The Justice Lantern is a great example of opportunity missed. The ring itself is a good HC ring, but it's hard to fill that ring slot with only a higher block rate as cause. If they added an orange affix such as "Heals for 8,000-12,000 life per successful block".......now we have HC players scrambling to find one.
+ Block% should just be a secondary; would make JL and Helm of Rule strong items for a block build. As it is they are at least matched by other items of the same slot.
Correct. The issue with Justice Lantern is that you sacrifice untold amounts of offensive power for the survivability. For most people the sacrifice is far too much for 16% block. 16% block is sweet, but it's just not worth the 6% CHC or whatever else you can roll in that slot. It's a nightmare to enchant JL into something that's even remotely desireable.
If they just pushed the 16% block to a secondary (like the human/beast damage on Pig Sticker) and, perhaps, gave it some interesting block synergy (Ruksak suggested one possibility already) then you'd have an item that HC players and Crusaders alike would show interest in. The other issue is that EVERY FUCKING RING OUT THERE is competing against Stone of Jordan and Ring of Royal Grandeur which is almost an unfair competition.
Every legendary should have a legitimate bonus to it. I use Angel Hair Braid as my shining example. Instead of just giving it a 3rd secondary property which always rolls indestructible, why not allow it to roll all of the single resists? It doesn't have to be a specific orange ability that completely changes how you play, it can be something passive and silly. You need more EHP? Try out the Angel Hair Braid. Don't need EHP then try out Hellcat Waistguard or The Witching Hour. At least there would be a reason to use AHB even if it wasn't super-compelling. It would still have a place in the game. As it stands, AHB is worthless unless you have a rare in the slot.
Also, I think it bears mentioning that legendaries SHOULD have some reason to equip them over sets. I feel that for the good sets (Zunimassas, Jade Harvesters, Earthquake) they completely trump legendaries in those slots in every way imaginable. I'm not naive enough to believe that all items can be perfectly balanced, but it's clear that the top sets are just way better than anything else available. The gearing process for a WD shouldn't boil down to "nothing compares to Zuni's or JH, so that's all I really want..." There are far too many items in the game to reduce it to something so rudimentary.
EDIT
Ultimately they could just get more aggressive with how the secondaries operate for legendaries. What if Scrimshaw (another "disposable" legendary) could roll int/dex/str as a secondary? That would effectively allow it 5 primary stats at the cost of one secondary stat. It's not super-duper powerful, but it certainly would be an improvement and might even make the item more than just an insta-soul.
Also, I really think it's time to get rid of MS on items. Any sane person has as their top paragon priority. The item rolls are thoroughly wasted properties that have to get enchanted off far too much.
Well if they release a healthy number of legendaries with each season that will at least swell the pool somewhat.
Currently my "no.1 offender" is 'Non-set shoulders" every time I see one I'm effectively seeing a forgotten soul. Eventually that perfect rolled Deathwatch Mantle will drop ... one day
Well if they release a healthy number of legendaries with each season that will at least swell the pool somewhat.
Currently my "no.1 offender" is 'Non-set shoulders" every time I see one I'm effectively seeing a forgotten soul. Eventually that perfect rolled Deathwatch Mantle will drop ... one day
Aye....shoulders are IMO the most neglected slot for legs.
It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.
Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
I'm not even going to bother reading all of these responses fully because all of them are either;
1) I'm not finding enough items
2) I'm finding a lot of junk
3) QQ as usual.
Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.
people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?
Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
You aren't going to read all the responses, but you will blanket everyone whom posted here as a douchebag?
Of course you then begin to give your own opinion, which is rife with complaint itself. Many of us here are just discussing the state of the game....conversationally. You just blast "people" without context, making everyone whom added something to this conversation feel like they're being chastised.
Myself, I enjoy the buff because it compensates for the poor effort the devs put into many of the legendaries. It's an offset, so to speak. Such a buff wouldn't be necessary if said items had been iterated properly in the first place. My disappointment doesn't come from, as you said, "not getting an upgrade every time I login". My disappointment comes from seeing so many wasted pixels. It's not even a question of whether or not I'd use the item. To summarize.....Who the fuck is Rondel and why is his piece of shit Locket "legendary"?
The issue at hand is: Now that people are used to hearing that legendary 'PING' so often, there will be holy hell to pay when this ends.
