Still I would argue targeting an item gambling WAS easier than the caches, until the latest change to the caches anyway. At least you could target the slot and shards weren't that hard to come by.
I don't really see how moving it to another item is helpful. Why not just take the RoRG out of the ACT 1 cache and drop it in Torment only loot pool?
Gambling actually revolves around rifts / grifts though so you're looking at a MUCH larger unique influx, which means while it's a "targeting" mechanism it isn't a throttling mechanism. Personally I think there need to be some items you can't gamble for but that's a very large different discussion.
Moving the item type on the ring does a few things.
1) Ideally it means it competes with other desirable affixes. Ring affixes are not powerful enough to compete with what is essentially a minimum +1 set bonus (which is generally more powerful or focused than a unique bonus)
2) It takes it off the cache pool. This is a huge change and pretty much invalidates 90% of the whining in this thread (wahhh now you can get a RoRG in a day wahhh) while making the ring much harder to get (while still easier than before the cache change for T2+)
Yes just moving the ring to torment only global drops makes it reasonable. But it doesn;t address the core issue (nothing can compete with the raw power in slot). Of course you have to pick a slot where the competition matters. amulet would be a good one because it already has several competitive BiS options.
Rorg provides diversity to builds, and the certain elemental you desire etc, may it be cindercoat or w/e... oldschool2o4f, i like you, first you say we shouldnt have epeen in this topicand then u allmost brag about ur max chars and 4 wizz double standards are the best standards :D!
Every build using RoRG is not diversity. That's homogeneity.RoRG is basically a yellow ring that counts as a set item in every set you wear. There's nothing special or diversifying about it.
Seasons are going to shape the game moving forward - if people farmed for a RoRG for the entire season and didn't get one it would be back luck (assuming 1000+ act1 bounties) and demotivating. There is a big difference in having a crappy RoRG (that still can greatly improve your toon) and having the "perfect" RoRG. Getting one nearly mandatory item shouldn't take months of farming. The current drop chance probably is a little too lenient but I would argue that it is a move in the right direction, however much they overshot the balance target.
Not saying all "must have" items should be easy to obtain, but with RoRG it is the most widely referenced "must have" item so it makes sense to boost chances to get it. Not something to get worked up over, but an interesting discussion.
Rorg provides diversity to builds, and the certain elemental you desire etc, may it be cindercoat or w/e... oldschool2o4f, i like you, first you say we shouldnt have epeen in this topicand then u allmost brag about ur max chars and 4 wizz double standards are the best standards :D!
I love your research before you comment.
NONE of my characters are near maxxed out...even my Mara is hardly mid range, I'd say nearer the bottom...BUT the DH is my main and it IS what I worked at.
Me maxxed out, hardly.
You, unqualified comments, way to the maxx...
I see your point and it does make sense. The truly sad thing is a crappy, and I mean crappy RoRG is still a BIS compared to 99% of anything else available. Perhaps shifting it to amulet would be the way to go. certainly might compete with the immune ammy's
ahh, good to see bunch of butt hurt still happens here
D2 was easy to gear up, min/maxing was near impossible. Same thing in D3. People who complain about it should take longer, just wait in 5-10 years when you start living real lives outside your parents basement, you won't have time for these things anymore. If you want to be an elitist epeen and have 16 hours to play video games all day everyday (ahh the good old days) go play hardcore and ladder and top the charts with mindless farming and grinding. That's where your claim to fame is.
Every patch and expansion in any Diablo game or Blizzard game for that matter has nerfed and made every single aspect of content easier. Why does this still surprise people? SC content is trivial, D2 by 1.09 was so easy to get anything you needed it was a complete joke. It starts happening in this game and people seem to lose their minds, forgetting what the older Diablo's were like (or claiming).
FYI Baal dropped shit most of the time and he was a pretty shitty way to farm upgrades imo.
TL;DR
RoRG is a stupid item and Blizzard screwed them selves over on handling the item and obtaining it. People who been playing since D1 are generally casuals now, the new generation can stroke their epeen being the first paragon 1000+ in ladder. There is a difference between gearing up and min/max and a lot of people don't understand that.
