I played D3 when it first released and got a wizard to Act 3 Inferno before I got bored of farming and playing the AH.
Now that RoS is coming out and the AH/trading is going away, I might be interested in coming back and playing again. Before I do, I'd like to catch up on everything that I've missed between then and now, so that I don't go into RoS being completely overwhelmed. Would someone who's been playing in the interim mind catching me up quickly?
make sure u got alot of gold going in RoS. Paragon is account bound umm they have portal runs now not sure if u seen that to make a hell fire ring. We are getting a new class in RoS which looks bad ass.
Vanilla: Paragon levels were a simple but still decent way to increase the game's longevity by giving incentive to grind after level 60. Ubers were added similar to how they were in Diablo 2, and gave the Hellfire Ring as a reward. The Hellfire is a great item due to its +35% exp increase, but even if you don't have it there's no reason to go for it now with RoS on the way. Apparently Loot 2.0 will have a different version of it anyways.
Sadly there isn't much besides paragon and ubers.
Reaper of Souls: Basically, the game is getting a huge overhaul.
As lifesteal was overpowered, and playing inferno was basically just hovering near death by healing faster than you got hurt, they're removing lifesteal while giving alternatives and making us tankier. Example: A lot more barbarian items have "heal per fury spent" and healing skills for all classes give far more than they used to. Blizzard wants to discourage facerolling our keyboards.
Adventure mode takes the areas of all five acts and combines them into a massive sandbox. Bounties (do this quest or kill this monster) and Rifts (randomly generated dungeon with random color, weather effects, and enemies) are available only in this mode.
There are new skills and passives due to the level 70 level cap. While the Barbarian and Wizard had their "Super Saiyan" skills (Wrath of the Berzerker and Archon) the DH and Monk will have new skills like these, just to name two of many.
All existing skills have been reworked. Some just have minor changes such as doing more damage but many have completely new runes with new effects and looks. You can change the Wizard's arcane orb elemental damage type and each of them behave very differently.
Paragon 2.0 is a new system where paragon levels are account-wide and allow you to spend points in the core, offensive, defensive, and utility pages. Paragon levels are also no longer capped at 100, and instead unlimited.
Probably the greatest change is the new itemization. There are primary and secondary stats to all items now. While vanilla has us stack only defense, lifesteal, and dps, the new legendaries will have overpowered, build-making, and sometimes goofy effects. Call of the Ancients lasting forever, gaining the base effect of all four mantras at once, and summoning a heard of murderous cows are a few examples.
While we have the Blacksmith and the Jeweler, we will get a third artisan called the mystic, whom was originally supposed to come with vanilla Diablo 3 but was canceled. The mystic allows you to reroll some stats on items, such as changing pick-up radius to fire resistance. Another feature of this artisan is transmogging, where you can change the appearance of an item without changing its stats.
The new Act 5, which is said by Blizzard to have the same length as Act 2. It has a darker, more Gothic aesthetic to it and you fight angels instead of demons. The soundtrack seems to be a step up from the boring ambient noises of vanilla.
Then, there's the new Crusader class. Main stat is Strength like the Barbarian and have flails, coming in both one-handed and two-handed forms, and crusader shields as their class specific items. 1. Vanilla Diablo 3 has two dex chars, two int chars, and one strength char. 2. A common criticism on vanilla is that shields are useless. 3. Paladins were a big favorite in D2. And so the strength-based crusader was the perfect fit for a new class. The female Crusader is voiced by Mary Elizabeth McGlynn by the way.
It's up to you if one act, one class, and a large gameplay overhaul is worth $40, but I'm getting it. It looks a lot better than vanilla at least.
Stop being so fucking lazy and use Google. There are more than enough articles and existing forum posts about this.
Stop being so fucking helpful. The problem with using google is all the fractions of information. There is no place to find a FAC about ROS. If you do a search on ROS, you'll get tons of information from different beta's and PTR builds. Its all fractions, and most of it is wrong.
Paragon 2.0 is a new system where paragon levels are account-wide and allow you to spend points in the core, offensive, defensive, and utility pages. Paragon levels are also no longer capped at 100, and instead unlimited.
Probably the greatest change is the new itemization. There are primary and secondary stats to all items now. While vanilla has us stack only defense, lifesteal, and dps, the new legendaries will have overpowered, build-making, and sometimes goofy effects. Call of the Ancients lasting forever, gaining the base effect of all four mantras at once, and summoning a heard of murderous cows are a few examples.
