Twizzcast Legendary Discussion

  • #21
    I thought it was interesting when they focused on the sword being a caster based weapon. What if the sword turned all ranged attacks happen at where you clicked with your mouse? For example instead of frozen orb originating from the player's character it will originate from where they clicked. This would work for every class and would definitely make you rethink how skills can work out and how you play.
  • #22
    Quote from CardinalMDM
    Quote from Bleu42

    This is COMPLETELY off the wall, but *personally* I'm hoping they changed DH's to not be allowed to use 1 handed swords (and I believe other melee weapons, can't remember) because they want to eventually add in an actual assassin class. Hey I can hope damn it.

    Yeah, definitely hoping big time on that one, Bleu. I'm still crossing my fingers for a Vitality Mainstat class in the next expansion, since we have 2 Strength, 2 Intelligence and 2 Dex classes, but I'm well aware of how over the top hoping that is.

    In regards to an Assassin class, what would this class do and/or be designed around that the monk or DH don't already do? The only thing I can think of is "stealth", and I think D2 showed how useful that is in this type of game. Things like Smoke Bomb and Spirit Walk come close, but they are only used as escape or movement, not extra damage.
  • #23
    Quote from GDI

    I thought it was interesting when they focused on the sword being a caster based weapon. What if the sword turned all ranged attacks happen at where you clicked with your mouse? For example instead of frozen orb originating from the player's character it will originate from where they clicked. This would work for every class and would definitely make you rethink how skills can work out and how you play.

    So, you click on a target or somewhere on the ground and the orb/projectile appears at that spot...and then what? It just stays there? Can you control which direction it goes from that point? How does that work? Or does it just start moving away from the caster? If that's the case, what's the point?
  • #24
    I have a couple ideas, but most of them dont make much sense with the current itemization. Basicly hate isnt wrath or rage, hate is manipulating and doesnt do stuff by itself/themself while being weak on its own. Mephisto was the smartest one of his brothers, some book tells it ingame.

    - Reduced Maximum health by 50%, reduced damage taken by (from elits maybe) 30-40%, (This Effekt can upgarde shielding-mechaniks, liveregen, live gain on hit, certain abilitys)

    - Convert your Chance to Krit into Chance to Confuse Enemys on hit , xx% -100% Chance to krit against confused Targets, ( i dont like effekts that dont work against bosses, but overall your enemys would ""hate"" each other)

    - Chance to spawn a shadow of yourself, the shadow taunts nearby enemys and deals xxx% weapondamage per attack and looses x% life per attack, they release a poisonnva on death. (basicly if you stack attackspeed, they kill themself quicker, with group heal they life longer)
  • #25
    @Miles_dryden. Another example would be: you cast charge bolt then the charge bolts will cast away from your character from your mouse location.

    What's the point? There are HUGE implications to this because your ranged spells/ missile spells not only cast differently but they instantly damage the monster that you target and ignore all monsters between. You no longer need to position yourself or wait for monsters to align for aoe spells to benefit the most. Spells such at charge bolt which are designed to be powerful short ranged spells become a powerful instant damage dealer to monsters of all ranges. Players in PVP would have no time to avoid the damage either.

    That being said the down side to the weapon is that it's not going to have stats on it such as % elemental damage or resource generator to actually make the spells themselves more powerful.



    It's just an idea and it has no concept of "lord of hatred" but an idea to change gameplay. *Idea* what of the missile attacks come out of a portal of hell like durance of hate lvl 3? What if not only the portal of hell shot your projectile but slung a hostile projectile at your character for every projectile that you cast?
    Last edited by GDI: 12/12/2013 12:34:08 PM
  • #26


    Quote from GDI


    @Miles_dryden. Another example would be: you cast charge bolt then the charge bolts will cast away from your character from your mouse location.

    What's the point? There are HUGE implications to this because your ranged spells/ missile spells not only cast differently but they instantly damage the monster that you target and ignore all monsters between. You no longer need to position yourself or wait for monsters to align for aoe spells to benefit the most. Spells such at charge bolt which are designed to be powerful short ranged spells become a powerful instant damage dealer to monsters of all ranges. Players in PVP would have no time to avoid the damage either.

    That being said the down side to the weapon is that it's not going to have stats on it such as % elemental damage or resource generator to actually make the spells themselves more powerful.



    It's just an idea and it has no concept of "lord of hatred" but an idea to change gameplay. *Idea* what of the missile attacks come out of a portal of hell like durance of hate lvl 3? What if not only the portal of hell shot your projectile but slung a hostile projectile at your character for every projectile that you cast?


    So it moves along the same path as normal, but hits the target instantly and skips stuff in between? Ok, I can see that.
  • #27
    Quote from DesmondTiny

    I wouldn't want them to take that out. MY DH is using a mace and a shield at the moment because he's a grenade DH and it's a lot of fun and I wouldn't want my build to be taken away.

    Neither do the "infinite Archon" and "spin2win" people, but sometimes we have to take one step back to take two steps forward (yes, cliché, I know, but true nonetheless).
    inb4 "stupid comparison": Not comparing the builds (yours is more for fun than for efficiency).