BUTTTTTTTTTTTTTTHHURRRRRRRRRRRRRTTTTTTTTTTTTTTTT FTW I LOVES THE INTERNETZ.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
You don't understand that this has nothing to do with how many hours you dedicate to play but if either you are lazy crybaby or player who likes challenges.
You don't seem to understand the fundamental flaw of "You have to do 1000s of bounties in a season that probably will only last 3-4 months in order to get an item that is necessary for most builds." It... just... doesn't... work... at... all.
You keep ranting and raving like some kind of entitled gamer... the worst kind of gamer... without showing one bit of comprehension as to what problem they're attempting to solve. This isn't a "make the game easier" issue. It's a "the old way doesn't work in seasons, at all" issue. Can you please, for fuck's sake, get that through your thick head? I know it's tough because all you seem concerned with is convincing us that you're superior to the rest of us, but if you calm the fuck down for ten seconds and stop thumping your chest a bit, I have confidence that even you can understand it.
There are players who haven't got a single RoRG in standard mode yet. That just doesn't translate well into seasons when, to this date, 99% of builds are centered around it. There's nothing more to it. It's not casuals vs hardcore. It's a band-aid fix on an item that is far too mandatory for most builds being far too unavailable to the average player given the timeframe of seasons. There is no fun in having to farm a RoRG per character per season. That's just asinine gameplay, and I expect something similar to be done about the Hellfire Ring & Amulet as they're decidedly unfun to repeatedly farm too.
I would expect that sometime in the future the RoRG and it's near-mandatory across-the-board status is addressed. But, as I see it, this is a stopgap measure until that time comes.
Try to understand the problem before you go bat-shit roid-rage over the solution.
Even in seasons I just don't see the significance in competition. On an individual basis, I stand zero chance of even being slightly competitive and therefore have zero interest in competing. Now if there was some kind of feature where clans were ranked in a leader board as a whole against each other I could see the interest in that for highly active/ competitive clans or something
But even with this drop buff, I'm OK with it. I do agree that the RoRG is a little crappy and is somewhat required in all builds until you start min/maxing and should be looked at by the devs, but as was stated, the box is already open and I'm enjoying the content as is. It's still fun and after LITERALLY hundreds of bounties later (and I've done less than others) I've only found 2 decent RoRGs pre drop buff. That's agonizing.
Do I like the buff? Yes. Was it the best solution for this situation? Probably not. Do I support Blizzard in their effort to improve quality of game play for EVERYONE? Absolutely. A decision obviously had to be made and they made one to the best of their ability. It's better than no decision at all
Misread a little. Though honestly sets SHOULD be a calculated choice. It's way too easy to get bonuses on some sets at this point. Gut RoRG's passive, don;t change sets. If the passive "needs" to be in game move it to a different slot (Amulet, Chest, or Bracer) and put it on an item that you can't target.
But you cannot get rid of the passive without also reducing the set requirement. The pandora's box has already been opened, and you cannot just close it and pretend everything is OK. The vast majority of players hate nerfs. They hate it even more when you retroactively nerf their gear and break their build at the same time.
Misread a little. Though honestly sets SHOULD be a calculated choice. It's way too easy to get bonuses on some sets at this point. Gut RoRG's passive, don;t change sets. If the passive "needs" to be in game move it to a different slot (Amulet, Chest, or Bracer) and put it on an item that you can't target.
But you cannot get rid of the passive without also reducing the set requirement. The pandora's box has already been opened, and you cannot just close it and pretend everything is OK. The vast majority of players hate nerfs. They hate it even more when you retroactively nerf their gear and break their build at the same time.
When a "nerf" makes the game a healthier place it's not a nerf, it's a fix, and you've gotta live with it.Just like how increased droprates are not in fact nerfs, and generally speaking are intended to fix an unhealthy aspect of itemization.
If I woke up tomorrow and found out RoRG had a completely different legendary effect? I'd shrug and move on. Find a new avenue of itemization to take on the game. If it makes it harder to break the rift barrier that's even better, because no longer is one item the deciding factor between doing T4 and getting to GRift 30+
It's not pretending. It's accepting that sometimes you just gotta take your medicine. People need to grow up.
