The auction house was a good idea in theory. In practice it just ruined the experience for me. I was an avid player, putting 600 hours into my monk before the appearance of paragon levels, and I was also one of those players who had no RNG luck at all. The legendaries I did find were aweful and the AH only served to show me the wonderful stuff I would never afford of self-find. I hated the strangle-hold the AH had on the self-findability of the game.
Life without it will be much better. However I wish there was a bit of lee-way on trading now. Instead of making everything crafting and Legendary account bound. What if we had two hours of a trade period? However limit the trade use on the item. If I find a Legendary, I have two hours to trade it to anyone for two hours before it becomes bound to me. Maybe even sell it should a player want the item bad enough. But that trade is limited, if I trade someone an item, that item becomes instantly locked to that second player. That way the item can be sold or traded within a certain amount of time, but only once.
There is a kind of potential of buyer's regret in that sense, but if they preview the item and buy carefully then things should be okay. Plus the power of self-finding would keep prices (if items sold) reasonable.
Interesting how nobody really needed to use the AH as soon as they made loot less than a bad joke and an insult.. and people still seem to think it was all the AH, and not bad design, bad itemization, etc. *shrug* Whatever.
Quote fromMrDrProfessor4» I'd still pick the AH over no-trading-at-all any day!
The AH was a cancer.
I always loved trading in ARPG's. I really did. Hustling your way from a blank account to riches.
I'm really digging the new "economy". That I no longer look at items in terms of gold/trade value and I approach loot drops with only one consideration; How much value does this item have for me and my characters?
I posted a poll-thread here last year titled "Should the AH's be taken down?" Some called me crazy, but I would never have imagined when I posted that poll that a year later, the AH's would in fact be dismantled.
So....to the AH's and the influential stranglehold it had on the Diablo players experience....
You showed people how they are not as hardcore as they think...
Soooo much this. The AH was like Trapper Keeper fueled by jealousy.
Johnny got a new item and has more DPS? FUCK THAT I NEED TO BEAT JOHNNY!
I think the AH would have been a much different beast in a system where we had methods like enchanting/transmog to bind items to their owners as well as reasonable item sinks which caused people to want to salvage items. But in a system where none of that exists, it just becomes this bulletin board where you can punch in a few stats and find precisely what you want.
Think of it in terms of Loot 1.x and Loot 2.x. Sure there are "perfect Mempos" in Loot 2.x, but one very much could argue that a "perfect Mempo" looks a bit different for everyone. Do you want pickup radius? Do you want a socket or a bonus to a school/skill? Things like that. My idea of a "perfect Mempo" probably isn't quite the same as your idea of a "perfect Mempo" and that alone would have been enough to keep the AH from ballooning into something it really wasn't intended to be.
And your biggest flaw - you limited developers' actions when it came to rebalancing gear, changing affixes and skills, and tweaking drop rates... they were always afraid of the backlash or breaking the game's economy beyong repair... that was the worst...
Absolutely fully agreed. Even a rather modest nerf to IAS which changed it from the only stat anyone needed into one of the trifecta stats was still met with massive outrage and trolling. They didn't make IAS gear useless. All they did was make it that a "good" item needed to have more than just max IAS. And that was a perfectly reasonable change, which had weeks of notice because of the RMAH, and it was still met by a vocal minority on the forums as if Blizzard was trying to steal $5 from their grandmothers.
The AH would have worked better for the average player if Blizzard simply said "Hey, too bad. We told you that stats can change. Buyer beware." Instead they apologized and pandered to these people which sent the message that they were the ones being put off and that we should all play just like they did. A pair of balls on the subject would have went a long way.
Goodbye AH, bots, 3rd party websites, d2jsp, crap, etc...
(some minor forms of the above will still persist though...)
Just wait, "Selling 3x legendaries of your stat preference $5"
Can see it now, it isn't going to be hard to sell legendaries, me and a few friends are already planning a way to gear up our toons, 4 wizards play, all good wiz legendaries go to one, then we swap to monk etc etc....
So, how's that going to work? You going to bring them in game live with you in your group, and hope stuff drops, or what, since new leggies, including anything above level 60, is BoA other than for two hours to the group it dropped in?
This is why there's BoA, so they won't be sold on D2JSP. And I can't see there being much demand for rares there, either, with current drops.
I for one will not miss the AH. Before you could farm for hours and only get a few pieces with stats even for your char. Now after 2.0 you can get upgrades fairly easy...for me at least. I was never a hardcore player and it made things kinda hard and slow after awhile. Sure I could go on the AH and search for gear but then the price was WAY blown up and out of control. Now I have found fun in playing again to see what new gear and what crazy builds I can make around said gear.
Quote from DFxSANDY» I liked the AH, the RMAH was not such a good idea. Too much abuse. I hope they will allow in clan trading with a 2 hour limit.(to limit abuse.)
This will never happen, or places like d2jsp will never die. Get legendary, invite buyer to clan, trade, remove.
