I'm quite surprised how much attention a topic like this has received thus far. Let me point a few things out, a few of them may be repeats but I guess they can't be said enough:
This isn't the final product and I'm sure they'll tweak it before it goes live. It'll most likely be rarer than it is now, and it may also very likely be toned down (not that it needs it imo)
Apparent gold drops on T1 is ~13m while on T6 it's 200m (from what users in this thread report)
One thing I haven't seen brought up yet which really surprises me is the difference between a T1 and a T6 player, and I'll iterate on the difference for those of you who may not have thought about this yourselves:
Players playing T1 most likely aren't there because it's more fun than T6, it's most likely because the higher difficulties are too difficult for them to do either at all or efficiently. Players playing on T1 (again because of gear here...) have lots of room for improvement and don't really need to be re rolling their gear right off, but that 13m/gob rift would allow them to if they deem fit. Players playing at T6 have most likely acquired a very good set of gear that already rolled well and have very little room for improvement and they're trying to just polish off the few stats that they have room to improve upon. A great example would be this: I get lucky and find a nearly perfect rolled Marauder's Visage it comes with 750 dex 15% cluster arrow damage socket and 100 all resist. I then try to roll the all resist for 6% crit chance, and after rolling it up until it's 1m+ gold per roll I've only gotten 4.5% crit. I can at this point continue rolling or hope that I'll find another helm just like this to try and save money which doesn't (to me at least) sound feasible.
I ran some numbers also on live just a few minutes ago and it may be useful to know..
When rerolling a Zunimassa's Vision (all armor pieces aren't this amount of gold per reroll) it starts at 81540 gold for the first stat reroll. Which oddly enough is 6*13590 the next reroll is 7*13590 making it 95130 gold and so on. Going at this rate it would take you 69 rerolls to get it up to 1 million gold/reroll. I've gone ahead further and added up what it would cost total, for all of those 69 rolls, and it would be 37.5M. Say you take the above example and after you've hit 1m/roll you've still only gotten your 4.5% crit. Another 69 rolls may net you the same amount of crit or better. Another 69 rolls would bring the total up to almost 2m/roll and would total for all the 138 rolls to 139.7M. While this is an example of 1 item I only rolled it 5 or so times so I'm not sure if the number jump in greater intervals at higher roll amounts. However my point I believe still stands that there's much less room for improvement when you already have decent gear resulting in more rolling for those near perfect/perfect stats,
Things to note: I'm aware RNG plays a roll in pretty much everything here. IE. Someone that just dinged level 70 could find a perfectly rolled item, or damn near and want to roll it like the T6 player in my above example. I'm also aware that you could potentially roll what you need first, second, third, fourth, fifth, sixth (you get the point) try or you could be unlucky and get it on roll 100+.
TL;DR: Nothing is final, T1 gold amount ~13M, T6 gold amount ~200M. T1 players have more room for improvement, while T6 players are trying to refine the good gear they already have and it may take a lot more money to do so.
surely gold will be relative-everything will get more expensive
Also i dropped bombadiers rucksack yesterday and it took 240m and approx 100 souls before it rolled 13% sentry dam,the first sentry roll- it got to 7.5m per craft.
if you had just started ROS then god knows how long it would take to get 240m and thats just for 1 item on 1 char.
No, big NO. I just farmed for the Treasure Realm and out of 25 Goblins I killed on T6 none of them dropped a portal. The amount of time you would have to put into farming it would be balanced for the amount of Gold you get. Also, am I the only one that started out with millions upon millions and I'm completely out of Gold because of re-rolling and gem crafting costs?
Saying "the treasure room is fine because we need lots of gold" is not really a good argument.
Balancing gold supply and demand around a rare spawn zone that dumps quantities of gold that dwarf everything else in-game is just bad design.
If gold requirements are too high for the supply, then it needs to be addressed more broadly - the 2.0.5 change that made gold find % from gear multiply with the extra gold find from difficulty level was an example of doing this right.
