Introduction
In this topic I'd like to show you the ideas I came up with for new item sets, I've spent some time calculating damage/cooldowns/usefulness and, in general, it feels alright I guess. I've also tried to maintain them simple (in the sense that they wouldnt take too much time from developers to make, etc).
I'm also very interested in seeing your own ideas!
My main idea is trying to give some extra flavor to some skills that aren't that popular and propose new utilities that weren't explored before for some skills, but feel free to post items adding/changing effects for any skills! The more, the better!
Any and all numbers below are "representative", the main idea here is creating new builds and gaming styles, we'll worry about balance later on.
So I've organized them under each Class heading, and the sets themselves are named after the skill they benefit. I've even added some catchy phrases for each set, but I eventually ran out of inspiration, lol.
You can post your ideas like I did, or you can use your own format, it's your call.
Also, if you can, try to answer these questions:
1) From the items that already exist in the game, what are your favorite legendary item effects? (From sets or single items)
2) Do they feel epic/rewarding?
3) What else would you like to see implemented? (regarding legendary item effects)
Considerations
I'm sorry if any of these effects/ideas already exist or if they have already been posted by someone else, elsewhere. I havent really checked. Forgive me for any typos.
Here we go:
-- WITCH DOCTOR -- (Haunt Set)"The spirits aid me." - Traditional umbaru saying.
2 pieces - Enemies affected by Haunt take 10% additional damage from all sources.
4 pieces - Haunt gains the effect of every rune. (The casting cost is increased to 200 Mana)
6 pieces - Enemies killed while under the effect of Haunt are raised as Apparitions, which fight for the player for 10 seconds, dealing 150% weapon damage with each swing. (A total of 5 apparitions are allowed at the same time. They can move through walls and mobs)
(Sacrifice Set)"From dust they came, to dust they return."
2 pcs - When an enemy is killed by Sacrifice, it will also explode for 120% weapon damage to nearby enemies.
4 pcs - Enemies damaged by Sacrifice are stunned for 3 seconds.
6 pcs - Sacrifice gains the effect of every rune. Damage of initial explosion is increased to 285%. (Up from 185%)
(Gargantuan Set)"The umbaru bended powerful entities to their will."
2 pcs - The Gargantuan periodically taunts enemies to attack him. Gargantuan basic attacks reduce targeted enemies damage/attack speed/movement speed by 20% for 3 seconds.
4 pcs - The Gargantuan gains the Restless Giant Rune (enrage). Its cooldown is reduced to 60 seconds (down from 120 secs).
6 pcs - The Gargantuan's Critical Hits will always do Area Damage (Equal to player's amount) and stun nearby enemies for 1 second.
(Mass Confusion Set)"Panic can be a dangerous thing, fear will lead you to do strange actions."
2 pcs - Casting Mass Confusion instantly regenerates 75% of your total mana.
4 pcs - Mass Confusion gains the effect of every rune.
6 pcs - Up to 3 confused enemies will follow and fight for you until they die (they can even cast their own basic spells, if they had any available). Doesn't work with Elites.
-- WIZARD -- (Storm Armor Set)"If only Isendra could see this now!"
2 pcs - The thunder proc from Storm Armor procs twice as fast.
4 pcs - The thunder proc now hits for 300% Weapon Damage (up from 147% without damage rune).
6 pcs - Three thunders proc now simultaneously, hiting a total of 3 different targets. A single enemy can't be targeted by more than a thunder at the same time.
(Black Hole Set)"The Vizjerei delved into powers not meant for man."
2 pcs - Enemies hit by Black Hole have their senses numbed. There is a 50% chance affected enemies are stunned for 3 seconds after Black Hole ends.
4 pcs - The enemies that weren't stunned are Charmed, fighting for you for 3 seconds.
6 pcs - The black hole becomes a channeled spell (similar to Kurekas from Act V's event "The Great Weapon"). You channel the black hole centered on you for 3 seconds, pulling all enemies in 20 yards into your direction and damaging them for 900% Arcane Damage every second for 3 seconds. The cooldown is increased to 20 seconds and the Arcane Power cost to 50. Stuns/Knockbacks/Freezes cancel the channeling, but enemies are still Stunned/Charmed by you.
(Energy Twister Set)"Would you fear it, or would you ride it?"
2 pcs - Your twisters now pull enemies into them. (In a subtle manner, slowly. Works with all runes, each twister procs this effect once)
4 pcs - Whenever you or an ally picks up a health globe, spawns a Twister at the globe's location. (With the rune you've set)
6 pcs - Spending 50 Arcane Power will spawn an extra Energy Twister (with the rune you've set) at your location. (Counts towards Storm Chaser rune stacks)
-- BARBARIAN -- (Shouts Set)"It is said that the offspring of Bul-Khatos could tear down walls with their furious shouts."
2 pcs - Battle Fury no longer costs Fury to cast, it now generates 10 Fury (Battle Fury now has a 20 sec cooldown). Threatening Shout and War Cry now generate additional 10 Fury when cast.
4 pcs - Shouting boosts nearby allies morale. You and your allies receive 10% increased attack speed for 5 seconds after you shout.
