good.
The DH, via M6, has the BEST ability to (reliably) deal damage while also having the best chance to out-range, line-of-sight, or whatever other tactics necessary to avoid the incoming damage.
My WD sure as fuck can't out-range jailer if I want to kill the monster any time before next Tuesday. And therein lies the imbalance, which is really only an imbalance when monsters are doing SO FUCKING MUCH DAMAGE that the only way to kill them without constantly running back to your corpse is to do so from five screens away.
Greater Rifts need a lot of work, philosophy-wise otherwise this will continue to be a problem no matter how many skills, items, passives, mechanics they buff/nerf.
FACT: Damage for all classes need to come up to par with DHs.
FACT: Even then, this wont fix the problem of melee survivability.
FACT: Melee survivability needs to come up so they can do thier jobs
Opinion: this is where we guess how they accomplish this. They have melee passive damage reduction as a knob to turn; (up to 50% ?) And i suspect they will allow us to use gems to reroll secondaries into a resist of our choice (maybe?) This may cause problems with Harmony, which might have to be adjusted/revamped.
Opinion; what if they changed FireWalls/Ice Climbers to be immune to Fire/Ice respectively? With an immunity amulet, a pair of boots and gemming resist on gear, you might be highly resistant to three types of damage. Bow, lets go further, maybe Thundergods makes you immune to lightning and Profane Pauldrons immune to arcane? SHAGGY on the first page has it right; this is a symptom of terrible itemization on d3. we all use the same gear; there's very few pieces we could shift around; maybe they should add Set Bracers for the major sets and let us shift pieces around depending on what kind of damage we need to avoid - and let us customize our gear depending on what we do or do not find.
Or make individual legs competitive with sets; i definitely dont like the paradigm "use this set or..you suck" we're stuck in much at all.