I swear I hope blizzard just opens up the flood gates for legendaries so all these threads stop, only to be replaced in 3 days with, "this games too easy, I've got all the gear I need, we need newer items or higher stat items now".
The system is perfectly fine, and as you start getting better gear, !!!!!NEWS FLASH!!! UPGRADES BECOME HARDER TO FIND.
These bullshit crying threads about not finding items are getting old and tired, stop bitching and just play the game or better yet quit so we don't have to hear it anymore.
I average 4 rifts/h pretty much clearing them all even after rift lord is dead, sometimes solo, sometimes in full group, always in Torment 3.
I have gathered more than 4k shards since Kadala got the "increased chance of legendary-buff" but I'm starting to think that buff is BS because I've had 0 legends from that day from her. Rifts give me 1-5 legends each rift (very rarely I get 0, most often I get 2 or 3). But that Kadala is a real (__x__).
Items bought from kadala: 1k shards on bracers, 1k shards on gloves, 1k on helms and ~1k+ on 1h weap. 90% rares 0% legends.
This most probably is just really bad luck but I feel your pain. RNG is RNG :/
I got aprox 1 legendary every 10th rift on t1. Then we swapped to t3 and things went up. I wrote down 3 play sessions from 3 different days. Here are the numbers. All on T3
15 Rifts:
Me: 10 legendaries. 1 Plan
Friend 1: 10 Leg. 1 Plan
Friend 2: 12 L. 3 P
I have collected 105 legendaries and 63 forgotten souls
A total of 168 items
Drop rates for legendaries is currently 62.5% and forgotten souls 37.5%
12 rifts didn't give any legendaries or forgotten souls which means that 11% of the time I have set foot in a rift I have NOT found anything and in 89% of the time in rifts I have atleast aquirred either a legendary item or a forgotten soul.
Yesterday I was running Act-II Normal to farm gloves. Got about 9 legendaries within 3-4 hours. Your "Just an eye opener for everyone blinded by "RNG is RNG / I'm geared and find loot so everyone else must too" logic." argument is invalid.
Does everyone saying that the game is fully random and that is why there are "dry spells" (which would be extremelly logical from a mathemathic point of view) know how coding works and has ever programmed?
It is extremely difficult, not to say impossible, to get a computer to do anything "random". Random to a computer doesn't exist, and making a perception of randomness is done by creating something that seemingly looks random to the user of the program, but in truth, isn't. That's where all the seed rumours start from, because in order to create that perception of randomness, when we code we tend to use seeds.
No idea how Blizzard has coded theirs, of course, but saying the game is completely random is illogical. It isn't, it cannot be. Random only exists in math.
Yes. In fact, I am one of the best coders in my undergrad university. Good enough to represent my school in contests. Unless Blizzard programmers are morons and used the default C random header, the random generator they use will probably be sufficiently random that it passes most statistical tests. ie. It will be sufficiently random for all purposes except cryptography, and will be indistinguishable from true randomness with "limited" computational power.
I think a lot of people are playing on too high a difficulty to see good drop rates. go play on master and see how long it takes to kill mobs. Then do T1. If it tasked you 5 min to clear a rift on master, unless you can do the same in t1, you'll see the 15% increase. If it taked you more than 45 seconds longer, it will result in fewer drops per hour. The problem is there are generally only two difficulties that are efficient., time wise. The highest you can clear while ones hitting everything in normal-master, and T1. T2-6 are useless for finding loot efficiently, though they do offer other rewards that make them worth while.
I farm T2 really efficiently. I've gotten around 25 legs from rifts+kadala farming 1k blood shards, did 2 runs capping out blood shards and those were my results. Got 15-16 from rifts and 9-10 from kadala. So yeah around 25, and I'd say I clear it on average around what, 8-10mins? Depending if I get a shitty rift with 10 levels and 12 mobs in each. But the ones that got decent density I'm around 5-6 mins with the clear. So either you're farming T3 really really slowly or you got the worst RNG ever. I have never gone an hour without at least a minimum of 1-2 legs recent rift buff. Usually "a bit" more.
I think you should get a Neph type buff each rift you complete to increase your Magic find, and it resets when a legendary is found. lol
That would be too much imo. Legs are already dropping at a decent rate. And when you're lucky you get tons of them. If they buff drops from rifts again then everyone will just get the gear they want/need in the matter of hours/days and there will be nothing left to do. On T2 I'm getting an average 1/leg upto 2/leg per rift including kadala. And it's steady. Sometimes I get 0 of course, and sometimes I get 3. When I get the pieces to farm T3 as efficient as T2 I'll be getting even more legs/hour. And I farm solo, if I had equally geared people to farm T3 rifts it would be even better with group buff + extra % from going to T3 from T2.
better then playing 3 hours getting 10 legs and they are all still complete shit. no fucking mainstats, no sockets.
