Ok, it's possible this is an old issue and I'm just now noticing it, or I'm just terribly misunderstanding something. The tooltip for Healing says it is affected by, among other things, "Health Globe Healing Bonus". Likewise, the "Health Globes and Potions Grant" stat does NOT have an orange diamond, which means it should be part of the calculation for Healing when comparing different equipment pieces. Neither of these things seems to be true. Equipping/un-equipping an item with the stat does not change the Healing amount, and does not seem to have any effect on item comparisons.
Is this actually as huge an oversight as it seems to be? Or am I just missing something?
I realized this recently - and I could swear it changed (initially health globe bonus was added to the "healing" stat in the character menu). Yeah, it's interesting, I suggest you ask about this on the official forums.
"The next change will be to Healing. Currently, Healing provided by gear isn't very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing."
The way this is worded makes me think they are trying to make Health Globes and self-healing separate factors, which would explain the current behavior. If that's the case, they need to at least change the tooltips and put an orange diamond on Health Globe+ stats.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is this actually as huge an oversight as it seems to be? Or am I just missing something?
I realized this recently - and I could swear it changed (initially health globe bonus was added to the "healing" stat in the character menu). Yeah, it's interesting, I suggest you ask about this on the official forums.
"The next change will be to Healing. Currently, Healing provided by gear isn't very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing."
The way this is worded makes me think they are trying to make Health Globes and self-healing separate factors, which would explain the current behavior. If that's the case, they need to at least change the tooltips and put an orange diamond on Health Globe+ stats.