I thought the paragon 2.0 and loot 2.0 came with patch 2.0.1? I am getting confused as hell. What is 2.0.1 and what is ROS? It is all mixed together. They ship the patch and the expansion to close.
I did not miss the bold text, It said:Reaper of Souls.
And I also thinks that he did a good job, but... In his sections, he mentions paragon 2.0, he does not say that this system is introduced with patch 2.0.1. It is still under the same bold text headlining.
So why not be confused? There is to much information, and so many changes that I get confused. People write about RoS = Reaper of Souls, and patch 2.0.1, as if it is the same, but it is not.
make sure u got alot of gold going in RoS. Paragon is account bound umm they have portal runs now not sure if u seen that to make a hell fire ring. We are getting a new class in RoS which looks bad ass.
Is gold a problem in RoS? I have about 150M but I'm wondering if I should buy some gold with real money while the AH is still there.
Has been discussed in detail many many times, most recently here:
Thank you to all the helpful posters, especially MrDrProfessor!
Also, for what it's worth: I didn't ask for the upcoming RoS changes (though an update on those was very nice), but rather a sort of abridged patch notes for the changes in Vanilla D3 until now (I quit before Paragon levels were even announced)
Would someone who's been playing in the interim mind catching me up quickly?Thanks!
From the wiki, the big patches were:
1.0.4 -The long-awaited v1.0.4 patch was released August 21, 2012. It introduced a tremendous number of bug fixes and game play changes, including dozens of skill and rune effect buffs, numerous monster and Inferno nerfs, the end game paragon system, and much more.
1.0.5 -Diablo III patch v1.0.5 was released on 16 October 2012, after several weeks of testing on the Public Test Realm. The patch introduced numerous major changes into the game, including the Infernal Machine and Monster Power system, greatly reduced the base settings for Inferno difficulty, and tweaked dozens of major changes to skills and rune effects.
1.0.7 -Patch 1.0.7 was a large content patch which introduced the brawling system for Diablo 3's first PvP option. The patch also added the first high level item crafting recipes since launch (other than the Hellfire Ring), and numerous skill changes for the Monk and Wizard.Patch v1.07 spent several weeks on the PTR, starting on January 15th, 2013, and was updated several times. It was published to the live servers on February 13, 2013.
1.0.8 -Diablo III Patch v1.08 was released May 8, 2013, after several weeks of balancing on the PTR.This was a major content patch and introduced huge changes to the monster density of Acts 1, 2, and 4, intended to bring those areas up to the farming value of Act Three. These monster density changes are only found in Inferno difficulty, on Monster Power 1 and higher.Other notable patch changes were buffs to various skills, numerous changes to the game UI, crafting usability improvements, numerous new Battle.net social and game creation features, and more.
You will be fine with 0 gold. I think it would actually be better for me to wipe my account and start from scratch and call it a DIII rebirth with RoS.
I did well with almost no gold and much less than premium gear in the PTR servers.
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Now that RoS is coming out and the AH/trading is going away, I might be interested in coming back and playing again. Before I do, I'd like to catch up on everything that I've missed between then and now, so that I don't go into RoS being completely overwhelmed. Would someone who's been playing in the interim mind catching me up quickly?
Thanks!
Vanilla: Paragon levels were a simple but still decent way to increase the game's longevity by giving incentive to grind after level 60. Ubers were added similar to how they were in Diablo 2, and gave the Hellfire Ring as a reward. The Hellfire is a great item due to its +35% exp increase, but even if you don't have it there's no reason to go for it now with RoS on the way. Apparently Loot 2.0 will have a different version of it anyways.
Sadly there isn't much besides paragon and ubers.
Reaper of Souls: Basically, the game is getting a huge overhaul.
As lifesteal was overpowered, and playing inferno was basically just hovering near death by healing faster than you got hurt, they're removing lifesteal while giving alternatives and making us tankier. Example: A lot more barbarian items have "heal per fury spent" and healing skills for all classes give far more than they used to. Blizzard wants to discourage facerolling our keyboards.
Adventure mode takes the areas of all five acts and combines them into a massive sandbox. Bounties (do this quest or kill this monster) and Rifts (randomly generated dungeon with random color, weather effects, and enemies) are available only in this mode.
