Pietrak, I don't see a way to filter anything in that google doc? There are filter buttons at the top of each column, but they are greyed out. Is that just me, or do others have that problem?
I fixed the Eye of the Storm thing, and addressed the 20% rolls possible on legendaries. In 2.0.1, they made it so that legendaries can roll higher stat ranges than rares can for things like crit chance, crit dmg, IAS, and apparently +% elemental damage. I'm guessing the range shifts to 10-20, rather than becoming 5-20%, since the legendaries with a specific bonus follow that pattern. If anyone sees a legendary amulet or bracer with less than 10% to an element, let me know.
I have never seen more than 15% to a skill on anything though, including legendaries, and I have some legendaries that provide only 9% to a skill. Again, excluding stuff like the 300th spear that always gives a bonus to a certain skill.
I think people can just make a copy of the spreadsheet if they want to use the filters. If you set it to editable by all, its going to become broken. There is already some data missing that was probably deleted on accident (Staff of Kyro)
Also, when its editable by all, when one person filters it for what they want, everyone sees those filters applied.
I made it read only again so that people can copy it and know they aren't getting data that has been messed with.
On another note, how do we get this stickied? Someone said it would probably get a sticky if it was organized and presented nicely, which I think it now is.
I just got a Winter Flurry source, and it has +18% Cold Skill Damage and ctrl-hover says it'll give 15-20%. I suppose that's because it's scaled to level 60.
Legendaries on the battle.net page list only the affix ranges for the level they first drop, I believe, and these ranges can scale for a higher level. At least I found a Cindercoat with +19% fire damage.
Yep, I had that suspicion, but they don't have consistent damage ranges at 60, so I just left them as they were on the bnet site until I see the item in game or someone reports it here. Is your Cindercoat 15-20%? I assumed so, and thats what I've updated it to reflect. We'll see how this all holds at 70.
I'm really glad somebody has taken the time to gather this information in place. Would be nice to see it stickied, or on the wiki somewhere. Good work to everyone involved
I think I got one of each element... jeez I dropped like 5 Andariel's since 2.0... That and the Gladiator's Gauntlets were the ones I saw the most... =|
I think I got one of each element... jeez I dropped like 5 Andariel's since 2.0... That and the Gladiator's Gauntlets were the ones I saw the most... =|
^^ My first 3 legendaries of 2.0 were all Devil Tongue's.
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And may the odds be ever in your favour. Emmo#2406
Thanks, I don't think they'd updated this in the database when I went through, and the one I found had fire, so I assumed they all did.
Does anyone know how to keep the editor from putting in a million line breaks every time I edit my post? Every time I hit save during an edit, it adds another blank line before each of my headings. I can go through occasionally and delete them, but its annoying as hell.
The editor just sucks, I keep my longer posts in a text file and do edits in BBCode only. Don't use the WYSIWYG editor for any post with more than a few paragraphs, and make sure to save long posts that you're gonna edit later in a text file.
There's also a link to a long explanation with many pictures, and a link to a video that Jaetch posted recently where he brilliantly explains it (and how it affects real DPS).
Because I didn't see a set or legendary quiver that always rolls a skill boost, and I don't play a DH, so I don't know what can appear on quivers. Please let me know what is out there, and I'll add it.
I just noticed that shoulders can roll Gargantuan damage for WD's aswell, probably 5-15% as the rest of the skills. I got a pair with 13% Gargantuan damage.
I know quiver can roll +% damage to cluster arrow, one might assume that it will roll same as head and boots, will keep an eye out for more quivers.
After testing my luck on making quivers for an upgrade, I found out that my theory was correct and that I'm unlucky.
Thanks for the data guys, I'll add these to the charts. I suspect there are more than just Head/Boot skills on Quivers, since most classes off-hand has a mixture of resource spenders from several different slots.
Also, Bagstone, thanks for the BB code text file tip. That's what I did, and now the list can have nice formatting and stop wasting my time.
My apologies for being thicker than a George RR Martin novel, but can someone definitively explain it in a way that I understand?
I have a crusader. Let's say his base weapon does 100 damage, and it does 500-1000 holy elemental damage. I also have the passive that increases my holy damage by 10%. I have the two runes to choose from for sweep (which does 400% weapon damage): the blazing one (fire) which adds a secondary damage, or the holy one that heals me a little bit.
If I use the fire rune, is my actual average damage:
base (100) + average holy elemental (750) x weapon damage modifier (400%) for 3,400 damage, or
base (100) + [average holy elemental (750) x passive modifier (1.1%)] weapon damage modifier (400%) for 3,700 damage, or
[base (100) + average holy elemental (750)] + passive modifier weapon (10%) x damage modifier (400%) for 3,740 damage, or
something else
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I fixed the Eye of the Storm thing, and addressed the 20% rolls possible on legendaries. In 2.0.1, they made it so that legendaries can roll higher stat ranges than rares can for things like crit chance, crit dmg, IAS, and apparently +% elemental damage. I'm guessing the range shifts to 10-20, rather than becoming 5-20%, since the legendaries with a specific bonus follow that pattern. If anyone sees a legendary amulet or bracer with less than 10% to an element, let me know.
I have never seen more than 15% to a skill on anything though, including legendaries, and I have some legendaries that provide only 9% to a skill. Again, excluding stuff like the 300th spear that always gives a bonus to a certain skill.
Also, when its editable by all, when one person filters it for what they want, everyone sees those filters applied.
On another note, how do we get this stickied? Someone said it would probably get a sticky if it was organized and presented nicely, which I think it now is.
And may the odds be ever in your favour.
Emmo#2406
Yep, I had that suspicion, but they don't have consistent damage ranges at 60, so I just left them as they were on the bnet site until I see the item in game or someone reports it here. Is your Cindercoat 15-20%? I assumed so, and thats what I've updated it to reflect. We'll see how this all holds at 70.
#72 US Wizards in Vanilla D3 - Aranoch#1167
http://us.battle.net/d3/en/item/andariels-visage
And may the odds be ever in your favour.
Emmo#2406
Does anyone know how to keep the editor from putting in a million line breaks every time I edit my post? Every time I hit save during an edit, it adds another blank line before each of my headings. I can go through occasionally and delete them, but its annoying as hell.
There's also a link to a long explanation with many pictures, and a link to a video that Jaetch posted recently where he brilliantly explains it (and how it affects real DPS).
After testing my luck on making quivers for an upgrade, I found out that my theory was correct and that I'm unlucky.
Also, Bagstone, thanks for the BB code text file tip. That's what I did, and now the list can have nice formatting and stop wasting my time.
I have a crusader. Let's say his base weapon does 100 damage, and it does 500-1000 holy elemental damage. I also have the passive that increases my holy damage by 10%. I have the two runes to choose from for sweep (which does 400% weapon damage): the blazing one (fire) which adds a secondary damage, or the holy one that heals me a little bit.
If I use the fire rune, is my actual average damage: