Alright guys so i know we are all sad Diablo 3 pvp didn't turn out to be what we wanted and we all want those arena matches. So here is an easy way for blizzard to balance and make Diablo 3 arena possible without having to redo the entire game.
First of all they need to apply a second advanced tooltip to all abilities. The original is seen by holding Ctrl (Regular damage %s) and the new one would be seen by holding Ctrl + Z (PVP Damage %s)
Secondly they need to make all abilities do a % of a players health in PVP to avoid one shots and set the cap to 20% of a players maximum hp in 1 attack, so even if 3 players used all of their strongest attacks at once it would not result in a 1 shot. (3 x 20% = 60%)
Example:
Third and last they need to reduce all CC by 50% against players or add diminishing returns and apply a debuff in the arena that removes all stats gained from items and sets all players HP to 30k for easy healing and damage skill balancing.
Example: FAQ:
What about healing and stats gained from spells and glyphs do they apply?
Yes, setting every players health to 30k and allowing skills to be balanced differently in pvp would allow for easy balancing of all PVP healing. Example:
What about Legendary effects and critical strikes do they work in pvp?
Critical Strikes would work in PVP but still cap damage at 20% of a players hp in 1 hit however critical strike stats as well as Legendary effects from items will not work in the Arena (this allows insane legendaries to be made without having them be balanced for pvp).
What about Passives that increase armor and dodge?
The numbers would have to be tested but each class would have a set amount of mitigation dependent on main stat. (Str users would receive base armor, Dex users would receive base dodge and Int users would receive resists) Blizzard may even have to give classes all base stats even though stats wouldn't raise ability damage or health in pvp zones. (this would be for passives like Nerves of Steel that increase armor based on vitality)
But i want to attack my friend with my cool legendary build where can i do this?
Brawling would be the place for you everything i have listed would only be applied in the arena which would be a separate game mode from Adventure Mode in ROS.
What are my items for in PVP if i gain no stats from them?
Items in PVP would be strictly for vanity like cool weapon effects etc. this is to keep the game 100% balanced.
Will there be a ranked ladder system?
Blizzard could add ranked and non ranked PVP with brackets based on Paragon levels and seasons that reset. (Every 10 Paragon levels would be a new bracket)
Adding these rules would not only bring D3 PVP back it would make it accessible to even new players and would potentially put it at E Sports status.
instead of trying to re-balance and retweak everything i suggest an even simpler metod to "balance" PVP.
Have all stats on gear be a fixed value in PVP. so that you are only looking for the stat on the gear and not the value of the stat meaning the crapiest gear with the correct stats are exactly the same values as the best rolled gear in the game.
so for example, a ring with 967 stamina will be 500 in pvp and a ring with 223 stamina will also have 500 stamina in pvp (assuming the rings av the same Ilvl ofc)
now by doing this blizzard can easly tweak the number of each stats individually. say crit is to dominant then they can turn it down from 5% to 4%. or if no one is using pickup radius they can boost it from 1.2 to 1.5 per ger slot.
now the skills can be the same in PVE and PVP.
the hunt for pvp gear will just be the correct affixes and not stats on a high iLvl item. making so that its less luck based and more skill based.
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EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |
I mean you are kind of pointing in the direction of having separate pvp characters. A few games have done this to success while not being considered the best games themselves. It is essentially the easiest way to balance pvp.
But with diablo being a loot driven game I'm sure blizzard would want to make you do something to unlock these "balanced" pvp loadouts. I mean it would end up being like any game that does pvp season (they would probably use the wow model it is blizzard after all). I don't think it's necessarily a bad idea but I'm not sure I would participate.
I like the PvEvP routes personally. I think pvp from D2 is much more fondly remembered that it actually was IMO.
you would use the same character you use in PVE you would just swap your spec around and all of your current gear would just be for looks this would create a massive player base for pvp by putting all players on level playing field
Since you've made an exact copy of this thread, but on the right section (PvP), I will lock this one and redirect people who want to discuss this there.
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So here is an easy way for blizzard to balance and make Diablo 3 arena possible without having to redo the entire game. First of all they need to apply a second advanced tooltip to all abilities.
The original is seen by holding Ctrl (Regular damage %s) and the new one would be seen by holding Ctrl + Z (PVP Damage %s) Secondly they need to make all abilities do a % of a players health in PVP to avoid one shots and set the cap to 20% of a players maximum hp in 1 attack, so even if 3 players used all of their strongest attacks at once it would not result in a 1 shot. (3 x 20% = 60%) Example:
Third and last they need to reduce all CC by 50% against players or add diminishing returns and apply a debuff in the arena that removes all stats gained from items and sets all players HP to 30k for easy healing and damage skill balancing. Example:
FAQ:
Yes, setting every players health to 30k and allowing skills to be balanced differently in pvp would allow for easy balancing of all PVP healing.
Example:
Critical Strikes would work in PVP but still cap damage at 20% of a players hp in 1 hit however critical strike stats as well as Legendary effects from items will not work in the Arena (this allows insane legendaries to be made without having them be balanced for pvp).
The numbers would have to be tested but each class would have a set amount of mitigation dependent on main stat. (Str users would receive base armor, Dex users would receive base dodge and Int users would receive resists)
Blizzard may even have to give classes all base stats even though stats wouldn't raise ability damage or health in pvp zones. (this would be for passives like Nerves of Steel that increase armor based on vitality)
Brawling would be the place for you everything i have listed would only be applied in the arena which would be a separate game mode from Adventure Mode in ROS.
Items in PVP would be strictly for vanity like cool weapon effects etc. this is to keep the game 100% balanced.
Blizzard could add ranked and non ranked PVP with brackets based on Paragon levels and seasons that reset. (Every 10 Paragon levels would be a new bracket) Adding these rules would not only bring D3 PVP back it would make it accessible to even new players and would potentially put it at E Sports status.
EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |
But with diablo being a loot driven game I'm sure blizzard would want to make you do something to unlock these "balanced" pvp loadouts. I mean it would end up being like any game that does pvp season (they would probably use the wow model it is blizzard after all). I don't think it's necessarily a bad idea but I'm not sure I would participate.
I like the PvEvP routes personally. I think pvp from D2 is much more fondly remembered that it actually was IMO.
you would use the same character you use in PVE you would just swap your spec around and all of your current gear would just be for looks
this would create a massive player base for pvp by putting all players on level playing field
I reall like this idea. I also think Vomica's idea is really good too.
Since you've made an exact copy of this thread, but on the right section (PvP), I will lock this one and redirect people who want to discuss this there.