It's fine because gold is supposed to be only for personal use. If it stays as is, the only people getting hurt will be the current incarnation of shitbag gold sellers, and they deserve it. It also doesn't matter how much gold everyone has a chance to accrue, because it can easily be made completely obsolete with the addition of a new currency in the next expansion.
This isn't the final product and I'm sure they'll tweak it before it goes live. It'll most likely be rarer than it is now, and it may also very likely be toned down (not that it needs it imo)
Apparent gold drops on T1 is ~13m while on T6 it's 200m (from what users in this thread report)
One thing I haven't seen brought up yet which really surprises me is the difference between a T1 and a T6 player, and I'll iterate on the difference for those of you who may not have thought about this yourselves:
Players playing T1 most likely aren't there because it's more fun than T6, it's most likely because the higher difficulties are too difficult for them to do either at all or efficiently. Players playing on T1 (again because of gear here...) have lots of room for improvement and don't really need to be re rolling their gear right off, but that 13m/gob rift would allow them to if they deem fit. Players playing at T6 have most likely acquired a very good set of gear that already rolled well and have very little room for improvement and they're trying to just polish off the few stats that they have room to improve upon. A great example would be this: I get lucky and find a nearly perfect rolled Marauder's Visage it comes with 750 dex 15% cluster arrow damage socket and 100 all resist. I then try to roll the all resist for 6% crit chance, and after rolling it up until it's 1m+ gold per roll I've only gotten 4.5% crit. I can at this point continue rolling or hope that I'll find another helm just like this to try and save money which doesn't (to me at least) sound feasible.
I ran some numbers also on live just a few minutes ago and it may be useful to know..
When rerolling a Zunimassa's Vision (all armor pieces aren't this amount of gold per reroll) it starts at 81540 gold for the first stat reroll. Which oddly enough is 6*13590 the next reroll is 7*13590 making it 95130 gold and so on. Going at this rate it would take you 69 rerolls to get it up to 1 million gold/reroll. I've gone ahead further and added up what it would cost total, for all of those 69 rolls, and it would be 37.5M. Say you take the above example and after you've hit 1m/roll you've still only gotten your 4.5% crit. Another 69 rolls may net you the same amount of crit or better. Another 69 rolls would bring the total up to almost 2m/roll and would total for all the 138 rolls to 139.7M. While this is an example of 1 item I only rolled it 5 or so times so I'm not sure if the number jump in greater intervals at higher roll amounts. However my point I believe still stands that there's much less room for improvement when you already have decent gear resulting in more rolling for those near perfect/perfect stats,
Things to note: I'm aware RNG plays a roll in pretty much everything here. IE. Someone that just dinged level 70 could find a perfectly rolled item, or damn near and want to roll it like the T6 player in my above example. I'm also aware that you could potentially roll what you need first, second, third, fourth, fifth, sixth (you get the point) try or you could be unlucky and get it on roll 100+.
TL;DR: Nothing is final, T1 gold amount ~13M, T6 gold amount ~200M. T1 players have more room for improvement, while T6 players are trying to refine the good gear they already have and it may take a lot more money to do so.
Also i dropped bombadiers rucksack yesterday and it took 240m and approx 100 souls before it rolled 13% sentry dam,the first sentry roll- it got to 7.5m per craft.
if you had just started ROS then god knows how long it would take to get 240m and thats just for 1 item on 1 char.
Balancing gold supply and demand around a rare spawn zone that dumps quantities of gold that dwarf everything else in-game is just bad design.
If gold requirements are too high for the supply, then it needs to be addressed more broadly - the 2.0.5 change that made gold find % from gear multiply with the extra gold find from difficulty level was an example of doing this right.
Season 11 Necromancer vids: https://www.youtube.com/c/RavennWo
Season 11 Necromancer vids: https://www.youtube.com/c/RavennWo