So, OP. You freely admit as far as your knowledge goes the vast overwhelming majority of Demon Hunter's use this skill and rune. You even go as far as to say that the only way to function properly is with this skill and rune.
And you're telling me you don't see a problem with this?
No, don't even. Demon hunters use Preparation, Barbs need lut socks, Crusaders need Akarats Champion, etc, etc. Builds are always dependent on one thing that's why they turn out to be good an that's why everyone uses that build, Blizzard needs to figure that out.
You keep using the word build, but I'm not sure you know what it means. Also, nice side stepping of my question.
Your exact quote; "Builds are always dependent on one thing". Are you telling me you're literally unable to perform whatever build you have, Kridershot FA, CA, zoo, if you don't have Prep: Punishment on your bar?
All prep punish does is give an increase in damage, WHICH, btw, will still give an increase in damage after the change. It does not make or break a build.
This "OMG SKY IS FALLING LOL NOOB JUST ADAPT" shit needs to die in a fire. Gutting Prep is literally gutting our class, forcing everyone to play Sentry. For NO reason. Sure there might be NEW breakout builds with the changes, but why REMOVE existing one? It's fucking stupid and lazy.
I mean, have you guys even played Sentry?? IT'S BORING AS FUCK. pls bliz... no riparino.
OP you need to read the ENTIRE list of changes suggested. I have a DH and yes I use preperation. Its needed NOW to kill quickly but holy cow we are going to get 1 armor for 1 Dex.You mean I may have a bit of survivability as my armor will more than double so I dont need to kill as fast because Im not made of paper. Good on Blizz to try to make other Runes more usefull instead of the same ole build for everyone. You act like Blizz are retards....fyi they are still in business and will continue to be in business.
This "OMG SKY IS FALLING LOL NOOB JUST ADAPT" shit needs to die in a fire. Gutting Prep is literally gutting our class, forcing everyone to play Sentry. For NO reason. Sure there might be NEW breakout builds with the changes, but why REMOVE existing one? It's fucking stupid and lazy.
I mean, have you guys even played Sentry?? IT'S BORING AS FUCK. pls bliz... no riparino.
pls.
You don't know that yet. Easy as that. You have no clue whether there IS a reason behind this change or not, maybe Blizzard know that with some 2.1 changes this skill needs a nerf. But you don't.
We know there's a 20 second cooldown. We also know thatsimultaneously stacking CDR and RCR is impossible.There is no way they will buff CA via reducing its cost, and I'm safely assumingSuppressionFire won't become a builder. It doesn't take a rocket scientist to figure out that cycling is dead. The thing that bothers me is the backtracking from Blizzard, so I'll reiterate my previous post, in bold, so that it's more clear:
Why remove specs and play styles from the game instead of just adding more viable alternatives?
CA is not the best spec, and any endgame DH will tell you that. Instead offorcing us to abandon a spec, they shouldincentivisealternatives. Look at Kridershot, Tenclip, Duffel, and Burzia, as item-specific build enablers. Look at our terrible lv 61 ability and how the runes for Poison and Lightning are backwards thematically. Look at our element distribution between runes, and the fact that we don't even have a cold Rain of Vengeance or Vengeance for that matter.We don't have the notes, in which all of the aforementioned points may be true, but that still doesn't excuse removing Punish from the game. They're losing player base rapidly, and this kind of change is not the type of thing that relays future plans comfortably.
(EDIT: I have no idea why the spacing in this post is all silly.. It wont let me fix it)
Lut Socks is an item. Akkarat Champion is a full Set. Prep is only a skill that anyone can use.
There is a huge difference.
Stop whining. You know nothing, SuchFear. What if they buff hatred reg on other ways? What if they Nerf hatred reg through Sentries? What if they bring a new legendary that completely eliminitates hatred problems?
Try to think further...
Nope. Here goes another idiot. Akarats Champion is a skill, this goes to show how much you play other toons.
It's not a neft. It's a buff on the specific skill which will lead to much more balanced playstyles. My guess is with the rework of the shadow set it will work beautifully.
Stop the QQ and be happy about the changes. DH is getting seriously buffed in 2.1 the way I see it and there's always the PTR in case something is terribly wrong.
It's not a buff to any build, no build will benefit from getting a huge cooldown on the skill you're going to rely on.
Lut Socks is an item. Akkarat Champion is a full Set. Prep is only a skill that anyone can use.
There is a huge difference.
