Today, I would like to post my suggestion for a new class in the game: The Pirate.
Background The Pirates of the Skovos Isles have become restless of late. The resurgence of the armies of Hell has made pillaging towns and roaming the seas perilous. Demons are hording the riches from the land and are spreading their way south to the isles. The Pirate Cartel has decided to “band” together to stop this serious threat against their home, gold…and Sanctuary. While no one knows how long this alliance will last, one thing is for certain, the single-minded focus of the pirate factions is a force to be reckoned with in Heaven and Hell.
Style This is a mid-range class that can dual wield (one pistol/one-hander and a one-hander/shield) or use 2H weapons (axe, mace, sword, or blunderbuss). The Pirate lives for pillaging, thus his main stat is vitality and his resources are greed and trickery. The Pirate uses greed to perform his most devastating attacks. Trickery is used to get himself out of bothersome situations. Greed is generated by seeing gold or loot drop from enemies and treasure chests or by using pickpocketing/mugging techniques. Trickery is generated slowly over time or by effective use of trickery skills. How effectively those skills are used determines how fast trickery regenerates.
Resource Generators Crowd Bump (Bump into enemies to make them drop small amounts of gold.)
Armed Robbery (Attack your enemies with your weapon to make them drop small amounts of gold.)
Gold/Loot/Treasure Chest Drops (the pirate hungers for all that is shiny)
Resource Spenders (a few examples) Sniper blast (carefully aim your weapon at a single target to deliver a devastating headshot. Timed shot that does X00% weapon damage.)
Shotgun Spray (fire a short-range blast that deals X% weapon damage and causes the target(s) to bleed X% weapon damage over X seconds)
Molotov Cocktail (throw a fiery bottle of rum at your target to deal X% weapon damage as fire over X seconds.)
Cannon Fire (signal your ship to bombard the target with cannonballs dealing X% weapon damage)
All Hands on Deck (calls crew in to assist in fighting)
Hack’n’slash (The Pirate wildly swings his swords to hit all enemies within 8 yards, dealing X% weapon damage.)
Pirate’s Charm (Charm 4 or more enemies at once to gain 10% trickery generation)
Throw Voice (Confuse 4 or more enemies at once to gain 10% trickery generation)
Ball and Chains (not marriage related…; slow 4 or more enemies at once to gain 10% resource generation)
Passives (a few examples) Greed is Good (gold/loot drops increase greed generation)
Tricky Tricky (trickery is generates 20% faster)
Hygiene (increases charm related effects in skills)
Diamond in the Rough (increase the effectiveness of diamond gems by 10%)
Dreadnought (decreases the cooldown of Cannon Fire by 10 seconds and adds 1 more member to your
crew when using All Hands On Deck)
Duelist (using pistols increases critical hit chance by 3% per pistol used)
Swashbuckler (using an axe, mace, sword, or dagger increases critical hit damage by 25% per one-handed weapon equipped)
Interesting. They would have to create a bunch of new weapons (pistols), but i'm sure it's do-able. And new ideas for characters can't hurt, so good work. I'm sure you put a good amount of time thinking of this.
I think overall the game world is selling itself incredibly short when it comes to great character templates. Sure the pirate is one of the more outlandish ideas...but we are trading millions and billions of gold on a global electronic trading platform. thats light-years from the rigid medieval fantasy setting
I think a pirate would be a great follower. and if guns and a peg leg are are to cheesy, then dirty him up a little give him two rusty knives. and call him a bandit or something..... id LOVE to see more class ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
No, it doesn't sound good at all. A "Vitality" class would be incredibly broken, because it would get (by game design) tankiness and damage output by stacking one stat.
I think a pirate would be a great follower. and if guns and a peg leg are are to cheesy, then dirty him up a little give him two rusty knives. and call him a bandit or something..... id LOVE to see more class ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
I agree that the game could use a "melee DPS" follower at some point in the future. But just not a pirate.
A vit class could be balanced by making it be .5% per vit and .5% per other stat. This could actually less to an interesting Jack of all trades dynamic.
