ROS Longevity: Small Changes=Big Difference

  • #102
    Quote from Sagathiest

    fast hit recovery was great, just the fact that when you got hit you had to recover from it makes sense. I have no idea why they got rid of it.


    Same reason they got rid of having to have hit rating, it's a boring, mandatory stat that did nothing to add to the fun of the game, because you either didn't have it and didn't have fun, or you did what everyone had to do and stack enough of it.
    https://www.youtube.com/channel/UChB2_IPc-HVXbi0jS1Riljg
    ^ YouTube.Com/IceBleuGaming ! It's a thing! Check it oooout!
  • #103
    Hit recovery slows down the game too much, for my personal taste. Most games don't have that nowadays, even action games usually have that fraction of a second animation only for the sake of "feedback" (showing the player they got hit).

    Having your character stuck in multiple "ouch, ouch, ouch" animations is something people are only willing to accept in fighting games :P
  • #104
    Quote from Bleu42

    Quote from Sagathiest

    fast hit recovery was great, just the fact that when you got hit you had to recover from it makes sense. I have no idea why they got rid of it.


    Same reason they got rid of having to have hit rating, it's a boring, mandatory stat that did nothing to add to the fun of the game, because you either didn't have it and didn't have fun, or you did what everyone had to do and stack enough of it.


    You exaggerate. You were not doomed without FHR. Also, as a melee, attack rating wasn't a real challenge. Considering most skills had like 300%+ bonus to attack rating, you only needed a raven frost ring (which a lot of people used anyway) and maybe a few charms with some attack rating next to the stat you use the charm actually for and you are good to go.
    So don't just put those stats in a bad spot they don't deserve. Otherwise you can argue like that for every stat, not having crit for example isn't fun either, way too few high number, that's not fun!
    The fun from FHR comes from having stacked a lot of it, because you chose to do so and standing in monsters and not being stunlocked. Not having a lot of FHR just made you pay more attention not getting surrounded by too many mobs, but that's the same with every defensive stat. So following your argument, every defensive stat should be scrapped because it's not fun not having them.
  • #105
    Quote from dousie

    Quote from Efrye

    No, predefined rule-sets are set into stone and final. That's not custom anymore. They just should have solved the problems from D3V without adding new restrictions.

    Do you think an arcade style pvp would be cool? Basically it would be like blizzcon 2010 pvp but you didn't play with your character, just from a choice of like 10 precreated characters?


    I actually really like this idea. You could even add levels to those 10 precreated characters that only get xp from doing pvp. Once you level up you gain access to better items and fight people who are the same level (bracket/rank/etc)
  • #106
    Quote from m80thewolf

    Quote from dousie

    Quote from Efrye

    No, predefined rule-sets are set into stone and final. That's not custom anymore. They just should have solved the problems from D3V without adding new restrictions.

    Do you think an arcade style pvp would be cool? Basically it would be like blizzcon 2010 pvp but you didn't play with your character, just from a choice of like 10 precreated characters?


    I actually really like this idea. You could even add levels to those 10 precreated characters that only get xp from doing pvp. Once you level up you gain access to better items and fight people who are the same level (bracket/rank/etc)


    I dislike the idea of getting rewards for PvP. People should participate for fun and for honor in case of success.
  • #107
    Quote from Efrye

    Quote from m80thewolf

    Quote from dousie

    Quote from Efrye

    No, predefined rule-sets are set into stone and final. That's not custom anymore. They just should have solved the problems from D3V without adding new restrictions.

    Do you think an arcade style pvp would be cool? Basically it would be like blizzcon 2010 pvp but you didn't play with your character, just from a choice of like 10 precreated characters?


    I actually really like this idea. You could even add levels to those 10 precreated characters that only get xp from doing pvp. Once you level up you gain access to better items and fight people who are the same level (bracket/rank/etc)


    I dislike the idea of getting rewards for PvP. People should participate for fun and for honor in case of success.


    And that's the problem with all of this. Whats fun for you, might not be fun for someone else. I think leveling up in pvp and gaining access to items that can only be used in pvp would be fun. You dont. I personally would love to see some leveling in pvp and team death matches with objectives.

    And on the topic trading, I play self found now with friends. That's who I trade with, so the BoA thing with a 2 hour window doesnt bother me at all. If I am playing with my monk friend and something with dex drops I let him have it, and the same goes for him. But I still think trading SHOULD be allowed.
  • #108
    Quote from Efrye

    Quote from Bleu42

    Quote from Sagathiest

    fast hit recovery was great, just the fact that when you got hit you had to recover from it makes sense. I have no idea why they got rid of it.


    Same reason they got rid of having to have hit rating, it's a boring, mandatory stat that did nothing to add to the fun of the game, because you either didn't have it and didn't have fun, or you did what everyone had to do and stack enough of it.


    You exaggerate. You were not doomed without FHR. Also, as a melee, attack rating wasn't a real challenge. Considering most skills had like 300%+ bonus to attack rating, you only needed a raven frost ring (which a lot of people used anyway) and maybe a few charms with some attack rating next to the stat you use the charm actually for and you are good to go.
    So don't just put those stats in a bad spot they don't deserve. Otherwise you can argue like that for every stat, not having crit for example isn't fun either, way too few high number, that's not fun!
    The fun from FHR comes from having stacked a lot of it, because you chose to do so and standing in monsters and not being stunlocked. Not having a lot of FHR just made you pay more attention not getting surrounded by too many mobs, but that's the same with every defensive stat. So following your argument, every defensive stat should be scrapped because it's not fun not having them.


