Today I want to make a video showcasing arguably the fastest normal bounty farming build: the Danetta's set perma-vault Demon Hunter. With this spec Act 1 bounty sets can be completed solo in under 5 minutes, and under 3 minutes even in a random group. Although I am using Marauder's 6 piece for support, the only requirement is the set of hand crossbows.
In this video I show the build, gear, paragon points, do a couple bounties, explain skill synergies, and discuss possible gear optimizations for even faster clearing. Enjoy!
Today I want to make a quick video as a follow-up to the Danetta's Speed Farm Demon Hunter build, showing how fast you can potentially clear a set of normal Act 1 bounties in a random/PUG group. In this video we clear the set in 2 minutes 30 seconds. I believe in an organized group of 4 DHs, sub-2 minute bounty sets are possible, as most can be completed within 30 seconds with the exception of the timed ones. Enjoy!
Probably for the Ring that reduces set requirements by one from the caches. It's been said that doing it on Normal there is a smaller loot pool for RNG to choose from so it increases the chance for the ring to drop. When you set it to any of the Torments, the loot pool increases now having access to Torment only legendaries in addition to the Normal pool, decreasing chances for the ring.
No arguments there. I know I tried all sorts of methods trying to get that stupid ring including the Danetta's Normal only runs till I had better gear. RNGesus refuses to let me have that ring. He gave me my full Marauder's and a "meh" Burzia (HOORAY) but still no ring.
funny when I used to do normal split bounties I never got the ring... mace and pauldrons of skeleton king sure...golden gorget of leoric... countless of times but not once have I gotten the ring. I dont have to say I did less than 100 A1 solo runs on T6 where Normal split bounties were counted in hundreds upon hundreds.
So in conclusion I got 3 RoRG on T6 and none on Normal. Granted I got plenty of rift keystone fragments to spent on RiF but overall it was a waste of time exp/gold and loot wise
You just had bad RNG. I have picked up half a dozen on normal and as many on T6 from way less caches. My normal ones came from when I was doing split bounty groups or solo because I couldn't at the time farm torment. Now I can and only do T6 because I care about the money and exp and not the loot.
But a lot of people can't farm the higher torments fast enough to make it worth doing over normal runs or split groups.
The spew from people on this board is amazing, then again I wouldnt have known I was obviously playing my WD wrong until I came here to read that the only true build is physical. /sarcasm
i've got like 7 rings afaik ... all on normal split runs ... 3 of the trifectas ...
its just not worth to do anything above normal imo.. this is fast and safe and with some time RNG will cuddle u
i've got like 10 rings [ all chars + some of followers ]
all droped on normal split farm
never got one on t6
so imo.. do normals :}
If your goal is only for cache only legs, then yes. normal is the easiest to do.
There's no reason to up the difficulty unless you want increased chance of other legs as well. Increasing the difficulty will not increase your chance at cache-only items.
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
And you sir, are a tool. God forbid someone have misinformation. There was no need to insult. I would thank you for giving me the correct information, but you're a douche bag.
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
And you sir, are a tool. God forbid someone have misinformation. There was no need to insult. I would thank you for giving me the correct information, but you're a douche bag.
and now compare my sentence with yours and find the insult
I disagree. Most of the killing you're doing in that video is with CA, not your vault. So the fire vault is kind of pointless. Again, this danettas build is perfect for Normal, and possibly slightly higher (SLIGHTLY), but the DPS for optimal running just doesn't stack well enough. You have to do a different build for T1+. I'll be working on a strafe variation for T2 soon.
Why not do it on master for a chance to find imperial gems? I'm always out of those fuckers.
Eventually you won't. I have literally thousands of gems sitting in the stash. Once you upgrade to max for all your characters, there's no longer a use besides rerolling, but once you get good gear that'll take a long time between rerolls as well.
together with 5pc Marauder + RoRG, Cindercoat and Reapers Wraps.
You could probably drop custom engineering for archery to get even more hatred regen, but I have quite some resource cost reduction, so my hatred doesn't deplete as fast as yours.
When I meet a champion or elite pack or just a large white mob, I usually stop vaulting, place a sentry, fire a few cluster arrows, followed by a few multishots to get my discipline back up, then maybe another sentry. If there are health globes, Reapers Wraps together with Blood Vengeance fill my resources quickly - 1 or 2 globes are usually enough hatred and some bonus discipline.
I already have Archery ... not using Reaper's Wraps (I should) because I don't want to spend hundreds of hard-to-get arcane dust mats to get a fire one. I may change my mind though.
- Pride helm: 30% resource cost reduction. Monsters can't "break" bonus when you vault or they have very low chance.
- cindercoat: fire damage buff and fire skill RCR
- Trail of Cinders is cheaper and do better damage than 75% critical single target damage.
- Ambush passive: +40% first hitdamage.
II. Difficulty
- You play normal game. "Fire-footprints" kill enemies in low difficulty. 1 Vault and white mobs burn and die.
- 1 shot is fast. T1 1shot = normal 1shot. No difference. If you have good damage normal difficulty will be wrong choice.
- master split bounty act 1 = 2-2,5 min. Solo T1 act 1 cache farm = 5 min. I use 2 crap danettas.
Again, issue with trail of cinders is that you have to go through mobs, which directly conflicts with the knockback from the danetta's set. If you want to actually run THROUGH things and kill them quick, you're better off with a fire crusader + firestarter/nightmare/swiftmount, like this:
But for lower difficulties I don't think there's a faster build than this. If someone can show me a faster T1/T2 clear, or even a faster normal solo difficulty video, I'd love to see it.
I am not gonna explain, but the bug where horadric caches farmed on normal gave T6 drops on _T6 is not fixed. There is a bit roundabout metho, but you can farm on normal, and make th boxea drop t6 stuff. (Whenevr i farm 40 ish boxes i get 5-6ish legs anytime ). Althought rorg is a bitch, it drops or not.