Stop whining. You know nothing, SuchFear. What if they buff hatred reg on other ways? What if they Nerf hatred reg through Sentries? What if they bring a new legendary that completely eliminitates hatred problems?
Try to think further...
If they bring a new weapon that will solve hatred generation, it better be a damn good one or no one will use it.
Everyone is saying it's a skill but it's also part of a build, everything works together. When they nerfed whirlwind they probably thought holding down one button to kill things wasn't balance. Whatever, I guess we will see how this 20 second cooldown goes, and 20 seconds is a huge cooldown.
We know there's a 20 second cooldown. We also know thatsimultaneously stacking CDR and RCR is impossible.There is no way they will buff CA via reducing its cost, and I'm safely assumingSuppressionFire won't become a builder. It doesn't take a rocket scientist to figure out that cycling is dead. The thing that bothers me is the backtracking from Blizzard, so I'll reiterate my previous post, in bold, so that it's more clear:
Why remove specs and play styles from the game instead of just adding more viable alternatives?
Who says they aren't? As other people have said they haven't announced the rest of the changes, for all you know they're doing exactly that. You complain about backtracking and don't even wait until you have all the information so you can see what's actually going on.
Your viewpoint that you think it's a bad change is valid, but don't make rash judgements on partial information.
Lut Socks is an item. Akkarat Champion is a full Set. Prep is only a skill that anyone can use.
There is a huge difference.
Stop whining. You know nothing, SuchFear. What if they buff hatred reg on other ways? What if they Nerf hatred reg through Sentries? What if they bring a new legendary that completely eliminitates hatred problems?
Try to think further...
Nope. Here goes another idiot. Akarats Champion is a skill, this goes to show how much you play other toons.
Akarat's Champion is NOT a mandatory in any build, nor does it make or break any build without the 6pc Akkhan's set. The set does make it mandatory, though, and makes almost (if not all) the endgame builds.
Calling people idiots is stupid enough, but calling people idiots without knowing what you're talking about is even more stupid.
ARE YOU EVEN READING ANYTHING? Do you even play diablo? Do you play Crusader, the ONLY viable Torment 6 builds for Crusader are the fists of heaven and the Holy Shotgun, which both NEED Akarats Champion. Please stop posting ignorant posts.
I don't particularly like people who don't bother to read the whole post before answering. I like people who just outright stop reading at some point for some arbetrary reason even less. Then there are those, who take things way out of context... You'd make a nice news reporter for the gossip magazines.
In the unlikely event that you're not as ignorant as you seem to be, I will clarify: no non-6pc Akkhan's set build relies on it, and non-6pc Akkhan's set build is made around that ability. As I said, the endgame 6pc Akkhan's set builds are a whole different beast, but that's what I referred to earlier: Akarat's Champion being mandatory is only a problem with the set, not the skill itself.
Minus the part where AC is mandatory in a Firestarter build... considering that's where it gets its namesake lol. The set obviously makes it completely ridiculous, however. And this is where i draw the comparison:
Gutting Prep:Punish would be like gutting AC:FS, it makes zero sense to do so. You just removed a viable, albeit lower tier, spec for no real reason. Now say they added a set or legendary that returns it to the previous state, or at least makes it a toned down version of semi-viable (think Woh vs Vanilla CM), and you've done a whole bunch of work running in circles for literally no reason. Punish isn't overpowered just the same as Firestarter isn't overpowered. Which is why some of us are pretty upset about it. Why are we investing resources into nerfing interesting and challenging aspects of the game, versus promoting alternatives.
At the end of the day, it really doesn't matter. We have a PTR, and thus ~6 months of testing to prove how terribly stupid the change is.
TL;DR: Punishment is not mandatory and focusing only on Hatred undermines the core mechanics of the Demon Hunter. Moving on.
I play a DH as my primary and I've managed to make it into T4 without using Preparation Punishment or Sentries. I play mostly solo so I run Battle Scars instead, and even though I have the pieces for the 6-Piece Marauder's bonus, I have yet to even use all of them since I'm not really a fan of Sentries.
Saying that Punishment is mandatory is untrue. I feel that Blizzard has done a great job of mitigating resource management, for example, Reaper's Wraps or passives such as Blood Vengeance. Using both almost tops off Hatred with one or two health globes, and works great until you've stacked either enough Hatred Regen (Vengeance Seethe is great for this) or Resource Cost Reduction. RCR is also an amazing attribute to stack to drop the cost of those heavy spenders, such as Cluster Arrow or Multishot.
