Always Online Requirment

  • #23
    I'm aware that Diablo 2 had hacking, but where is your proof this was caused because it had single player? This is the point i'm trying to make, every online game with or without a single player mode is rampant with hacks that's just something that will happen from MMOs to FPS even Diablo 3 is rampant with hacks, so where is it that people have this unmovable belief that having a single player mode would make it any worse?
  • #24
    The explanation is, they want to keep control and monitor every single chunk of data players provide.
  • #25
    I was gonna comment on this, but reading all the posts made me come to a conclusion that is, at the same time, very funny and very sad.
    Blizzard turned this game into a para-MMORPG and most people don't even realise it.
  • #26
    Quote from Fitsu

    I'm aware that Diablo 2 had hacking, but where is your proof this was caused because it had single player? This is the point i'm trying to make, every online game with or without a single player mode is rampant with hacks that's just something that will happen from MMOs to FPS even Diablo 3 is rampant with hacks, so where is it that people have this unmovable belief that having a single player mode would make it any worse?


    Umm, seriously? If you can't process how having 100% of the code base at your disposal makes it infinitely easier for people to hack then there is no point in having any sort of discussion with you about the topic. I'm not saying DRM isn't a reason why a company would make this decision, I'm saying to not consider any of the other motivations for an always online game is absolutely naive and tin-foil hatish.
  • #27
    d2 was one of the least protectected online games of all times, it was only designed to work well online and not stop any hacks

    their philosophy after d1 bnet was like that:
    'we made this thing called closed battlenet and your saves are not stored locally, so no hackers possible'

    most of the duping that went in d2 was without any programs and just due to weak 'save' system

    public hacks and bots in both d3 and warcraft were avaiable from day one even before server client leaked
    you all are 10 years older and smarter to know better, dont make fools of yourself and just stop giving d2 as an example
  • #28
    Quote from Fitsu

    Also, you guys seem to be in this little bubble and not realize that Diablo 3 was and is rampant with hacks anyway from invincible characters to duped items


    I sincerely hope you're trolling. You say OTHERS are in the little bubble, while you claim something that provably never happened? Hacks rofl? D3 had a few duped items, due to account rollbacks, but so little it's negligible on the global scale... no hacks at all... and invincible chars only exist due to playing the AH and flipping. Nothing illegal about it.
  • #29
    Quote from estereth

    d2 was one of the least protectected online games of all times, it was only designed to work well online and not stop any hacks

    their philosophy after d1 bnet was like that:
    'we made this thing called closed battlenet and your saves are not stored locally, so no hackers possible'

    most of the duping that went in d2 was without any programs and just due to weak 'save' system

    public hacks and bots in both d3 and warcraft were avaiable from day one even before server client leaked
    you all are 10 years older and smarter to know better, dont make fools of yourself and just stop giving d2 as an example


    I'm curious. Care to elaborate which hacks were available on D3 since day 1?
  • #30
    Quote from Tralfamadore

    I'm curious. Care to elaborate which hacks were available on D3 since day 1?


    maphack, noclip, autochicken mode (leave and make game instantly), waypoint hack

    trivia: in the first week of d2 maps were fully sent to client, only after they realised mistake (mh uncovering whole map) it was change to send map in chunks (those big segments that map are build from i.e. cathedral maps are build from 9 of those)
  • #31
    Quote from Shad3slayer

    Quote from Fitsu

    Also, you guys seem to be in this little bubble and not realize that Diablo 3 was and is rampant with hacks anyway from invincible characters to duped items


    I sincerely hope you're trolling. You say OTHERS are in the little bubble, while you claim something that provably never happened? Hacks rofl? D3 had a few duped items, due to account rollbacks, but so little it's negligible on the global scale... no hacks at all... and invincible chars only exist due to playing the AH and flipping. Nothing illegal about it.


    I sincerely hope you are trolling, do you really believe Blizzard so almighty that they made a hack-proof game? "Anything that can be made, can be broken" it's a simple rule of life, i'm not saying the hacks were public for all the see but they did and do exist. For invincible while I don't know of any programs able to do it I know that previously if a barb furious charged into a boss zone they would gain it's abilities for ever and one of those was life steal and thus were invincible and if a Wizard teleported and archoned form at the same time they would become invincible. While these are exploits, sadly hacks arn't made as public but I can promise you there are people out there who have hacked this game every way possible by now.
  • #32
    Quote from estereth

    Quote from Tralfamadore

    I'm curious. Care to elaborate which hacks were available on D3 since day 1?


    maphack, noclip, autochicken mode (leave and make game instantly), waypoint hack

    trivia: in the first week of d2 maps were fully sent to client, only after they realised mistake (mh uncovering whole map) it was change to send map in chunks (those big segments that map are build from i.e. cathedral maps are build from 9 of those)


    LOL. I think you confused D2 and D3.