Good job putting this together, I know it takes some work to come up with everything like this. However, I have a visceral reaction against anything that starts to hint at modern technology in something such as diablo, a fanstasy rpg. In this case, guns. I actually really hate it in WoW as well; I know we're supposed to suspend our disbelief when it comes to video games, but the logic part of my brain finds is really hard to justify why even though Dwarfs and Gnomes have invented guns, they can't seem to make them fire faster than a bow, or how to make them more powerful than a bow.
Sorry, but my gut reaction is I'm against the idea of your class on a basic level; their weapons and their type. With many different class types not fully implemented in D3 ( Druid (shapeshifter) / an actual necro (full on summoner of the dead) / an assassin (dark melee type), ect ) I just don't see pirates as an actual 'class'. I agree that a melee-rogue type class could still find it's place in D3 (I just don't feel like the monk fully takes the place of an assassin), but I wouldn't personally pick a pirate.
Pirate is a class that is "old". Meshif in D2 is a pirate.
Next class is a AoE class, with a tribute to both Amazons and Druids: Oracle.
It will fit the gap, being a class with a pet, which will shapeshift. Nature as a weapon, roots, elixir and more.
Oracles are mentioned in lore as being a part of the Amazon family - No mention if its men or women. Reading between the lines, an Oracle fits the lore as a next class. Even though we are going to see shores and jungles as a next environment in D3 X2.
No, it doesn't sound good at all. A "Vitality" class would be incredibly broken, because it would get (by game design) tankiness and damage output by stacking one stat.
I think a pirate would be a great follower. and if guns and a peg leg are are to cheesy, then dirty him up a little give him two rusty knives. and call him a bandit or something..... id LOVE to see more class ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
I agree that the game could use a "melee DPS" follower at some point in the future. But just not a pirate.
A vit class could be balanced by making it be .5% per vit and .5% per other stat. This could actually less to an interesting Jack of all trades dynamic.
Right now I hate how useless off class stats are.
LOL this is like giving a dog medicine I think if the monks that we know were a "vitality class" and we simply did not know any different....I doubt a peep would be said we'ed all just view them as the vitality class
....of course they have to tinker with the math.....but thats the beauty of the game:
new ideas or "ideas" in general are simply tinkered with math and tinkered with aesthetics
...like the uber bosses.....say it one way and its a shit idea....just scaled up models of the old bosses??? LAME!!!
say it another way......new bosses, new fights, and new legendary rings to hunt for....awesome....
thats how I see it.....oh my god.... a new class? My ears perk up like little switchblades....i dont even think about how silly a pirate can be. or a class that utilizes Vitality....I just assume its gonna be fun as fuck to try out and examine....if it would ever come to be.....
Thanks everyone for the consideration. I didn't expect everyone to like the idea, and maybe the specialty items can be adjusted to be more "fantasy friendly", but I like the fact that it spurred some discussion about class development in the Community. If other people have different ideas for classes, please come up with some concepts and post them in general chat. I think this kind of stuff is a blast to review!
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Today, I would like to post my suggestion for a new class in the game: The Pirate.
Background The Pirates of the Skovos Isles have become restless of late. The resurgence of the armies of Hell has made pillaging towns and roaming the seas perilous. Demons are hording the riches from the land and are spreading their way south to the isles. The Pirate Cartel has decided to “band” together to stop this serious threat against their home, gold…and Sanctuary. While no one knows how long this alliance will last, one thing is for certain, the single-minded focus of the pirate factions is a force to be reckoned with in Heaven and Hell.
Style This is a mid-range class that can dual wield (one pistol/one-hander and a one-hander/shield) or use 2H weapons (axe, mace, sword, or blunderbuss). The Pirate lives for pillaging, thus his main stat is vitality and his resources are greed and trickery. The Pirate uses greed to perform his most devastating attacks. Trickery is used to get himself out of bothersome situations. Greed is generated by seeing gold or loot drop from enemies and treasure chests or by using pickpocketing/mugging techniques. Trickery is generated slowly over time or by effective use of trickery skills. How effectively those skills are used determines how fast trickery regenerates.
