i dont get what the op mean even though i read the replies here. So u drop the items with a friend in game , leave game > switch char > goes back game and u cant see the items on the ground? U sure this is not a new game or ur friend stole everything?
How exactly would his friend steal his account-bound items? The game wouldn't let him pick them up...
And since it's a friend, we can be fairly confident that he didn't close the game.
I have left the game with account bound items on the ground. I don't remember why. When I rejoined on a different character the items where gone. When I switched back to the first character they were back. This was less than a month ago.
Also if you fill every tab of your stash with stuff you can't let go maybe you should seek profesional help.
dont leave the game with items on the floor number 1 rule in diablo since god nows when
It was common practice in D2, so it's really not that unreasonable for someone to think it would work.
This is D3 not D2, there's absolutely no reason to take that risk when there's a shared Stash. Empty the gear there and have the other character pick up from there. If it's too full to unload one character's full set of gear, make an alt to hold the unimportant stuff. You simply cannot drop stuff on the ground and not expect there's a chance they'll be lost. Even if the items don't disappear there's a chance while OP switches toon the friend DCs and game closes.
Thanks, wasn't sure what game I was playing...
There's really no reason for the items to disappear when you leave. And considering past practices by players in the franchise, it's something that might come to people's minds.
I mean, how many 100s of items are littered everywhere in almost every game people play? Especially when you stop picking up rares. There's really no reason for this to happen. It's not like the game needs to purge these 5 or so legendaries he dropped on the ground to save space. It's not really expected functionality, IMO. It's probably just a bandaid fix because they had a bug where if the player left the game the items became unbound and their friends/party-mates could get them (I mean in the sense that it would pseudo-allow trading, not stealing, though it would allow that too), so they went with the cheap and easy fix.
And if you don't read blue posts all the time, or forums, or whatever, it'd be very easy to not know this information. So I can see how he made this mistake. Everyone comes in here all superior like "you're an idiot for doing this" but it's really not that unreasonable of a thing to try. The stash really isn't that big, if you play a lot and are a bit of a hoarder. There are a lot of cool legendaries with effects you might want to try in the future with a different build. TBH I think I would have preferred a hybrid with the D2 style where each character had their own space, with one smaller, shared stash for safe transferring.
I do play a lot and am also a bit of a hoarder, yet it has never occurred to me to drop items on the ground and log out when there's a stash every char on your account can access. That stash is your ground, only much safer as it isn't susceptible to disconnects. Playing a lot, being a hoarder, and having seven level 70s eat up stash space very fast, that's why when it got full I made pack mule characters. Even if I was to drop items I intended to transfer on the ground, I'd only drop the less important (hoarded items I just can't quite throw away but none of my toons are likely ever going to use) instead of set gear another toon intends to use.
I definitely wouldn't mind each character having their own stash in addition to the shared one.
Why people like to add insult to injury always makes me laugh. Assuming someone is intimately familiar with the history of a game franchise, thus assuming they "should know better", basically breaks down to "if you don't have something nice (or even useful or intelligent) to say, then don't say anything" category.
And, even if someone were familiar, yea it can easily be construed as a bone headed move - however .... How exactly does that excuse poor design?
Need I remind you of the infamous trade window BS? Or any number of other things...
Items are BoA, why would them disappearing when someone leaves them on the ground and leaves a game BE bad design? It seems to me it is deliberately designed that way. BoA meanss BoA, not drop on ground and someone else can pick up if youleave, which would be exactly what would be going on otherwise.
Is he out items yes. Does he feel bad yes. DO I feel bad, somewhat. Is it bad design, no.
Items are BoA, why would them disappearing when someone leaves them on the ground and leaves a game BE bad design? It seems to me it is deliberately designed that way. BoA meanss BoA, not drop on ground and someone else can pick up if youleave, which would be exactly what would be going on otherwise.
Is he out items yes. Does he feel bad yes. DO I feel bad, somewhat. Is it bad design, no.
Simple. There is no reason for the items to disappear. The BoA items remaining there once that player left the game wouldn't change the fact that they are still BoA. You seem to be saying that it is impossible for an item to remain BoA once the player it is bound to leaves the game, which, in reality, due to how they designed the game, might actually be the case, but for the item to store the bound account identifier would be no different than it storing all of the other stats that go on an item. Right now, when you drop a BoA item on the ground, what stops it from being obtainable by other players is that they simply cannot pick it up. There is zero reason for this behavior to change once the player the item is bound to leaves the game. It should just continue to sit there, unable to be picked up by anyone except the account holder it is bound to, should they come back to the game or not. If they don't, then it just disappears into the abyss like the hundreds/thousands of other unwanted items that are probably still lying on the ground in that same game.