6 pcs - Whenever you shout, enemies within 10 yards take 180% weapon damage.
(Rend Set)
2 pcs - Removes the fury cost for Rend. It now generates 10 Fury. Gains a 5 second cooldown.
4 pcs - Enemies that die while affected by Rend have 20% extra chance to drop a health globe.
6 pcs - Rend gains the effect of every rune.
(Whirlwind Set)"The boon of Talic is upon my every swing."
2 pcs - Moving 10 yards increase your damage by 1% for 10 seconds.
4 pcs - Enemies hit by Whirlwind take 10% additional damage from all sources for 2 seconds. Critical Hits have 5% chance to produce health globes.
6 pcs - The Barbarian gains 10% increased Armor and All Resistances while Whirlwinding.
-- CRUSADER -- (Steed Charge Set)
2 pcs - Activating Steed Charge generates 20 Wrath. Increases duration to 3 seconds.
4 pcs - Steed Charge gains the Ramming Speed rune (damage + knockback) and has 100% chance do deal Critical Damage to all enemies it hits.
6 pcs - Enemies hit by Steed Charge are stunned for 2 seconds. Generates 10 Wrath for each enemy hit while charging.
(Phalanx Set)
2 pcs - Reduces Wrath cost by 10 and/or Cooldown by 5 seconds.
4 pcs - When using Phalanx (with any rune), one extra Bowmen is summoned to fight for you for 5 seconds. Each attack deals 160% weapon damage.
6 pcs - When using Phalanx (with any rune), two extra Avatars of the Order are summoned to fight for you for 5 seconds. Each deals 285% weapon damage.
(Bombardment Set)
2 pcs - Each enemy hit by bombardment shells grant you 5 Wrath and have 5% extra chance to drop a health globe (when hit by bombardment).
4 pcs - Enemies hit by bombardment are stunned by 3 seconds.
6 pcs - Critical Hits have 25% chance to reduce the cooldown of bombardment by 1 second.
("Consecration/Judgment" Set)
2 pcs - The cooldown of Consecration is reduced to 20 seconds (down from 30 secs). The cooldown of Judgment is reduced to 15 seconds (down from 20 secs).
4 pcs - Activating Consecration and/or Judgment instantly generates 30% of the total resource pool for you and your allies.
6 pcs - Increases the areas of Consecration and Judgment to 25 yards. Allies standing inside the consecrated area generate 5% of their Max resource pool every second.
--
Well, that's it for now. Please, let me know what you think and show your ideas!
In this topic I'd like to show you the ideas I came up with for new item sets, I've spent some time calculating damage/cooldowns/usefulness and, in general, it feels alright I guess. I've also tried to maintain them simple (in the sense that they wouldnt take too much time from developers to make, etc).
I'm also very interested in seeing your own ideas!
My main idea is trying to give some extra flavor to some skills that aren't that popular and propose new utilities that weren't explored before for some skills, but feel free to post items adding/changing effects for any skills! The more, the better!
Any and all numbers below are "representative", the main idea here is creating new builds and gaming styles, we'll worry about balance later on.
So I've organized them under each Class heading, and the sets themselves are named after the skill they benefit. I've even added some catchy phrases for each set, but I eventually ran out of inspiration, lol.
You can post your ideas like I did, or you can use your own format, it's your call.
Also, if you can, try to answer these questions:
1) From the items that already exist in the game, what are your favorite legendary item effects? (From sets or single items)
2) Do they feel epic/rewarding?
3) What else would you like to see implemented? (regarding legendary item effects)
Considerations
I'm sorry if any of these effects/ideas already exist or if they have already been posted by someone else, elsewhere. I havent really checked. Forgive me for any typos.
Here we go:
-- WITCH DOCTOR --
(Haunt Set)"The spirits aid me." - Traditional umbaru saying.
2 pieces - Enemies affected by Haunt take 10% additional damage from all sources.
4 pieces - Haunt gains the effect of every rune. (The casting cost is increased to 200 Mana)
6 pieces - Enemies killed while under the effect of Haunt are raised as Apparitions, which fight for the player for 10 seconds, dealing 150% weapon damage with each swing. (A total of 5 apparitions are allowed at the same time. They can move through walls and mobs)
(Sacrifice Set)"From dust they came, to dust they return."
2 pcs - When an enemy is killed by Sacrifice, it will also explode for 120% weapon damage to nearby enemies.
4 pcs - Enemies damaged by Sacrifice are stunned for 3 seconds.
6 pcs - Sacrifice gains the effect of every rune. Damage of initial explosion is increased to 285%. (Up from 185%)
(Gargantuan Set)"The umbaru bended powerful entities to their will."
2 pcs - The Gargantuan periodically taunts enemies to attack him. Gargantuan basic attacks reduce targeted enemies damage/attack speed/movement speed by 20% for 3 seconds.
4 pcs - The Gargantuan gains the Restless Giant Rune (enrage). Its cooldown is reduced to 60 seconds (down from 120 secs).
6 pcs - The Gargantuan's Critical Hits will always do Area Damage (Equal to player's amount) and stun nearby enemies for 1 second.