I suppose I am a bit harsh at times, but I'm just tired of the same shit threads again and again, this stuff has been beaten to death long ago, if people want to think the FREQUENCY of the drops or the lack thereof is the problem, its never going to end. The QUALITY is the problem, the blandness, the boringness, the non-uniqueness of most of the legendaries (save a few that actually have great secondary affects i.e. tfury/mirrorball etc).
There most certainly will be hell to pay once it ends because people are going to lose their shit when they see a set piece drop only to pick it up and see its blackthorns again and not the one they wanted. I think people forget that RoS has been out only since March 25th, and if you're getting burnt out or pissed off because you're not in full BIS you clearly never understood what this game and its genre is all about. This game has only one viable element left in it, the hunt for items, pvp is gone, there is no ''end game'' there is nothing else that makes this game special besides the items that are found. One you've found everything whats left? Sure seasons will help break up the repetition and staleness, but are you going to want to relevel, regear every season to find items that carry over? What for? Trading is gone, they don't give you any added benefit other than the tangible effects/min-maxing the item brings your character.
Blizzard pushed themselves into a small corner with how they've positioned the game, and until they make the loot aspect better, its never going to change. They could do this in a variety of ways and it seems they've looked into doing legendary gems but they often take the stance of just nerfing something to bring everything else into line with it..and that's not going to work for everything. Lets stay they nerf emeralds to bring them in line with rubies..they've really done nothing but provide you with the illusion of a different choice.
I did reply later and say it's not a quantity issue it's a quality.... and you kept bashing me.... I agree it's a quality issue... in fact, I think it is the entirety of the issue.. my problem isn't necessarily getting upgrades.. it's constantly iding shit that has to compete with rares because it has no flavor.... it's the same bland 4 primary stats gear.... no flavor, thats the most dissapointing thing about the state of the game and loot.. outside of a few sets and 3-4 legs that players like myself will probably never see because of just litteral abysmal drop rates... which I get it... don't read into that.. I'm not saying I need to see them drop every 5 minutes or play session.. thats not it... but I also just get tired of seeing the same shit with no flavor constantly... it's losing it's flair.
if that makes me wrong.. then I am wrong... I'm just tired of seeing the same tired shit over and over again.
Well what can I say!.......except what every one else has been saying about the leg buff week but 3 times more so. I actually enjoy the game again.....You hear that Blizzard!! I enjoy the game again!!!
I craft more and enchant more because of more mats, I struggled before with having Souls ( mostly 5-10 average) but now have about 50 and less frustration.
I mostly play evenings and the leg drop rate is nicely paced, it's not raining legs (Did 2 and a half rifts in T1 with out a drop) and most are crappy yellows in disguise but who cares. I know just around the corner or the next kill could be the epic item I have been searching for within a reasonable time frame instead of every 21/2 hours of a !@#$ leg and waiting for the timer to kick in again.
Diablo drop rates have always been bad (Since D2) making it a grind fest, it is now rewarding to play, time not wasted and more area's of character development to explore, not on one toon but multi toons.
What is your goal Blizzard?, to make the game where every one wants to play and have fun and enjoy every aspect of the game.......well guess what? whether by accident or design you did it!!!! and I would consider very hard on your next action concerning this Anniversary buff because the wrong decision could reverse every thing that the fan base is saying in these threads.
I for one am dreading Thursday as many are once this honey moon is over. Back to the grind and drudgery of long hours for 1 or 2 legs. It just shows how far off you guys were on the right drop rate % because it how you Devs think it must be and not what it should be.
In all my Diablo life, I have never seen so many here all agreeing on the one thing and the joy expressed in a posting on this site (every one used to always hate here), I ask you this.....have you? Fans are playing more, clans are getting together, new ones are joining in and I have never seen so many public games since ROS launch.
I play mostly on T1 with WD (I like easy slaughter) and want to move up to higher Torments with the same killing speed eventually but after the Buff ends I have not got 10 years of playing in me to do that. If this buff stayed I could also play all my Toons and get them to T4 or higher which would take a long time even with this buff.
Sorry for the wall of text but I don't post much and needed to have this said.
What's it to be?
Remove buff (mass fan base departure)
Nerf it (every one slightly disgruntled)
Implement it into the game permanently (every one very very happy)
................Pick one.