There are new skills and passives due to the level 70 level cap. While the Barbarian and Wizard had their "Super Saiyan" skills (Wrath of the Berzerker and Archon) the DH and Monk will have new skills like these, just to name two of many.
All existing skills have been reworked. Some just have minor changes such as doing more damage but many have completely new runes with new effects and looks. You can change the Wizard's arcane orb elemental damage type and each of them behave very differently.
Paragon 2.0 is a new system where paragon levels are account-wide and allow you to spend points in the core, offensive, defensive, and utility pages. Paragon levels are also no longer capped at 100, and instead unlimited.
Probably the greatest change is the new itemization. There are primary and secondary stats to all items now. While vanilla has us stack only defense, lifesteal, and dps, the new legendaries will have overpowered, build-making, and sometimes goofy effects. Call of the Ancients lasting forever, gaining the base effect of all four mantras at once, and summoning a heard of murderous cows are a few examples.
While we have the Blacksmith and the Jeweler, we will get a third artisan called the mystic, whom was originally supposed to come with vanilla Diablo 3 but was canceled. The mystic allows you to reroll some stats on items, such as changing pick-up radius to fire resistance. Another feature of this artisan is transmogging, where you can change the appearance of an item without changing its stats.
The new Act 5, which is said by Blizzard to have the same length as Act 2. It has a darker, more Gothic aesthetic to it and you fight angels instead of demons. The soundtrack seems to be a step up from the boring ambient noises of vanilla.
Then, there's the new Crusader class. Main stat is Strength like the Barbarian and have flails, coming in both one-handed and two-handed forms, and crusader shields as their class specific items. 1. Vanilla Diablo 3 has two dex chars, two int chars, and one strength char. 2. A common criticism on vanilla is that shields are useless. 3. Paladins were a big favorite in D2. And so the strength-based crusader was the perfect fit for a new class. The female Crusader is voiced by Mary Elizabeth McGlynn by the way.
It's up to you if one act, one class, and a large gameplay overhaul is worth $40, but I'm getting it. It looks a lot better than vanilla at least.
And I also thinks that he did a good job, but... In his sections, he mentions paragon 2.0, he does not say that this system is introduced with patch 2.0.1. It is still under the same bold text headlining.
So why not be confused? There is to much information, and so many changes that I get confused. People write about RoS = Reaper of Souls, and patch 2.0.1, as if it is the same, but it is not.
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/80911-do-you-need-any-gold-in-the-expac
TL;DR: You'll be fine with 150m. Lots of people enter RoS with less than 10m and they need to be able to play, too, so no worries.
Also, for what it's worth: I didn't ask for the upcoming RoS changes (though an update on those was very nice), but rather a sort of abridged patch notes for the changes in Vanilla D3 until now (I quit before Paragon levels were even announced)
I still have a lot of questions concerning, but this was a step in the right direction.
1.0.4 -The long-awaited v1.0.4 patch was released August 21, 2012. It introduced a tremendous number of bug fixes and game play changes, including dozens of skill and rune effect buffs, numerous monster and Inferno nerfs, the end game paragon system, and much more.
1.0.5 -Diablo III patch v1.0.5 was released on 16 October 2012, after several weeks of testing on the Public Test Realm. The patch introduced numerous major changes into the game, including the Infernal Machine and Monster Power system, greatly reduced the base settings for Inferno difficulty, and tweaked dozens of major changes to skills and rune effects.
1.0.7 -Patch 1.0.7 was a large content patch which introduced the brawling system for Diablo 3's first PvP option. The patch also added the first high level item crafting recipes since launch (other than the Hellfire Ring), and numerous skill changes for the Monk and Wizard.Patch v1.07 spent several weeks on the PTR, starting on January 15th, 2013, and was updated several times. It was published to the live servers on February 13, 2013.
1.0.8 -Diablo III Patch v1.08 was released May 8, 2013, after several weeks of balancing on the PTR.This was a major content patch and introduced huge changes to the monster density of Acts 1, 2, and 4, intended to bring those areas up to the farming value of Act Three. These monster density changes are only found in Inferno difficulty, on Monster Power 1 and higher.Other notable patch changes were buffs to various skills, numerous changes to the game UI, crafting usability improvements, numerous new Battle.net social and game creation features, and more.
Follow the links for full patch notes...
I did well with almost no gold and much less than premium gear in the PTR servers.