Some people have the RNG that spits out leg after leg of great drops and get full sets in a week and then theres those of us who get shit on by getting sub 2k 1 handers and sub 2500 2 handers with no socket and no mainstat.
You just have to be stupid enough to keep playing in hopes your day comes.
This guy is on to it. I would have to agree that Blizzard has plenty of motives to use a system just like what Polyrane is presenting. This exact theory also crossed my mind more than a few times in the last 2 weeks when playing my Barbarian and Wizard.
Barbarian finds significantly less loot and less upgrades than my Wizard. Now this may have something to do with me playing the Wizard when RoS launched and maybe Blizzard increased the drop rate to make the game seem funner than intended for promotional reasons that would benefit the sales and word of mouth popularity, reviews.
However over the 300 or so hours I have logged on my Barbarian compared to the 100 I have on my Wizard, I can say that the difference in what seem like luck on drops has been definitely noticeable over the lifetime of both characters. I have had two completely different experiences in the difficulty of finding and gearing both characters.
Its a very strange feeling when things seem so different between the two classes gear wise. Even after the increase to drop rates I still find more upgrades on my Wizard than my Barbarian but I am finding more legendary overall.
I am of the strong opinion (I can't prove it with direct Blue statements, so therefore I won't say it is a fact) that your characters/accounts are seeded with a luck rating upon creation. This lets the RNG system be a little more kind to some "lucky" folks and not so frequently kind to some "unlucky" folks.
However there are just bad streaks of luck. The timer is there to prevent one from going on too long, but it doesn't mean that after a bad streak you will have a good streak. It just means that you get a lego every two hour or so.
For instance - I have given Kadala thousands of shards and in return I have gotten one legendary item that soon transformed itself into a Forgotten Soul of Shame. Other folks have gambled 100 shards in front of me and walked away with 3 legos that were decent.
OP - I know you are frustrated. I don't get amazing drops all the time or very frequently at all. I have two set pieces because the other few I have encountered weren't even for my class. Oh I did get a Blackthorne that had really, really, really bad affix rolls. But its just the way it is.
When you start making theories like characters/accounts with a luck rating , think to yourself : why the hell would the game developer do this ever. There's your answer , they never did it. Notice how very often people who claim they always have bad luck often claim it's across multiple games. Most likely just ineficient farming or being very selective on what being lucky actually means.
Yes , I gambled 14.000 blood shards to try get a witching hour , no I didn't get it. But if I only single out this event than ofcourse I might seem unlucky , but just singling out one event means nothing. There's also the day where I found 3 amazing upgrades that I still use as of today. Try looking a bit more at the actual good drops and focus less on the times you had bad luck.
May I ask you the same question you asked me; why would a developer put a seed/luck rating mechanic into a game? I don't think you considered that for yourself before you responded to my statement. Let me answer your question - in a general sense and then you can tear apart my feelings as to how this general sense applies to the Diablo 3 system.
Seeding a luck rating is actually a part of a lot of games. I know (very personally) a couple of lead game designers who educated me years ago on this mechanic. Its there so that when a game is launched there are players that immediately begin to gain access to the content available. Find the right weapon at the right time, go into the next area of content right away. Get your character to the furthest end point of the content because you are lucky - then make a new class of character and start all over again. This equates to something they call "fun." When people have "fun" they tell their friends about it, they go online and rave about it. People believe other people and they go buy the game for themselves to have "fun."
For games that have an economy (like D3V did) this lets players immediately begin to find quality items (that have been designed on purpose to be of quality) quickly and begin to populate the trading system. Aside from profits that can be made by trading, this fast seeding of an economy also lets other plays (who aren't as lucky) see the items out there and it motivates them to continue to play. A low luck rating actually makes players invest their time longer and longer into the game. They will inevitably complain about the experience, but rest assured there are folks out there that will tell them "RNG is just RNG."
RNG is too random in many cases to be uniformly the same for everyone. And if you actually STOP and consider what I'm saying, you might see another side to this discussion. If it is truly random for everyone, then at some point everyone is going to have a bad streak. If too many players had a bad streak at once, they wouldn't have anything to trade or sell. They would complain on the internet and other people might believe them. The general public would stop liking the game and start to hate it.