When a "nerf" makes the game a healthier place it's not a nerf, it's a fix, and you've gotta live with it.Just like how increased droprates are not in fact nerfs, and generally speaking are intended to fix an unhealthy aspect of itemization.
If I woke up tomorrow and found out RoRG had a completely different legendary effect? I'd shrug and move on. Find a new avenue of itemization to take on the game. If it makes it harder to break the rift barrier that's even better, because no longer is one item the deciding factor between doing T4 and getting to GRift 30+
It's not pretending. It's accepting that sometimes you just gotta take your medicine. People need to grow up.
And you will be one of very few who would. Do you not remember the outrage caused by the IAS nerf? It was a PR disaster. Blizzard is a for profit company, and they will never be so stupid to repeat Jay's mistake again. And no, increasing/decreasing drop rate is very different. It's not retroactive. The team have stayed away from making retroactive changes for the most part, with a few exceptions, and there's a good reason for it.
That's it. The item is broken. The community knows it. If you lose 3% of your playerbase because they're too caught up in themselves and their epeen then you'v only made the community a better place. The "PR nightmare" that was the forum backlash doesn't even cover the greater majority of the playerbase.
And you know what? They've already been payed. They're not going to lose profit at this point.
Yes, the ring needs to be fixed. No, it does not need to be fixed your way. What I am saying is, the alternative proposal of simultaneously removing the affix and reducing set bonus requirement across the board that you argued against is a much superior fix. You won't have backlash, and you fix the ring at the same time.
And 3% of the players not buying the next expansion is still a couple of millions of dollars.
Moving the item type on the ring does a few things.
1) Ideally it means it competes with other desirable affixes. Ring affixes are not powerful enough to compete with what is essentially a minimum +1 set bonus (which is generally more powerful or focused than a unique bonus)
2) It takes it off the cache pool. This is a huge change and pretty much invalidates 90% of the whining in this thread (wahhh now you can get a RoRG in a day wahhh) while making the ring much harder to get (while still easier than before the cache change for T2+)
Yes just moving the ring to torment only global drops makes it reasonable. But it doesn;t address the core issue (nothing can compete with the raw power in slot). Of course you have to pick a slot where the competition matters. amulet would be a good one because it already has several competitive BiS options.
Every build using RoRG is not diversity. That's homogeneity.RoRG is basically a yellow ring that counts as a set item in every set you wear. There's nothing special or diversifying about it.
Not saying all "must have" items should be easy to obtain, but with RoRG it is the most widely referenced "must have" item so it makes sense to boost chances to get it. Not something to get worked up over, but an interesting discussion.
Cheers!
I love your research before you comment.
NONE of my characters are near maxxed out...even my Mara is hardly mid range, I'd say nearer the bottom...BUT the DH is my main and it IS what I worked at.
Me maxxed out, hardly.
You, unqualified comments, way to the maxx...
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
I see your point and it does make sense. The truly sad thing is a crappy, and I mean crappy RoRG is still a BIS compared to 99% of anything else available. Perhaps shifting it to amulet would be the way to go. certainly might compete with the immune ammy's
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
D2 was easy to gear up, min/maxing was near impossible. Same thing in D3. People who complain about it should take longer, just wait in 5-10 years when you start living real lives outside your parents basement, you won't have time for these things anymore. If you want to be an elitist epeen and have 16 hours to play video games all day everyday (ahh the good old days) go play hardcore and ladder and top the charts with mindless farming and grinding. That's where your claim to fame is.
Every patch and expansion in any Diablo game or Blizzard game for that matter has nerfed and made every single aspect of content easier. Why does this still surprise people? SC content is trivial, D2 by 1.09 was so easy to get anything you needed it was a complete joke. It starts happening in this game and people seem to lose their minds, forgetting what the older Diablo's were like (or claiming).
FYI Baal dropped shit most of the time and he was a pretty shitty way to farm upgrades imo.
