Hey ladies and gentlemen, remember runewords? This was one of the coolest additions to D2. I'm curious though as to everyone's opinion on this: it seemed like the droprates were 1/a billion for the rare runes like Zod or Cham. It seemed like the only way the runeword economy functioned at all was due to duping. I know this is someone old and irrelevant but I was just wondering what everyone's opinion is on the whole runeword viability being totally based on the rampant duping that went on in D2.
Second part of discussion, who would like to see Runewords in D3, they are perhaps not even possible at the moment since we can only roll 1 socket on a weapon or a helm for example but maybe the D3 team could add a new tier of sockets that could not be socketed with gems, only runes, that way we could roll runewords like in D2 but with appropriate drop rates.
I love 'em, was pissed when I learned they weren't gonna be a part of D3.
I ask you; Given the manner in which itemization is constructed, given the fact that almost all items "feel" exactly the same, save for the occasional orange affix/set bonus, who the fuck would want Blizzard's interpretation of a RW anyway?
It would suck. Just like all their other items suck, it would suck. D3 RW's would be just another vehicle to arrive at the same exact destination.
Here's what a D3 Rune Word would look like;
635 Vitality
598 Dex/Str/Int
+90 All Resistance
Critical hit damage increased by 43%
+2 health globe radius
Reduces damage from melee attack by 4%
(insert random orange affix).
There. There's you D3 rune word. What's the point until they step out of their self imposed restrictions and understand that every item is essentially the same in D3? I would love REAL rune words in D3. If runes were as rare as they were in D2, trading would be required or nobody would have RW's anyway.
In the end, you're just asking for another way of producing the exact same items we already have.
In the end, you're just asking for another way of producing the exact same items we already have.
While I'm not as negative about itemization, this is essentially my thought on runewords if they were to be implemented. What would runewords add that just adding new legendaries wouldn't? In D2, they essentially replaced rares and uniques to be come the new endgame gear. I'd rather D3 continue to add new and build changing legendaries.
In the end, you're just asking for another way of producing the exact same items we already have.
While I'm not as negative about itemization, this is essentially my thought on runewords if they were to be implemented. What would runewords add that just adding new legendaries wouldn't? In D2, they essentially replaced rares and uniques to be come the new endgame gear. I'd rather D3 continue to add new and build changing legendaries.
I'm not trying to slant a negative connotation out of spite or angst. I'm just being honest and objective. There is literally NOTHING distinguishing about D3 items, aside from 1 potential orange affix and/or set bonuses. That's it. That's all the variation.
Wanna know how d3 RW's could be awesome as shit?
Make them different, totally different than any other items. Deviate from the strict itemization affix protocol. For a D3 RW to be truly impactful, it would have to look like this;
Chest Armor +50 to all defensive paragon +1000 Armor 50% damage absorb for 5 seconds when health goes below 25% Recover 2% health per critical hit.
.....No main stat. No vita, no IAS, CC or CHD. All alternative bonuses/affixes, providing the player a choice to enhance certain slots with something other than the typical fair.
OFC this could be accomplished just as well by not having RW's, and just adding a ton of new Legs carrying the same sort of profound deviation from the norm that I described above.
Yeah, I mean, you make a good point about the items feeling same-ish. I guess in my head I was thinking they would be something like they were in D2. But with the overall design philosophy being what it is the runewords wouldnt add much. But imagine if they actually stated getting creative again with both Legendary and RW. I dunno, could be good. I see what you mean though, the root of the problem is same-y feeling items and I don't disagree.
I feel like there has to be plenty of great ideas going on at Blizz but someone or something is blocking them.
Yeah, I mean, you make a good point about the items feeling same-ish. I guess in my head I was thinking they would be something like they were in D2. But with the overall design philosophy being what it is the runewords wouldnt add much. But imagine if they actually stated getting creative again with both Legendary and RW. I dunno, could be good. I see what you mean though, the root of the problem is same-y feeling items and I don't disagree.
I feel like there has to be plenty of great ideas going on at Blizz but someone or something is blocking them.
The idea of a RW could work though. But they would have to deviate from what we have now, in a manner similar to what I showed above. To even think about implementing such a system, RW's would have to be truly different. Hence why I would suggest no main stat, vita etc (the typical mandatory affixes) and instead offer eye popping bonuses. The player would be in a position where he/she understands that thy cannot equip RW's in every slot, or else they'd have no main/vita etc.
Conversely, players wouldn't feel it was 'end-game mandatory' to have Legs in every slot either. That is dynamic. What we have now most certainly is not. Very restricted, Our chars are on rails.