And a final, general comparison to real world events that show you mechanics like a seed/luck rating is viable for video games; casinos. Ever hear the statement "the loosest slots around!" This means that by law the Casino has to pay out a certain percentage of their take to their patrons. If all the machines paid out at the same flat percentage then everyone has an equal chance of winning a jackpot or losing. So everyone could win at the same time (theoretically) or everyone could lose their ass at the same time. This would be bad for the Casino. So some machines have a higher pay out percentage and some are at the base. So when you are pumping in dollar after dollar and someone next to you sits down, pops in their first dollar and they win a jackpot and get all excited, the average player might think "my jackpot is just around the corner - better keep putting in these dollars!"
It exists. I just don't say it that way when referencing this game, because unless I can link to a quote from a Blue, people tend to get all wonky on these forums when you state a theory as a fact.
So after that analysis - do you Magier556 have any thoughts about what I've said that might be a little more diplomatic than your first post?
I'd still like to hear that argument against what Polyrane is presenting here?
I'd still like to hear that argument against what Polyrane is presenting here?
Well obviously the biggest argument is that, all other things aside, anecdotes are just that.
Just because a few faceless lead game designers told some guy about a "mechanic" that clearly sounds more like a tinhat theory than anything else doesn't really verify it. People can make stories up left and right, and I'm not accusing Polyrane of lying, but I'm saying it's naive to believe that everything you hear on the internet is true. And, even more important, it's naive as hell to believe that these people who told him this were being 100% genuine.
And then you have to factor in that this is basically a secondhand story so there's the "whisper down the lane effect" where details become more obfuscated the more times the "story" is retold. I mean he's basically condensing multiple stories from multiple people who presumably told them to him at different points in time and then retelling it to us. There's clearly room for minor details, which often times have major repercussions, to be forgotten and left out. This is why people want to hear things like this directly from Josh's mouth and not from the secretary of the guy who works for the guy who works for the lady who reports to Josh. The closer to the source the more reliable the information. Period.
Lastly, and most importantly, it's just absurd to think that because a few "lead game designers" (faceless people not tied to any products) say that they implemented something like this in their games that it's something Blizzard did. I mean PoE and D3 both have netcode, so they have to be the same... right? That would be a silly assumption to operate under. So to assume that because SOME un-named games allegedly have this system implemented that it justifies an otherwise un-justified theory... is equally as silly.
I mean I was sitting at a stop light today and all the Hondas I could see were grey. That must mean that all Honda vehicles are grey.
I certainly don't want to say one way or the other, but I spent a month playing my monk, doing faster normal runs, creeping into T1, and now I can do T1-T3 pretty speedy and it took about a month to get there.
I decided to level my barb to 70 on friday. Got to 70 on Saturday. Probably spent 150~ rift shards and got 12+ set items (4 of them being Torment set pieces), tons of legendaries, about 15-25 from kadala. (I would get about 2 per filling my inventory up and 12 of my slots were full prior yet somehow Mr Yan doesn't want to give me his pants)
So now my barb absolutely nukes T1 faster then my monk ever has, he can do T3 but I dunno it's just a hassle.
I do roll around with 120MF though, and I never had any MF on my monk. But being able to gear up in 1 day vs 30 was pretty mind blowing. Also, I guess rift loot was buffed twice before I ever touched my barb. Kadala never once gave me a legendary even after the Kadala buffs until I started using the shards on my barb.
So conclusion? Get some MF. Totally. It makes magic happen. Or whatever. I don't care. I offer nothing to the conversation.
The system is perfectly fine, and as you start getting better gear, !!!!!NEWS FLASH!!! UPGRADES BECOME HARDER TO FIND.
These bullshit crying threads about not finding items are getting old and tired, stop bitching and just play the game or better yet quit so we don't have to hear it anymore.
I have gathered more than 4k shards since Kadala got the "increased chance of legendary-buff" but I'm starting to think that buff is BS because I've had 0 legends from that day from her. Rifts give me 1-5 legends each rift (very rarely I get 0, most often I get 2 or 3). But that Kadala is a real (__x__).
Items bought from kadala: 1k shards on bracers, 1k shards on gloves, 1k on helms and ~1k+ on 1h weap. 90% rares 0% legends.
