This is something that has been bothering me for the last few weeks since i have been experimenting with new builds quite a bit,
The auction house UI was a really easy way of keeping tabs on what gear was where. for example i was looking for a fulminator that i picked up a while back and i had to go through just about all my characters to find it.
After restarting a game for the sixth time with the sixth character on my account i finally found it,
now don't get me wrong i am not whining that the auction house is gone but i do really miss the old days when you were looking for something you could click on that little old auction house tab and check through all your characters stashes in a few seconds to find an item or who had those crafting materials.
Im sure there are people out there thinking right now, well you should organise your mules a bit better and i say thats a good asumption but what about the guys who only have 2 or 3 characters and 9 slots for mules when you have 3 mules for just weopons this issue arises again.
so the question here is who else misses the UI from the auction house?
The auction house UI was a really easy way of keeping tabs on what gear was where. for example i was looking for a fulminator that i picked up a while back and i had to go through just about all my characters to find it.
Definitely agree. All we need is the inventory UI from the auction house just to be able to see what our characters are holding. Is that too much to ask? I don't think so.
Agreed but the root is of course stash space. Making people have to use mules is an incredibly annoying method. Give us more stash space! Hell, I dont really care, I'd pay micro transactions for it. The convenience is worth it to me.
Agreed but the root is of course stash space. Making people have to use mules is an incredibly annoying method. Give us more stash space! Hell, I dont really care, I'd pay micro transactions for it. The convenience is worth it to me.
This. At this point, having 4 (with 2.1 five) stash pages just doesn't cut it if you play multiple classes. We're told to keep useless items/sets because they will get buffed in 2.1 (class sets, jewelry with sockets, weapon without sockets). We need to stack up keys and organs for 2.1. We're gathering crafting materials to be able to enchant gear that we find in 2.1 or craft new gear if needed. Some of this space might be freed up in 2.1, but will get cluttered with new loot and Greater Rift keys.
I know that many people are fine with the existing stash space - good for them. I'm leveling my mules to 70 now just to have a few extra slots... plus, I can check my "secondary set" because it's equipped on the mule. But the root of all problems here is not only too few stash space, as you said Ras, but even more so that we have *only* shared stash space. Make at least one of the stash pages un-shared, and we wouldn't have to mule everything but could put our secondary gear there for each class.
In any case - yes, I miss the AH UI exactly for that; logging to 3-4 mules in search for an item is very tedious.
Agreed but the root is of course stash space. Making people have to use mules is an incredibly annoying method. Give us more stash space! Hell, I dont really care, I'd pay micro transactions for it. The convenience is worth it to me.
They have previously stated that every stash space increase has implications on traffic and performance therefore i think it's safe to assume that we won't be seeing "hey here's 100 stash tabs!" anytime soon but most likely the addition of 1-2 stash tabs with every expansion.
Well don't we get another stash tab in 2.1? That would help a lot.
Not really. Consider all the new legendary gems, Greater Rift keystones, and many new legendaries - on top of all the existing loot you have to keep because with 2.1, it's experimentation time until the most efficient endgame builds have been figured out. The extra stash tab was absolutely necessary but does not really "solve" and problems, it's just necessary to avoid a complete collapse.
Well don't we get another stash tab in 2.1? That would help a lot.
Not really. Consider all the new legendary gems, Greater Rift keystones, and many new legendaries - on top of all the existing loot you have to keep because with 2.1, it's experimentation time until the most efficient endgame builds have been figured out. The extra stash tab was absolutely necessary but does not really "solve" and problems, it's just necessary to avoid a complete collapse.
+1
I really wish they'd add a separate box to store all gems, materials, keystones, souls etc. Similar to Guild Wars 1, where they would just list all material/accessory types etc in a seperate box/tab and the quantity you own. This practice of having mats/gems etc take up storage space is actually a very old, antiquated idea. Time for Blizz to modernize their ARPG stash concept.
