I vehemently oppose Oromashu's Tal suggestion because it's contrary to Tal's implied purpose. Tal's should be tweaked to reward NOT stacking one damage type (or any damage type at all) not to make stacking a damage type more powerful.
Then make it a 6pc, they said in a recent interview that they want a 6 pc for vanila sets or at least are considering it, it could be something like:
Your elemental damage is equal to the sum of all your elemental damage.
it would buff the 2 set piece to 20% dmg and open alot of multielement builds.
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Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
I vehemently oppose Oromashu's Tal suggestion because it's contrary to Tal's implied purpose. Tal's should be tweaked to reward NOT stacking one damage type (or any damage type at all) not to make stacking a damage type more powerful.
Then make it a 6pc, they said in a recent interview that they want a 6 pc for vanila sets or at least are considering it, it could be something like:
Your elemental damage is equal to the sum of all your elemental damage.
it would buff the 2 set piece to 20% dmg and open alot of multielement builds.
Reread my statement. Tal's shouldn't be about stacking an elemental damage type. Pour more damage into the 6pc, rather than making tal's better for +% elemental.
I vehemently oppose Oromashu's Tal suggestion because it's contrary to Tal's implied purpose. Tal's should be tweaked to reward NOT stacking one damage type (or any damage type at all) not to make stacking a damage type more powerful.
Then make it a 6pc, they said in a recent interview that they want a 6 pc for vanila sets or at least are considering it, it could be something like:
Your elemental damage is equal to the sum of all your elemental damage.
it would buff the 2 set piece to 20% dmg and open alot of multielement builds.
Reread my statement. Tal's shouldn't be about stacking an elemental damage type. Pour more damage into the 6pc, rather than making tal's better for +% elemental.
I think you're the one who should reread, that way one could stack ANY elemental damage, you know as in MASTER of elements... besides having a set that ignores one of the most important afixes on gear would not work.
I think the best solution to the lack of build options is to enhance the existing less desirable sets to balance things up or perhaps add extra items. Making firebird generic will make it even more desirable over the other sets like blackthorn, compass, vyr etc making the problem even worse. I would not want to imagine being able to change my element by simply re-rolling my affixes on my items and perhaps change a passive or two. Might aswell not have any elements at all as the only real difference in the game will be the visual effects.
I would say that this is a good idea. As it stands now my cold wiz is just plain bad. I make a WD and within a few hours of gearing I can clear content 100x easier than my wiz. Forcing me to roll fire is quite pathetic on blizzards part, but whats new? It has been the same crap since day 1. Vanilla was all about wotb barbs and the cm wiz. Go with the cookie cutter build or good luck with t6/ubers/end game. Sad, but true.
Wizards are the worst class in the game. Blizzard can't forgive us for CM, they're like a bitter x-girlfriend. Jump ship and roll Crusader or Witch Doctor, they're better in EVERY way.
Wizards are better than WD at high end solo greater rifts.
The problem with this idea imo is that it will maek fire obsolete. If you have lightning / cold dealing as much dmg as fire, then no one would use fire because the other two elements have crowd control qualities to them. They should give fire a slow, keep lightning as stun and make cold freeze only. Then maybe this idea would work.
I remember though that a blizz rep. said that they woon't change the fb set because it's called the firebird which is a dumb reason but i guess we can lower our expectations.
We will just get more items that will make other builds viable. It will take time, but it will happen eventually.
I vehemently oppose Oromashu's Tal suggestion because it's contrary to Tal's implied purpose. Tal's should be tweaked to reward NOT stacking one damage type (or any damage type at all) not to make stacking a damage type more powerful.
Then make it a 6pc, they said in a recent interview that they want a 6 pc for vanila sets or at least are considering it, it could be something like:
Your elemental damage is equal to the sum of all your elemental damage.
it would buff the 2 set piece to 20% dmg and open alot of multielement builds.