Runewords would be a bad idea, in part because they were a humongous hassle. And our characters aren't really on rails either; builds are hugely varied right now. Yeah, the endgoal is generally to fill your character sheet with legendaries, but it's a pretty big variety of legendaries. With Runewords, you would actually get *less* variety, because suddenly you'd have to say 'well I MUST find a way to fit this runeword into my character, so I've got to find a way to still equip other stuff that I want in addition to it...' And then you actually end up with less choices, because perhaps you want to complete a set bonus or something and the runeword is in a slot that forces you to work around it for a set bonus, effectively eating up four slots on your sheet or something.
But that said... I think some kind of expansion on socketable things is advisable. Right now there's just not enough variety at all in gems. Diamonds helped, but not enough, not even close. For one thing, crit damage is still far and away the best choice. Nothing else comes even close. The answer is NOT to nerf crit damage though, but rather to make more strong choices. Diamonds should give stronger elite bonunses than they currently do, and rubies should have some additional power added to them - perhaps a metric crapton of LoH in addition to their damage - and amethysts should do something TOTALLY different, since LoH by itself is just no good.
All that and just add more socketables. Hell, add legendary socketables that let us socket procs! And while on the topic of sockets, just automatically allow us to socket a weapon because a socketless weapon is essentially trash anyways.
It would be better if they did add what they were planing to add and that was Skill Runes with affixes. You socket the rune on your skill and it would change or enhance that skill. But Jay and the gang had issues with balancing. I guess as soon as an item gets beyond main stat, vit, CHC, CHD they get confused.
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Crafting replaces runewords imo. You have to ask yourself when comparing D2 with D3 whats more important, gold not meaning anything or whites not? D2 made excellent use of all those crap items that dropped but had no plan for gold use, D3 is completely the opposite. The Implementation of runewords could help make white valuable if they could spawned with more sockets than their blue/yellow/green/tan cousins. However, they would need to ofter something that magic items don't have without being better, to fill in a gap. Then there would be a point to having them. Runes would also become another thing to have to collect just like gems are now which could be a bit too much. They might as well make gemwords.
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Second part of discussion, who would like to see Runewords in D3, they are perhaps not even possible at the moment since we can only roll 1 socket on a weapon or a helm for example but maybe the D3 team could add a new tier of sockets that could not be socketed with gems, only runes, that way we could roll runewords like in D2 but with appropriate drop rates.
Why? Do I not like RW's?
I love 'em, was pissed when I learned they weren't gonna be a part of D3.
I ask you; Given the manner in which itemization is constructed, given the fact that almost all items "feel" exactly the same, save for the occasional orange affix/set bonus, who the fuck would want Blizzard's interpretation of a RW anyway?
It would suck. Just like all their other items suck, it would suck. D3 RW's would be just another vehicle to arrive at the same exact destination.
Here's what a D3 Rune Word would look like;
635 Vitality
598 Dex/Str/Int
+90 All Resistance
Critical hit damage increased by 43%
+2 health globe radius
Reduces damage from melee attack by 4%
(insert random orange affix).
There. There's you D3 rune word. What's the point until they step out of their self imposed restrictions and understand that every item is essentially the same in D3? I would love REAL rune words in D3. If runes were as rare as they were in D2, trading would be required or nobody would have RW's anyway.
In the end, you're just asking for another way of producing the exact same items we already have.
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Wanna know how d3 RW's could be awesome as shit?
Make them different, totally different than any other items. Deviate from the strict itemization affix protocol. For a D3 RW to be truly impactful, it would have to look like this;
Chest Armor
+50 to all defensive paragon
+1000 Armor
50% damage absorb for 5 seconds when health goes below 25%
Recover 2% health per critical hit.
.....No main stat. No vita, no IAS, CC or CHD. All alternative bonuses/affixes, providing the player a choice to enhance certain slots with something other than the typical fair.
OFC this could be accomplished just as well by not having RW's, and just adding a ton of new Legs carrying the same sort of profound deviation from the norm that I described above.
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I feel like there has to be plenty of great ideas going on at Blizz but someone or something is blocking them.
Conversely, players wouldn't feel it was 'end-game mandatory' to have Legs in every slot either. That is dynamic. What we have now most certainly is not. Very restricted, Our chars are on rails.
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But that said... I think some kind of expansion on socketable things is advisable. Right now there's just not enough variety at all in gems. Diamonds helped, but not enough, not even close. For one thing, crit damage is still far and away the best choice. Nothing else comes even close. The answer is NOT to nerf crit damage though, but rather to make more strong choices. Diamonds should give stronger elite bonunses than they currently do, and rubies should have some additional power added to them - perhaps a metric crapton of LoH in addition to their damage - and amethysts should do something TOTALLY different, since LoH by itself is just no good.
All that and just add more socketables. Hell, add legendary socketables that let us socket procs! And while on the topic of sockets, just automatically allow us to socket a weapon because a socketless weapon is essentially trash anyways.