This most probably is just really bad luck but I feel your pain. RNG is RNG :/
15 Rifts:
Me: 10 legendaries. 1 Plan
Friend 1: 10 Leg. 1 Plan
Friend 2: 12 L. 3 P
14 Rifts:
Me: 10 L
Friend 1: 14 L. 1 P
Friend 2 14 L. 1 P
10 Rifts
Me: 4 L
Friend2: 2 L
Day 3 was a disaster.
Mostly on T4 a few has been done on T2, T3 and T5
I have collected 105 legendaries and 63 forgotten souls
A total of 168 items
Drop rates for legendaries is currently 62.5% and forgotten souls 37.5%
12 rifts didn't give any legendaries or forgotten souls which means that 11% of the time I have set foot in a rift I have NOT found anything and in 89% of the time in rifts I have atleast aquirred either a legendary item or a forgotten soul.
seems like the new sport to start a qq post every hour, just to show how much of a unlucky kid you are. if you don't like it, don't play it.
Yes. In fact, I am one of the best coders in my undergrad university. Good enough to represent my school in contests. Unless Blizzard programmers are morons and used the default C random header, the random generator they use will probably be sufficiently random that it passes most statistical tests. ie. It will be sufficiently random for all purposes except cryptography, and will be indistinguishable from true randomness with "limited" computational power.
Some people have the RNG that spits out leg after leg of great drops and get full sets in a week and then theres those of us who get shit on by getting sub 2k 1 handers and sub 2500 2 handers with no socket and no mainstat.
You just have to be stupid enough to keep playing in hopes your day comes.
Barbarian finds significantly less loot and less upgrades than my Wizard. Now this may have something to do with me playing the Wizard when RoS launched and maybe Blizzard increased the drop rate to make the game seem funner than intended for promotional reasons that would benefit the sales and word of mouth popularity, reviews.
However over the 300 or so hours I have logged on my Barbarian compared to the 100 I have on my Wizard, I can say that the difference in what seem like luck on drops has been definitely noticeable over the lifetime of both characters. I have had two completely different experiences in the difficulty of finding and gearing both characters.
Its a very strange feeling when things seem so different between the two classes gear wise. Even after the increase to drop rates I still find more upgrades on my Wizard than my Barbarian but I am finding more legendary overall.
Just because a few faceless lead game designers told some guy about a "mechanic" that clearly sounds more like a tinhat theory than anything else doesn't really verify it. People can make stories up left and right, and I'm not accusing Polyrane of lying, but I'm saying it's naive to believe that everything you hear on the internet is true. And, even more important, it's naive as hell to believe that these people who told him this were being 100% genuine.
And then you have to factor in that this is basically a secondhand story so there's the "whisper down the lane effect" where details become more obfuscated the more times the "story" is retold. I mean he's basically condensing multiple stories from multiple people who presumably told them to him at different points in time and then retelling it to us. There's clearly room for minor details, which often times have major repercussions, to be forgotten and left out. This is why people want to hear things like this directly from Josh's mouth and not from the secretary of the guy who works for the guy who works for the lady who reports to Josh. The closer to the source the more reliable the information. Period.
Lastly, and most importantly, it's just absurd to think that because a few "lead game designers" (faceless people not tied to any products) say that they implemented something like this in their games that it's something Blizzard did. I mean PoE and D3 both have netcode, so they have to be the same... right? That would be a silly assumption to operate under. So to assume that because SOME un-named games allegedly have this system implemented that it justifies an otherwise un-justified theory... is equally as silly.
I mean I was sitting at a stop light today and all the Hondas I could see were grey. That must mean that all Honda vehicles are grey.
Occam's razor. When a normal RNG can generate the same results as the conspiracy theory, I will take the normal RNG.
I decided to level my barb to 70 on friday. Got to 70 on Saturday. Probably spent 150~ rift shards and got 12+ set items (4 of them being Torment set pieces), tons of legendaries, about 15-25 from kadala. (I would get about 2 per filling my inventory up and 12 of my slots were full prior yet somehow Mr Yan doesn't want to give me his pants)
So now my barb absolutely nukes T1 faster then my monk ever has, he can do T3 but I dunno it's just a hassle.
I do roll around with 120MF though, and I never had any MF on my monk. But being able to gear up in 1 day vs 30 was pretty mind blowing. Also, I guess rift loot was buffed twice before I ever touched my barb. Kadala never once gave me a legendary even after the Kadala buffs until I started using the shards on my barb.
So conclusion? Get some MF. Totally. It makes magic happen. Or whatever. I don't care. I offer nothing to the conversation.
but today i decided to carry a fellow clans mate in T1 and got like 4 legendarys in 1 rift, its all RNG my friends...