Question: How do I go about seeing what a new item I put on would do? Would I have to put it on then recalculate it? or can I do that before even putting it on or rerolling the item?
1. Added hyphens between the parameters of the minimum / maximum damage.
2. Subtitled items CDR.
3. Fixed transitions input fields using TAB.
4. Divided Paragon points and the remaining points.
5. Made variable "Increasing DPS from stats" .
6. Done automatically imports account 5 characters (by frequency of use) when imported into the empty list. Clearing the list is made by pressing the right mouse key on the right side of menu with down arrow).
7. Made automatic closing block Paragon after clicking Save.
8. Fixed block CDR (save / load fields from Paragon / passive, 25% maximum on head and right highs on other sources, an increasing of 0.5 instead of 0.1).
9. Added handling when importing passive skills Finery, Berserker Rage, Holy Cause and shield Hellskull. Processing of Lord Commander has been removed.
Let's wait for patch 2.1 and see what changed, if anything.
In the future, you could expand and add some defensive calculation stats too. LoH, Life per resource spent (with the % of globe bonus, etc.), damage reduction (including passives).
Removed mainstat parameter, since it is included in the import.
Paragon changes immediately reflected in the blocks for the calculation.
2. Added variable value +% skill in the left and right blocks.
3. Added variable value +% damage to the elite in the right unit for calculating weapons.
4. Added handling of import things: Vigilante Belt (Belt with CDR), Leoric's Crown, Sunwuko + TwoHanded.
5. Added import processing of stones: Enforcer, Bane of the Trapped, Bane of the Powerful.
6. Added a module for calculating levels of Paragon in the season and out of season (F2 - menu Help).
7. Added import data for Paragon in season and out of season in the new module.
8. Minor edits interface and bug fixes.
Sure, Bernardo79, it's a BIG-BIG-UGLY virus.
Don't think you need it. By the way, it works with any version of Diablo. Of course, it's offline calculator, irrespective of the version.
codecodex
Thank you for your response. I didn't think about bleeding. Is it good affix?
1. Problems in importing were solved when importing weapons with +% damage. 2. Resolved the issue with the display of some of the items if increase the font of windows to 125%. 3. Import of rubies in weapons.
<p>JiiPee You must use cooldown for leaps. Then you will not have so much DPS. Sigma 7kk - isn't so much as you think I have 12kk with my DH for example.</p>
Program uses standard proxy settings (from IE, for example).
I will try to realize your offer.
Can you explain me this?
I can add this feature, but i need to understand for what, you know
Question: How do I go about seeing what a new item I put on would do? Would I have to put it on then recalculate it? or can I do that before even putting it on or rerolling the item?
You can calculate anything without putting it on.
Just wonder what stat will increase (or decrease) and use reroll block at right side.
ty for your job
Update 24.07.2014 (17:31):
1. Fixed passives account for correct profile damage (such Conflagration, which does not increase the profile Done).
2. Added indication of empty Paragon.
3. Corrected calculation of measurement +% weapon speed.
4. Changed fields in block "weapon changes" (speed, damage, speed and damage%).
5. Corrected calculation change weapons: you can change old weapon or replace it with a new one.
6. Added buttons for maximum / reset menu Paragon.
7. Added import history for 5 characters (clear by right-clicking on the drop-down arrow).
8. Added import of characters from the servers of Korea and Taiwan.
9.Now to import line with a character from the clipboard, you need just press mouse button on the field.
10. "Simple" mode deleted.
11. Minor edits interface and bug fixes.
Download
DPS_Diablo3.exe MD5: B0EA18E12787B8CA1661066FE2EE6ED5
As allways, waiting for yours suggestions.
Update 31.07.2014 (17:32):
1. Added hyphens between the parameters of the minimum / maximum damage.
2. Subtitled items CDR.
3. Fixed transitions input fields using TAB.
4. Divided Paragon points and the remaining points.
5. Made variable "Increasing DPS from stats" .
6. Done automatically imports account 5 characters (by frequency of use) when imported into the empty list. Clearing the list is made by pressing the right mouse key on the right side of menu with down arrow).
7. Made automatic closing block Paragon after clicking Save.
8. Fixed block CDR (save / load fields from Paragon / passive, 25% maximum on head and right highs on other sources, an increasing of 0.5 instead of 0.1).
9. Added handling when importing passive skills Finery, Berserker Rage, Holy Cause and shield Hellskull. Processing of Lord Commander has been removed.
10. Minor edits interface and bug fixes.
Download
DPS_Diablo3.exe MD5: 6866AA71EC6FD998CF74AEDF2466ED6E
As allways, waiting for yours suggestions.
By the way, I am a father now
Update 23.09.2014 (15:26):
1. Serious changes in the input unit Paragon:
3. Added variable value +% damage to the elite in the right unit for calculating weapons.
4. Added handling of import things: Vigilante Belt (Belt with CDR), Leoric's Crown, Sunwuko + TwoHanded.
5. Added import processing of stones: Enforcer, Bane of the Trapped, Bane of the Powerful.
6. Added a module for calculating levels of Paragon in the season and out of season (F2 - menu Help).
7. Added import data for Paragon in season and out of season in the new module.
8. Minor edits interface and bug fixes.
Download
DPS_Diablo3.exe MD5: 07D5A45047BD1832BFA23343F945630A
As allways, waiting for yours suggestions.
One thing that i never saw anywhere is a Bleed calculation.Dont know if its possible to add that.
There is so little info about bleeds...
Don't think you need it.
By the way, it works with any version of Diablo. Of course, it's offline calculator, irrespective of the version.
codecodex
Thank you for your response. I didn't think about bleeding. Is it good affix?
1. Problems in importing were solved when importing weapons with +% damage.
2. Resolved the issue with the display of some of the items if increase the font of windows to 125%.
3. Import of rubies in weapons.
Download
DPS_Diablo3.exe MD5: 8F124F15E56090A41B659D645882E560
Update 07.11.2014 (11:43):
1. Made the processing of elite damage of the Furnace when importing.
2. Added accounting block of stones Zei's, Bane of the Trapped, Bane of the Powerful, Enforcer.
3. Changes in the methods of adding a story to import characters.
Bulk import characters from one account requires cleaning list.
4. Added CDR processing of stone Gogok of Swiftness.
5. Computing the final attack speed / speed turrets when you hover mouse over “Attack per Second”.
For example, displaying breakpoints for Marauders set and T&T.
6. Added a module for calculating the chance to increase the level of the gem in the great portal.
7. Minor edits interface and bug fixes.
Download
DPS_Diablo3.exe MD5: A4A1E1F594D9C7D7836AD05FAB8F9F1C
As allways, waiting for yours suggestions.