The state of death in Diablo

  • #1
    Is anyone else noticing how unimpressive the penalties are to dying in D3? Durability loss seems mediocre at best, and they even give you the option of where you can res in RoS. I remember the xp loss in D2, and I feel like people should start to care more about whether or not their character dies. Any ideas? Paragon xp loss might be a start...

    In before "Go play hardcore"
  • #2
    Quote from Ultrasaurus84

    Is anyone else noticing how unimpressive the penalties are to dying in D3? Durability loss seems mediocre at best, and they even give you the option of where you can res in RoS. I remember the xp loss in D2, and I feel like people should start to care more about whether or not their character dies. Any ideas? Paragon xp loss might be a start...

    In before "Go play hardcore"


    Agreed, dying should matter in D3. I think the classic XP loss would be a good option and someone of a significant amount of XP should be lost too. There could be other options also, of course. Durability loss is just so pointless and if the res on your corpse stays in well.. it doesn't get much simpler than that.
  • #3
    I also liked how they originally had it set up so that a champ pack would regenerate after you died. Everything is catering to making death a 5 second annoyance rather than having any deep ramifications.
  • #4
    Retrieving your body to grab your gear (like D2) should be plenty enough penalty. Loss exp is just frustrating and can drive away people from the game, it's one of the reasons I never gave final fantasy online a chance.
    Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
  • #5
    Quote from Slayerviper

    Retrieving your body to grab your gear (like D2) should be plenty enough penalty. Loss exp is just frustrating and can drive away people from the game, it's one of the reasons I never gave final fantasy online a chance.


    I can see how someone might find that frustrating, I actually play ffxi and I loved it haha. Maybe a combination like in d2 that retrieving your corpse will restore some of the xp loss.
  • #6
    Quote from bm00re

    I can see how someone might find that frustrating, I actually play ffxi and I loved it haha. Maybe a combination like in d2 that retrieving your corpse will restore some of the xp loss.


    Then we might as well just copy D2 and piss off a portion of the fan base. Your suggestion is exactly what happened in D2, you just can't lose levels like FFXI. When coming up with idea’s you need something that will get a general overall approval from the community, if your idea only caters to you or a specific group of gamers it won't fly.
    Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
  • #7
    Quote from Slayerviper

    Quote from bm00re

    I can see how someone might find that frustrating, I actually play ffxi and I loved it haha. Maybe a combination like in d2 that retrieving your corpse will restore some of the xp loss.


    Then we might as well just copy D2 and piss off a portion of the fan base. Your suggestion is exactly what happened in D2, you just can't lose levels like FFXI. When coming up with idea’s you need something that will get a general overall approval from the community, if your idea only caters to you or a specific group of gamers it won't fly.


    Yeah, I'm not saying that is the only option. I'm just saying I'd like to see it something a little more severe than durability loss while simply resing on your corpse haha. There is many things they could do and I'm open to all sorts of glorious ideas!!!
  • #8
    I think we can agree that it is extremely unimpressive when you can die 3 times to a champ pack, down them, and move on without any net loss to your character. There is nothing to be proud of with that kind of playstyle. It just feels meaningless. It's like, oh, i can do torment 6, it takes me 8 min and average 12 deaths per champ pack, but I can do it!
  • #9
    I don't think there should be drastic death penalty's honestly the people who want that will play hardcore. Why does death have to mean something? Corpse runs in D2 wasn't all that fun or enjoyable which caused most people to use chicken or some such to avoid it.
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  • #10
    Quote from DesmondTiny

    I don't think there should be drastic death penalty's honestly the people who want that will play hardcore. Why does death have to mean something? Corpse runs in D2 wasn't all that fun or enjoyable which caused most people to use chicken or some such to avoid it.


    So, there should be nothing between "perma-death" and "res instantly at corpse with minor repair bill"?
  • #11
    I really think the OP's statement is pretty lame and is a poor example of why harsher penalties should be added. It doesn't matter how big or small the penalties of death are. I still avoid it at all costs because it's wasted time for me and I have a limited gaming time. On top of that being a gamer for over 25 years there is a sense of pride that exists and needing to kill something after dying 10 times really doesn't make me feel accomplished and I'm not stupid enough to stay on that level of difficulty if I can't kill anything efficiently.

    Look at how this problem became an issue, at one point this game was very difficult and death occurred frequently. I bet the OP never played this game pre inferno nerf and these changes were applied because the initial penalties did not serve any purpose. People weren't dying because they were careless they were dying because of poor game mechanics. Now we have an easy game with the levied penalties, suddenly silly threads like this are created.
    Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
  • #12
    Quote from DesmondTiny

    I don't think there should be drastic death penalty's honestly the people who want that will play hardcore. Why does death have to mean something? .


    It affects builds. People have literally ZERO reason to even consider defense over DPS in SC play. One of several reasons why I quit SC play long ago.
    BurningRope#1322
  • #13
    Figure I'd add this since this is just another duplicate thread on another tiresome topic.

    http://www.diablofans.com/topic/104469-death-needs-to-be-punishable-ideas/
    Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
  • #14
    no one would play DH if the death penaltys were big. Someone remember release inferno playing as a DH? xD
  • #15
    I did not like corpse runs in D2 but I agree that an XP loss would be a noticeable way to penalize death. I leave it up to others to determine which percentages are acceptable. If there are no corpse runs which also allow you to regain some of your lost XP, I would tend to say that 3% are acceptable. Nonetheless, draconian penalties help no one but death should hurt (a bit) - even in SC.
    Bandyto#2350
    EU
  • #16
    Quote from Cuteass

    no one would play DH if the death penaltys were big. Someone remember release inferno playing as a DH? xD


    I remember unchanged Smoke Screen and DHs being able to kill things which other classes could not kill.
    Bandyto#2350
    EU
  • #17
    People already care. The death timer and run-back are already annoying enough. Too much beyond that, and you're incentivinzing overly cautious gameplay, or just flat out skipping packs, which is (IMO) exactly what SC D3 isn't about.

    To me, these threads feel a little bit much like "I resent people who aren't as skilled as me playing at the same difficulty level, and I want a game mechanic that'll send them scurrying back to where they belong.".
  • #18
    You should need to retrieve your corpse, without any xp loss.

    If you can't retrieve it, make a new game.

    But we all know this will never be done because D3 is a casual game.

  • #19
    +1 for death penalties.

    I remember playing a S&B barb around launch (either before or after the insane repair costs)... and I will never forget the day someone called me a noob for it: "Dude this is SC, it doesn't matter if you die. Anyone that gimps themselves with a shield is retarded."

    Honestly, I fucking hate all the people that think Diablo should be a mindless spam fest with zero tactics. DPS is boring.
  • #20
    Quote from maka

    Quote from DesmondTiny

    I don't think there should be drastic death penalty's honestly the people who want that will play hardcore. Why does death have to mean something? Corpse runs in D2 wasn't all that fun or enjoyable which caused most people to use chicken or some such to avoid it.


    So, there should be nothing between "perma-death" and "res instantly at corpse with minor repair bill"?


    Yes, that exactly. Dying hurts your gear slightly, and hurts your farming momentum slightly as well, it also makes you fail any boss fight that you're playing solo on, and that's all that is needed in softcore. If you really want a death penalty, that's LITERALLY why hardcore was brought to D3.
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