Stacking the 'reduce all cooldown of skills by X%' affix

  • #1
    Simple questions:

    - Has anyone in the beta tried to stack this affix?
    - If so: what is a total combined % of this stat that is doable to obtain without having a totally worthless character considering other stats?

    No option of playing the beta myself but I'm very curious!
  • #2
    Have seen 50 or so % on a wizz not much difficulty, but not sure if it will be needed as they took cooldown off wave of force and is a wand that taks the cooldown off explosive blast.

    If I was going to stack it it needs at least 3-4 skils using it to sort of miake it worth it. At this point not sure if it is.
  • #3
    If 50% is not so difficult, could 70%-80% be doable? Because I think a lot of skills could have constant uptime with that % of reduced cooldown!
  • #4
    From my understanding, cooldown reduction works a little differently to how most would think it would.

    100% isn't cooldown removal, 100% is twice as fast as the original cooldown. It's kind of hard to put it into terms that properly convey the meaning that fit on a tooltip.

    Maybe "x% faster cooldowns" might more accurately portray just how it works. Hey, maybe it wasn't so hard.

    I could be wrong though, I don't know the exact mechanics behind it.
  • #5
    From what I have seen 3 gear types can role CR at I think 10 max each.

    30 % on gear Not seen enough to be more detailed on this
    10% Para Levels
    12% Gem (Helm)
    20% wizz passive

    So 72 % for a wizz
  • #6
    I haven't looked at in a way that the cooldown is halved with theoretically 100% reduction... little less interesting now but still worth looking into I think :3

    And 72% isn't bad at all!
  • #7
    Quote from Mordakanen

    100% isn't cooldown removal, 100% is twice as fast as the original cooldown. It's kind of hard to put it into terms that properly convey the meaning that fit on a tooltip.


    You can call it cooldown regeneration rate.
  • #8
    Cooldown Reduction should be a powerful stat - it's a primary affix so it's always a DPS or survivability tradeoff. Remember that you only get 4 of those per item so there's no way to get the perfect item with every affix you want like in D3. They can just tweak the values or the cap to make it not too abusable(to prevent a repeat of CM).
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