If you're playing pure DPS and throwing survivability aside, sure, the change to Punishment is going to slow down your build (but could probably be mitigated pretty well with CDR which is also amazing). If built well, Punishment is not necessary and just takes up a skill slot that could be used for something else.
Blizzard built a class based around Balance, and this change to Preparation Punishment is basically them reminding everyone of that fact. Dumping Discipline for just Hatred basically cuts off the other half of a class that offers a lot of utility. I think its fair to say that Demon Hunters aren't an easy class to play, and they shouldn't be. Learning to balance the two resource pools simultaneously and efficiently, I feel, is the core mechanic of the Demon Hunter.
This is entirely a silly conversation by the OP and many of those who care to debate the troll... as a DH w/ 6 min T6 times, a sentry build w/ CDR stack is the end game.. and was intended given the set bonus and rarity.. i mean think about any other class.. you get a full set, and are intended to use the full set bonus as the core of a T6 build.. This change has primarily affected T2-T4 DH's rocking a cap crimsons/magefist/cindercoat combo because it will let them have infinite hatred..Did I use this before i was geared enough to go sentry?, sure... but did i ever for one second think that having infinite hatred by using multishot and punishment was intended.. no... Get a chanon bolter and a calamity.. switch off depending on the situation... rock out a 5 piece mara + RROG and hexing or magefist.. and run a sentry build because it took you a long time to complete your end game set.. dont try to go against the natural flow of what end game should be by saying that your precious cinder/cap/magefist combo was the intended BiS items for the T6 sub 10 min DH.. thats just silly, and knowing how much i worked for my mara set and my gear, i personally take offense to those who believe their non sentry builds are intended to be a viable option over a full mara bonus.. thats like playing an MMO and saying that your non raid toon should be able to compete w/ fully equipped raid level gear.. sheesh...
I've been playing a DH since a little after D3's launch. I have one of every class now, but anyway.
I only started using Preparation a few days ago. Up to this point I've been rocking a Lit CA build. Entangling Shot, marked for death, CA, RoV, companion, and preparation.
I found Prep with Punishment to be a little over powered TBH. I took it off after reading about the upcoming fixes. I kill just fine on T1-3. My resource generation without preparation isn't that bad. Due to marked for death and my high IAS. I will admit, I have about 200 hours on my DH, and the only defensive skill I like is Caltrops(Bait the Trap) and Shadow power is pretty useful for getting out of tricky situations since I am not using vault currently.
Personally, I welcome the change. I don't like the idea of relying on one skill to make everything work. I like building classes and having every skill compliment each other, or whatever I find to be fun.
No offense SuchFear, but you keep saying things like the only T6 build for a sader uses champion. Well, my sader cant do a lot of damage on t6(only like 800ishk dps) but without champion on, I still have more then enough toughness. I call my sader the brick shit house because it shits on everyones attempts to damage it.
I have 35-40 mil toughness high life on hit etc. You don't NEED something. You work with what you have and make the best of it. Just like life.
Well shaggy, do you you understand how dependent Demon Hunters that aren't running sentry need preparation? Adding a cooldown that's too high is not good. And as someone on the battle net site said, demon hunters do know what defensive is, when you play demon hunter it's not required and playing defensive isn't fun at all.
Unless you've seen the whole patch notes you have no fucking perspective, period. There could be major buffs in line for the DH in light of the nerf to Punishment. We just don't know yet and, since we DON'T KNOW, it's pointless to shit our pants on the forums like two-year-olds who didn't get a lollipop.
havent read every comment on this thread and my dh was my main all of vanilla and some of ros, i abandoned him awhile back because other classes were just far superior in every way, my opinion, of course. I switched to Wizard, night and day difference, they have high dps, without needing gimmicky tricks like ss, they have high survivability, with passives that aucutally are worthy of slotting vs just all dps, or ones that fill niche things like my dh does
They also dont tend to die to a whiff of elemental damage like dh does, due to low resists (but that's the players responsibility right?) I can farm and have fun on my wizard, solo or in groups, on my dh i die the most by far, constantly, and maybe i do suck, its possible, and probably.