Resource Generators Crowd Bump (Bump into enemies to make them drop small amounts of gold.)
Armed Robbery (Attack your enemies with your weapon to make them drop small amounts of gold.)
Gold/Loot/Treasure Chest Drops (the pirate hungers for all that is shiny)
Resource Spenders (a few examples) Sniper blast (carefully aim your weapon at a single target to deliver a devastating headshot. Timed shot that does X00% weapon damage.)
Shotgun Spray (fire a short-range blast that deals X% weapon damage and causes the target(s) to bleed X% weapon damage over X seconds)
Molotov Cocktail (throw a fiery bottle of rum at your target to deal X% weapon damage as fire over X seconds.)
Cannon Fire (signal your ship to bombard the target with cannonballs dealing X% weapon damage)
All Hands on Deck (calls crew in to assist in fighting)
Hack’n’slash (The Pirate wildly swings his swords to hit all enemies within 8 yards, dealing X% weapon damage.)
Pirate’s Charm (Charm 4 or more enemies at once to gain 10% trickery generation)
Throw Voice (Confuse 4 or more enemies at once to gain 10% trickery generation)
Ball and Chains (not marriage related…; slow 4 or more enemies at once to gain 10% resource generation)
Passives (a few examples) Greed is Good (gold/loot drops increase greed generation)
Tricky Tricky (trickery is generates 20% faster)
Hygiene (increases charm related effects in skills)
Diamond in the Rough (increase the effectiveness of diamond gems by 10%)
Dreadnought (decreases the cooldown of Cannon Fire by 10 seconds and adds 1 more member to your
crew when using All Hands On Deck)
Duelist (using pistols increases critical hit chance by 3% per pistol used)
Swashbuckler (using an axe, mace, sword, or dagger increases critical hit damage by 25% per one-handed weapon equipped)
So…what do you all think?
(Edited some spelling mistakes.)
But hell to the no for a pirate in diablo universe. Just plain no.
I think a pirate would be a great follower. and if guns and a peg leg are are to cheesy, then dirty him up a little give him two rusty knives. and call him a bandit or something..... id LOVE to see more class ideas!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
A vit class could be balanced by making it be .5% per vit and .5% per other stat. This could actually less to an interesting Jack of all trades dynamic.
Right now I hate how useless off class stats are.
Sorry, but my gut reaction is I'm against the idea of your class on a basic level; their weapons and their type. With many different class types not fully implemented in D3 ( Druid (shapeshifter) / an actual necro (full on summoner of the dead) / an assassin (dark melee type), ect ) I just don't see pirates as an actual 'class'. I agree that a melee-rogue type class could still find it's place in D3 (I just don't feel like the monk fully takes the place of an assassin), but I wouldn't personally pick a pirate.
Pirate is a class that is "old". Meshif in D2 is a pirate.
Next class is a AoE class, with a tribute to both Amazons and Druids: Oracle.
It will fit the gap, being a class with a pet, which will shapeshift. Nature as a weapon, roots, elixir and more.
Oracles are mentioned in lore as being a part of the Amazon family - No mention if its men or women. Reading between the lines, an Oracle fits the lore as a next class. Even though we are going to see shores and jungles as a next environment in D3 X2.
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....of course they have to tinker with the math.....but thats the beauty of the game:
new ideas or "ideas" in general are simply tinkered with math and tinkered with aesthetics
...like the uber bosses.....say it one way and its a shit idea....just scaled up models of the old bosses??? LAME!!!
say it another way......new bosses, new fights, and new legendary rings to hunt for....awesome....
thats how I see it.....oh my god.... a new class? My ears perk up like little switchblades....i dont even think about how silly a pirate can be. or a class that utilizes Vitality....I just assume its gonna be fun as fuck to try out and examine....if it would ever come to be.....
druid, oracle, ninja, pirate,....Defected Demon?? fingers crossed.......