Just these item types dissolve a whole stash tab for me. If they did what I suggested (which I've heard Blues mention it before), it would allow us to truly have 5 tabs for GEAR.
I was thinking of storage space the other day and thought of this solution.
You start with four tabs (shared across the account) and can purchase more tabs (up to a total of 10) with gold. The cost per tab will increase for each one you purchase and will differ based upon if you buy a single character tab or a account-level tab. It will act as a gold sink while filling some inventory need.
Single character tab:
Tab 5 = 150,000g
Tab 6 = 500,000g
Tab 7 = 1,000,000g
Tab 8 = 10,000,000g
Tab 9 = 50,000,000g
Tab 10 = 100,000,000g
Account-level tab:
Tab 5 = 1,000,000g
Tab 6 = 10,000,000g
Tab 7 = 50,000,000g
Tab 8 = 100,000,000g
Tab 9 = 250,000,000g
Tab 10 = 500,000,000g
Furthermore, crafting mats and keys (rift, greater rift, and machine) will be logged in a key ring that is shared at the account-level.
Also, as a general crafting improvement, the Mystic can combine lesser reagents to make greater ones or use greater reagents to make lesser ones. 5:1 ratio
Even 'storing' mats with the vendors would be a benefit (IMHO), similar to the shards line on our inventory page except this be in a vendor dialog page. We are spending the mats there anyways, just deduct from the total when we use. Would certainly free up stash space OR simply remove the stack limit in the inventory 'square' (for lack of better vocabulary) of 100 so all of 1 mat type is one space vs # / 100. I have >300 rift frags, therefore 4 spaces are used up. 1 (obviously) would be better...
It's "casual" but it's high time that almost everything that isn't equippable gear is just a shared "currency."
It is simply a gigantic pain in the ass to have to store your crafting mats, fragments, etc. in the stash... thereby taking up at least half a tab... just so that when you go on an alt to craft they have access to it. Basically, by making them physical items, all you're doing is reducing the stash space we have. This is a game where the "account" really is the basic unit. Items are bound to ACCOUNT. We have shared stash tabs. We join clans, communities, and take friends on an account-level. Gold and blood shards are account-wide currencies. Yet crafting materials have to be stuffed into the stash in order to work like gold. It's just encouraging us to either waste stash space or do a lot of unnecessary character-swapping. On this topic I fully disagree with Josh that storage should involve "choices." This game is supposed to be about collecting gear. We need the game to HELP us do that and not actively work against us.
I agree with Bagstone, and have also advocated that we don't need all shared tabs for quite a while. We should probably have 3 shared tabs and 2 character-specific tabs. My Monk doesn't need access to my Jade Harvester set, or my Homunculus, or my Anasazi Edge. So, really, having all shared tabs is putting a major cramp on how much we can store. Torchlight has a shared stash and a character-specific stash. It's not a revolutionary idea, nor should it be THAT difficult to implement. But it really would make a pretty large impact on our storage situation.
Even 'storing' mats with the vendors would be a benefit (IMHO), similar to the shards line on our inventory page except this be in a vendor dialog page. We are spending the mats there anyways, just deduct from the total when we use. Would certainly free up stash space OR simply remove the stack limit in the inventory 'square' (for lack of better vocabulary) of 100 so all of 1 mat type is one space vs # / 100. I have >300 rift frags, therefore 4 spaces are used up. 1 (obviously) would be better...
It would definitely help. The reason I mention the extra tabs is because I've seen a lot of people on these forums say that they try to keep multiple sets for different builds. I like to do this too, which is why my Wizard has two tabs just on his own. It makes it difficult to gear up the other characters when I can only have access to 1 more tab (1 for mats).
Bring in an in game Backpack viewer for all your characters or be able to switch characters in game to look through all your characters personal stashes for items.
any thoughts?
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The auction house UI was a really easy way of keeping tabs on what gear was where. for example i was looking for a fulminator that i picked up a while back and i had to go through just about all my characters to find it.