Rollback Post to RevisionRollBack
Only good Demon is a dead Demon!!!
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If they just pushed the 16% block to a secondary (like the human/beast damage on Pig Sticker) and, perhaps, gave it some interesting block synergy (Ruksak suggested one possibility already) then you'd have an item that HC players and Crusaders alike would show interest in. The other issue is that EVERY FUCKING RING OUT THERE is competing against Stone of Jordan and Ring of Royal Grandeur which is almost an unfair competition.
Every legendary should have a legitimate bonus to it. I use Angel Hair Braid as my shining example. Instead of just giving it a 3rd secondary property which always rolls indestructible, why not allow it to roll all of the single resists? It doesn't have to be a specific orange ability that completely changes how you play, it can be something passive and silly. You need more EHP? Try out the Angel Hair Braid. Don't need EHP then try out Hellcat Waistguard or The Witching Hour. At least there would be a reason to use AHB even if it wasn't super-compelling. It would still have a place in the game. As it stands, AHB is worthless unless you have a rare in the slot.
Also, I think it bears mentioning that legendaries SHOULD have some reason to equip them over sets. I feel that for the good sets (Zunimassas, Jade Harvesters, Earthquake) they completely trump legendaries in those slots in every way imaginable. I'm not naive enough to believe that all items can be perfectly balanced, but it's clear that the top sets are just way better than anything else available. The gearing process for a WD shouldn't boil down to "nothing compares to Zuni's or JH, so that's all I really want..." There are far too many items in the game to reduce it to something so rudimentary.
EDIT
Ultimately they could just get more aggressive with how the secondaries operate for legendaries. What if Scrimshaw (another "disposable" legendary) could roll int/dex/str as a secondary? That would effectively allow it 5 primary stats at the cost of one secondary stat. It's not super-duper powerful, but it certainly would be an improvement and might even make the item more than just an insta-soul.
Also, I really think it's time to get rid of MS on items. Any sane person has as their top paragon priority. The item rolls are thoroughly wasted properties that have to get enchanted off far too much.
Currently my "no.1 offender" is 'Non-set shoulders" every time I see one I'm effectively seeing a forgotten soul. Eventually that perfect rolled Deathwatch Mantle will drop ... one day
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
if that makes me wrong.. then I am wrong... I'm just tired of seeing the same tired shit over and over again.
I craft more and enchant more because of more mats, I struggled before with having Souls ( mostly 5-10 average) but now have about 50 and less frustration.
I mostly play evenings and the leg drop rate is nicely paced, it's not raining legs (Did 2 and a half rifts in T1 with out a drop) and most are crappy yellows in disguise but who cares. I know just around the corner or the next kill could be the epic item I have been searching for within a reasonable time frame instead of every 21/2 hours of a !@#$ leg and waiting for the timer to kick in again.
Diablo drop rates have always been bad (Since D2) making it a grind fest, it is now rewarding to play, time not wasted and more area's of character development to explore, not on one toon but multi toons.
What is your goal Blizzard?, to make the game where every one wants to play and have fun and enjoy every aspect of the game.......well guess what? whether by accident or design you did it!!!! and I would consider very hard on your next action concerning this Anniversary buff because the wrong decision could reverse every thing that the fan base is saying in these threads.
I for one am dreading Thursday as many are once this honey moon is over. Back to the grind and drudgery of long hours for 1 or 2 legs. It just shows how far off you guys were on the right drop rate % because it how you Devs think it must be and not what it should be.
In all my Diablo life, I have never seen so many here all agreeing on the one thing and the joy expressed in a posting on this site (every one used to always hate here), I ask you this.....have you? Fans are playing more, clans are getting together, new ones are joining in and I have never seen so many public games since ROS launch.
I play mostly on T1 with WD (I like easy slaughter) and want to move up to higher Torments with the same killing speed eventually but after the Buff ends I have not got 10 years of playing in me to do that. If this buff stayed I could also play all my Toons and get them to T4 or higher which would take a long time even with this buff.
Sorry for the wall of text but I don't post much and needed to have this said.
What's it to be?
Remove buff (mass fan base departure)
Nerf it (every one slightly disgruntled)
Implement it into the game permanently (every one very very happy)
................Pick one.