Thoughts on ROS and Diablo 3 in general - What's still missing.

  • #1
    Hi Guys,

    For the most part I only read around in these forums, but I'm in the mood to get a legitimate discussion going regarding some of the shortcomings of the game. It's been about a month since release now, so I think most of us have a pretty god feel for it. I know there are a million QQ threads everywhere, so I really really want to try and keep this intelligent and civil.

    I want to make it clear that I love D3, and I only want the game to get even better. I've gotten my money's worth back 1000 fold. So I point at these flaws with a guilty heart.

    In no particular order, I'm going to list some random thoughts, and I'd love for any of you who are willing to give proper input and opinions to drop a comment below. Here we go:

    - CRIT BUILD - This has always kind of baffled me. I have no fundamental issue with going crit in any ARPG, but I've always found it strange that in D3, it's really not a build. it's THE source of damage. Not optional, or a path chosen, for any character or skill build. It's completely mandatory. Is it just me? With +Elemental damage and +skill damage, RoS seems to be slowly breaking away from it, but it's still very far from optional.

    - LEGEN... DARIES! - Lots of heated debate over this one. Since the very beginning of D3 in fact. RoS is a major improvement, with some of the new leggies having some awesome build changing effects. The only issue I have now, is even though I'm glad the AH is gone, and I can see how trading can be abused, with the current system, there's a very realistic chance that some leggies may NEVER be found. I mean, I'm fine with the drop rate, I'm fine with their quality, hell, I'm not even talking about BiS ultimate power type leggies. I simply mean, RNG is RNG, and if I really want a specific piece, there's no way of knowing I can ever get it, even after a 1000 hours. Sure, there might be a lot of math involved in your actual chances, but realistically speaking, the RNG gods may never give you that cindercoat. I don't mind building up very slowly towards something. I just like to know that hundreds of hours should get me where I want to be. The current system has no guarantees. It's better than vanilla D3, but it has rome for improvement.

    - DYES, TONS OF DYES - Not much to say here. I love the new Transmog options, but please oh please, remove dyes from the game and instead add a color palette to the enchantress's transmogrify window. I get quite giddy about making my characters look cool and tweaking their appearance to suit their builds. All those little bottles are just a pain in the behind at the moment.

    - I MISS THE AH. LOL NO, JUST A PART OF IT - All I really want back from the AH days is that interface where I can access the inventory of all my characters without entering a game. I play all the classes (Although <3 DH and Monk) bt it's a pain to get those forgotten souls from my wizard when I'm in a game with my dh. Just a suggestion, I guess.

    - SPLIT FARM YAY - Look there's no denying that the rewards make it awesome. But It's totally un-awesome if I'm in the mood to solo farm. I'm not sure what needs to be done, but somewhere a middle ground needs to be found. Sometimes I like soloing, sometimes I like playing with my friends. I just really believe that in no case should the one option be insanely more rewarding than the other.



    Like I said, criticisms of a game I truly do love. Though love, I guess. I'll add more as they come to mind. Please do comment. Thanks!
  • #2
    Quote from BillyMancer

    - CRIT BUILD - This has always kind of baffled me. I have no fundamental issue with going crit in any ARPG, but I've always found it strange that in D3, it's really not a build. it's THE source of damage. Not optional, or a path chosen, for any character or skill build. It's completely mandatory. Is it just me? With +Elemental damage and +skill damage, RoS seems to be slowly breaking away from it, but it's still very far from optional.

    I agree with you here. I don't like the fact that as it is right now, all your white damage is pretty much useless. if you're at 50% cc with 400%crit dam, then 5/6 parts of your damage comes from crits. In the perfect world it would be viable for a character to have 0% crit, without being totally gimped damage-wise, IMO.
  • #3
    Mjah, One word from me : Boring.

    Don't know why, maybe I'm getting to old and prio other things!
    SoEasy#2174
  • #4
    Gotta agree 100% on the crit thing. Never seen a game where every class' main offensive ability is based on critical hits. Seems odd, and really removes the impact of critical hits from the game. If 60% of my hits are critical hits.. is there really anything special about them? Although I see it being very difficult to remove this functionality without an overhaul of tons of skill runes, itemization, etc. Just seems odd, and makes crits just another core stat for every class, nothing special to see here. Hell, even the tankiest class in the game will focus on getting well over 50% crit chance... that's silly.

    As far as trading goes, I'm of a mixed mind. You make a good point in regards to perhaps getting unlucky and never getting the item you're looking for. At the same time, if trading is allowed, an economy exists, and all the headaches that come along with it. Not to mention highly-desired items would be entering the game at a far faster pace (Because lots of great items are salvaged/vendored because they're not better for the receiver). Which means they'd either have to lower the drop rate (ew) or do something else to control the flood of items. Seems like a nasty thing to try to fix. Not sure what I'd like for that, although I'd definitely say the current system is better than if they just opened up trading.

    Split farming I love as a farming technique, but it does make me reluctant to ever gather rift keys on my own. How can I validate the time spent when I'm literally getting 1/3 the caches and rift keys I could be (And that's assuming I'm far more efficient at bounties than my 3 team members, could be even more than 4x as fast) I agree that it's a minor issue, but I can't think of anything to correct it that doesn't just nerf it directly.
  • #5
    Quote from PaulAcid

    As far as trading goes, I'm of a mixed mind. You make a good point in regards to perhaps getting unlucky and never getting the item you're looking for. At the same time, if trading is allowed, an economy exists, and all the headaches that come along with it. Not to mention highly-desired items would be entering the game at a far faster pace (Because lots of great items are salvaged/vendored because they're not better for the receiver). Which means they'd either have to lower the drop rate (ew) or do something else to control the flood of items. Seems like a nasty thing to try to fix. Not sure what I'd like for that, although I'd definitely say the current system is better than if they just opened up trading.

    I agree. Most of us have seen how bad botting and things like that can ruin the game. The only thing I can think is that seeing as Blizz already has some sort of hidden mechanic in place that guarantees a legendary after a long dry streak, would it be totally unreasonable to suggest some kind of system where at least every 10th or even 30th drop is an item you've never picked up before. I know it sounds terrible just like that haha, but something would be nice, just something that will le me know that there is no never.
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