but fact is, i hated dying so much on my dh, because being so fragile, and their dps isnt mind blowing even when all out dps, isnt even a fraction of what i can do on my wd, wizard or even barb, and have to be geared to the teeth to get there on my dh...wd just has to have basic set items and pets to cruise through t4/t5, with jade and end game specific items they got t6 down...dh? not at all...best they got is the marauders set and sentry build etc, and it takes far more work to pull off then wd or wizard to do
From my rant u may think i hate dh, not at all, i just never thought they were in a great spot, they are dead last for surviabilty, by far, in every way, last on dps, overall despite that you can gear out a dh and have amazing sheet dps, and if you stack enough elemental damage can do some decent damage...
not uber damage, decent...classes like crusader doing 10-15m crits, with basic builders, let alone spenders, and some builds doing well beyond that, and with half of my dh's dps i hated being trumped by every other class, with half the effort taken to dps and survive, wizard and wd both have it ez mode, literally, as do crusaders
DH has one of the biggest skill caps, always has, because you can die literally in a second, from anything, you always constantly have to move and be smart, its their main attraction, mobility and being ranged etc, but at the cost of being extremely glass cannon, my wizard can face tank and take hits, my dh? 1-2 hit t4+, and even if you stack all resist to 1200+, and you sacrifice everything dps wise to do it, so now, you get 3-4 hit? and still 1 hit by arcane beam/frozen pulse etc
1 arcane beam, toast, 1 frozen orb, done, etc etc, even if you TRY to be tanky/toughness...still fall short vs wd or wizard or any other class, i got tired of trying, and have just been full dps, and accept that i will die a lot. The style of kill or be killed just got old. I tried to stick it out.
Wizards double dip for intellect, gaining all resist, i always thought that they should do that for all main stats not just intellect, how much better it would be for all classes to tie mainstat to all resist, would make DH MUCH much better to survive with, if you look at all the DH gear, or even dex gear since monks share some gear, all resist is hardly ever an option, in order to do good damage you gotta do as/crit/hit and then on top of that, you need cdr on the t6 build...
where does all resist fit in there? all the gear for builds has always been for max dps, you can socket all resist gems, sure, but losing 840 dex is a significant dps decrease, and if in 2.1 they tie armor to dex, be even further a loss survivability wise, you'd gain 350 all resist, so now if i slotted all resist gems, i'd have 700 all resist total? my wizard has literally double that, @ 1400+ all resist, 1000 of which is from int, if dex was tied to all resist, then my dh could get 1400 all resist too, making an insane difference in every way.
Dex to armor will make so little difference, if u are going to get 1 shot, u are going to get 1 shot, or at the very least, having 10k armor, you may lose 90% of your health now, instead of 100%? and isn't armor worthless against elemental damage? so again 1 shot by arcane beams, frozen orbs, etc.
flame, hate, tear my rant apart, do what you want...wont change the fact that DH just does not live up to my expectations, I've found other classes to play, and still enjoy d3
there are a few points you are missing in your post. DH with marauder build has amazing dps and has a pretty safe playstyle and has really goods urvivability. Even with only awareness passive my demon hunters survivability has increased so much it will be amazing with dex to armor change.
Wizards dps is ok but it's not that amazing till u get your woh or 3 vyr 3 talrasha build u may probably farm t3 - t4 pretty fast without those sets but so can u with demon hunter.
I completely agree with witch doctor part a summoner wd is so easy to gear only with mask of jeram / rorg and craft sets i can easily farm t5-t6 on softcore. WD is not my main and i rarely play WD but i think it's completely ok for a summoner build to be strong they are getting some love after 2 years. Summons were so weak pre ROS I don't mind them being strong or OP at all.
Crusaders damage is not really that great unless u get akkhan set and very spesific weapons for certain builds so crusaders are just as gear depentandt as demon hunters.
Most of all u seem to think armor is another form of physical resist only reducing physical damage. It's simply wrong it acts like all resists reducing all damage taken and frankly atm str is better mitigation cause of 1 : 1 ratio instead of intellects 10 : 1
Lastly sorry if I made some grammar mistakes. English is my second language i'm still trying to learn.
Your exact quote; "Builds are always dependent on one thing". Are you telling me you're literally unable to perform whatever build you have, Kridershot FA, CA, zoo, if you don't have Prep: Punishment on your bar?
All prep punish does is give an increase in damage, WHICH, btw, will still give an increase in damage after the change. It does not make or break a build.
had fun never running out of hatred like ever with multishot.
gud thing i haz sentry buildz mmkay :))
This "OMG SKY IS FALLING LOL NOOB JUST ADAPT" shit needs to die in a fire. Gutting Prep is literally gutting our class, forcing everyone to play Sentry. For NO reason. Sure there might be NEW breakout builds with the changes, but why REMOVE existing one? It's fucking stupid and lazy.
