[RoS FAQ] Reaper of Souls: Frequently Asked Questions

  • #21
    Just as a quick question, what mats are required to reroll rares and legendaries at 60? Specifically does rerolling legendaries and rares require common debris?
  • #22
    First of all gz,masterfully done !!

    Second, if I get a legendary item now and slavage it does it still apply for transmog in RoS?
  • #23
    Stated half a dozen times yes.
  • #24
    thanks :D
  • #25
    Exact costs for any enchanting are unknown. No idea about the costs at 60, actually never even bothered to enchant anything on my 60 toons during beta. I only hypothesized on the cost of enchanting at 70. No white materials (Common Debris/Reusable Parts) used though, only the materials stated in the text (blue, yellow, Demonic Essence or Death's Breath, and legendary material for re-rolling legendaries).

    I think no one will re-roll "at 60", by the time the Mystic is available you'll be 61-62 and it would actually be smart to save the re-rolls for a couple of hours later - otherwise you increase the gold cost unnecessarily. Re-rolls depend on character level, not item level, so if you re-roll at 60-69 you get worse stats than if you prolong the enchantments until you hit 70. That was apparently obviously wrong, re-rolls should always depend on item level.

    Thanks to both of you, I'll try to embed/clarify those two points in the FAQ.

    Added 3 more questions earlier today (15-17).
    Last edited by Bagstone: 3/11/2014 7:15:21 AM
  • #26
    Quote from Bagstone

    Exact costs for any enchanting are unknown. No idea about the costs at 60, actually never even bothered to enchant anything on my 60 toons during beta.

    I think no one will re-roll "at 60", by the time the Mystic is available you'll be 61-62 and it would actually be smart to save the re-rolls for a couple of hours later - otherwise you increase the gold cost unnecessarily. Re-rolls depend on character level, not item level, so if you re-roll at 60-69 you get worse stats than if you prolong the enchantments until you hit 70.

    Why wouldnt you reroll those 60 legendaries? We all have mats up the wazoo and they will be replaced soon enough so cost isnt an issue. Love to put a socket in my weapon and change the bonus on my firewalls to d isintergrate instead of Twister, and switch life regeneration for straight vitality. Little tweaks that will take 20 seconds and maybe last awhile.
  • #27
    Hm yeah, good point. Haven't thought about it. I guess I will just re-roll "some" items on the go, at least those that I know I won't be using for long. Was more thinking about re-rolling a nice legendary amulet 15 times to get a higher main stat, and then at 70 you wanna do the same thing again. But I guess for some items/re-rolls there's not even a difference... socket or no socket on weapon, for example ;-)

    But no idea about the cost pre-60, I only took some screenshots of the revised level 70 enchanting costs and couldn't find any (recent) info about low-level enchanting cost.
  • #28
    Nice stuff Bagstone. Very informative post for people just getting back into diablo.
  • #29
    Quote from Bagstone

    I think no one will re-roll "at 60", by the time the Mystic is available you'll be 61-62 and it would actually be smart to save the re-rolls for a couple of hours later - otherwise you increase the gold cost unnecessarily. Re-rolls depend on character level, not item level, so if you re-roll at 60-69 you get worse stats than if you prolong the enchantments until you hit 70.


    Wait a second, does it mean that if i get a trifecta gloves/amu/ring now i can reroll the primary stat at lvl 70 and it will have same stats range as items that drop at 70? Seeing as range for cc/cd/ias is same at 60/70 and according to your post that main stat will have 70 range.
  • #30
    Actually, I might be incorrect on this one, as someone just quoted a bluepost saying that re-rolls depend on item level, not character level.

    I guess the reason why level 60 weapons went up to 2500 DPS is because of the up to 50% enhanced damage. I'm gonna change that accordingly.

    So nope, Minon, don't quote me on that ;-)
  • #31
    stat hard caps were mentioned awhile ago, i think crit chance was capped at 40 and not sure about the others. I've heard theyve been removed but a lot of people are still confused about them.

    For stats that are still hard capped like movement speed, does that include the paragon level points +.50% * 50 = 25% making +%movement speed boots much less important?

    I would add the quest reset button only becomes available when you complete ALL quests and an easy way to check which quests your hero hasnt completed is with this site, all credit to the creator,http://xinair.net/diablo3/

    Also, its known you need to complete all quests once to use the quest reset button, but i've seen the question a couple times if after using the quest reset button you can use it again at any point (to farm skeleton king). From what ive read i assume no, that you need to beat the game every time before you can reset your quest again but i havent tried it yet. The only reason I'm not sure about that is because of the blue post stating that theyre going to make diablo a guaranteed legendary drop and take it off skeleton king. There would be literally no difference where the guaranteed drop was though if you had to beat every quest each time before resetting your game anyways.

    The only other thing I'd add to this list is what stats are considered primary and which are secondary. Theres a blue post that lists them off, I'm not sure if its complete or anything but better than nothing.