Reread my statement. Tal's shouldn't be about stacking an elemental damage type. Pour more damage into the 6pc, rather than making tal's better for +% elemental.
I think you're the one who should reread, that way one could stack ANY elemental damage, you know as in MASTER of elements... besides having a set that ignores one of the most important afixes on gear would not work.
Load enough damage into the 6p and it would work just fine. Stacking the same affixes on every character shouldn't be the best way to scale, other options than "get elemental damage in every slot it can roll" need to exist. Otherwise nobody's actually making choices.
With the introduction of legendary gems, that already happens quite frequently. Since I can't seem to find a SOJ, to only elemental damage on both of my seasonal characters comes from the bracers. I know that I don't represent the majority, but from what I've seen from leaderboards and such, that seems to be a fairly common theme (some builds still use cinder coat, but that's usually more about the 30% RCR as far as I've seen).
As far as a Tal's bonus, I've constantly thought that it should have something more like harmony for the monk. You get x% of each +elemental to all other elements. So you can do a build where the element of your hardest hitting skill is the one you stack, but other skills get a damage boost as well. If you couple that with a decent 6p passive, it could be competitive with firebirds and give a multi-elemental feel, and a really nice reason to use EE as a passive. The utility of a multi-elemental build would be really nice in team Grifts as well. Wizards are under represented in the current best teams because DH's can out damage them in a safe manner, and WD/monk have better support type skills for speeding up grifts.
Oooooooor nerf firebird's which is just stupidly OP atm. Compensate by some major changes making wizard actually viable without having to use before mentioned silly OP set.
Then again I actually like the current hydrabuild more than the pre 2.1 archon specs so I'm quite satisfied.
It's not even that FB is OP, it's just that it's orders of magnitude better than other specs for the class. Same thing with M6 on the DH(though I'll get flamed for the not OP) comment. The problem is that neither class has anything else that's even remotely viable. The good news is that this is exactly what Greater Rifts are supposed to do from the Developer point of view. They can now see how each class performs in Grifts (there is still a ton of variance, but it's a decent measuring stick nonetheless) and they can see what players are doing to squeak out an extra tier. This allows them to look at base skills, legendaries powers, and sets, and find a way to bring things more in line, both between the classes and between builds for each class.
Obviously there will never be 100 top end builds for each class, but if they can get 3-6 close enough in viability, it'll open things up a bit. For instance, they are looking at pet survivability and are likely looking at what to do with DH sentries as well, to try and make things a bit more even. I'd imagine though, that most of the changes will not happen during the season, and are something that will happen with whatever patch precedes season 2.
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Your elemental damage is equal to the sum of all your elemental damage.
it would buff the 2 set piece to 20% dmg and open alot of multielement builds.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
I don't see why anyone would want that kind of overlap. It seems pointless, really.
I remember though that a blizz rep. said that they woon't change the fb set because it's called the firebird which is a dumb reason but i guess we can lower our expectations.
We will just get more items that will make other builds viable. It will take time, but it will happen eventually.
As far as a Tal's bonus, I've constantly thought that it should have something more like harmony for the monk. You get x% of each +elemental to all other elements. So you can do a build where the element of your hardest hitting skill is the one you stack, but other skills get a damage boost as well. If you couple that with a decent 6p passive, it could be competitive with firebirds and give a multi-elemental feel, and a really nice reason to use EE as a passive. The utility of a multi-elemental build would be really nice in team Grifts as well. Wizards are under represented in the current best teams because DH's can out damage them in a safe manner, and WD/monk have better support type skills for speeding up grifts.
Then again I actually like the current hydrabuild more than the pre 2.1 archon specs so I'm quite satisfied.
Obviously there will never be 100 top end builds for each class, but if they can get 3-6 close enough in viability, it'll open things up a bit. For instance, they are looking at pet survivability and are likely looking at what to do with DH sentries as well, to try and make things a bit more even. I'd imagine though, that most of the changes will not happen during the season, and are something that will happen with whatever patch precedes season 2.