I mean, have you guys even played Sentry?? IT'S BORING AS FUCK. pls bliz... no riparino.
pls.
Why remove specs and play styles from the game instead of just adding more viable alternatives?
CA is not the best spec, and any endgame DH will tell you that. Instead offorcing us to abandon a spec, they shouldincentivisealternatives. Look at Kridershot, Tenclip, Duffel, and Burzia, as item-specific build enablers. Look at our terrible lv 61 ability and how the runes for Poison and Lightning are backwards thematically. Look at our element distribution between runes, and the fact that we don't even have a cold Rain of Vengeance or Vengeance for that matter.We don't have the notes, in which all of the aforementioned points may be true, but that still doesn't excuse removing Punish from the game. They're losing player base rapidly, and this kind of change is not the type of thing that relays future plans comfortably.
(EDIT: I have no idea why the spacing in this post is all silly.. It wont let me fix it)
It's not a buff to any build, no build will benefit from getting a huge cooldown on the skill you're going to rely on.
Who says they aren't? As other people have said they haven't announced the rest of the changes, for all you know they're doing exactly that. You complain about backtracking and don't even wait until you have all the information so you can see what's actually going on.
Your viewpoint that you think it's a bad change is valid, but don't make rash judgements on partial information.
Gutting Prep:Punish would be like gutting AC:FS, it makes zero sense to do so. You just removed a viable, albeit lower tier, spec for no real reason. Now say they added a set or legendary that returns it to the previous state, or at least makes it a toned down version of semi-viable (think Woh vs Vanilla CM), and you've done a whole bunch of work running in circles for literally no reason. Punish isn't overpowered just the same as Firestarter isn't overpowered. Which is why some of us are pretty upset about it. Why are we investing resources into nerfing interesting and challenging aspects of the game, versus promoting alternatives.
At the end of the day, it really doesn't matter. We have a PTR, and thus ~6 months of testing to prove how terribly stupid the change is.
I play a DH as my primary and I've managed to make it into T4 without using Preparation Punishment or Sentries. I play mostly solo so I run Battle Scars instead, and even though I have the pieces for the 6-Piece Marauder's bonus, I have yet to even use all of them since I'm not really a fan of Sentries.
Saying that Punishment is mandatory is untrue. I feel that Blizzard has done a great job of mitigating resource management, for example, Reaper's Wraps or passives such as Blood Vengeance. Using both almost tops off Hatred with one or two health globes, and works great until you've stacked either enough Hatred Regen (Vengeance Seethe is great for this) or Resource Cost Reduction. RCR is also an amazing attribute to stack to drop the cost of those heavy spenders, such as Cluster Arrow or Multishot.
If you're playing pure DPS and throwing survivability aside, sure, the change to Punishment is going to slow down your build (but could probably be mitigated pretty well with CDR which is also amazing). If built well, Punishment is not necessary and just takes up a skill slot that could be used for something else.
Blizzard built a class based around Balance, and this change to Preparation Punishment is basically them reminding everyone of that fact. Dumping Discipline for just Hatred basically cuts off the other half of a class that offers a lot of utility. I think its fair to say that Demon Hunters aren't an easy class to play, and they shouldn't be. Learning to balance the two resource pools simultaneously and efficiently, I feel, is the core mechanic of the Demon Hunter.
I only started using Preparation a few days ago. Up to this point I've been rocking a Lit CA build. Entangling Shot, marked for death, CA, RoV, companion, and preparation.
I found Prep with Punishment to be a little over powered TBH. I took it off after reading about the upcoming fixes. I kill just fine on T1-3. My resource generation without preparation isn't that bad. Due to marked for death and my high IAS. I will admit, I have about 200 hours on my DH, and the only defensive skill I like is Caltrops(Bait the Trap) and Shadow power is pretty useful for getting out of tricky situations since I am not using vault currently.
Personally, I welcome the change. I don't like the idea of relying on one skill to make everything work. I like building classes and having every skill compliment each other, or whatever I find to be fun.
No offense SuchFear, but you keep saying things like the only T6 build for a sader uses champion. Well, my sader cant do a lot of damage on t6(only like 800ishk dps) but without champion on, I still have more then enough toughness. I call my sader the brick shit house because it shits on everyones attempts to damage it.