    Quote from Fitsu

    Quote from Shad3slayer

    Quote from Fitsu

    Also, you guys seem to be in this little bubble and not realize that Diablo 3 was and is rampant with hacks anyway from invincible characters to duped items


    I sincerely hope you're trolling. You say OTHERS are in the little bubble, while you claim something that provably never happened? Hacks rofl? D3 had a few duped items, due to account rollbacks, but so little it's negligible on the global scale... no hacks at all... and invincible chars only exist due to playing the AH and flipping. Nothing illegal about it.


    I sincerely hope you are trolling, do you really believe Blizzard so almighty that they made a hack-proof game? "Anything that can be made, can be broken" it's a simple rule of life, i'm not saying the hacks were public for all the see but they did and do exist. For invincible while I don't know of any programs able to do it I know that previously if a barb furious charged into a boss zone they would gain it's abilities for ever and one of those was life steal and thus were invincible and if a Wizard teleported and archoned form at the same time they would become invincible. While these are exploits, sadly hacks arn't made as public but I can promise you there are people out there who have hacked this game every way possible by now.


    Those were bugs that existed for like 1 day. And they happen in every game. If there existed any hacks, they would have already become public within a year and a half, or at the very least people would be aware of them, not just 1 misguided person who has to hate just for the sake of hating. If there isn't anything about it on Blizzhackers nor on botter forums, it's pretty safe to say it doesn't exist. Every exploit/ hack/ cheat always gets out sooner or later, as those few exploits and bugs prove, which were fixed very very quickly.
  • #33
    Quote from estereth

    Quote from Tralfamadore

    I'm curious. Care to elaborate which hacks were available on D3 since day 1?


    maphack, noclip, autochicken mode (leave and make game instantly), waypoint hack

    trivia: in the first week of d2 maps were fully sent to client, only after they realised mistake (mh uncovering whole map) it was change to send map in chunks (those big segments that map are build from i.e. cathedral maps are build from 9 of those)


    Pointing out how a few hacks slipped in doesn't take away from the fact that offline = mass hacks online.

    So a few got in and your logic is to let 'em all in?

    I've come to the conclusion that some of you just aren't intelligent enough to understand. Either that, or you just want hacks and dupes.
  • #34
    Ehm? The wizard + barb exploits were not fixed "fairly quickly" they existed for months, it was fixed fairly quickly once it became public but it worked from day 1. As for hacks, no everything does not eventually become public because people make hacks for them-self, if they made there hack public it would be fixed and they would be banned so why would they do that? Apart from all this, ok the claim is that single player causes people to learn hacks well D3 has private servers which give hackers the same file access as single player so that point has become completely moot.

    The only valid point i've seen made is that Blizzard want to be able to track what there player-base is doing to further improve the game and that i'm ok with.
  • #35
    Quote from Fitsu

    Quote from Shad3slayer

    Quote from Fitsu

    Also, you guys seem to be in this little bubble and not realize that Diablo 3 was and is rampant with hacks anyway from invincible characters to duped items


    I sincerely hope you're trolling. You say OTHERS are in the little bubble, while you claim something that provably never happened? Hacks rofl? D3 had a few duped items, due to account rollbacks, but so little it's negligible on the global scale... no hacks at all... and invincible chars only exist due to playing the AH and flipping. Nothing illegal about it.


    I sincerely hope you are trolling, do you really believe Blizzard so almighty that they made a hack-proof game? "Anything that can be made, can be broken" it's a simple rule of life, i'm not saying the hacks were public for all the see but they did and do exist. For invincible while I don't know of any programs able to do it I know that previously if a barb furious charged into a boss zone they would gain it's abilities for ever and one of those was life steal and thus were invincible and if a Wizard teleported and archoned form at the same time they would become invincible. While these are exploits, sadly hacks arn't made as public but I can promise you there are people out there who have hacked this game every way possible by now.


    It doesn't matter if D3 is "hack-proof".

    It helps tremendously. Are you thick or what? You wonder why I posted insulting memes in this thread (since deleted)? Because this has been done a few hundred times now, and you hackers/dupers just don't care.
  • #36
    Quote from Fitsu

    Ehm? The wizard + barb exploits were not fixed "fairly quickly" they existed for months, it was fixed fairly quickly once it became public but it worked from day 1. As for hacks, no everything does not eventually become public because people make hacks for them-self, if they made there hack public it would be fixed and they would be banned so why would they do that? Apart from all this, ok the claim is that single player causes people to learn hacks well D3 has private servers which give hackers the same file access as single player so that point has become completely moot.



    "Moot"?

    Jesus friggin Christ..