(Mass Confusion Set)"Panic can be a dangerous thing, fear will lead you to do strange actions."
2 pcs - Casting Mass Confusion instantly regenerates 75% of your total mana.
4 pcs - Mass Confusion gains the effect of every rune.
6 pcs - Up to 3 confused enemies will follow and fight for you until they die (they can even cast their own basic spells, if they had any available). Doesn't work with Elites.
-- WIZARD --
(Storm Armor Set)"If only Isendra could see this now!"
2 pcs - The thunder proc from Storm Armor procs twice as fast.
4 pcs - The thunder proc now hits for 300% Weapon Damage (up from 147% without damage rune).
6 pcs - Three thunders proc now simultaneously, hiting a total of 3 different targets. A single enemy can't be targeted by more than a thunder at the same time.
(Black Hole Set)"The Vizjerei delved into powers not meant for man."
2 pcs - Enemies hit by Black Hole have their senses numbed. There is a 50% chance affected enemies are stunned for 3 seconds after Black Hole ends.
4 pcs - The enemies that weren't stunned are Charmed, fighting for you for 3 seconds.
6 pcs - The black hole becomes a channeled spell (similar to Kurekas from Act V's event "The Great Weapon"). You channel the black hole centered on you for 3 seconds, pulling all enemies in 20 yards into your direction and damaging them for 900% Arcane Damage every second for 3 seconds. The cooldown is increased to 20 seconds and the Arcane Power cost to 50. Stuns/Knockbacks/Freezes cancel the channeling, but enemies are still Stunned/Charmed by you.
(Energy Twister Set)"Would you fear it, or would you ride it?"
2 pcs - Your twisters now pull enemies into them. (In a subtle manner, slowly. Works with all runes, each twister procs this effect once)
4 pcs - Whenever you or an ally picks up a health globe, spawns a Twister at the globe's location. (With the rune you've set)
6 pcs - Spending 50 Arcane Power will spawn an extra Energy Twister (with the rune you've set) at your location. (Counts towards Storm Chaser rune stacks)
-- BARBARIAN --
(Shouts Set)"It is said that the offspring of Bul-Khatos could tear down walls with their furious shouts."
2 pcs - Battle Fury no longer costs Fury to cast, it now generates 10 Fury (Battle Fury now has a 20 sec cooldown). Threatening Shout and War Cry now generate additional 10 Fury when cast.
4 pcs - Shouting boosts nearby allies morale. You and your allies receive 10% increased attack speed for 5 seconds after you shout.
6 pcs - Whenever you shout, enemies within 10 yards take 180% weapon damage.
(Rend Set)
2 pcs - Removes the fury cost for Rend. It now generates 10 Fury. Gains a 5 second cooldown.
4 pcs - Enemies that die while affected by Rend have 20% extra chance to drop a health globe.
6 pcs - Rend gains the effect of every rune.
(Whirlwind Set)"The boon of Talic is upon my every swing."
2 pcs - Moving 10 yards increase your damage by 1% for 10 seconds.
4 pcs - Enemies hit by Whirlwind take 10% additional damage from all sources for 2 seconds. Critical Hits have 5% chance to produce health globes.
6 pcs - The Barbarian gains 10% increased Armor and All Resistances while Whirlwinding.
-- CRUSADER --
(Steed Charge Set)
2 pcs - Activating Steed Charge generates 20 Wrath. Increases duration to 3 seconds.
4 pcs - Steed Charge gains the Ramming Speed rune (damage + knockback) and has 100% chance do deal Critical Damage to all enemies it hits.
6 pcs - Enemies hit by Steed Charge are stunned for 2 seconds. Generates 10 Wrath for each enemy hit while charging.
(Phalanx Set)
2 pcs - Reduces Wrath cost by 10 and/or Cooldown by 5 seconds.
4 pcs - When using Phalanx (with any rune), one extra Bowmen is summoned to fight for you for 5 seconds. Each attack deals 160% weapon damage.
6 pcs - When using Phalanx (with any rune), two extra Avatars of the Order are summoned to fight for you for 5 seconds. Each deals 285% weapon damage.
(Bombardment Set)
2 pcs - Each enemy hit by bombardment shells grant you 5 Wrath and have 5% extra chance to drop a health globe (when hit by bombardment).
4 pcs - Enemies hit by bombardment are stunned by 3 seconds.
6 pcs - Critical Hits have 25% chance to reduce the cooldown of bombardment by 1 second.
("Consecration/Judgment" Set)
2 pcs - The cooldown of Consecration is reduced to 20 seconds (down from 30 secs). The cooldown of Judgment is reduced to 15 seconds (down from 20 secs).
4 pcs - Activating Consecration and/or Judgment instantly generates 30% of the total resource pool for you and your allies.
6 pcs - Increases the areas of Consecration and Judgment to 25 yards. Allies standing inside the consecrated area generate 5% of their Max resource pool every second.
--
Well, that's it for now. Please, let me know what you think and show your ideas!
Original Topic: http://us.battle.net/d3/en/forum/topic/12504772297
Please give it some visibility so blues can also check our pleas and suggestions about items!