AH wasn't the main issue though, it was the itemization. You HAD to use AH. It wasn't optional. It had to go, but making items BoA was not the best decision, we should still have trading like in D2. If I find a sick items I don't need or will ever use, i can trade it for item I need, that someone else wont need. A lot of people will have advantage over me cause I mainly play solo cause I have no one to play with, so those who play with friend etc will gear up faster and get better rewards in group play. More drops, faster runs etc, higher difficulty farming because playing with 4 will have greater advantages over solo.
i looked at my paypal withdrawels and saw that since august of 2012 I had earned $672 from the RMAH. I also used my Bnet balance of $60 from sales to buy the expansion. That is something I have never experienced before... Earning real money in a game.
however it is a great decision to remove it. Finding items is going to be fun in ROS make it 'play to win' not ' pay to win'. I'm am excited as hell now for ROS and restart the loot hunt the right way.
As we stand in the light of this brand new dawn - tyreal (final cinematic)
Are we talking about the legendary items that are now account bound? Are you selling "loot runs"? Seems like the account bound idea killed the AH all by itself and the fact that the paper-DPS builds will suffer in the higher torment levels with too low toughness that will come with all the newer gear. The AH needed to go and the underground trading will be gimped by the AB idea. Glad to see it too. The AH was a cancer and I am glad it is gone.
Hated it. From a technical perspective more outdated on launch than the WoW auction house despite being 9 years younger and absolutely ravaged ingame economics and gameplay balance.
Quote from DFxSANDY» I liked the AH, the RMAH was not such a good idea. Too much abuse. I hope they will allow in clan trading with a 2 hour limit.(to limit abuse.)
This will never happen, or places like d2jsp will never die. Get legendary, invite buyer to clan, trade, remove.
Why not check if they were in clan when item dropped, then allow it to be tradable.
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Life without it will be much better. However I wish there was a bit of lee-way on trading now. Instead of making everything crafting and Legendary account bound. What if we had two hours of a trade period? However limit the trade use on the item. If I find a Legendary, I have two hours to trade it to anyone for two hours before it becomes bound to me. Maybe even sell it should a player want the item bad enough. But that trade is limited, if I trade someone an item, that item becomes instantly locked to that second player. That way the item can be sold or traded within a certain amount of time, but only once.
There is a kind of potential of buyer's regret in that sense, but if they preview the item and buy carefully then things should be okay. Plus the power of self-finding would keep prices (if items sold) reasonable.
I see the line in the sand. Time to find out who I am. Looking back to see where I stand. Evolution.
Member of the Dfans clan.
BNet Tag: Evolution85#1878
Johnny got a new item and has more DPS? FUCK THAT I NEED TO BEAT JOHNNY!
I think the AH would have been a much different beast in a system where we had methods like enchanting/transmog to bind items to their owners as well as reasonable item sinks which caused people to want to salvage items. But in a system where none of that exists, it just becomes this bulletin board where you can punch in a few stats and find precisely what you want.
Think of it in terms of Loot 1.x and Loot 2.x. Sure there are "perfect Mempos" in Loot 2.x, but one very much could argue that a "perfect Mempo" looks a bit different for everyone. Do you want pickup radius? Do you want a socket or a bonus to a school/skill? Things like that. My idea of a "perfect Mempo" probably isn't quite the same as your idea of a "perfect Mempo" and that alone would have been enough to keep the AH from ballooning into something it really wasn't intended to be.
Absolutely fully agreed. Even a rather modest nerf to IAS which changed it from the only stat anyone needed into one of the trifecta stats was still met with massive outrage and trolling. They didn't make IAS gear useless. All they did was make it that a "good" item needed to have more than just max IAS. And that was a perfectly reasonable change, which had weeks of notice because of the RMAH, and it was still met by a vocal minority on the forums as if Blizzard was trying to steal $5 from their grandmothers.
The AH would have worked better for the average player if Blizzard simply said "Hey, too bad. We told you that stats can change. Buyer beware." Instead they apologized and pandered to these people which sent the message that they were the ones being put off and that we should all play just like they did. A pair of balls on the subject would have went a long way.
You sounded like a great idea, but, in practice, you screwed up everything.
This is why there's BoA, so they won't be sold on D2JSP. And I can't see there being much demand for rares there, either, with current drops.
This will never happen, or places like d2jsp will never die. Get legendary, invite buyer to clan, trade, remove.
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i looked at my paypal withdrawels and saw that since august of 2012 I had earned $672 from the RMAH. I also used my Bnet balance of $60 from sales to buy the expansion. That is something I have never experienced before... Earning real money in a game.
however it is a great decision to remove it. Finding items is going to be fun in ROS make it 'play to win' not ' pay to win'. I'm am excited as hell now for ROS and restart the loot hunt the right way.
As we stand in the light of this brand new dawn - tyreal (final cinematic)
I came back maybe a year ago, found what must've been a near perfect tal rasha's chest, it sold for $40~
Quit again till the new patch dropped and made another ~$40.