There is no reason for it to not be possible. Our point being there is really no reason for this to BE the case, aside from apoor design choice (or perhaps they might call it a shortcut).
I have left the game with account bound items on the ground. I don't remember why. When I rejoined on a different character the items where gone. When I switched back to the first character they were back. This was less than a month ago.
Perhaps a BoA item dropped by a character is somehow also temporarily bound to that character in terms of it's existence on the ground, in determining who can pick it up for that game session. Maybe it's easier for the game to compare in terms of characters, rather than accounts, in determining those in a game that can actually pick it up. And maybe the items are just flat out hidden when that player isn't in the game. Lot of assumptions, but it fits what Gazebo is saying if it is true. And would be fairly easy to test with a BoA item that is just going to be sharded anyway. I'll give it a try at some point if I remember. It's nice sometimes to have weird functionality like this spelled out in exact terms.
Maybe if the OP had rejoined his game on the original character, the items may have still been there. I could see maybe being upset enough at seeing them gone to just exit game and walk away, though. But still knowledge worth knowing if someone stumbles upon this thread and has a chance to jump back and save their maybe-not-lost items.
Items are BoA, why would them disappearing when someone leaves them on the ground and leaves a game BE bad design? It seems to me it is deliberately designed that way. BoA meanss BoA, not drop on ground and someone else can pick up if youleave, which would be exactly what would be going on otherwise.
Is he out items yes. Does he feel bad yes. DO I feel bad, somewhat. Is it bad design, no.
The game isn't ended. The account didn't log out. I can see where someone would think they could rejoin a game - that still exists - and then pick up their items.
I'm not going to argue with folks. It's just typical internet crap. Somebody get's messed up, and a bunch of people just talk smack about how they're dumb and deserved it. Then if anyone says otherwise, then that person also joins in getting flamed too.
I used to enter public games in D2 and drop an item in a specific spot and come back with a different char as a means of transferring items when a friend wasn't available. Kinda risky, the only problem i had was the game being full when i tried to re-join.
I could see how OP made the mistake. It happened to me as well. Luckily it was lvl 60 gear that I wasn't to attached to.
And since it's a friend, we can be fairly confident that he didn't close the game.
Also if you fill every tab of your stash with stuff you can't let go maybe you should seek profesional help.
I definitely wouldn't mind each character having their own stash in addition to the shared one.
And, even if someone were familiar, yea it can easily be construed as a bone headed move - however .... How exactly does that excuse poor design?
Need I remind you of the infamous trade window BS? Or any number of other things...
Is he out items yes. Does he feel bad yes. DO I feel bad, somewhat. Is it bad design, no.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
There is no reason for it to not be possible. Our point being there is really no reason for this to BE the case, aside from apoor design choice (or perhaps they might call it a shortcut).
All of that said....
Perhaps a BoA item dropped by a character is somehow also temporarily bound to that character in terms of it's existence on the ground, in determining who can pick it up for that game session. Maybe it's easier for the game to compare in terms of characters, rather than accounts, in determining those in a game that can actually pick it up. And maybe the items are just flat out hidden when that player isn't in the game. Lot of assumptions, but it fits what Gazebo is saying if it is true. And would be fairly easy to test with a BoA item that is just going to be sharded anyway. I'll give it a try at some point if I remember. It's nice sometimes to have weird functionality like this spelled out in exact terms.
Maybe if the OP had rejoined his game on the original character, the items may have still been there. I could see maybe being upset enough at seeing them gone to just exit game and walk away, though. But still knowledge worth knowing if someone stumbles upon this thread and has a chance to jump back and save their maybe-not-lost items.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
I'm not going to argue with folks. It's just typical internet crap. Somebody get's messed up, and a bunch of people just talk smack about how they're dumb and deserved it. Then if anyone says otherwise, then that person also joins in getting flamed too.
I could see how OP made the mistake. It happened to me as well. Luckily it was lvl 60 gear that I wasn't to attached to.