I have 35-40 mil toughness high life on hit etc. You don't NEED something. You work with what you have and make the best of it. Just like life.
meh ( I REALIZE THIS VIOLATES THE OVER REACTION CLAUSE BUT I REALLY CAN'T BE BOTHERED)
hope the caps help...
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
They also dont tend to die to a whiff of elemental damage like dh does, due to low resists (but that's the players responsibility right?) I can farm and have fun on my wizard, solo or in groups, on my dh i die the most by far, constantly, and maybe i do suck, its possible, and probably.
but fact is, i hated dying so much on my dh, because being so fragile, and their dps isnt mind blowing even when all out dps, isnt even a fraction of what i can do on my wd, wizard or even barb, and have to be geared to the teeth to get there on my dh...wd just has to have basic set items and pets to cruise through t4/t5, with jade and end game specific items they got t6 down...dh? not at all...best they got is the marauders set and sentry build etc, and it takes far more work to pull off then wd or wizard to do
From my rant u may think i hate dh, not at all, i just never thought they were in a great spot, they are dead last for surviabilty, by far, in every way, last on dps, overall despite that you can gear out a dh and have amazing sheet dps, and if you stack enough elemental damage can do some decent damage...
not uber damage, decent...classes like crusader doing 10-15m crits, with basic builders, let alone spenders, and some builds doing well beyond that, and with half of my dh's dps i hated being trumped by every other class, with half the effort taken to dps and survive, wizard and wd both have it ez mode, literally, as do crusaders
DH has one of the biggest skill caps, always has, because you can die literally in a second, from anything, you always constantly have to move and be smart, its their main attraction, mobility and being ranged etc, but at the cost of being extremely glass cannon, my wizard can face tank and take hits, my dh? 1-2 hit t4+, and even if you stack all resist to 1200+, and you sacrifice everything dps wise to do it, so now, you get 3-4 hit? and still 1 hit by arcane beam/frozen pulse etc
1 arcane beam, toast, 1 frozen orb, done, etc etc, even if you TRY to be tanky/toughness...still fall short vs wd or wizard or any other class, i got tired of trying, and have just been full dps, and accept that i will die a lot. The style of kill or be killed just got old. I tried to stick it out.
Wizards double dip for intellect, gaining all resist, i always thought that they should do that for all main stats not just intellect, how much better it would be for all classes to tie mainstat to all resist, would make DH MUCH much better to survive with, if you look at all the DH gear, or even dex gear since monks share some gear, all resist is hardly ever an option, in order to do good damage you gotta do as/crit/hit and then on top of that, you need cdr on the t6 build...
where does all resist fit in there? all the gear for builds has always been for max dps, you can socket all resist gems, sure, but losing 840 dex is a significant dps decrease, and if in 2.1 they tie armor to dex, be even further a loss survivability wise, you'd gain 350 all resist, so now if i slotted all resist gems, i'd have 700 all resist total? my wizard has literally double that, @ 1400+ all resist, 1000 of which is from int, if dex was tied to all resist, then my dh could get 1400 all resist too, making an insane difference in every way.
Dex to armor will make so little difference, if u are going to get 1 shot, u are going to get 1 shot, or at the very least, having 10k armor, you may lose 90% of your health now, instead of 100%? and isn't armor worthless against elemental damage? so again 1 shot by arcane beams, frozen orbs, etc.
flame, hate, tear my rant apart, do what you want...wont change the fact that DH just does not live up to my expectations, I've found other classes to play, and still enjoy d3
/End
Wizards dps is ok but it's not that amazing till u get your woh or 3 vyr 3 talrasha build u may probably farm t3 - t4 pretty fast without those sets but so can u with demon hunter.
I completely agree with witch doctor part a summoner wd is so easy to gear only with mask of jeram / rorg and craft sets i can easily farm t5-t6 on softcore. WD is not my main and i rarely play WD but i think it's completely ok for a summoner build to be strong they are getting some love after 2 years. Summons were so weak pre ROS I don't mind them being strong or OP at all.
Crusaders damage is not really that great unless u get akkhan set and very spesific weapons for certain builds so crusaders are just as gear depentandt as demon hunters.
Most of all u seem to think armor is another form of physical resist only reducing physical damage. It's simply wrong it acts like all resists reducing all damage taken and frankly atm str is better mitigation cause of 1 : 1 ratio instead of intellects 10 : 1
Lastly sorry if I made some grammar mistakes. English is my second language i'm still trying to learn.