    FHR was mandatory for pvp, and you JUST described what you had to do to stack hit rating. These stats ARE boring, and that's proven by the droves of games that have removed them because no one likes them. The reason these stats aren't fun compared to the other stats like crit change that you cited, is because without them you're in the negative, you're gimped. Without crit chance you won't do as much damage, but you can still play the game without it if you choose. I can't choose not to have hit chance unless I'm roll playing some sort of drunken character that misses a lot.
    https://www.youtube.com/channel/UChB2_IPc-HVXbi0jS1Riljg
    ^ YouTube.Com/IceBleuGaming ! It's a thing! Check it oooout!
  • #109
    Quote from Bleu42

    FHR was mandatory for pvp, and you JUST described what you had to do to stack hit rating. These stats ARE boring, and that's proven by the droves of games that have removed them because no one likes them. The reason these stats aren't fun compared to the other stats like crit change that you cited, is because without them you're in the negative, you're gimped. Without crit chance you won't do as much damage, but you can still play the game without it if you choose. I can't choose not to have hit chance unless I'm roll playing some sort of drunken character that misses a lot.


    FHR was NOT mandatory for PvP. It was helpful if you had a more tanky playstyle with a few classes, for example if you just want to stomp everything with a fire sorc or elemental druid, you need FHR. Otherwise you need to play with more tactics and can't just tank everything but you are still very strong with a more defensive playstyle and items that have more power as replacement for the FHR. It's a choice you make based on your preferred playstyle. As stated somewhere before, in Diablo 2 PvP, you can avoid almost every single attack against you, therefore FHR is not mandatory.

    And my point still stands. If FHR is a boring stat by your logic, every other defensive stat is as well. Scrap them too?

    Regarding the stacking of attack rating, what I described is not stacking, it's having it on a few slots. Stacking is what is happening in Diablo 3 with EVERY single important stat. Stack resistance, armor, main stat, chc, chd, ias. Just stack it without using your brain and you are good to go.

    Furthermore, having a lot of different stats, even if they are boring to some people, require you to have a little bit of knowledge to master your class. RPGs used to require knowledge to be good at it. And having found a good balance of all those stats feels better than beating Inferno on MP10. Also something you shouldn't forget, boring stats increase the contrast to your favorite stats, making them even more interesting.

    Quote from m80thewolf

    And that's the problem with all of this. Whats fun for you, might not be fun for someone else. I think leveling up in pvp and gaining access to items that can only be used in pvp would be fun. You dont. I personally would love to see some leveling in pvp and team death matches with objectives.

    And on the topic trading, I play self found now with friends. That's who I trade with, so the BoA thing with a 2 hour window doesnt bother me at all. If I am playing with my monk friend and something with dex drops I let him have it, and the same goes for him. But I still think trading SHOULD be allowed.


    I admit that. In that case they should follow the upcoming WoW approach and add a competitive PvP mode without "real" rewards and a progression mode where PvP rewards exist.
  • #110
    Quote from Efrye

    Quote from Bleu42

    FHR was mandatory for pvp, and you JUST described what you had to do to stack hit rating. These stats ARE boring, and that's proven by the droves of games that have removed them because no one likes them. The reason these stats aren't fun compared to the other stats like crit change that you cited, is because without them you're in the negative, you're gimped. Without crit chance you won't do as much damage, but you can still play the game without it if you choose. I can't choose not to have hit chance unless I'm roll playing some sort of drunken character that misses a lot.


    FHR was NOT mandatory for PvP. It was helpful if you had a more tanky playstyle with a few classes, for example if you just want to stomp everything with a fire sorc or elemental druid, you need FHR. Otherwise you need to play with more tactics and can't just tank everything but you are still very strong with a more defensive playstyle and items that have more power as replacement for the FHR. It's a choice you make based on your preferred playstyle. As stated somewhere before, in Diablo 2 PvP, you can avoid almost every single attack against you, therefore FHR is not mandatory.

    And my point still stands. If FHR is a boring stat by your logic, every other defensive stat is as well. Scrap them too?

    Regarding the stacking of attack rating, what I described is not stacking, it's having it on a few slots. Stacking is what is happening in Diablo 3 with EVERY single important stat. Stack resistance, armor, main stat, chc, chd, ias. Just stack it without using your brain and you are good to go.

    Furthermore, having a lot of different stats, even if they are boring to some people, require you to have a little bit of knowledge to master your class. RPGs used to require knowledge to be good at it. And having found a good balance of all those stats feels better than beating Inferno on MP10. Also something you shouldn't forget, boring stats increase the contrast to your favorite stats, making them even more interesting.

    Quote from m80thewolf

    And that's the problem with all of this. Whats fun for you, might not be fun for someone else. I think leveling up in pvp and gaining access to items that can only be used in pvp would be fun. You dont. I personally would love to see some leveling in pvp and team death matches with objectives.

    And on the topic trading, I play self found now with friends. That's who I trade with, so the BoA thing with a 2 hour window doesnt bother me at all. If I am playing with my monk friend and something with dex drops I let him have it, and the same goes for him. But I still think trading SHOULD be allowed.


    I admit that. In that case they should follow the upcoming WoW approach and add a competitive PvP mode without "real" rewards and a progression mode where PvP rewards exist.


    Well in the case of pvp items being unlocked at later levels/rank/whatever I was in the mindset that it would be easier to balance with a set kind of stats. Or have the same stats on the items for everyone and give better unique affixs the higher your rank.
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