After restarting a game for the sixth time with the sixth character on my account i finally found it,
now don't get me wrong i am not whining that the auction house is gone but i do really miss the old days when you were looking for something you could click on that little old auction house tab and check through all your characters stashes in a few seconds to find an item or who had those crafting materials.
Im sure there are people out there thinking right now, well you should organise your mules a bit better and i say thats a good asumption but what about the guys who only have 2 or 3 characters and 9 slots for mules when you have 3 mules for just weopons this issue arises again.
so the question here is who else misses the UI from the auction house?
- Easiest way to view items worn by each character and the contents of their backpacks.
- Fastest way to transfer files between characters.
- Best way to make money.
I know that many people are fine with the existing stash space - good for them. I'm leveling my mules to 70 now just to have a few extra slots... plus, I can check my "secondary set" because it's equipped on the mule. But the root of all problems here is not only too few stash space, as you said Ras, but even more so that we have *only* shared stash space. Make at least one of the stash pages un-shared, and we wouldn't have to mule everything but could put our secondary gear there for each class.
In any case - yes, I miss the AH UI exactly for that; logging to 3-4 mules in search for an item is very tedious.
+1
I really wish they'd add a separate box to store all gems, materials, keystones, souls etc. Similar to Guild Wars 1, where they would just list all material/accessory types etc in a seperate box/tab and the quantity you own. This practice of having mats/gems etc take up storage space is actually a very old, antiquated idea. Time for Blizz to modernize their ARPG stash concept.
Just these item types dissolve a whole stash tab for me. If they did what I suggested (which I've heard Blues mention it before), it would allow us to truly have 5 tabs for GEAR.
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You start with four tabs (shared across the account) and can purchase more tabs (up to a total of 10) with gold. The cost per tab will increase for each one you purchase and will differ based upon if you buy a single character tab or a account-level tab. It will act as a gold sink while filling some inventory need.
Single character tab:
Tab 5 = 150,000g
Tab 6 = 500,000g
Tab 7 = 1,000,000g
Tab 8 = 10,000,000g
Tab 9 = 50,000,000g
Tab 10 = 100,000,000g
Account-level tab:
Tab 5 = 1,000,000g
Tab 6 = 10,000,000g
Tab 7 = 50,000,000g
Tab 8 = 100,000,000g
Tab 9 = 250,000,000g
Tab 10 = 500,000,000g
Furthermore, crafting mats and keys (rift, greater rift, and machine) will be logged in a key ring that is shared at the account-level.
Also, as a general crafting improvement, the Mystic can combine lesser reagents to make greater ones or use greater reagents to make lesser ones. 5:1 ratio
It is simply a gigantic pain in the ass to have to store your crafting mats, fragments, etc. in the stash... thereby taking up at least half a tab... just so that when you go on an alt to craft they have access to it. Basically, by making them physical items, all you're doing is reducing the stash space we have. This is a game where the "account" really is the basic unit. Items are bound to ACCOUNT. We have shared stash tabs. We join clans, communities, and take friends on an account-level. Gold and blood shards are account-wide currencies. Yet crafting materials have to be stuffed into the stash in order to work like gold. It's just encouraging us to either waste stash space or do a lot of unnecessary character-swapping. On this topic I fully disagree with Josh that storage should involve "choices." This game is supposed to be about collecting gear. We need the game to HELP us do that and not actively work against us.
I agree with Bagstone, and have also advocated that we don't need all shared tabs for quite a while. We should probably have 3 shared tabs and 2 character-specific tabs. My Monk doesn't need access to my Jade Harvester set, or my Homunculus, or my Anasazi Edge. So, really, having all shared tabs is putting a major cramp on how much we can store. Torchlight has a shared stash and a character-specific stash. It's not a revolutionary idea, nor should it be THAT difficult to implement. But it really would make a pretty large impact on our storage situation.
any thoughts?