AFAIK that's been fixed. Do you still get imperial gems from caches farmed on normal? I don't think so. Anyway, there's no bug the caches are functioning as intended as far as we know. And yes normal caches can drop a bunch of legendaries too so that's not a surprise. Besides, you can open 50 bags and not get a single legendary even on T6 so your argument does not really say anything other than you got lucky a couple of times.
OT: Danetta DH is the fastest on normal. In 2.1 skills with charges will be affected by CDR too so i suspect that the monk will be able to move a lot faster with the 3 charges rune on dashing strike.
OT: Danetta DH is the fastest on normal. In 2.1 skills with charges will be affected by CDR too so i suspect that the monk will be able to move a lot faster with the 3 charges rune on dashing strike.
I don't think so. With Danettas, you can perma-vault. DS is still affected by CDR, with 66.6% that's still only one dash per 2 seconds on average. You could improve that with Epiphany (also dashes), but then you actually have to aim at enemies.
It'll be fast though for sure, and much faster on higher difficulties. With the lightning set it's a 3000% aoe every time you DS, which will make clearing content at higher torments wicked fast and it'll be easier to get high CDR with the new Leoric's Crown.
Anyway, would still like to see videos of these 'super fast solo clears' that people keep mentioning with Danetta's at higher difficulties, assuming you don't swap every second drop sentries, then swap, etc etc. That's not really a Danetta's build.
That is true, but with jawbreaker and a cooldown of 2, 3 sec, you have much more space for screwed dashes. I hope for a fix of some pathing problems with DS. Depending on a map, I am sure DS monk would be able to travel fastest. For example, fields of misery is a breeze, with all those breakables.
Today I want to make a quick video as a follow-up to the Danetta's Speed Farm Demon Hunter build, showing how fast you can potentially clear a set of normal Act 1 bounties in a random/PUG group. In this video we clear the set in 2 minutes 30 seconds. I believe in an organized group of 4 DHs, sub-2 minute bounty sets are possible, as most can be completed within 30 seconds with the exception of the timed ones. Enjoy!
Lets say i get 6ish legs from 30-40 box every time. no exception. unless i f@ck up the order switching around. Not really luck, whenever i do the right order its leg rain from normal boxes, whenever i open them normally its nothing. never really cared for gems, but gonna test it for ya, and see if it drops imp gems next time i do bounties
What do you mean by the right order of switching around? Don't you just start a T6 game?
crossbows are bad for cluster dhs, fireing too slow. but actually in a 4 man t3 or solo t4, somwhere around that level danettas + cluster fire dh can be the fastest if you have good enough gear.
2H + Rucksack is the most optimal M6 Sentry build, which also happens to be the most optimal build for DH's end game currently (and still looks that way in 2.1 PTR). There have been extensive tests done by some of the best DHs out there, all of which show that a dual wield setup for sentries is nowhere near as good as 2H + Rucksack.
In this video I show the build, gear, paragon points, do a couple bounties, explain skill synergies, and discuss possible gear optimizations for even faster clearing. Enjoy!
http://youtu.be/glRR1X1KaMQ
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2m30s Random Group Act 1 Bounty Set
Today I want to make a quick video as a follow-up to the Danetta's Speed Farm Demon Hunter build, showing how fast you can potentially clear a set of normal Act 1 bounties in a random/PUG group. In this video we clear the set in 2 minutes 30 seconds. I believe in an organized group of 4 DHs, sub-2 minute bounty sets are possible, as most can be completed within 30 seconds with the exception of the timed ones. Enjoy!
http://youtu.be/t8acFQqwFPU
MeatHeadGaming - YouTube - Twitch - Facebook - Web
If you can run T4-6, a T-3 run is effortless and increases potential drop.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
But a lot of people can't farm the higher torments fast enough to make it worth doing over normal runs or split groups.
The spew from people on this board is amazing, then again I wouldnt have known I was obviously playing my WD wrong until I came here to read that the only true build is physical. /sarcasm
its just not worth to do anything above normal imo.. this is fast and safe and with some time RNG will cuddle u
There's no reason to up the difficulty unless you want increased chance of other legs as well. Increasing the difficulty will not increase your chance at cache-only items.
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
http://us.battle.net/d3/en/forum/topic/12945805104#14
Eventually you won't. I have literally thousands of gems sitting in the stash. Once you upgrade to max for all your characters, there's no longer a use besides rerolling, but once you get good gear that'll take a long time between rerolls as well.
I already have Archery ... not using Reaper's Wraps (I should) because I don't want to spend hundreds of hard-to-get arcane dust mats to get a fire one. I may change my mind though.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
http://youtu.be/HijgIzIWZS0
But for lower difficulties I don't think there's a faster build than this. If someone can show me a faster T1/T2 clear, or even a faster normal solo difficulty video, I'd love to see it.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
OT: Danetta DH is the fastest on normal. In 2.1 skills with charges will be affected by CDR too so i suspect that the monk will be able to move a lot faster with the 3 charges rune on dashing strike.
Anyway, would still like to see videos of these 'super fast solo clears' that people keep mentioning with Danetta's at higher difficulties, assuming you don't swap every second drop sentries, then swap, etc etc. That's not really a Danetta's build.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Today I want to make a quick video as a follow-up to the Danetta's Speed Farm Demon Hunter build, showing how fast you can potentially clear a set of normal Act 1 bounties in a random/PUG group. In this video we clear the set in 2 minutes 30 seconds. I believe in an organized group of 4 DHs, sub-2 minute bounty sets are possible, as most can be completed within 30 seconds with the exception of the timed ones. Enjoy!
http://youtu.be/t8acFQqwFPU
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web