TL;DR
RoRG is a stupid item and Blizzard screwed them selves over on handling the item and obtaining it. People who been playing since D1 are generally casuals now, the new generation can stroke their epeen being the first paragon 1000+ in ladder. There is a difference between gearing up and min/max and a lot of people don't understand that.
BUTTTTTTTTTTTTTTHHURRRRRRRRRRRRRTTTTTTTTTTTTTTTT FTW I LOVES THE INTERNETZ.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
You keep ranting and raving like some kind of entitled gamer... the worst kind of gamer... without showing one bit of comprehension as to what problem they're attempting to solve. This isn't a "make the game easier" issue. It's a "the old way doesn't work in seasons, at all" issue. Can you please, for fuck's sake, get that through your thick head? I know it's tough because all you seem concerned with is convincing us that you're superior to the rest of us, but if you calm the fuck down for ten seconds and stop thumping your chest a bit, I have confidence that even you can understand it.
There are players who haven't got a single RoRG in standard mode yet. That just doesn't translate well into seasons when, to this date, 99% of builds are centered around it. There's nothing more to it. It's not casuals vs hardcore. It's a band-aid fix on an item that is far too mandatory for most builds being far too unavailable to the average player given the timeframe of seasons. There is no fun in having to farm a RoRG per character per season. That's just asinine gameplay, and I expect something similar to be done about the Hellfire Ring & Amulet as they're decidedly unfun to repeatedly farm too.
I would expect that sometime in the future the RoRG and it's near-mandatory across-the-board status is addressed. But, as I see it, this is a stopgap measure until that time comes.
Try to understand the problem before you go bat-shit roid-rage over the solution.
Max characters is not maxxed characters, in my defense...
Hey, once you get that done, then you max out your stash!
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
I just play with friends and family, not much epeening there...
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
But even with this drop buff, I'm OK with it. I do agree that the RoRG is a little crappy and is somewhat required in all builds until you start min/maxing and should be looked at by the devs, but as was stated, the box is already open and I'm enjoying the content as is. It's still fun and after LITERALLY hundreds of bounties later (and I've done less than others) I've only found 2 decent RoRGs pre drop buff. That's agonizing.
Do I like the buff? Yes. Was it the best solution for this situation? Probably not. Do I support Blizzard in their effort to improve quality of game play for EVERYONE? Absolutely. A decision obviously had to be made and they made one to the best of their ability. It's better than no decision at all
Best feeling in the world: Pulling RoRG off my very first bounty with my seasonal WD set to normal mode.
Fuck needing to hunt for it. I'm made of distilled essence of RNG, and I shall bask in the glory that is my amazing luck.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Thanks
But you cannot get rid of the passive without also reducing the set requirement. The pandora's box has already been opened, and you cannot just close it and pretend everything is OK. The vast majority of players hate nerfs. They hate it even more when you retroactively nerf their gear and break their build at the same time.
If I woke up tomorrow and found out RoRG had a completely different legendary effect? I'd shrug and move on. Find a new avenue of itemization to take on the game. If it makes it harder to break the rift barrier that's even better, because no longer is one item the deciding factor between doing T4 and getting to GRift 30+
It's not pretending. It's accepting that sometimes you just gotta take your medicine. People need to grow up.
And you will be one of very few who would. Do you not remember the outrage caused by the IAS nerf? It was a PR disaster. Blizzard is a for profit company, and they will never be so stupid to repeat Jay's mistake again. And no, increasing/decreasing drop rate is very different. It's not retroactive. The team have stayed away from making retroactive changes for the most part, with a few exceptions, and there's a good reason for it.
That's it. The item is broken. The community knows it. If you lose 3% of your playerbase because they're too caught up in themselves and their epeen then you'v only made the community a better place. The "PR nightmare" that was the forum backlash doesn't even cover the greater majority of the playerbase.
And you know what? They've already been payed. They're not going to lose profit at this point.
Yes, the ring needs to be fixed. No, it does not need to be fixed your way. What I am saying is, the alternative proposal of simultaneously removing the affix and reducing set bonus requirement across the board that you argued against is a much superior fix. You won't have backlash, and you fix the ring at the same time.
And 3% of the players not buying the next expansion is still a couple of millions of dollars.