    PS - Thanks for the effort you put in this, great prep guide for RoS bagstone !
  • #32
    The stat caps were only introduced for a couple of weeks, and afaik never even made it into any playable build. It was more a theory in October 2013, IIRC. As such, I wouldn't put it in, it would just lead to even more confusion and discussion. There are no caps at all except for the 25% movement speed; all other caps are "soft caps", i.e., it's only capped because you can't go higher than, for example, 70% cooldown reduction (afaik). I'll see if I can embed this information somewhere at some point. Paragon traits fall into the same pool as gear, i.e., paragon movement speed does not go beyond the 25% gear cap.

    That website is insane, but I am super curious why this information is accessible through the API, but nowhere in the interface. Do you know the creator? Unfortunately there is no email address, I'd love to contact him. It's certainly something I should include, it's on my todo list. About the quest reset thing - as it's stated in the text: "in order to get this drop, you need to hit the "Reset Quests" button, and you can only reset the quests if you finished every single quest in the game." So yeah, it makes no difference when they move it to Diablo :-)

    About primary vs. secondary stats - great idea. Do you happen to have that link somewhere? I don't remember seeing this. Would certainly add that.
  • #33
    I was impressed by the site as well, here's the original thread. OP is creator afaik. http://www.reddit.com/r/Diablo/comments/202fya/trouble_finding_which_quest_you_need_to_reset/

    Primary and secondary stats were listed in the patch update, here:

    http://us.battle.net/d3/en/blog/12671560##Items



    one more thing i keep seeing regards achievements and how they changed. for example, losing old achievements as theyve been moved to a new feats of strength tab and are now worth 0.

    Ill just link you this thread since the blue answered all questions i could think of

    http://us.battle.net/d3/en/forum/topic/11883048492
  • #34
    Thanks! Awesome, added.
  • #35
    Quote from Bagstone

    Quote from Venaliter
    c) how exactly % damage works now. Is it just base damage on the weapon? Does socketing a ruby increase the benefit of the % damage? Does it increase elemental damage on weapon?

    Technically, the black weapon bug still exists (at least it did at the end of beta). Not sure if it's fixed in the current build, the last bluepost I found was this:
    http://us.battle.net/d3/en/forum/topic/11365756496#14
    They somehow find a different way to describe it but tl;dr: if you have +% elemental damage stuff like Triumvirate in RoS, you want a black weapon. Also, if you use physical damage skills and have "+% to physical damage skills" items you want a black weapon. I'm very easy on Blizzard but they really managed to mess this up again, but I haven't given up my hope they will eventually fix this. Let's see...

    If anyone has news on this let me know, otherwise I'm gonna add this as well.

    Hotfix (March 11th) Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.*


    Was this them fixing Black weapons? Or should it have said weapons that deal Physical Damage if that were so?
    Last edited by Venaliter: 3/11/2014 4:24:59 PM
  • #36
    I'm not sure what it does, I'm on EU so I have to wait for another day, and to be honest my favorite class doesn't have any physical damage :P

    I guess it's just "fixing" the issue that when having "+% damage to physical skills" items you needed a non-elemental weapon in order to receive the full bonus, but it's just a guess. Would be nice if someone could confirm.
  • #37
    Quote from Bagstone

    4) How does cooldown reduction work?
    If you have 100% cooldown reduction, it does unfortunately not mean your spells have zero cooldown. 100% cooldown reduction essentially half the cooldown of a spell; for example, Explosive Blast (6 second cooldown) with 100% cooldown reduction has a 3 second cooldown, with 200% cooldown reduction it has a 1.5 second cooldown, and so on. You can calculate your cooldown with the following formula: New cooldown = orginal cooldown / (1+cooldown reduction).


    Thanks, this is a very good summary.

    Qn: for the example of 200% cooldown, if using the formula, shouldn't it be 2 second cooldown?
  • #38
    Yes! Nice catch. Updated it, along with some other smaller things. Also updated the Diablo guaranteed legendary.

    I'm still not sure what the hotfix means saying "Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage." - if anyone has info about this please let us know. I hope it fixes the black weapon issue for +damage to physical skills, but no confirmation from any US player yet. I'll not change anything until I know for sure.
  • #39
    MY GOSH!!!!!!!

    Originally Posted by (Blue Tracker / Official Forums)

    As it is right now, when you chose a stat to reroll using the Mystic, the chosen stat will reroll at your character’s level and not the item level.

    That changes everything. We do they keep going back and forth? This means that items you get now and that have only one "bad" stat (e.g., all items that are top-notch except for main stat) will be very decent for RoS.

    Sauce:http://eu.battle.net/d3/en/forum/topic/10004690387?page=2#32
  • #40
    Quote from Bagstone

    MY GOSH!!!!!!!

    Originally Posted by (Blue Tracker / Official Forums)


    As it is right now, when you chose a stat to reroll using the Mystic, the chosen stat will reroll at your character’s level and not the item level.
    That changes everything. We do they keep going back and forth? This means that items you get now and that have only one "bad" stat (e.g., all items that are top-notch except for main stat) will be very decent for RoS.

    Sauce:http://eu.battle.net/d3/en/forum/topic/10004690387?page=2#32

    Save dem legendary items!
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