    OT: I would really like to see items with huge benefits but also with drawbacks. Things like "can't be rooted/frozen/stunned whatever; can't crit". Things like that are what makes items truly unique, not "occasionally shoots out a ball of energy when attacking", that's just a gimmick.
    Last edited by Maka: 12/12/2013 1:11:11 PM
  • #28
    The entire stream was a lot of fun. We the co-hosts and the Diablo community team created a pretty big list of ideas with lots being pulled directly from many of the community sites (many from these forums!) and submitted them for the show notes. It was sad we couldn't spend more time going over them, we literally could have gone on for many more hours. Travis and John read through all of the suggestions in the notes so don't feel bad if your idea wasn't mentioned live, it could have been very well in the notes but just didn't make it to the discussion. A lot of ideas with a very similar concepts were also grouped together.

    I wish I could have got some more suggestions/questions in but I was having a hard time trying to avoid interrupting the other guests (hard with 6 people!). I'd rather listen to Travis and John talk about the design process anyway ;)
  • #29
    Is there a summary of the discussed options anywhere?
    Pietrak#2537 - changed my battle.tag just for you ;P
  • #30
    Blizzard will be providing a list of the choices for us to make, there wasn't really anything concrete from the discussion. Some good ideas were talked about and came directly from chat that Blizzard will now go through and try to make them work. We should be presented with a final list to vote on next time we hear about this project.
  • #31


    Quote from Maka


    Quote from DesmondTiny


    I wouldn't want them to take that out. MY DH is using a mace and a shield at the moment because he's a grenade DH and it's a lot of fun and I wouldn't want my build to be taken away.

    Neither do the "infinite Archon" and "spin2win" people, but sometimes we have to take one step back to take two steps forward (yes, cliché, I know, but true nonetheless).inb4 "stupid comparison": Not comparing the builds (yours is more for fun than for efficiency).OT: I would really like to see items with huge benefits but also with drawbacks. Things like "can't be rooted/frozen/stunned whatever; can't crit". Things like that are what makes items truly unique, not "occasionally shoots out a ball of energy when attacking", that's just a gimmick.

    Yea I don't mind the infinite archon and spin2win being taken out but I don't think there is any reason to take away DH's ability to use a 1 handed weapon. All it does is take away and I doubt they would ever add anything to allow DH's to be more melee focused.
    www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
    If you want to arrange it
    This world you can change it
    If we could somehow make this
    Christmas thing last

    By helping a neighbor
    Or even a stranger
    And to know who needs help
    You need only just ask

  • #32
    ^^Like Bleu said, if it means an Assassin-type character is coming, then I'm willing to live with that :P
    But I'm sure it sucks for you. Also, I think DH's should just be allowed to use daggers. Would fit them visually, and it would mean that you could still go the melee route.
  • #33
    Honestly, I think allowing DHs to have a dagger/sword focused build would be a better option than a whole class built around that. But that's just me.
  • #34


    Quote from miles_dryden


    Honestly, I think allowing DHs to have a dagger/sword focused build would be a better option than a whole class built around that. But that's just me.


    That makes an idea pop to mind... Skill trees! One skill tree is our traditional Demon Hunter, while the other is a dual-wielding assassin.
    Pietrak#2537 - changed my battle.tag just for you ;P
  • #35
    Quote from miles_dryden

    Honestly, I think allowing DHs to have a dagger/sword focused build would be a better option than a whole class built around that. But that's just me.

    Who said anything about a class built around sword/dagger?
  • #36


    Quote from Pietrak




    Quote from miles_dryden


    Honestly, I think allowing DHs to have a dagger/sword focused build would be a better option than a whole class built around that. But that's just me.


    That makes an idea pop to mind... Skill trees! One skill tree is our traditional Demon Hunter, while the other is a dual-wielding assassin.


    I'm not completely opposed to skill trees returning, but it would seem an odd thing to do at this point. I like the skill system the way it is, and you don't need skill trees to have different builds, or even completely different themes for the same class.



    Who said anything about a class built around sword/dagger?



    Uh...you and Bleu did. You said that you'd be okay if DH could not use sword/dagger if that meant an assassin class would be added, implying the class would use sword/dagger.

    Or are you just arguing semantics?
  • #37
    An assassin class would use, amongst other things, swords and daggers. Nobody said anything about centering the class around those two weapons.
  • #38


    Quote from Maka


    An assassin class would use, amongst other things, swords and daggers. Nobody said anything about centering the class around those two weapons.

    So, ya, semantics. Got it.

    I'd be happy to consider an assassin class as opposed to an assassin-ish DH build if someone can tell me what "other things" that class would be built around. Again, it would need to add something to the game not already taken by the monk and/or DH.
    Last edited by miles_dryden: 12/12/2013 3:26:57 PM
  • #39
    Quote from miles_dryden

    Honestly, I think allowing DHs to have a dagger/sword focused build would be a better option than a whole class built around that. But that's just me.

    Semantics? I'll just leave your post here. You're such a ridiculous troll. You're the guy that throws the rock then hides his hand.

    Pathetic.
    Last edited by Maka: 12/12/2013 3:31:01 PM
  • #40
    Ok guys, it's Maka's time of the month, give him some space.

    But seriously, to anyone interested in discussing it, what would an assassin do to make him unique in D3? The DH and monk took a lot of the features of the D2 class, so how could they implement it in a way that didn't step on their feet, so to speak?
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes