The entire idea of achievements is that they are nothing beside achievements. You've done something which takes either a lot of time, skill or effort. Now you got an achievement to show for it.
Even adding a 1% damage gain if you complete ALL achievements in game beat the purpose of achievements. If anything, the onlything achievements should grant are cosmetic things, that just as the achievement itself offers nothing else to the game beside the before mentioned $\/\/4G.
Yeah, and I get the train of thought BUT... time, skill and effort SHOULD be rewarded....which goes totally against the almighty RNG, I know, but still...
Also, compared to standing in town scratching your........ nose.. Doing achievements has a chance to drop legendaries! (I mean you're likely to still kill stuff)
D3 already has too many tightly coupled systems. Bounties -> Rifts -> GRifts or GTFO. That's bad enough, as it disregards anyone who just wants to do bounties (that aren't Act I Normal), just wants to do Rifts, or (God forbid) actually prefers Story Mode (assuming 99% of Story Mode fans haven't already quit playing by now). True player freedom requires decoupled game options with appropriate reward structures.
The problem isn't with your train of thought, which is absolutely perfect. It lies with the attitude of the community. Ever since the BoA debate the general philosophy in "discussions" has amounted to "my way is the RIGHT way to play the game." I mean Josh basically green-lit that mentality by defining trading as "wrong" or "not fun" and then following that up with "Rifts are supposed to be the best farming spot" shortly into RoS.
By defining a correct way to play, a best area to farm, and being implicitly OK with limiting options he rubber-stamped the notion that going forward it's OK to have a best way to play and it's OK with everything else being inferior-by-design. That's why you keep hearing people asking for "incentives" to play seasons or "incentives" to do achievements. Most players don't need "incentives" to play hardcore, or ladders, or do achievements. We either play those modes or do those things because we like them.... or we ignore them.
The whole "incentive" bit is basically players keying in on Josh's philosophy that there should be one "best" way to play and everything else should languish in its wake and, more or less, begging for his blessing that their chosen playstyle will be what he picks as the #1 super excellent mega farming place. I mean there was a thread a few weeks ago with some guy saying that paragon LEVELS should roll over to standard from ladder... levels, not XP. He had a few other suggestions, but it was clear that he didn't want fairness, he just wanted ladders to be declared the "right" way to play and everyone else to get a big middle finger.
Unfortunately, this mentality is pervasive in the community right now because the developers clearly don't have the know-how, or maybe just the guts, to stop that train in its tracks.
Yeah, and I get the train of thought BUT... time, skill and effort SHOULD be rewarded....which goes totally against the almighty RNG, I know, but still...
Achievements do reward you. Achievement points are a point of ePeen for some and banner rewards are things that give you a degree of exclusivity without altering character power.
Every "reward" in the game doesn't have to make you crit harder. It's a shame that people can't do things because they find them fun. If it doesn't have +5 damage attached to it then it's garbage.
If you're not really interested in ePeen or cosmetic rewards then achievements, simply, aren't for you. And that's OK. Not everything has to be for everyone. The sooner the playerbase realizes and accepts this the sooner we get past this shit where everyone thinks that everything should be rewarded with character power and we can move away from this narcissistic "I should be rewarded for playing the game this way" mentality.
We should all be rewarded, relatively equally, for playing the game. Whether we have to restart on death, restart every X months, or never restart. Whether we're farming X, Y, or Z. Whether we're hunting achievements or not. If you want achievements to be "more rewarding" then the problem is that most achievements cannot be done in a rift... and since rifts are "the best way to play" that means that most achievements involve playing the game the "shitty" way.
Even adding a 1% damage gain if you complete ALL achievements in game beat the purpose of achievements. If anything, the onlything achievements should grant are cosmetic things, that just as the achievement itself offers nothing else to the game beside the before mentioned $\/\/4G.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
By defining a correct way to play, a best area to farm, and being implicitly OK with limiting options he rubber-stamped the notion that going forward it's OK to have a best way to play and it's OK with everything else being inferior-by-design. That's why you keep hearing people asking for "incentives" to play seasons or "incentives" to do achievements. Most players don't need "incentives" to play hardcore, or ladders, or do achievements. We either play those modes or do those things because we like them.... or we ignore them.
The whole "incentive" bit is basically players keying in on Josh's philosophy that there should be one "best" way to play and everything else should languish in its wake and, more or less, begging for his blessing that their chosen playstyle will be what he picks as the #1 super excellent mega farming place. I mean there was a thread a few weeks ago with some guy saying that paragon LEVELS should roll over to standard from ladder... levels, not XP. He had a few other suggestions, but it was clear that he didn't want fairness, he just wanted ladders to be declared the "right" way to play and everyone else to get a big middle finger.
Unfortunately, this mentality is pervasive in the community right now because the developers clearly don't have the know-how, or maybe just the guts, to stop that train in its tracks.
Achievements do reward you. Achievement points are a point of ePeen for some and banner rewards are things that give you a degree of exclusivity without altering character power.
Every "reward" in the game doesn't have to make you crit harder. It's a shame that people can't do things because they find them fun. If it doesn't have +5 damage attached to it then it's garbage.
If you're not really interested in ePeen or cosmetic rewards then achievements, simply, aren't for you. And that's OK. Not everything has to be for everyone. The sooner the playerbase realizes and accepts this the sooner we get past this shit where everyone thinks that everything should be rewarded with character power and we can move away from this narcissistic "I should be rewarded for playing the game this way" mentality.
We should all be rewarded, relatively equally, for playing the game. Whether we have to restart on death, restart every X months, or never restart. Whether we're farming X, Y, or Z. Whether we're hunting achievements or not. If you want achievements to be "more rewarding" then the problem is that most achievements cannot be done in a rift... and since rifts are "the best way to play" that means that most achievements involve playing the game the "shitty" way.