    It's a fact. Another fact is that it would require intensive man hours and constant application by Blizzard to fight hacks online if they offered an offline client. They have a console for people that want to play HC in remote regions....go play that and stop your incessant lobbying to ruin the online D3 PC experience.
  • #37
    You don't read anything people say do you? Offline mode EXISTS, private servers EXISTS they are primitive from a gameplay perspective but everything a hacker could gain from an offline mode is already there that is why offline mode generating additional hacks is a moot point because that part of it already exists. Also again as many people have said over and over this isn't for "remote regions" this is for MODS which if RoS is going to be like they have shown then mods are what is going to be needed to keep this game alive for me. The game will not gain additional hacks because like I said hackers already have all the access they need for that, even without private servers all they have to do is read the information that is sent to there PC from blizz servers to get the misses pieces there client doesn't have and start working on there hacks it simply doesn't make much of a difference.

    Where is the current long game in RoS? Will you be playing it 6 months down the line when all you do is endlessly do the same thing over and over again for no reason because you have everything? Mods change up the game, they add classes, abilities, zones, monsters, difficulties, game types everything that will keep me playing this game far and beyond what the current state of the game will keep me for. The only valid point someone made is that Blizzard want to be able to track as many peoples actions as possible in order to find the best way to improve the game and I do not think that's enough of a reason to deny us the option of Mods.
  • #38
    Quote from Fitsu

    You don't read anything people say do you? Offline mode EXISTS, private servers EXISTS they are primitive from a gameplay perspective but everything a hacker could gain from an offline mode is already there that is why offline mode generating additional hacks is a moot point because that part of it already exists. Also again as many people have said over and over this isn't for "remote regions" this is for MODS which if RoS is going to be like they have shown then mods are what is going to be needed to keep this game alive for me. The game will not gain additional hacks because like I said hackers already have all the access they need for that, even without private servers all they have to do is read the information that is sent to there PC from blizz servers to get the misses pieces there client doesn't have and start working on there hacks it simply doesn't make much of a difference.

    Where is the current long game in RoS? Will you be playing it 6 months down the line when all you do is endlessly do the same thing over and over again for no reason because you have everything? Mods change up the game, they add classes, abilities, zones, monsters, difficulties, game types everything that will keep me playing this game far and beyond what the current state of the game will keep me for. The only valid point someone made is that Blizzard want to be able to track as many peoples actions as possible in order to find the best way to improve the game and I do not think that's enough of a reason to deny us the option of Mods.


    So the truth comes out. You're being selfish and you don't care, just as I suggested in one of my first posts.

    The same "thing" that helps people create mods is the same "thing" that helps people create hacks/dupes. Just because you don't think RoS has proper endgame content, doesn't suggest that the rest of us would be fine with watching the integrity of the game go into free fall.

    Address the bolded part. At least acknowledge that you're capable of understanding the relation people mods and hacks.
  • #39
    Quote from Fitsu

    You don't read anything people say do you? Offline mode EXISTS, private servers EXISTS they are primitive from a gameplay perspective but everything a hacker could gain from an offline mode is already there that is why offline mode generating additional hacks is a moot point because that part of it already exists.


    Even as poorly written as this is, you're wrong. So wrong. As is, people DO NOT have access to 100% of the game files, period. If the game was offline, than it is stored on your computer, not theirs. Hence.....why hacks and mods are so readily create-able.
  • #40
    One reason was to prevent people to reverse-engineer a private realm emulator from offline files like D2 currently has, some still kicking. Still it only took few very motivated and resourceful people that were left out of D3V beta, to create emulator for beta client from scratch. That was so significant amount of work that Blizzard worker made himself known that he will closely follow their progress.

    All that from scratch, there was actually nothing Blizzard could have done at that point, it would've been whole different story if beta client files had even some advanced groundwork made by Blizzard to use for that emu. When people have workground in offline mode to perfect their hacks, only thing left is to make it Warden-proof for online use.
  • #41
    I'll say this once more to see if you can read it this time.

    Private Servers Exist.

    The game got leaked or reverse engineered I don't know how but the point is it's out there, Sure I don't have it, but people do, people outside of Blizzard have everything stored on their computers and are able to do what ever they want with it. The people that want to use those tools to make hacks, they have the power to, all bringing out single player does is bring the thing hackers already have to people that arn't hackers.

    My selfish reasons? That doesn't even make sense, yes I want single player if I didn't why would I make a post asking for single player? That doesn't mean others don't and it doesn't mean that bringing single player to the game would damage it in any way. Again i'll repeat do some research and read what is being said before u say something.
  • #42
    Quote from Shad3slayer

    LOL. I think you confused D2 and D3.


    found a link that actually shouldnt break forum rules
    http://www.twitch.tv/juicebox12/c/2482443
    you are free to choose and continue being delusional, its in human nature

    @rugsag why dont you go and try to mod some elder scrolls, you clearly have higher than null knowledge about that subject
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